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Flesh and Stone

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Flesh and StoneSpell, Aura, AoE
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:
0.5% increased Cooldown Recovery Speed
Nearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone skill icon.pngFlesh and Stone inventory icon.png
Acquisition
Level: 16
Purchase Costs
Normal1x Orb of Alteration
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemFleshAndStone

Flesh and Stone is an aura that activates Blood and Sand Stance. In Blood Stance, the aura maims nearby enemies while increasing the physical damage they take. In Sand Stance, the aura blinds enemies in radius and grants the user damage reduction against enemies outside the aura. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently in.

Skill functions and interactions

Stance setting is shared with Blood and SandBlood and SandSpell
Mana Reserved: 10%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:
0.5% increased Cooldown Recovery Speed
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood and Sand skill icon.png
and toggling one will toggle both.

Flesh and Stone can be linked with Maim SupportMaim SupportAttack, Physical, Support
Icon: m
Mana Multiplier: 115%
Requires Level 8Supports attack skills, or other skills that can maim enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Physical Damage
Supported Attacks have 30% chance to Maim on Hit
Enemies Maimed by Supported Skills take (10-14)% increased Physical Damage
Supported Skills deal (15-30)% more Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
to increase the effect of Enemies Maimed by Supported Skills take X% increased Physical Damage.

Gem level progression

LevelLvl.dexteritystrengthLess DamagePhysical DamageCooldown Recovery SpeedExp.Total Exp.
11618269%13%N/A00
22022319%13%2%49,72549,725
32425379%13%5%95,714145,439
42829429%13%7%169,595315,034
53132469%13%10%199,345514,379
63435509%13%13%285,815800,194
73737549%14%15%401,3441,201,538
840405810%14%18%554,3791,755,917
943436210%14%21%755,0492,510,966
1046466610%14%23%1,016,5333,527,499
1149487010%14%26%1,898,6025,426,101
1252517410%14%29%1,964,0197,390,120
1355547810%15%31%2,573,7319,963,851
1458578210%15%34%4,676,43914,640,290
1560598411%15%37%3,017,32717,657,617
1662608711%15%39%7,823,00125,480,618
1764629011%15%42%15,264,20840,744,826
1866649211%15%45%26,272,84567,017,671
1968669511%16%47%62,872,274129,889,945
2070689811%16%50%212,023,122341,913,067
21727010011%16%53%N/AN/A
2274N/AN/A12%16%56%N/AN/A
2376N/AN/A12%16%59%N/AN/A
2478N/AN/A12%16%62%N/AN/A
2580N/AN/A12%17%65%N/AN/A
2682N/AN/A12%17%68%N/AN/A
2784N/AN/A12%17%71%N/AN/A
2886N/AN/A12%17%74%N/AN/A
2988N/AN/A13%17%77%N/AN/A
3090N/AN/A13%17%80%N/AN/A
3191N/AN/A13%18%82%N/AN/A
3292N/AN/A13%18%84%N/AN/A
3393N/AN/A13%18%86%N/AN/A
3494N/AN/A13%18%88%N/AN/A
3595N/AN/A13%18%90%N/AN/A
3696N/AN/A13%18%92%N/AN/A
3797N/AN/A13%18%94%N/AN/A
3898N/AN/A13%18%96%N/AN/A
3999N/AN/A13%18%98%N/AN/A
40100N/AN/A13%18%100%N/AN/A

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
random level 20 gemAutomatic
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
random corrupted level 21 Spell gemAutomatic
3Gemcutter's PromiseGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
random superior gem (Q20)Automatic

Quest reward

This item is given as quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Intruders in Black
Act 2

Vendor reward

This item can be bought at the listed npc vendors after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Root of the Problem
Act 2
Yeena
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Flesh and Stone:

ItemLimitRadiusStats

Related helmet enchantments

The following helmet enchantments affect Flesh and Stone.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Flesh and Stone Mana Reservation 166Flesh and Stone has 20% reduced Mana Reservationhelmet 100
default 0
Enchantment Flesh and Stone Mana Reservation 275Flesh and Stone has 30% reduced Mana Reservationhelmet 100
default 0

Related skills

Skill gemStr.Dex.Int.Lvl.
LacerateLacerateAttack, AoE, Physical, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 60% of Base
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-122.83)% of Base Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png
yesyesN/A12
BladestormBladestormAttack, AoE, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (105%-120%)
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary, while Sand bladestorms move slowly forwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:
1% increased Skill Effect Duration
Deals (105-120)% of Base Damage
Base duration is 3 seconds
Bladestorm deals 50% less Damage with Hits and Ailments
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Maximum of 3 Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladestorm skill icon.png
yesyesN/A28
PerforatePerforateAttack, AoE, Melee
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (140%-196%)
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:
0.5% increased Area of Effect
Deals (140-195.9)% of Base Damage
Creates 6 Spikes
65% less Damage in Blood Stance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Perforate skill icon.png
yesyesN/A1

Related passives skills

Ascendancy
Class
NameStats
Gladiator
Gladiator avatar.png
Arena Challenger
GLADBloodAndSand (Gladiator) passive skill icon.png
+10 to Maximum Challenger Charges
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
2% more Attack and Movement Speed per Challenger Charge [1]

See Also

  • Blood and SandBlood and SandSpell
    Mana Reserved: 10%
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:
    0.5% increased Cooldown Recovery Speed
    Melee Skills have 5% less Area of Effect while in Blood Stance
    Melee Skills deal (10-15)% more Area Damage while in Blood Stance
    Melee Skills have (10-15)% more Area of Effect while in Sand Stance
    Melee Skills deal 5% less Area Damage while in Sand Stance
    (0-50)% increased Cooldown Recovery Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood and Sand skill icon.png

Version history

Version Changes
3.8.0
  • Now has 20 gem levels (from 6).
  • No longer reduces all Damage from non-Blind enemies, and instead reduces Damage from Attacks from non-Blind enemies.
  • You now take 9% less Damage from Attacks from non-Blind enemies at gem level 1 (from 10%), up to 11% at gem level 20 (same as previous maximum gem level).
  • Enemies Maimed by this skill now take 13% increased Physical Damage at gem level 1 (from 14%), up to 16% at gem level 20 (same as previous maximum gem level).
  • Now gains more cooldown recovery speed as the gem levels up, up to 50% at gem level 20 (previously 13% at the maximum gem level).
  • The radius of Flesh and Stone now has a base radius of 28 (from 24) to compensate for changes to Aura Radius on the Passive Skill Tree. And all Aura gem qualities that increased the Aura's radius now increase it by twice the amount (from 2% to 4% per 1% quality).
3.7.4
  • Added Labyrinth Enchantments
3.7.0
  • Flesh and Stone has been added to the game.

References