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Gardens Map (Atlas of Worlds)

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Gardens MapMap Level: 77
Map Tier: 10
Guild Character: 4
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Terrace Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 77
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasTerrace

Gardens
Map area
No Waypoint
IdMapAtlasTerrace
Act11
Area level77
BossesSallazzang
Area type tagsforest, swamp
Tagsmap, area_with_water, einharmaps, garden_area
The Shaper: Vibrant colours dash across the grey, consuming Man's work.
Maps loading screen.png

Gardens Map is a map area and item. The item is a legacy variant of Gardens MapGardens MapMap Level: 76
Map Tier: 9
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
(formerly known as Terrace Map). The current Terrace MapTerrace MapMap Level: 82
Map Tier: 15
Guild Character: ð
A garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
, is formerly known as High Gardens Map.


Layout

The layout is similar to the Imperial Gardens (or the removed area The Hedge Maze) of Act 3, as well as some areas of The Lord's Labyrinth.

Boss room

The boss has a separate boss room in rectangular shape. The arena is a patio with an inner square surrounded by columns. There is a pool in the middle. Similar to Yugul, Reflection of Terror boss encounter of Act 8, the boss may retreated to the pool temporarily. Also similar to the boss fight of Ryslatha, the Puppet Mistress of Act 6, the boss room has pots that spawn adds.

Corners provide cover from enemies, while the edges of the square consist of railings that can be shot over. Each edge has at least one passage between the inner and the outer part of the arena.


Encounters

Boss

Sallazzang, a unique Plumed Chimeral.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
The PorcupineThe Porcupine6Six-Link Short Bow
Item Level: 50
The first quill separates the quick learners from the dead.
1

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Overgrown Shrine MapOvergrown Shrine MapMap Level: 76
Map Tier: 9
Guild Character: J
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual
3Shaped Acid Caverns MapShaped Acid Caverns MapMap Level: 76
Map Tier: 9
Guild Character: e
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Bazaar MapBazaar MapMap Level: 78
Map Tier: 11
Guild Character: /
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Gardens MapGardens MapMap Level: 77
Map Tier: 10
Guild Character: 4
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Gardens MapGardens MapMap Level: 76
    Map Tier: 9
    Guild Character: J
    Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Gardens MapGardens MapMap Level: 78
    Map Tier: 11
    Guild Character: J
    Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Gardens MapGardens MapMap Level: 78
    Map Tier: 11
    Guild Character: J
    Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Gardens MapGardens MapMap Level: 80
    Map Tier: 13
    Guild Character: J
    Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Gardens MapGardens MapMap Level: 72
    Map Tier: 5
    Guild Character: J
    Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Gardens MapGardens MapMap Level: 76
    Map Tier: 9
    Guild Character: J
    Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Delirium.
  • Gardens MapGardens MapMap Level: 74
    Map Tier: 7
    Guild Character: J
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Shaped Gardens MapShaped Gardens MapMap Level: 82
    Map Tier: 15
    Guild Character: 4
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Gardens MapGardens MapMap Level: 74
    Map Tier: 7
    Guild Character: 4
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Gardens MapGardens MapMap Level: 72
    Map Tier: 7
    Guild Character: 4
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.


Version history

Version Changes
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • (Not in patch notes) Gardens Map now has T9, 12, 13 and 16 variants.
3.7.3
  • Fixed a bug where the Gardens Map boss would not transition correctly if healed as a result of a Shaper event.
  • Fixed a bug where the Gardens Map boss did not drop items.
3.7.0
  • The boss fight in the Gardens Map has been completely reworked. Monsters spawned during phase transitions will grant items and experience when slain.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • (Not in patch notes) The Atlas will now be shuffled every league.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • (Not in patch notes) Gardens Map (formerly Terrace Map) swapped the name with Terrace Map (formerly High Gardens Map)
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced a new series of maps
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
2.1.0
  • The Terrace and Mine maps now generate with better pathing and more consistent layouts.
  • Sallazzang (the Terrace Map boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazang instead spawns more devourers.
2.0.3
  • The Labyrinth end-game map has been renamed to Terrace.
2.0.0
  • We have introduced a new series of maps. You can recognise these by their volcanic KaruiStone art rather than the old grey tablets.
1.0.4
  • Sallazzang in the Labyrinth now correctly spawns with a magic monster pack in addition to the normal Devourers that spawn in his arena every few seconds.
1.0.2
  • Removed Devourers as the signature monster in the Labyrinth Map.
?
  • Introduced to the game