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Glacier Map (Atlas of Worlds)

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Glacier MapMap Level: 80
Map Tier: 13
Guild Character: !
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Gorge Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 80
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasGorge

Glacier
Map area
No Waypoint
IdMapAtlasGorge
Act11
Area level80
Area type tagsmountain, cave
Tagsmap, no_echo, einharmaps
The Shaper: So much power in the hands of so few.
Maps loading screen.png

Gorge Map is a map based on the The Climb zone in Act 1.

Map Type: Outdoors

Boss Arena

Arena is located at the end of the map. Upon entering the boss room, you are ambushed by several unique Goatmen, who leap around several times before being instantly crushed to death by Rek'tar, who serves as the final boss of the map.

Boss

Rek'tar the Breaker, a unique variant of a Goatman.

  • Uses Leap SlamLeap SlamAttack, AoE, Movement, Travel, Melee
    Radius: 15
    Mana Cost: 10
    Cast Time: 1.40 sec
    Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:
    1% increased Stun Duration on enemies
    Deals (100-120)% of Base Damage
    +0.55 seconds to Attack Time
    (20-39)% increased Stun Duration against Enemies that are on Full Life
    Damaging Hits always Stun Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png

The unique Goatmen can be killed before they are crushed to death by Rek'tar. They drop good loot, but they must be killed very fast.

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The MercenaryThe Mercenary5Shield
Corrupted
Loyalty can be bought. Just make sure you know who the buyer is.
1
The LionThe Lion5Lioneye ItemThe Eternals lauded his valour. The Karui relished his defeat. Yet the final thoughts of Marceus Lioneye were naught but lament for his pride.1
HeterochromiaHeterochromia2Two-Stone RingBlack and White, Silver and Gold
Let us see the world Unfold
Red and Blue, Yellow and Green
Let us remake it in colours Unseen
1
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Vault MapVault MapMap Level: 79
Map Tier: 12
Guild Character: u
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual
3Shaped Mud Geyser MapShaped Mud Geyser MapMap Level: 79
Map Tier: 12
Guild Character: B
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Other versions

  • Glacier MapGlacier MapMap Level: 72
    Map Tier: 5
    Guild Character: U
    We must all walk the narrow, winding path.
    The end is always the same.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Glacier MapGlacier MapMap Level: 69
    Map Tier: 2
    Guild Character: U
    We must all walk the narrow, winding path.
    The end is always the same.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Glacier MapGlacier MapMap Level: 71
    Map Tier: 4
    Guild Character: U
    We must all walk the narrow, winding path.
    The end is always the same.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Glacier MapGlacier MapMap Level: 71
    Map Tier: 4
    Guild Character: U
    We must all walk the narrow, winding path.
    The end is always the same.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Glacier MapGlacier MapMap Level: 76
    Map Tier: 9
    Guild Character: !
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Glacier MapGlacier MapMap Level: 74
    Map Tier: 9
    Guild Character: ?
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.
  • Glacier MapGlacier MapMap Level: 71
    Map Tier: 4
    Guild Character: U
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.

Version history

Version Changes
3.5.0
  • The Gorge map has been replaced by the Glacier map. Existing Gorge maps will now open portals to Glacier.
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.