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Forge of the Phoenix Map (Atlas of Worlds)

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Forge of the Phoenix MapMap Level: 83
Map Tier: 16
Guild Character: ¤
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Forge of the Phoenix Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 83
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasPhoenix

Forge of the Phoenix
Map area
No Waypoint
IdMapAtlasPhoenix
Act11
Area level83
Area type tagsdungeon, temple
Tagsmap, no_echo, cannot_be_twinned, indoors_area, einharmaps, fire_area, fire_prison_area
The Shaper: One of my captors refused redemption. He did not see value in a new life. Now new life surrounds him.
Maps loading screen.png

Map Type

Indoors. Based on The Crematorium.

Boss

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Core MapCore MapMap Level: 82
Map Tier: 15
Guild Character:
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Shaped Courtyard MapShaped Courtyard MapMap Level: 82
Map Tier: 15
Guild Character: ~
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Shaped Arsenal MapShaped Arsenal MapMap Level: 82
Map Tier: 15
Guild Character: ]
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Drops

The boss of this area always drops one Fragment of the PhoenixFragment of the PhoenixItem Quantity: +5%5% increased Quantity of Items found in this AreaEnter the crucible. The nexus of
nothingness and equilibrium of eternity.
Can be used in the Templar Laboratory or a personal Map Device.
and has a chance to drop one of the following unique items:

  • Eye of InnocenceEye of Innocence
    Citrine Amulet
    Requires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite
    (50-70)% increased Damage while Ignited
    Take 100 Fire Damage when you Ignite an Enemy
    2% of Fire Damage Leeched as Life while Ignited
    "...and so He said: 'Let only the good meet my gaze'
    and no eye met His. So He called down the cleansing flames
    and let black smoke sweep the Sinners away."
    - Book of Innocence
  • Razor of the Seventh SunRazor of the Seventh Sun
    Midnight Blade
    One Handed Sword
    Quality: +20%
    Physical Damage: (150-174)(292.8-322.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 9
    Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage
    25% of Physical Damage Converted to Fire Damage
    25% chance to Ignite
    100% increased Burning Damage if you've Ignited an Enemy Recently
    Recover 1% of Maximum Life when you Ignite an Enemy
    100% increased Melee Physical Damage against Ignited Enemies
    Quickly cooled the steel,
    but never could it forget
    the heat of the forge.

Items found in this area

ItemLvl.
The SummonerThe Summoner6Superior Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1

Other versions

  • Forge of the Phoenix MapForge of the Phoenix MapMap Level: 83
    Map Tier: 16
    Guild Character: ¤
    One of my captors refused redemption. He did not see value in a new life. Now new life surrounds him.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Legion.
  • Forge of the Phoenix MapForge of the Phoenix MapMap Level: 83
    Map Tier: 16
    Guild Character: ¤
    One of my captors refused redemption. He did not see value in a new life. Now new life surrounds him.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Forge of the Phoenix MapForge of the Phoenix MapMap Level: 83
    Map Tier: 16
    Guild Character: ¤
    One of my captors refused redemption. He did not see value in a new life. Now new life surrounds him.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Forge of the Phoenix MapForge of the Phoenix MapMap Level: 83
    Map Tier: 16
    Guild Character: ¤
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.

See also

  • Maze of the Minotaur MapMaze of the Minotaur MapMap Level: 83
    Map Tier: 16
    Guild Character: £
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
  • Lair of the Hydra MapLair of the Hydra MapMap Level: 83
    Map Tier: 16
    Guild Character: ¢
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
  • Pit of the Chimera MapPit of the Chimera MapMap Level: 83
    Map Tier: 16
    Guild Character: Â
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.