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Ghost

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Bestiary ghost.jpg

What follows are the last words of Eirik Hoskuld, captain of a wrecked merchant vessel, found in his waterlogged journal on the beach.

"I'm awoken by thunder. It booms suddenly overhead, shaking the glass of my portal, a deafening echo in the tight confines of my quarters. All is pitch dark for a moment and then a brilliant flash fills the cabin, nearly blinding me. I'm soaking, perhaps from a dream sweat, but likely from the icy seawater trickling down through the cracks in the deck. This cursed storm has tossed us for more than a week now and sleep is rare.

I open my cabin door, and am immediately struck with the full fury of the gale roaring outside. Lightning forks and flickers overhead, for a moment casting our tattered main sail in stark relief against the iron sky. A sickening crackle of thunder follows immediately behind, boring into my aching bones. I make my way carefully across the pitching deck, passed my crew who huddle drenched in the freezing darkness. Each of them has long since withdrawn into his own world. We've not spoken in days. Cold and fear will break the strongest of men.

I climb to the helm and grip the first mate's shoulder, alerting him to my arrival. He shuffles past me like a ghost as I seize the wheel, checking my compass in the gloom to determine if we're still on the right heading. But what is this? The needle, normally pointing reliably North, jerks around suddenly as the lightning flashes. I tap the glass on the device, even knocking it against the wooden railing, but it changes nothing. Without navigation, I can only hold the wheel steady, and try to keep the craft upright in the tossing surf. I throw myself into this task, as the wind tears into me anew. We plunge ahead into the night.

Strangely, despite the damp and the din, I find myself drifting off to sleep. My dreams take me to kinder shores, to warmth and comfort. But it's all too brief, for I'm startled awake, swearing that I've heard something. Unless I'm mistaken, that's the soft, sweet voice of a girl, out here in the wind and waves. I first think that it can only be the delusions of my exhausted mind, for we've been months without the sight of a woman. Yet now, I hear it again, and I'm fully awake. The song reaches my ears louder now, caressing them with a silky, delicate, invisible hand. It is beyond exquisite, the most beautiful thing I've ever heard. I stand transfixed, peering out into the darkness, blinking back a mixture of tears and seawater. I must find her, I must know this maiden, the storm be damned!

I turn the ship to port and yell a command to sheet out the main sail. Our battered craft accelerates, plowing through the waves like a thing possessed. The sea rises and falls, beating a rhythm on the ship's hull as we speed along. All the while, the singing grows in volume, drawing us forward. Finally, I see dim light ahead, a faint blue glow, and shimmering lithe figures arrayed on a beach, not far ahead. I've reached them, this heavenly choir, who offers salvation to me and my men. Alas, I should have known how great my folly before it was too late. As we close on the beach, the trap is suddenly apparent. I see a ragged spine of sharp rocks dead ahead, just above the waterline, waiting hungrily to crunch our hull to splinters.

With a cry, I heave the wheel to starboard, and we begin to turn. Our bow crosses the wind, and the ship's boom whips across the deck like a scythe, cutting down anyone in its path. The violence of the jibe is far too much for the soaked and rotted stays that bind the mast to the hull. With a horrible splintering crack, the mast breaks sideways, and comes down on the deck in a torrent of canvas and rope. Completely out of control now, we slide sideways towards the rocks and when the impact comes, I am struck inert.

I awake some time later, lying among a heap of bodies on the deck and somehow, barely alive. The blue glow I saw from afar is all around me now, it appears to have crept on board like a living thing. It surrounds me, pulsing, slithering, suffusing the very corpses of my crew mates. As I watch with unbelieving eyes, a blue, shimmering specter rises from the body of the nearest man. It just stands there for a time, and then slowly turns towards me, clutching some sort of ethereal weapon. A moment later, more shapes arise, until I am surrounded by a host of iridescent ghosts. I know not what these things are, but I am certain they afford me no good will. Without another thought, I gain my feet, and scramble across the deck to my captain's quarters, barring myself inside.

They're all at the door now, they've been there for hours. I can see their evil blue glow through the gaps in the boards. As I write this, their blows fall heavily on the failing wood, thudding with the steady beat of some hellish metronome. How long the barrier will last I cannot say, but they will surely breech it. Pray for me."

Abilities

All varieties:

  • Resists Chaos (50%)
  • Deals Lightning Damage
  • Energy Shield

Variations

Name Location Special Attributes
Spectral Corsair The Tidal Island, The Climb, The Ship Graveyard NA
Cursed Mariner The Ship Graveyard Cave Uses Flicker StrikeFlicker StrikeAttack, Melee, Movement
Mana Cost: 10
Can store 1 use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (130%-160%)
Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
1% increased Damage
Deals (130-160.4)% of Base Damage
20% more Attack Speed
10% increased Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon.png
Ashen Buccaneer The Lower Prison, The Cavern of Wrath, The Cavern of Anger, The Slums Sewers NA
Spectral Bowman The Cavern of Wrath, The Slums Sewers Uses PuncturePunctureAttack, Duration, Melee, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 4Punctures the target, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
1% increased Skill Effect Duration
Deals (100-122.8)% of Base Damage
Base duration is 8 seconds
Causes Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png
Phantom Occultist The Ship Graveyard, The Caverns Gains Power Charges
Spectral Swashbuckler The Ship Graveyard Uses Spectral ThrowSpectral ThrowProjectile, Attack
Mana Cost: (7-9)
Cast Time: 1.00 sec
Damage Effectiveness: (54%-90%)
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (54-90.5)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
Dockhand Wraith The Docks, The Aqueduct Phase RunPhase RunSpell, Duration, Movement
Mana Cost: (11-14)
Can store 1 use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.25 sec
Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:
0.5% increased Movement Speed
(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
80% reduced Visibility to Enemies
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge
Phasing
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Phase Run skill icon.png
or Ice ShotIce ShotAttack, AoE, Duration, Cold, Bow
Radius: 23 / 10
Mana Cost: (6-10)
Cast Time: 1.00 sec
Damage Effectiveness: (120%-147%)
Projectile Speed: 3260
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:
1% increased Cold Damage
Deals (120-146.6)% of Base Damage
60% of Physical Damage Converted to Cold Damage
Base duration is 1.5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Shot skill icon.png

Uniques

Name Location Special Attributes
Coniraya, Shadow of Malice Forgotten Oubliette Rain of ArrowsRain of ArrowsAttack, AoE, Bow
Radius: 24
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-50%)
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:
0.5% increased Area of Effect
Deals (40-50)% of Base Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png
Droolscar Invasion Boss DesecrateDesecrateSpell, AoE, Duration, Chaos
Mana Cost: (8-20)
Can Store 3 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.80 sec
Requires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:
1% increased Cast Speed
Base duration is 5 seconds
Deals (8.2-294) Base Chaos Damage per second
Creates 5 Corpses
Creates Corpses up to Level (20-100)
Maximum of 15 Corpses allowed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Desecrate skill icon.png
, Raise ZombieRaise ZombieSpell, Minion
Mana Cost: (10-38)
Cast Time: 0.85 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:
1% increased Minion Maximum Life
1% increased Minion Movement Speed
Can raise up to 3 Zombies at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Zombie skill icon.png
, Detonate DeadDetonate DeadSpell, AoE, Fire
Radius: 22
Mana Cost: (7-30)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:
0.5% increased Cast Speed
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Deals (10-823) to (14-1235) Fire Damage
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Detonate Dead skill icon.png