Consider helping out in updating the wiki for 3.3.0 - see Path_of_Exile_Wiki:To-do_list/3.3.0

Various people have reported issues with the ads on here. Make sure to report those advertisements

Fleeing

From Path of Exile Wiki
Jump to: navigation, search

Fleeing is a mechanic that causes enemies to attempt to run to a random point somewhere away from the player until they reach a certain point, are interrupted, or are unable to reach their selected point and give up. If a fleeing enemy becomes stunned, their fleeing behaviour will be interrupted. There is no fixed duration for fleeing.[1]

Magic monsters have a 50% chance to avoid fleeing for any reason, and rare and unique monsters are immune to fleeing.

Some monsters naturally flee when they are burning. This includes Blood Apes, Humanoids, and Sea Witches.

Sources

Gems

  • Chance to Flee SupportChance to Flee SupportSupport
    Icon: z
    Requires Level 8Supports any skill that hits enemies.Per 1% Quality:
    Supported Skills have 1% chance to Cause Monsters to Flee
    Supported Skills have (25-44)% chance to Cause Monsters to FleeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Modifiers

Corrupted weapons can gain the implicit 5% Chance to Cause Monsters to Flee

Unique Items

ItemLvl.Stats
Blackheart
Blackheart
Iron Ring
Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
Fear is highly infectious.
1Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
The Screaming Eagle
The Screaming Eagle
Jade Hatchet
One Handed Axe
Quality: +20%
Physical Damage: (24-30)(49.2-55.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 6, 21 Str, 10 DexSocketed Gems are supported by Level 2 Chance to Flee
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
+(5-7) Life gained on Kill
10% increased Movement Speed
The eagle knows nothing
but the scream and the strike.
6Socketed Gems are supported by Level 2 Chance to Flee
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
+(5-7) Life gained on Kill
10% increased Movement Speed
Al Dhih
Al Dhih
Timeworn Claw
Claw
Quality: +20%
Physical Damage: (35.2-38.4)(94.6-103.2)
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 26, 39 Dex, 56 Int+19 Life gained for each Enemy hit by Attacks(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
10% reduced Enemy Stun Threshold with this Weapon
Socketed Gems have 10% chance to cause Enemies to Flee on Hit
Trigger Level 1 Abyssal Cry on Hit
"When the hyena howls thrice
death is sure to follow."
-Maraketh Wisdom
26+19 Life gained for each Enemy hit by Attacks(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
10% reduced Enemy Stun Threshold with this Weapon
Socketed Gems have 10% chance to cause Enemies to Flee on Hit
Trigger Level 1 Abyssal Cry on Hit
Lion's Roar
Lion's Roar
Granite Flask
Lasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+3000 to Armour
Requires Level 27Adds Knockback to Melee Attacks during Flask effect
75% chance to cause Enemies to Flee on use
(20-25)% more Melee Physical Damage during effect
Knocks Back Enemies in an Area when you use a Flask
A sprinkle of hunger, a spoonful of menace
and three generous cups of Might.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
27Adds Knockback to Melee Attacks during Flask effect
75% chance to cause Enemies to Flee on use
(20-25)% more Melee Physical Damage during effect
Knocks Back Enemies in an Area when you use a Flask
Wake of Destruction
Wake of Destruction
Mesh Boots
Quality: +20%
Armour: (71-91)
Energy Shield: (14-18)
Requires Level 28, 28 Str, 28 IntAdds 1 to 120 Lightning Damage to Attacks
(20-60)% increased Armour and Energy Shield
+(10-20) Life gained on Kill
10% chance to Cause Monsters to Flee
15% increased Movement Speed
Tempest's power given form,
Flee before the walking storm.
28Adds 1 to 120 Lightning Damage to Attacks
(20-60)% increased Armour and Energy Shield
+(10-20) Life gained on Kill
10% chance to Cause Monsters to Flee
15% increased Movement Speed
Chalice of Horrors
Chalice of Horrors
War Buckler
Quality: +20%
Chance to Block: 31%
Evasion: (217-246)
Energy Shield: (60-84)
Requires Level 29, 74 Dex3% reduced Movement Speed (Hidden)
9% increased Movement Speed
+1 to Level of Socketed Curse Gems
(30-50)% increased Evasion Rating
+(40-50) to maximum Life
+(50-70) to maximum Energy Shield
100% increased Curse Duration
+5% Chance to Block
10% Chance to Cause Monster to Flee on Block
An eye for an eye. A curse for a curse.
293% reduced Movement Speed (Hidden)
9% increased Movement Speed+1 to Level of Socketed Curse Gems
(30-50)% increased Evasion Rating
+(40-50) to maximum Life
+(50-70) to maximum Energy Shield
100% increased Curse Duration
+5% Chance to Block
10% Chance to Cause Monster to Flee on Block
The Gryphon
The Gryphon
Jade Hatchet
One Handed Axe
Quality: +20%
Physical Damage: (58-77.5)(118.9-142.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 32, 21 Str, 10 DexSocketed Gems are supported by Level 2 Chance to Flee
(170-190)% increased Physical Damage
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
+(5-7) Life gained on Kill
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
The gryphon knows only the hunt and the flight.
32Socketed Gems are supported by Level 2 Chance to Flee
(170-190)% increased Physical Damage
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
+(5-7) Life gained on Kill
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
Thirst for Horrors
Thirst for Horrors
War Buckler
Quality: +20%
Chance to Block: 31%
Evasion: (217-246)
Energy Shield: (60-84)
Requires Level 32, 74 Dex3% reduced Movement Speed (Hidden)
9% increased Movement Speed
+1 to Level of Socketed Curse Gems
(30-50)% increased Evasion Rating
+(40-50) to maximum Life
+(50-70) to maximum Energy Shield
100% increased Curse Duration
+5% Chance to Block
10% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
What goes out must come in.
323% reduced Movement Speed (Hidden)
9% increased Movement Speed+1 to Level of Socketed Curse Gems
(30-50)% increased Evasion Rating
+(40-50) to maximum Life
+(50-70) to maximum Energy Shield
100% increased Curse Duration
+5% Chance to Block
10% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Voidheart
Voidheart
Iron Ring
Requires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30-50)% chance to cause Bleeding
Melee Attacks have (20-40)% chance to Poison on Hit
Nothing spreads fear faster than the unknown.
48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30-50)% chance to cause Bleeding
Melee Attacks have (20-40)% chance to Poison on Hit
Brain Rattler
Brain Rattler
Meatgrinder
Two Hand Mace
Quality: +20%
Physical Damage: (171.6-195.6)(524.4-584.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 63, 212 Str30% increased Stun Duration on EnemiesAdds (80-100) to (320-370) Physical Damage
50% of Physical Damage Converted to Lightning Damage
15% chance to Shock
10% chance to Cause Monsters to Flee
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
Damage Penetrates 20% Lightning Resistance
The mind may have no limits, but the skull sure does.
6330% increased Stun Duration on EnemiesAdds (80-100) to (320-370) Physical Damage
50% of Physical Damage Converted to Lightning Damage
15% chance to Shock
10% chance to Cause Monsters to Flee
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
Damage Penetrates 20% Lightning Resistance
Rive
Rive
Terror Claw
Claw
Quality: +20%
Physical Damage: (77.4-106)(217.8-272)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
Adds (25-35) to (50-65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage over time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
Terror doesn't make you jump.
Terror makes you run.
702% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
Adds (25-35) to (50-65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage over time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit

References

  1. [1], Mark_GGG comments on fleeing mechanics.