General's Cry
Mana Cost: (15-19)
Cast Time: 0.80 secRequires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedMirrage Warriors have 2% increased Movement SpeedBase duration is (4-4.9) seconds
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Maximum 5 Summoned Mirage Warriors
Counts total Power of Enemies and Corpses in Range
(0-38)% increased Warcry Speed
Supported Skills deal (45-30)% less Damage
Supported Skills are used by Mirage Warriors Summoned by General's Cry
Supported Skills count as Triggered
Attacks with Supported Skills count as Exerted
Supported Strike Skills cannot target additional EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Level: 24Purchase Costs
Normal | 1x Orb of Alteration |
1x Scroll FragmentMiscellaneous
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemGeneralsCry
General's Cry is a warcry skill that taunts nearby enemies, and summons a number of mirage warriors from nearby corpses based on the power of nearby enemies and corpses. Mirage warriors deliver an exerted attack once with the linked trigger skill then disappear.
Contents
Skill functions and interactions
Counts total Power of Enemies and Corpses in Range.
Corpses: General's Cry works very well with DesecrateDesecrateSpell, AoE, Duration, Chaos
Mana Cost: (11-26)
Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed10% increased Chaos Damage3% chance to spawn an additional CorpseEach Corpse spawned has 0.1% chance to be a Forgotten CorpseBase duration is 4 seconds
Deals (8.2-294) Base Chaos Damage per second
Spawns 5 corpses
Spawns corpses up to Level (20-100)
Maximum of 10 corpses allowedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (self casted or with
Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, Spell, Trigger
Icon: WRequires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Channelling Skills deal 0.5% increased Damage
Supported Triggered Spells deal 0.5% increased DamageSupported Skills have 0.5% increased Attack and Cast SpeedSupported Skills have 0.5% increased Effect of non-Damaging Ailments on EnemiesTrigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
You cannot Cast Supported Triggerable Spells directly
Supported Triggered Spells deal (0-9)% more DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. and
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Mana Cost: 2
Cast Time: 1.00 sec
Attack Speed: 300% of Base
Effectiveness of Added Damage: (44%-54%)Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) to create corpses. It can also be used with the combination of
Raise ZombieRaise ZombieSpell, Minion
Mana Cost: (10-38)
Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:12341% increased Minion Maximum Life
1% increased Minion Movement SpeedRaised Zombies' Slam Attack has 2% increased Cooldown Recovery RateMinions Regenerate 0.1% of Life per secondMinions take Chaos Damage equal to 1% of their Life over one second when Raised
Minions gain 0.5% of Physical Damage as Extra Chaos DamageMaximum (3-6) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate
Raised Zombies' Slam Attack has (0-76)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and
Aukuna's WillAukuna's Will
Clasped MittsQuality: +20%
Evasion: (125-153)
Energy Shield: (24-29)Requires Level 31, 25 Dex, 25 Int+(30-40) to Dexterity
(5-7)% increased Cast Speed
(100-150)% increased Evasion and Energy Shield
Raised Zombies have (80-100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpsesThe Black Sekhema's trial had only just begun. who allows the zombies to be used as corpses. Corpses are not consumed when used by the skill.
Exert: The attacks from the Mirage Warriors count as Exerted. This means that bonuses which directly affect Exerted attacks will apply to their attacks, such as Berserker's War Bringer. Exerts granted to the player via other warcries do not apply to the Mirage Warriors. They are considered separate entities from the player, but use the player's attacks, similar to totems.
Behavior: Mirage Warriors from General's Cry will follow the mouse where clicked if they do not have a target. When they have a target, they will move directly to the target to attack, except in the case of Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (150%-184%)Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground AreaDeals (150-184.25)% of Base Attack Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 4 seconds
Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. where they teleport to the target. Mirage warriors will target the strongest enemy nearby when multiple targets are available. When using
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Mana Cost: 4
Cast Time: 1.00 sec
Attack Speed: 160% of Base
Effectiveness of Added Damage: (95%-110%)Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or
Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
Radius: 14 / 17 / 19
Mana Cost: 4
Cast Time: 1.00 sec
Attack Speed: 160% of Base
Effectiveness of Added Damage: (32%-45%)Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while ChannellingDeals (32-45)% of Base Attack Damage
20% more Damage with Hits and Ailments for each stage
(14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Mirage Warriors immediately begin channeling toward any target in their line of sight which may exceed the damaging area of the skill.
Gem level progression
Level | ![]() | ![]() | Mana Cost | Base duration | Warcry Speed | less Damage | Exp. | Total Exp. |
---|---|---|---|---|---|---|---|---|
1 | 24 | 58 | 15 | 4s | N/A | 45% | 0 | 0 |
2 | 27 | 64 | 15 | 4s | 2% | 44% | 118,383 | 118,383 |
3 | 30 | 71 | 15 | 4.1s | 4% | 43% | 175,816 | 294,199 |
4 | 33 | 77 | 15 | 4.1s | 6% | 43% | 254,061 | 548,260 |
5 | 36 | 83 | 16 | 4.2s | 8% | 42% | 359,090 | 907,350 |
6 | 39 | 90 | 16 | 4.2s | 10% | 41% | 498,508 | 1,405,858 |
7 | 42 | 96 | 16 | 4.3s | 12% | 40% | 682,057 | 2,087,915 |
8 | 45 | 102 | 16 | 4.3s | 14% | 39% | 921,777 | 3,009,692 |
9 | 48 | 109 | 17 | 4.4s | 16% | 39% | 1,727,879 | 4,737,571 |
10 | 50 | 113 | 17 | 4.4s | 18% | 38% | 1,138,877 | 5,876,448 |
11 | 52 | 117 | 17 | 4.5s | 20% | 37% | 1,368,233 | 7,244,681 |
12 | 54 | 121 | 17 | 4.5s | 22% | 36% | 1,638,338 | 8,883,019 |
13 | 56 | 125 | 18 | 4.6s | 24% | 36% | 1,956,648 | 10,839,667 |
14 | 58 | 130 | 18 | 4.6s | 26% | 35% | 3,655,184 | 14,494,851 |
15 | 60 | 134 | 18 | 4.7s | 28% | 34% | 3,017,327 | 17,512,178 |
16 | 62 | 138 | 18 | 4.7s | 30% | 33% | 7,793,914 | 25,306,092 |
17 | 64 | 142 | 19 | 4.8s | 32% | 32% | 15,206,031 | 40,512,123 |
18 | 66 | 146 | 19 | 4.8s | 34% | 32% | 26,185,582 | 66,697,705 |
19 | 68 | 151 | 19 | 4.9s | 36% | 31% | 62,755,923 | 129,453,628 |
20 | 70 | 155 | 19 | 4.9s | 38% | 30% | 211,877,683 | 341,331,311 |
21 | 72 | 159 | 20 | 5s | 40% | 29% | N/A | N/A |
22 | 74 | N/A | 20 | 5s | 41% | 28% | N/A | N/A |
23 | 76 | N/A | 20 | 5.1s | 42% | 28% | N/A | N/A |
24 | 78 | N/A | 20 | 5.1s | 43% | 27% | N/A | N/A |
25 | 80 | N/A | 21 | 5.2s | 44% | 26% | N/A | N/A |
26 | 82 | N/A | 21 | 5.2s | 45% | 25% | N/A | N/A |
27 | 84 | N/A | 21 | 5.3s | 46% | 24% | N/A | N/A |
28 | 86 | N/A | 21 | 5.3s | 47% | 24% | N/A | N/A |
29 | 88 | N/A | 22 | 5.4s | 48% | 23% | N/A | N/A |
30 | 90 | N/A | 22 | 5.4s | 49% | 22% | N/A | N/A |
31 | 91 | N/A | 22 | 5.4s | 49% | 22% | N/A | N/A |
32 | 92 | N/A | 22 | 5.4s | 50% | 21% | N/A | N/A |
33 | 93 | N/A | 22 | 5.5s | 50% | 21% | N/A | N/A |
34 | 94 | N/A | 22 | 5.5s | 51% | 21% | N/A | N/A |
35 | 95 | N/A | 23 | 5.5s | 51% | 20% | N/A | N/A |
36 | 96 | N/A | 23 | 5.5s | 52% | 20% | N/A | N/A |
37 | 97 | N/A | 23 | 5.6s | 52% | 19% | N/A | N/A |
38 | 98 | N/A | 23 | 5.6s | 53% | 19% | N/A | N/A |
39 | 99 | N/A | 23 | 5.6s | 53% | 19% | N/A | N/A |
40 | 100 | N/A | 23 | 5.6s | 54% | 18% | N/A | N/A |
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | General Notes | Type |
---|---|---|---|
6 | ![]() ![]() ![]() - Ezomyte Proverb ![]() | random level 20 gem | Automatic |
3 | ![]() ![]() ![]() Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter ![]() | random superior gem (Q20) | Automatic |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Lost in Love Act 3 | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Lost in Love Act 3 Clarissa | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment General's Cry:
Item | Limit | Radius | Stats |
---|
Related helmet enchantments
The following helmet enchantments affect General's Cry.
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
Enchantment General's Cry Additional Mirage Warrior 1 | 75 | General's Cry has +1 to maximum number of Mirage Warriors | helmet 100 default 0 |
Enchantment General's Cry Cooldown Speed 1 | 66 | General's Cry has 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment General's Cry Cooldown Speed 2 | 75 | General's Cry has 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Alternate skill effects
General's Cry has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Warcry Effect![]() ![]() | Your Warcry becomes a Celestial Effect. |
Wolf Howl Warcry Effect![]() ![]() | Your Warcry becomes a Wolf Howl Effect. |
Version history
Version | Changes |
---|---|
3.11.1c |
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3.11.1 |
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3.11.0 |
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