"Atlas of Worlds" Maps will be moved to
<Map Name> (Atlas of Worlds) to make room for the upcoming maps in Version 3.1.0. This probably causes some issues until the new maps can be pushed to the wiki.
All skill gems have gem tags (also called keywords) listed in the first line of the mouseover description. They are used for dividing the skills into groups and to clarify which type a skill is. They do not indicate which modifier (or stats) apply to a skill however.
Gem tags only categorize skills into groups, so effects like +x Level of Socketed <gem tag> Gems can apply to them.
In particular, there are common misconceptions about gem tags:
- gem tags are only granted by skill gems, skills granted from items or threshold jewels do not modify gem tags in any way
- they do not describe which gems can support other gems and are not meant to, even if it often does line up
- they do not describe which stats (and to that extend modifiers) apply to a skill
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|AoE||Area of effect|| Skills that have some area of effect portion to them.
Note that some skills with the AoE tag may not be affected by area damage but only benefit from increases and reductions to the radius.
|Attack||Attack Damage||Skills that use a weapon.|
|Aura||Aura|| Skills that grant or modify auras.
An aura is a permanent effect focused on your character that also affects nearby party members and minions. Most auras reserve a portion of the player's mana pool.
|Bow||Bow||These skills require a bow to be used. They implicitly have the projectile gem tag.|
|Cast||Cast||Skills marked with the Cast tag deal secondary damage. Cast gems are not spells, and are therefore not affected by modifiers that would normally only modify spells.|
|Chaining||Chaining||Skills that have the ability to chain.|
|Channelling||Channelled skill||Channelled skills are activated continuously as long as the respective keyboard button is pressed.|
|Chaos||Chaos Damage||Chaos is one of the five damage types.|
|Cold||Cold Damage||Cold is one of the five damage types.|
|Curse||Curse||These skills weaken enemies to make them less dangerous or easier to kill.|
|Duration||Certain skills have an effect over time or activate after the duration. In some cases, such as curses, reusing the skill will reset the timer.|
|Fire||Fire Damage||Fire is one of the five damage types.|
|Golem||Golem||Golems are a type of minion that provides a direct Buff to the person who summoned them, but not to anyone else.|
|Lightning||Lightning Damage||Lightning is one of the five damage types.|
|Melee||Melee||Some melee skills require certain weapon types. These skills all deal melee damage.|
|Mine||Mines||Mines can be placed down have to be remotely detonated or triggered with Lua error: callParserFunction: function "#ask" was not found..|
|Minon||Minion||These skills let characters raise minions to fight enemies.|
|Movement||Skills that move the character.|
|Projectile||Projectile||Skills that emit projectiles.|
|Spell||Spells||Skills that do not require weapons to be used.|
|Support||Support skill gem||Tag exclusively used by support skill gems.|
|Totem||Totem||Totems are stationary summons that assist in battle. Note that many other skills can be turned into a totem with the Lua error: callParserFunction: function "#ask" was not found. or Lua error: callParserFunction: function "#ask" was not found. support gems. See totem damage.|
|Trap||Trap||Traps are skills that trigger when an enemy walks over it. Note that many other skills can be turned into a trap with the Lua error: callParserFunction: function "#ask" was not found. support gem. See trap damage.|
|Trigger||Trigger|| Certain skills can't be activated manually, and happen automatically when specific conditions are met.
Getting hit by these skills does not activate any trigger effects, like Lua error: callParserFunction: function "#ask" was not found. or the energy shield recovery of Lua error: callParserFunction: function "#ask" was not found..
|Vaal||Vaal skill||Vaal skills need to be charged in order to use them, but are a lot more powerful than their regular counterparts.|
|Warcry||Warcry||Warcries are active skills that provide situational benefits to players and are typically aligned with melee characters, because they only affect nearby enemies and allies. Warcries are not spells can therefore cannot be supported by support gems that specifically link with spells, such as Lua error: callParserFunction: function "#ask" was not found.. They all share a cooldown.|
Concept:Spawnable named affix mods Has mod domain::1 [[Has subobject::