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Gardens Map (disambiguation)

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Gardens MapGardens MapMap Level: 76
Map Tier: 9
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
is the main page for the map.


It may also refer to the following pages:

  • Gardens MapGardens MapMap Level: 76
    Map Tier: 9
    Guild Character: J
    Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Metamorph.
  • Gardens MapGardens MapMap Level: 78
    Map Tier: 11
    Guild Character: J
    Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Gardens MapGardens MapMap Level: 78
    Map Tier: 11
    Guild Character: J
    Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Gardens MapGardens MapMap Level: 80
    Map Tier: 13
    Guild Character: J
    Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Gardens MapGardens MapMap Level: 72
    Map Tier: 5
    Guild Character: J
    Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Gardens MapGardens MapMap Level: 74
    Map Tier: 7
    Guild Character: J
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Shaped Gardens MapShaped Gardens MapMap Level: 82
    Map Tier: 15
    Guild Character: 4
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Gardens MapGardens MapMap Level: 74
    Map Tier: 7
    Guild Character: 4
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Gardens MapGardens MapMap Level: 72
    Map Tier: 7
    Guild Character: 4
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.7.3
  • Fixed a bug where the Gardens Map boss would not transition correctly if healed as a result of a Shaper event.
  • Fixed a bug where the Gardens Map boss did not drop items.
3.7.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • The boss fight in the Gardens Map has been completely reworked. Monsters spawned during phase transitions will grant items and experience when slain.
3.6.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced a new series of maps
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
2.1.0
  • The Terrace and Mine maps now generate with better pathing and more consistent layouts.
  • Sallazzang (the Terrace Map boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazang instead spawns more devourers.
2.0.3
  • The Labyrinth end-game map has been renamed to Terrace.
2.0.0
  • We have introduced a new series of maps. You can recognise these by their volcanic KaruiStone art rather than the old grey tablets.
1.0.4
  • Sallazzang in the Labyrinth now correctly spawns with a magic monster pack in addition to the normal Devourers that spawn in his arena every few seconds.
1.0.2
  • Removed Devourers as the signature monster in the Labyrinth Map.
?
  • Introduced to the game

The Terrace Map, formerly known as High Gardens Map is a map, may refer to:

  • Terrace MapTerrace MapMap Level: 80
    Map Tier: 13
    Guild Character: x
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant
  • Terrace MapTerrace MapMap Level: 80
    Map Tier: 13
    Guild Character: ð
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , current droppable version

See also