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Most of the game data is live. Cleanup of old things & new maps will take a bit.

Geode Map (War for the Atlas)

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Geode MapMap Level: 75
Map Tier: 8
Guild Character: "
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Geode Map (War for the Atlas) inventory icon.png
Acquisition
Level: 75
Purchase Costs
Normal2x Orb of Alchemy
Magic2x Orb of Alchemy
Rare3x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsGeode
Geode
Map area
No Waypoint
IdMapWorldsGeode
Act11
Area level75
Area type tagscave, mountain
Tagsmap, einharmaps
The Shaper: Many hands may move a mountain.
Many hands may move a mountain.
Maps loading screen.png

Geode Map (War for the Atlas) is a map area based on the tileset of The Quarry.

Layout

The map is a large, more or less rectangular zone with 3-4 different height levels connected with stairs. The boss waits in a separate underground arena, with the entrance located across the zone, opposite of the player's start.

Encounters

Boss

Avatar of Undoing, giant Chaos Sentinel.

  • Casts Chaos Storm
  • Casts Impurity (chaos degen aura)
  • Summons Pocked Miners.

At least one of the miner packs should be magic, that pack cannot have a Bloodline mod.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Gift of the Gemling QueenGift of the Gemling Queen9Level 20 Support GemOur Lady Dialla,
as a symbol of our progress,
shines greater than all the gems.
1
Volatile PowerVolatile Power9Superior Vaal Gem
Quality: +20%
Corrupted
Unlimited power is apt to corrupt the minds of those who possess it.
1
The EnduranceThe Endurance4Vivid Crimson JewelCrimson rubies, drops of vigour,
flowing through my veins,
flesh like coal, try to crush me,
diamond is what remains.
1
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Underground River MapUnderground River MapMap Level: 74
Map Tier: 7
Guild Character: 9
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Sepulchre MapSepulchre MapMap Level: 76
Map Tier: 9
Guild Character: Ÿ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Geode MapGeode MapMap Level: 75
Map Tier: 8
Guild Character: "
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Geode MapGeode MapMap Level: 73
    Map Tier: 6
    Guild Character: P
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Geode MapShaped Geode MapMap Level: 78
    Map Tier: 11
    Guild Character: P
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Geode MapGeode MapMap Level: 70
    Map Tier: 3
    Guild Character: P
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.