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Forge of the Phoenix Map

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Forge of the Phoenix MapMap Level: 83
Map Tier: 16
Guild Character: ¤
One of my captors refused redemption. He did not see value in a new life. Now new life surrounds him.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Forge of the Phoenix Map (Blight) inventory icon.png
Acquisition
Level: 82
Purchase Costs
Normal25x Chaos Orb
Magic25x Chaos Orb
1x Orb of Chance
Rare25x Chaos Orb
1x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Forge of the Phoenix
Map area
No Waypoint
IdMapWorldsPhoenix
Act11
Area level83
Area type tagsdungeon, temple
Tagsmap, no_echo, cannot_be_twinned, indoors_area, einharmaps, fire_area, fire_prison_area
The Shaper: One of my captors refused redemption. He did not see value in a new life. Now new life surrounds him.
One of my captors refused redemption. He did not see value in a new life. Now new life surrounds him.
Maps loading screen.png

Forge of the Phoenix Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield79
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
70
Two-Toned BootsTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
70
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks80
The WretchedThe Wretched6BeltNecromancers, believe me, are more terrifying than their thralls.1
The StandoffThe Standoff3Rustic SashSometimes your greatest enemy is the only one keeping you breathing.1
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1
PerfectionPerfection5Jewellery
Item Level: 100
Shaper Item
There are countless worlds, but only those with limitless potential will be able to achieve perfection.
1
Burning BloodBurning Blood6Xoph's Blood
Corrupted
There's a place where up is down,
where right is wrong,
where pleasure is agony,
and where the living wish only for death.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
3Canyon MapCanyon MapMap Level: 82
Map Tier: 15
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.Automatic
4Left to FateLeft to Fate4Map
Map Tier: 16
Unidentified Corrupted
Many strive for greatness,
but it is challenge, unforseen,
that forges heroes.
random unidentified corrupted tier 16 mapAutomatic
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.random MapAutomatic
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
random corrupted MapAutomatic

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.