Cattle Prodigy (talk | contribs) m (changed cast time to the attack speed multiplier as i do not know how to replace this line with attack speed (as no one else seems to want to do this)) Tag: Visual edit |
(Fixing class_ids) |
||
(19 intermediate revisions by 7 users not shown) | |||
Line 15: | Line 15: | ||
|gem_description = Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. |
|gem_description = Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. |
||
|active_skill_name = Flicker Strike |
|active_skill_name = Flicker Strike |
||
− | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace |
+ | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger |
|skill_id = FlickerStrike |
|skill_id = FlickerStrike |
||
− | |cast_time = 1. |
+ | |cast_time = 1.0 |
|required_level = 10 |
|required_level = 10 |
||
+ | |quality_type1_weight = 50 |
||
⚫ | |||
⚫ | |||
+ | |quality_type1_stat1_value = 250 |
||
+ | |quality_type2_weight = 100 |
||
+ | |quality_type2_stat_text = 3% increased Cooldown Recovery Rate |
||
+ | |quality_type2_stat1_id = base_cooldown_speed_+% |
||
+ | |quality_type2_stat1_value = 3000 |
||
+ | |quality_type3_weight = 100 |
||
+ | |quality_type3_stat_text = 1% increased teleport range |
||
+ | |quality_type3_stat1_id = flicker_strike_teleport_range_+% |
||
+ | |quality_type3_stat1_value = 1000 |
||
|static_mana_cost = 10 |
|static_mana_cost = 10 |
||
|static_stored_uses = 1 |
|static_stored_uses = 1 |
||
|static_cooldown = 2 |
|static_cooldown = 2 |
||
+ | |static_attack_speed_multiplier = 120 |
||
|static_stat1_id = base_attack_speed_+%_per_frenzy_charge |
|static_stat1_id = base_attack_speed_+%_per_frenzy_charge |
||
|static_stat1_value = 10 |
|static_stat1_value = 10 |
||
Line 28: | Line 41: | ||
|static_stat3_id = flicker_strike_buff_movement_speed_+% |
|static_stat3_id = flicker_strike_buff_movement_speed_+% |
||
|static_stat3_value = 20 |
|static_stat3_value = 20 |
||
− | |static_stat4_id = |
+ | |static_stat4_id = base_skill_effect_duration |
|static_stat4_value = 3000 |
|static_stat4_value = 3000 |
||
|static_stat5_id = ignores_proximity_shield |
|static_stat5_id = ignores_proximity_shield |
||
Line 36: | Line 49: | ||
|static_stat7_id = melee_defer_damage_prediction |
|static_stat7_id = melee_defer_damage_prediction |
||
|static_stat7_value = 1 |
|static_stat7_value = 1 |
||
− | |stat_text = Deals (142.2-168)% of Base Damage<br>10% increased Attack Speed per Frenzy Charge<br>15% chance to gain a Frenzy Charge on Hit<br>Buff grants 20% increased Movement Speed |
+ | |stat_text = Deals (142.2-168)% of Base Attack Damage<br>10% increased Attack Speed per Frenzy Charge<br>15% chance to gain a Frenzy Charge on Hit<br>Buff grants 20% increased Movement Speed<br>Base duration is 3 seconds |
⚫ | |||
⚫ | |||
− | |static_quality_stat1_value = 0.25 |
||
|level1 = True |
|level1 = True |
||
|level1_level_requirement = 10 |
|level1_level_requirement = 10 |
||
Line 242: | Line 252: | ||
|level21_dexterity_requirement = 159 |
|level21_dexterity_requirement = 159 |
||
|release_version = 0.8.0 |
|release_version = 0.8.0 |
||
+ | |quest_reward1_type = vendor |
||
+ | |quest_reward1_quest = The Caged Brute |
||
+ | |quest_reward1_quest_id = a1q2 |
||
+ | |quest_reward1_act = 1 |
||
+ | |quest_reward1_class_ids = Duelist,Marauder,Ranger,Scion,Shadow |
||
+ | |quest_reward1_npc = Nessa |
||
+ | |quest_reward2_type = vendor |
||
+ | |quest_reward2_quest = A Fixture of Fate |
||
+ | |quest_reward2_quest_id = a3q12 |
||
+ | |quest_reward2_act = 3 |
||
+ | |quest_reward2_npc = Siosa |
||
+ | |quest_reward3_type = vendor |
||
+ | |quest_reward3_quest = Fallen from Grace |
||
+ | |quest_reward3_quest_id = a6q4 |
||
+ | |quest_reward3_act = 6 |
||
+ | |quest_reward3_npc = Lilly Roth |
||
}} |
}} |
||
+ | |||
'''Flicker Strike''' is a [[melee]] [[attack]] skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a [[Frenzy Charge]] and has a chance to generate a Frenzy Charge when used. |
'''Flicker Strike''' is a [[melee]] [[attack]] skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a [[Frenzy Charge]] and has a chance to generate a Frenzy Charge when used. |
||
==Skill Functions and Interactions== |
==Skill Functions and Interactions== |
||
+ | The character is considered to be stationary while flickering for the purpose of receiving buffs such as the [[Inexorable]] notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs and the timers for scaling stationary buffs are continuously reset.<ref>https://www.pathofexile.com/forum/view-thread/1952961</ref> |
||
− | Additional Increased Attack Speed from Frenzy Charges: This attack gets an additional 10% increased attack speed from each [[Frenzy Charge|frenzy charge]], on top of the +4% automatically granted to all attacks from each frenzy charge. Essentially, each frenzy charge will grant attacks made with Flicker Strike a +14% attack speed bonus. |
||
− | [[Dual Wielding]]: Dual Wielding while using |
+ | [[Dual Wielding]]: Dual Wielding while using Flicker Strike will cause the player to alternate weapons each attack. |
+ | |||
+ | Melee Strike [[Range#Attack Range and Area of Effect Radius|Range]]: Increases or reductions to Melee Strike Range have no special interaction with flicker, you will neither "land" farther from the target when you flicker, nor will you be able to initiate a flicker from father away. |
||
==Gem level progression== |
==Gem level progression== |
||
Line 262: | Line 291: | ||
==Version history== |
==Version history== |
||
+ | {{Version history table header}} |
||
− | {{VersionHistoryTable}} |
||
− | {{ |
+ | {{Version history table row|3.7.0}} |
* Now deals base damage equal to, and has an added damage effectiveness of, 142%-168% (from 130%-160%) |
* Now deals base damage equal to, and has an added damage effectiveness of, 142%-168% (from 130%-160%) |
||
* Now grants 15% chance to gain a [[Frenzy charge]] on hit at all levels. |
* Now grants 15% chance to gain a [[Frenzy charge]] on hit at all levels. |
||
Line 269: | Line 298: | ||
* Now has a 120% attack speed multiplier, instead of 20% more attack speed. This is functionally equivalent. |
* Now has a 120% attack speed multiplier, instead of 20% more attack speed. This is functionally equivalent. |
||
* Now grants 0.25% chance to gain a [[Frenzy charge]] on hit per 1% gem quality (previously 1% increased damage per 1% quality). |
* Now grants 0.25% chance to gain a [[Frenzy charge]] on hit per 1% gem quality (previously 1% increased damage per 1% quality). |
||
− | {{ |
+ | {{Version history table row|2.4.0}} |
* Flicker Strike no longer causes you to drop Haku's spirit. |
* Flicker Strike no longer causes you to drop Haku's spirit. |
||
− | {{ |
+ | {{Version history table row|2.1.0}} |
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. |
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. |
||
− | {{ |
+ | {{Version history table row|2.0.0}} |
* Base damage increased to 130% from 125%. The Increased Attack Speed has been removed and instead Flicker Strike grants 20% More Attack Speed. It now increases damage by 1% per 1% quality instead of increasing critical strike chance. |
* Base damage increased to 130% from 125%. The Increased Attack Speed has been removed and instead Flicker Strike grants 20% More Attack Speed. It now increases damage by 1% per 1% quality instead of increasing critical strike chance. |
||
− | {{ |
+ | {{Version history table row|0.9.12qq}} |
* Reduced damage bonus from +40% to +25%. This is now also represented as Damage Effectiveness. |
* Reduced damage bonus from +40% to +25%. This is now also represented as Damage Effectiveness. |
||
− | {{ |
+ | {{Version history table row|0.9.12m}} |
* Fixed a bug where Flicker Strike would not work properly if you click on a monster outside of range.<br> Now it'll run into range and perform the skill. |
* Fixed a bug where Flicker Strike would not work properly if you click on a monster outside of range.<br> Now it'll run into range and perform the skill. |
||
− | {{ |
+ | {{Version history table row|0.9.12}} |
* Flicker Strike can't be used through walls anymore. |
* Flicker Strike can't be used through walls anymore. |
||
− | {{ |
+ | {{Version history table row|0.9.11}} |
* Now has a cooldown which can be bypassed by spending a Frenzy Charge. |
* Now has a cooldown which can be bypassed by spending a Frenzy Charge. |
||
* Corrected some mistakes in its damage progression. |
* Corrected some mistakes in its damage progression. |
||
− | {{ |
+ | {{Version history table row|0.9.3}} |
* Flicker Strike now only attacks one target (ignoring Frenzy Charges). |
* Flicker Strike now only attacks one target (ignoring Frenzy Charges). |
||
− | {{ |
+ | {{Version history table row|0.9.2f}} |
* Reclassified Flicker Strike as Melee. |
* Reclassified Flicker Strike as Melee. |
||
− | {{ |
+ | {{Version history table row|0.9.1}} |
* Fixed a problem so that it'll now teleport each time. |
* Fixed a problem so that it'll now teleport each time. |
||
* Reduced damage at lower levels. |
* Reduced damage at lower levels. |
||
− | {{ |
+ | {{Version history table row|0.8.0}} |
* Added new skills: {{il|Frenzy}}, {{il|Blood Rage}}, Flicker Strike, {{il|Sweep}}, {{il|Dual Strike}}, {{il|Double Strike}} |
* Added new skills: {{il|Frenzy}}, {{il|Blood Rage}}, Flicker Strike, {{il|Sweep}}, {{il|Dual Strike}}, {{il|Double Strike}} |
||
|} |
|} |
||
+ | |||
+ | ==References== |
||
+ | {{Reflist}} |
||
{{Navbox Skills}} |
{{Navbox Skills}} |
Revision as of 00:27, 15 November 2020
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-168)% of base
Effectiveness of Added Damage: (142-168)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport rangeDeals (142.2-168)% of Base Attack Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Area level: 10Vendor Prices
Normal | 1x Orb of Transmutation |
1x Scroll FragmentMetadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemFlickerStrike
Flicker Strike is a melee attack skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a Frenzy Charge and has a chance to generate a Frenzy Charge when used.
Skill Functions and Interactions
The character is considered to be stationary while flickering for the purpose of receiving buffs such as the Inexorable notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs and the timers for scaling stationary buffs are continuously reset.[1]
Dual Wielding: Dual Wielding while using Flicker Strike will cause the player to alternate weapons each attack.
Melee Strike Range: Increases or reductions to Melee Strike Range have no special interaction with flicker, you will neither "land" farther from the target when you flicker, nor will you be able to initiate a flicker from father away.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|
1 | 10 | 29 | 142% | 142.2% | 0 | 0 |
2 | 13 | 35 | 144% | 143.6% | 9569 | 9569 |
3 | 17 | 43 | 145% | 144.9% | 28189 | 37758 |
4 | 21 | 52 | 146% | 146.3% | 59146 | 96904 |
5 | 25 | 60 | 148% | 147.6% | 111192 | 208096 |
6 | 29 | 69 | 149% | 149% | 193800 | 401896 |
7 | 33 | 77 | 150% | 150.4% | 320280 | 722176 |
8 | 36 | 83 | 152% | 151.7% | 359090 | 1081266 |
9 | 39 | 90 | 153% | 153.1% | 498508 | 1579774 |
10 | 42 | 96 | 154% | 154.4% | 682057 | 2261831 |
11 | 45 | 102 | 156% | 155.8% | 921777 | 3183608 |
12 | 48 | 109 | 157% | 157.1% | 1727879 | 4911487 |
13 | 51 | 115 | 159% | 158.5% | 1791769 | 6703256 |
14 | 54 | 121 | 160% | 159.9% | 2353679 | 9056935 |
15 | 57 | 127 | 161% | 161.2% | 3070912 | 12127847 |
16 | 60 | 134 | 163% | 162.6% | 9095466 | 21223313 |
17 | 63 | 140 | 164% | 163.9% | 16039890 | 37263203 |
18 | 66 | 146 | 165% | 165.3% | 29817117 | 67080320 |
19 | 68 | 151 | 167% | 166.6% | 62895056 | 129975376 |
20 | 70 | 155 | 168% | 168% | 212051599 | 342026975 |
21 | 72 | 159 | 169% | 169.4% | N/A | N/A |
22 | 74 | N/A | 171% | 170.7% | N/A | N/A |
23 | 76 | N/A | 172% | 172.1% | N/A | N/A |
24 | 78 | N/A | 173% | 173.4% | N/A | N/A |
25 | 80 | N/A | 175% | 174.8% | N/A | N/A |
26 | 82 | N/A | 176% | 176.1% | N/A | N/A |
27 | 84 | N/A | 178% | 177.5% | N/A | N/A |
28 | 86 | N/A | 179% | 178.9% | N/A | N/A |
29 | 88 | N/A | 180% | 180.2% | N/A | N/A |
30 | 90 | N/A | 182% | 181.6% | N/A | N/A |
31 | 91 | N/A | 182% | 182.3% | N/A | N/A |
32 | 92 | N/A | 183% | 182.9% | N/A | N/A |
33 | 93 | N/A | 184% | 183.6% | N/A | N/A |
34 | 94 | N/A | 184% | 184.3% | N/A | N/A |
35 | 95 | N/A | 185% | 185% | N/A | N/A |
36 | 96 | N/A | 186% | 185.6% | N/A | N/A |
37 | 97 | N/A | 186% | 186.3% | N/A | N/A |
38 | 98 | N/A | 187% | 187% | N/A | N/A |
39 | 99 | N/A | 188% | 187.7% | N/A | N/A |
40 | 100 | N/A | 188% | 188.4% | N/A | N/A |
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | General Notes | Type |
---|---|---|---|
8 | Dying AnguishDying Anguish8Level 19 Gem Alternative Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | random level 19 gem with 19% alternative quality | Automatic |
1 | Gemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item Item drops after killing # monstersQuality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | random superior gem | Automatic |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | random level 20 gem | Automatic |
3 | Gemcutter's PromiseGemcutter's Promise3Superior Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | random superior gem with 20% quality | Automatic |
1 | The VoidThe Void1Reach into the Void and claim your prize. | random divination card set exchange | Automatic |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Caged Brute Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Flicker Strike.
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Flicker Strike Cooldown Speed 1 | 66 | Flicker Strike has 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Flicker Strike Cooldown Speed 2 | 75 | Flicker Strike has 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Flicker Strike Damage 1 | 66 | 25% increased Flicker Strike Damage | helmet 100 default 0 |
Enchantment Flicker Strike Damage 2 | 75 | 40% increased Flicker Strike Damage | helmet 100 default 0 |
Enchantment Flicker Strike Damage Per Frenzy Charge 1 | 66 | 6% increased Flicker Strike Damage per Frenzy Charge | helmet 100 default 0 |
Enchantment Flicker Strike Damage Per Frenzy Charge 2 | 75 | 9% increased Flicker Strike Damage per Frenzy Charge | helmet 100 default 0 |
Alternate skill effects
Flicker Strike has the following alternate skill effects:
Item | Effect(s) |
---|---|
Demonic Flicker Strike EffectDemonic Flicker Strike EffectSkill Gem EffectYour Flicker Strike becomes a bloody mist. | Your Flicker Strike becomes a bloody mist. |
Ghost Flicker Strike EffectGhost Flicker Strike EffectSkill Gem EffectYour Flicker Strike becomes a ghostly smoke. | Your Flicker Strike becomes a ghostly smoke. |
Vapour Flicker Strike EffectVapour Flicker Strike EffectSkill Gem EffectYour Flicker Strike becomes a cloud of vapour. | Your Flicker Strike becomes a cloud of vapour. |
Version history
Version | Changes |
---|---|
3.7.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
0.9.12qq |
|
0.9.12m |
|
0.9.12 |
|
0.9.11 |
|
0.9.3 |
|
0.9.2f |
|
0.9.1 |
|
0.8.0 |
|