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Glacial Hammer

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Glacial HammerAttack, Melee, Cold
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (140%-182%)
Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.Per 1% Quality:
2% increased Chill Duration on enemies
1% increased Freeze Duration on enemies
Deals (140-181.8)% of Base Damage
50% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Chill Duration on enemies
(10-29)% increased Effect of Chill
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Hammer skill icon.pngGlacial Hammer inventory icon.png
Acquisition
Level: 5
Purchase Costs
Normal1x Scroll of Wisdom
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemGlacialHammer

Glacial Hammer skill screenshot.jpg

Glacial Hammer is a melee attack that hits the enemy, converting half of physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit with Glacial Hammer. Requires a mace or staff.

Skill functions and interactions

  • Damage conversion: Like all converted damage, the cold damage component of Glacial Hammer's damage will be modified by Cold Damage, Elemental Damage and Physical Damage.
  • Dual Wielding: Dual Wielding attacks will alternate weapons unless one of the weapons is not a mace. In this case, the mace will be used for all attacks.
  • Unique Enemies: Unique enemies that are frozen will not shatter at one third of maximum life.

Gem level progression

LevelLvl.strengthDamage
Effectiveness
Damage
Multiplier
Exp.Total Exp.
110140%140%00
220142%142.2%7070
3416144%144.4%308378
4722147%146.6%1,5541,932
51131149%148.8%6,6678,599
61641151%151%26,04734,646
72050153%153.2%49,72584,371
82458155%155.4%95,714180,085
92867158%157.6%169,595349,680
103275160%159.8%283,759633,439
113683162%162%453,9961,087,435
124092164%164.2%703,1281,790,563
1344100166%166.4%1,061,2232,851,786
1448109169%168.6%2,065,8704,917,656
1552117171%170.8%2,507,1107,424,766
1656125173%173%5,798,93613,223,702
1760134175%175.2%15,083,91928,307,621
1864142177%177.4%27,792,73556,100,356
1967148180%179.6%43,869,73999,970,095
2070155182%181.8%242,081,556342,051,651
2172159184%184%N/AN/A
2274N/A186%186.2%N/AN/A
2376N/A188%188.4%N/AN/A
2478N/A191%190.6%N/AN/A
2580N/A193%192.8%N/AN/A
2682N/A195%195%N/AN/A
2784N/A197%197.2%N/AN/A
2886N/A199%199.4%N/AN/A
2988N/A202%201.6%N/AN/A
3090N/A204%203.8%N/AN/A
3191N/A205%204.9%N/AN/A
3292N/A206%206%N/AN/A
3393N/A207%207.1%N/AN/A
3494N/A208%208.2%N/AN/A
3595N/A209%209.3%N/AN/A
3696N/A210%210.4%N/AN/A
3797N/A212%211.5%N/AN/A
3898N/A213%212.6%N/AN/A
3999N/A214%213.7%N/AN/A
40100N/A215%214.8%N/AN/A

Item acquisition
Questionmark.png

Vendor reward

This item can be bought at the listed npc vendors after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Glacial Hammer:

ItemRadiusStats
Shattered Chains
Shattered Chains
Crimson Jewel
Radius: Medium (1200)(10-15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
The prisoners of the empire raised their shackled hands.
Begging to be delivered from Corruption.
The rebellion smote their chains,
And gave them the freedom to choose corruption for themselves.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Medium (1200)(10-15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
Winter Burial
Winter Burial
Crimson Jewel
Limited to: 2
Radius: Medium (1200)
(10-15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
Exposure led to the deaths of many slaves.
And it was the duty of slaves to bury the dead in the frozen ground.
A growing circle of misery and death
that the elite were all to happy to sustain.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Medium (1200)(10-15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage


Related helmet enchantments

The following helmet enchantments affect Glacial Hammer.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
EnchantmentGlacialHammerDamage16625% increased Glacial Hammer Damage
EnchantmentGlacialHammerDamage27540% increased Glacial Hammer Damage
EnchantmentGlacialHammerFreezeChance166Glacial Hammer has +20% chance to Freeze
EnchantmentGlacialHammerFreezeChance275Glacial Hammer has +30% chance to Freeze
EnchantmentGlacialHammerPhysicalDamagePercentToAddAsColdDamage16610% of Glacial Hammer Physical Damage gained as Extra Cold Damage
EnchantmentGlacialHammerPhysicalDamagePercentToAddAsColdDamage27515% of Glacial Hammer Physical Damage gained as Extra Cold Damage

Version history

Version Changes
3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
2.4.0
  • 6% more damage at gem level 20.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
2.0.0
  • Base damage increased by 7.5% (130% of weapon damage to 140% of weapon damage).
  • Chance to freeze is now 25% across all levels.
1.3.0
  • The mana costs of Elemental HitElemental HitAttack, Projectile, Melee, Fire, Cold, Lightning, AoE, Bow
    Mana Cost: (7-11)
    Cast Time: 1.00 sec
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
    1% increased Elemental Damage
    Adds (23-590) to (43-1096) Fire Damage to Attacks
    Adds (19-483) to (35-896) Cold Damage to Attacks
    Adds (4-95) to (70-1802) Lightning Damage to Attacks
    (30-49)% chance to Freeze, Shock and Ignite
    10% more Damage per Elemental Ailment on the Enemy
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Hit skill icon.png
    , Glacial HammerGlacial HammerAttack, Melee, Cold
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (140%-182%)
    Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.Per 1% Quality:
    2% increased Chill Duration on enemies
    1% increased Freeze Duration on enemies
    Deals (140-181.8)% of Base Damage
    50% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Chill Duration on enemies
    (10-29)% increased Effect of Chill
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Hammer skill icon.png
    , Infernal BlowInfernal BlowAttack, AoE, Melee, Fire, Duration
    Radius: 15
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Hit the target enemy, applying a charged debuff to it, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (100-122.8)% of Base Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 0.8 seconds
    Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
    Debuff deals 66% of Damage per Charge
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon.png
    and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Lightning
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (130%-176%)
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
    1% increased Lightning Damage
    Deals (130-175.6)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Fires (4-7) additional Projectiles
    Projectiles deal 25% less Damage
    Damage over time caused by Projectiles deals 25% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike skill icon.png
    have been reduced.
1.2.0
  • Damage effectiveness increased from 125% to 130%.
0.10.2
  • Glacial Hammer's physical damage now increases by 4% per level rather than 3%.
0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
0.9.3g
  • Fixed Glacial Hammer to scale in damage properly as it levels up.
0.9.3
  • The stats which convert damage from one type to another now calculate the damage in a way
    that takes into account your physical damage bonuses.
0.9.2
  • Glacial Hammer does more damage at higher levels than before.
0.9.1
  • Glacial Hammer now doesn't prevent item drops from slain monsters.
  • Increased damage of Glacial Hammer.
0.8.6
  • Added new skill prototype: "Glacial Hammer"