Gladiator
This page is about the Ascendancy class. For the divination card, see The Gladiator. For the Ascendant passive skill, see Gladiator (Ascendant passive).
The Gladiator is an Ascendancy class for Duelists.
Contents
Overview
The Gladiator is an Ascendancy class with a mixture of speed, power, and protection, revolving around certain stats. It covers two primary niches, one which is focused around maximizing block effectiveness, and another which enhances bleed with auxillary effects. The class also covers dual wielding and Blood Stance and Sand Stance bonuses.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Attack Speed and One Handed Damage | 4% increased Attack Speed 15% increased Damage with One Handed Weapons [1] |
Attack Speed, Block Chance | +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield 4% increased Attack Speed [1] [2] [3] |
Attack Speed, Movement Speed | 4% increased Attack Speed 4% increased Movement Speed [1] |
Attack Speed, Physical Damage | 10% increased Physical Damage 4% increased Attack Speed [1] [2] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
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+8% Chance to Block Attack Damage if you were Damaged by a Hit Recently 40% increased Damage if you've taken no Damage from Hits Recently Your Counterattacks deal Double Damage Cannot be Stunned by Hits you Block |
Attack Speed, Block Chance | |
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Chance to Block Spell Damage is equal to Chance to Block Attack Damage Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage |
Painforged | Attack Speed, Block Chance |
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8% increased Physical Damage for each time you've Blocked in the past 10 seconds +1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds 80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds +4% to maximum Chance to Block Attack Damage |
Painforged | Attack Speed, Block Chance |
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25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges |
Attack Speed and One Handed Damage | |
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10% chance to Blind with Hits against Bleeding Enemies Attacks Maim on Hit against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage Attacks have 25% chance to cause Bleeding |
Attack Speed, Physical Damage | |
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Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 30% increased Damage with Hits and Ailments against Bleeding Enemies Attacks have 25% chance to cause Bleeding 25% more Damage with Bleeding |
Blood in the Eyes | Attack Speed, Physical Damage |
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+10 to Maximum Challenger Charges 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance 2% more Attack and Movement Speed per Challenger Charge |
Attack Speed, Movement Speed |
Version history
Version | Changes |
---|---|
3.7.0 |
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3.2.0 |
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References
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