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Flask

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A flask is a rechargeable potion. When used, the flask consumes a certain amount of flask charges and recovers a portion of life, mana or grants temporary bonuses for the duration of the flask effect.

Mechanics

A player's flask inventory.

Every character has space for five flasks. When the player enters a town or a hideout, all of their flasks are automatically fully recharged. If a player equips a flask within a hostile area, the flask has zero active charges by default.

Flasks can only be normal, magic or unique. There are no rare flasks, and flasks cannot be corrupted.

Flask charges

Flasks store different amount of charges and spend different amount per sip depending on flask type. These parameters can be altered with modifiers on equipment, flasks and passive skills. Partial fraction charges are stored but not displayed in the game.

Used flask charges can be refilled in several ways:

  • by killing enemies; a normal monster grants 1 charge, a magic monster grants 3.5 charges, a rare monster grants 6 charges, and a unique monster grants 11 charges;[1]
  • Pathfinder's passive Nature's Boon recovers charges over time;
  • on a critical strike for flasks with Surgeon's prefix, while having The HarvestThe Harvest
    Jasper Chopper
    Two Hand Axes
    Quality: +20%
    Physical Damage: (120 to 130)(187.2 to 202.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
    1.2% of Damage Leeched as Life on Critical Strike
    3% increased Global Critical Strike Chance per Level
    Gain a Flask Charge when you deal a Critical Strike
    Let it grow and gather inside them,
    Let it flow through their veins.
    Don't waste a drop.
    equipped, or with the Pathfinder's passive Master Surgeon. Flask charges gained this way can only occur once every 200ms and gives a charge to one flask at a time;
  • receive a critical strike while having a flask with Avenger's prefix.

The amount of charges gained from any sources can be altered with modifiers #% increased/reduced Flask Charges gained (e.g. from equipment and passive skills) and #% increased/reduced Charge Recovery (e.g. from the "Perpetual" flask prefix). These modifiers stack multiplicatively.

Within a party, all players close to the killed enemy get charges.[2]

Recovery from flasks

Certain flasks recover life and/or mana over time. Flasks end their respective effects if maximum life or mana is reached.

Recovery flasks queue up if multiple flasks are active. The effect with the highest regeneration rate is always applied first.[1]

There are 2 parameters that affect recovery from flasks:

  • #% increased/reduced Amount Recovered causes a flask to recover an increased/reduced amount at the same rate. The duration is unchanged.[3]
  • #% increased/reduced Recovery Speed causes a flask to recover the same total amount at a faster/slower rate.[4] Instant Recovery cause a flask to restore the whole amount instantly by overriding the duration to 0.

Modifiers to effect of Flasks does affect recovery amount and is additive with increased recovery from flasks and flask quality.

Modifiers to Flask effect duration increase the duration of the flask without decreasing the amount recovered per second, effectively acting as a multiplier to amount recovered, if the flask recovery is not instant. It does not affect recovery amount directly.

Effects of flasks

Flask effects are temporary effects that are granted while drinking a flask. This include implicit modifiers on utility flasks, certain flask suffixes and modifiers on unique flasks, but doesn't include life or mana recovery. Flask effects can be identified by having a specific gold border around the icon[5]. Note that they do not count as buffs (for more information see active and temporary effects).

Effects of flasks aswell as their durations can be increased with several flask modifiers, passive skills and equipment.

When activating multiple flasks, differing suffixes can apply and stack simultaneously but only one application of a particular suffix can apply to your character at one time, with the greatest value of said suffix taking priority.

Example: activating multiple flasks

Example: Say you have a

  • Module Error: Item link: No results found for search parameter "jade flask". (duration 5s) with +20% movement speed.
  • Module Error: Item link: No results found for search parameter "ruby flask". (duration 3.5s) modified with +30% movement speed.
  • Module Error: Item link: No results found for search parameter "granite flask". (duration 4s) with +100% armour.

If you activate the jade flask initially, you get a +20% movement speed bonus. If 0.5 seconds later you activate the ruby flask, you will then have +30% movement speed – the original 20% movement speed effect still has 4.5 seconds left, but is overwritten by the stronger effect temporarily. If 0.5 seconds later you activate your granite flask, then you have +30% movement speed and +100% armour. The armour and movement speed mods are different suffixes, so they don't conflict – they will stack together. 3 seconds later your ruby flask effect ends, but the jade flask still has 1 second left, so you revert to the +20% movement speed from the jade flask until it expires.

Quality

Glassblower's BaublesGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower rarity flasks. The maximum quality is 20%.
Shift click to unstack.
are used to increase the quality of a flask. Quality on recovery flasks increases the amount of life and/or mana recovered by that percentage. Utility flasks gain increased duration instead. Note that quality on flasks stacks additively with other modifiers to flasks (for example, the increased flask duration nodes from the passive tree or belts). Furthermore, things with increased flask effect will not only improve the implicit mod of a flask, but any of the mods that the flask has rolled (always rounded down).

Lists of flasks

The different flasks can be divided into two major categories, Recovery and Utility flasks. Recovery flasks recovers life or mana or a combination of both. Utility flasks grants a temporary bonus depending on the flask. The following tables displays all the various, non-unique, flasks in the game.

Recovery flasks

Life Flasks

ItemLvl.LifeDurationUsageCapacity
Small Life Flask
Small Life FlaskRecovers 70 Life over 6.00 seconds
Consumes 7 of 21 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
1706.00721

Mana Flasks

ItemLvl.ManaDurationUsageCapacity
Small Mana Flask
Small Mana FlaskRecovers 60 Mana over 5.00 seconds
Consumes 10 of 30 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
1605.001030

Hybrid Flasks

ItemLvl.LifeManaDurationUsageCapacity

Utility Flasks

ItemLvl.DurationUsageCapacityBuff EffectsStats

Critical Utility Flasks

ItemLvl.DurationUsageCapacityBuff EffectsStats

Flask modifiers

Prefix

Name Lvl. Effect Life Mana Hybrid Utility
Perpetual 3 (20 to 40)% increased Charge Recovery
yes
yes
yes
yes
Ample 2 +(10 to 20) Maximum Charges
yes
yes
yes
yes
Chemist's 14 (20 to 25)% reduced Charges used
yes
yes
yes
yes
Saturated 1 50% increased Amount Recovered
33% reduced Recovery Speed
yes
yes
yes
no
Cautious 6 100% increased Recovery when on Low Life
yes
yes
yes
no
Sapping 13 40% increased Life Recovered
Removes 10% of Life Recovered from Mana when used
yes
no
no
no
Caustic 11 60% increased Mana Recovered
Removes 15% of Mana Recovered from Life when used
no
yes
no
no
Panicked 9 25% reduced Amount Recovered
Instant Recovery when on Low Life
yes
yes
yes
no
Seething(1) 7 66% reduced Amount Recovered
Instant Recovery
yes
yes
yes
no
Bubbling 3 50% reduced Amount Recovered
135% increased Recovery Speed
50% of Recovery applied Instantly
yes
yes
yes
no
Catalysed 1 50% increased Recovery Speed
yes
yes
yes
no
Experimenter's 20 (30 to 40)% increased Duration
no
no
no
yes
Alchemist's(2) 20 25% increased effect
33% reduced Duration
no
no
no
yes
Surgeon's(3) 8 20% chance to gain a Flask Charge when you deal a Critical Strike
yes
yes
yes
yes
Avenger's 12 Recharges 3 Charges when you take a Critical Strike
yes
yes
yes
yes
(1) Cannot roll with the following suffixes: "of Fending", "of Iron Skin", "of Reflexes", "of Gluttony", "of Craving", "of Adrenaline", "of Resistance", "of Steadiness".[citation needed]
(2) Cannot be rolled on Module Error: Item link: No results found for search parameter "diamond flask". or Module Error: Item link: No results found for search parameter "silver flask"..
(3) Cannot be rolled on Module Error: Item link: No results found for search parameter "diamond flask"..[6]

Many of the Life and Mana prefixes lie on a spectrum between faster and more recovery:

  • [Faster Recovery Rate] ← Seething, Bubbling, Catalyzed, (normal), Saturated → [More Total Life/Mana Recovered]

Suffix

Name Lvl. Effect Life Mana Hybrid Utility
of Fending(1) 9 Adds Knockback to Melee Attacks during Flask effect
yes
yes
yes
yes
of Iron Skin(1) 6 (60 to 100)% increased Armour during Flask effect
yes
yes
yes
yes
of Reflexes(1) 8 (60 to 100)% increased Evasion Rating during Flask effect
yes
yes
yes
yes
of Gluttony(1) 10 0.4% of Physical Attack Damage Leeched as Life during Flask effect
yes
yes
yes
yes
of Craving(1) 12 0.4% of Physical Attack Damage Leeched as Mana during Flask effect
yes
yes
yes
yes
of Animation 10 Grants (40 to 60)% of Life Recovery to Minions
yes
no
yes
no
of Adrenaline(1) 5 (20 to 30)% increased Movement Speed during Flask effect
yes
yes
yes
yes
of Resistance(1) 1 (20 to 30)% additional Elemental Resistances during Flask effect
yes
yes
yes
yes
of Steadiness(1) 1 (40 to 60)% increased Block and Stun Recovery during Flask effect
yes
yes
yes
yes
of Warding 18 Immunity to Curses during Flask effect
Removes Curses on use
yes
yes
yes
yes
of Staunching 8 Immunity to Bleeding during Flask effect
Removes Bleeding on use
yes
yes
yes
yes
of Grounding 10 Immunity to Shock during Flask effect
Removes Shock on use
yes
yes
yes
yes
of Dousing 6 Immunity to Ignite during Flask effect
Removes Burning on use
yes
yes
yes
yes
of Heat 4 Immunity to Freeze and Chill during Flask effect
Removes Freeze and Chill on use
yes
yes
yes
yes
of Curing 16 Immune to Poison during Flask Effect
Removes Poison on use
yes
yes
yes
yes
(1) Cannot roll with the "Seething" prefix.[citation needed]

These suffixes do not count as buffs. For a detailed coverage of the icons they create in the upper left corner see active and temporary effects.

Strategy

Recovery flasks

Up to Hallowed level, each Life, Mana, and Hybrid flask type is largely superior to the previous (barring early flask termination due to reaching maximum Life or Mana). Past this there is some specialization:

Flask type Rate Capacity Per charge
Module Error: Item link: No results found for search parameter "hallowed life flask". 248.75 life/s 5970 life 199.00 life/charge
Module Error: Item link: No results found for search parameter "sanctified life flask". 486.67 life/s 2920 life 97.33 life/charge
Module Error: Item link: No results found for search parameter "divine life flask". 342.86 life/s 7200 life 160.00 life/charge
Module Error: Item link: No results found for search parameter "eternal life flask". 520.00 life/s 6240 life 138.67 life/charge
Module Error: Item link: No results found for search parameter "hallowed mana flask". 41.43 mana/s 1450 mana 72.50 mana/charge
Module Error: Item link: No results found for search parameter "sanctified mana flask". 75.00 mana/s 4200 mana 105.00 mana/charge
Module Error: Item link: No results found for search parameter "divine mana flask". 80.00 mana/s 2400 mana 80.00 mana/charge
Module Error: Item link: No results found for search parameter "eternal mana flask". 96.00 mana/s 4800 mana 120.00 mana/charge
Module Error: Item link: No results found for search parameter "hallowed hybrid flask". 348.00 life/s
96.00 mana/s
3480 life
960 mana
87.00 life/charge
24.00 mana/charge
  • Eternal flasks are strictly more powerful than Sanctified flasks.
  • Life flasks are generally used in situations where speed is paramount.
  • Seething flasks are instant and ignore the recovery rate, so for these the Module Error: Item link: No results found for search parameter "divine life flask". offers the greatest life capacity, while the Module Error: Item link: No results found for search parameter "hallowed life flask". offers the greatest amount of life per charge.
  • For critical strike based characters, the Surgeon's prefix offers an additional source of charges. For these, the Module Error: Item link: No results found for search parameter "eternal life flask". offers the best life rate.
  • Mana flask usage varies. If the purpose is to counteract Mana used by skills, it is better to match the recovery rate to Mana usage. On the other hand, Mind over Matter users use Mana more like Life, in which case faster recovery may be more important. This case may call for a Seething or Bubbling Eternal Mana Flask, or a Surgeon's Divine Mana Flask.
  • The Module Error: Item link: No results found for search parameter "hallowed hybrid flask".'s Life capacity and per-charge recovery is comparable to half of a Module Error: Item link: No results found for search parameter "divine life flask".. However, its Mana recovery is inferior to half of a Module Error: Item link: No results found for search parameter "divine mana flask". or Module Error: Item link: No results found for search parameter "eternal mana flask".. Thus, a Module Error: Item link: No results found for search parameter "divine life flask". and a Module Error: Item link: No results found for search parameter "divine mana flask". or Module Error: Item link: No results found for search parameter "eternal mana flask". will outperform two Module Error: Item link: No results found for search parameter "hallowed hybrid flask".s in terms of mana. The Module Error: Item link: No results found for search parameter "hallowed hybrid flask".s do allow a slightly finer granularity of use.

Utility flasks

Utility flasks are generally better for carrying suffix effects, as recovery flasks end their effects if maximum Life or Mana is reached. The Module Error: Item link: No results found for search parameter "stibnite flask". is best in terms of suffix effect in all respects: duration and number of uses held.

Vendor recipes

Divine and eternal life and mana flasks can not be obtained from the flask progression.

The developers stated in the forum that the vendor recipe chain on life and mana flasks was intended to stop with divine flasks[7]. This seems to extend to buying them with sanctified ones.

Skill gems

Skill gemStr.Dex.Int.Lvl.

Passive Skills

The passive skills that are related to flasks:

Basic Passives

These basic passives affect flasks.

Name Bonuses
Flask Effect
  • 8% increased effect of Flasks
Life and Flasks
  • 3% increased maximum Life
  • 10% increased Life Recovery from Flasks
Mana and Flasks
    • 8% increased maximum Mana
    • 10% increased Mana Recovery from Flasks
    • 10% increased maximum Mana
    • 15% increased Mana Recovery from Flasks

Ascendancy Class Name Bonuses
Pathfinder
Pathfinder avatar.png
Flask Effect, Attack Damage
  • 5% increased effect of Flasks
  • 10% increased Attack Damage
Pathfinder
Pathfinder avatar.png
Flask Effect and Charges Gained
  • 10% increased Flask Charges gained
  • 5% increased effect of Flasks
Pathfinder
Pathfinder avatar.png
Flask Effect and Duration
  • 8% increased Flask effect duration
  • 5% increased effect of Flasks
Pathfinder
Pathfinder avatar.png
Flask Effect, Damage Over Time
  • 5% increased effect of Flasks
  • 10% increased Damage over Time

Notable Passives

These notable passives affect flasks.

Name Bonuses
Alchemist
  • 10% increased Flask effect duration
  • 10% increased effect of Flasks
Arcane Chemistry
  • +15 to maximum Mana
  • 15% increased maximum Mana
  • 25% increased Mana Recovery from Flasks
  • 15% reduced Flask Charges used
Druidic Rite
  • +15 to maximum Mana
  • 15% increased maximum Mana
  • 20% increased Flask Charges gained
  • 20% increased Flask effect duration
Herbalism
  • 10% increased maximum Life
  • 20% increased Life Recovery from Flasks
  • 20% increased Flask Recovery Speed
Juggernaut
  • 16% increased Armour
  • 6% increased maximum Life
  • 20% increased Life Recovery from Flasks
Primal Spirit
  • 15% increased maximum Mana
  • 20% increased Mana Regeneration Rate
  • 20% increased Flask Charges gained
  • +20 to Strength and Intelligence
Primeval Force
  • 20% increased Elemental Damage with Weapons
  • 10% reduced Reflected Elemental Damage taken
  • Damage with Weapons Penetrates 5% Elemental Resistance
  • 20% increased Elemental Damage while using a Flask
Profane Chemistry
  • 6% increased maximum Life
  • 30% increased Life Recovery from Flasks

Ascendancy Class Name Bonuses
Pathfinder
Pathfinder avatar.png
Nature's Adrenaline
  • 15% increased Movement Speed while using a Flask
  • 20% increased Attack Speed while using a Flask
Pathfinder
Pathfinder avatar.png
Nature's Boon
  • 8% reduced Elemental Damage taken
  • Flasks gain a Charge every 3 seconds
  • 20% chance for your Flasks to not consume Charges
Pathfinder
Pathfinder avatar.png
Master Alchemist
  • Immune to Elemental Status Ailments during Flask Effect
  • 40% increased Elemental Damage during Flask Effect
  • 20% chance to Freeze, Shock and Ignite during Flask Effect
Pathfinder
Pathfinder avatar.png
Master Herbalist
  • 20% increased Damage with Poison
  • 20% increased Poison Duration
  • +30% to Chaos Resistance while using a Flask
  • 60% chance to Poison on Hit while using a Flask
Pathfinder
Pathfinder avatar.png
Master Surgeon
  • 30% increased Life Recovery from Flasks
  • Gain a Flask Charge when you deal a Critical Strike
  • Remove Bleeding on Flask use
Pathfinder
Pathfinder avatar.png
Veteran Bowyer
  • Damage Penetrates 10% Elemental Resistances
  • Gain 10% of Physical Damage as Extra Damage of a random Element
  • Enemies you Kill that are affected by Elemental Status Ailments

grant 100% increased Flask Charges

Ascendant
Ascendant avatar.png
Pathfinder
  • 10% increased Movement Speed while using a Flask
  • 50% chance to gain a Flask Charge when you deal a Critical Strike
  • 30% increased Damage during Flask effect
  • 10% chance for your Flasks to not consume Charges

Related items

Item modifiers

These modifiers occur on items other than flasks, though affect flasks none the less.

Required Player Level Label Effect Prefix Suffix Rustic Sash inventory icon.png Rawhide Gloves inventory icon.png Restriction
5 Recovering (10-20)% increased Flask Life Recovery rate
yes
no
yes
no
N/A
20 Recovering (5-15)% increased Flask Life Recovery rate
yes
no
yes
no
Tora (Crafted)
5 Inspiring (10-20)% increased Flask Mana Recovery rate
yes
no
yes
no
N/A
20 Inspiring (5-15)% increased Flask Mana Recovery rate
yes
no
yes
no
Tora (Crafted)
20 Avenger's (20-30)% chance for Flasks to gain a Charge when you take a Critical Strike
yes
no
yes
no
Leo (Crafted)
1 Brinerot (20-25)% increased Damage while using a Flask
yes
no
no
yes
Brinerot (Drop)
2 of Refilling (10-20)% increased Flask Charges gained
no
yes
yes
no
N/A
3 of Sipping (10-20)% reduced Flask Charges used
no
yes
yes
no
N/A
7 of Savouring (10-20)% increased Flask effect duration
no
yes
yes
no
N/A
20 of Savouring (5-15)% increased Flask effect duration
no
yes
yes
no
Tora (Crafted)

Essences

  • Whispering Essence of GreedWhispering Essence of GreedStack Size: 9
    Essence Tier: 1
    Upgrades a normal item to rare with one guaranteed property
    Properties restricted to level 35 and below

    Weapon: (0.5-0.7)% of Physical Attack Damage Leeched as Life
    Armour: (5-14) to maximum Life
    Quiver: (0.5-0.7)% of Physical Attack Damage Leeched as Life
    Belt: (8-11)% increased Flask Life Recovery rate
    Other Jewellery: (1-2) Life Regenerated per second
    Right click this item then left click a normal item to apply it.
    Shift click to unstack.
    : (8-11)% increased Flask Life Recovery rate
  • Muttering Essence of GreedMuttering Essence of GreedStack Size: 9
    Essence Tier: 2
    Upgrades a normal item to rare with one guaranteed property
    Properties restricted to level 45 and below

    Weapon: (0.6-0.8)% of Physical Attack Damage Leeched as Life
    Armour: (15-30) to maximum Life
    Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Life
    Belt: (12-15)% increased Flask Life Recovery rate
    Other Jewellery: (2-3) Life Regenerated per second
    Right click this item then left click a normal item to apply it.
    Shift click to unstack.
    : (12-15)% increased Flask Life Recovery rate
  • Weeping Essence of GreedWeeping Essence of GreedStack Size: 9
    Essence Tier: 3
    Upgrades a normal item to rare with one guaranteed property
    Properties restricted to level 60 and below

    Weapon: (0.7-0.9)% of Physical Attack Damage Leeched as Life
    Armour: (31-45) to maximum Life
    Quiver: (0.7-0.9)% of Physical Attack Damage Leeched as Life
    Belt: (16-19)% increased Flask Life Recovery rate
    Other Jewellery: (3-4) Life Regenerated per second
    Right click this item then left click a normal item to apply it.
    Shift click to unstack.
    : (16-19)% increased Flask Life Recovery rate
  • Wailing Essence of GreedWailing Essence of GreedStack Size: 9
    Essence Tier: 4
    Upgrades a normal item to rare with one guaranteed property
    Properties restricted to level 75 and below

    Weapon: (0.8-1)% of Physical Attack Damage Leeched as Life
    Gloves: (60-69) to maximum Life
    Boots: (60-69) to maximum Life
    Other Armour: (70-79) to maximum Life
    Quiver: (0.8-1)% of Physical Attack Damage Leeched as Life
    Belt: (20-23)% increased Flask Life Recovery rate
    Other Jewellery: (4-5) Life Regenerated per second
    Right click this item then left click a normal item to apply it.
    Shift click to unstack.
    : (20-23)% increased Flask Life Recovery rate
  • Screaming Essence of GreedScreaming Essence of GreedStack Size: 9
    Essence Tier: 5
    Upgrades a normal item to rare with one guaranteed property

    Weapon: (0.9-1.1)% of Physical Attack Damage Leeched as Life
    Body Armour: (90-99) to maximum Life
    Helmet: (80-89) to maximum Life
    Shield: (90-99) to maximum Life
    Other Armour: (70-79) to maximum Life
    Quiver: (0.9-1.1)% of Physical Attack Damage Leeched as Life
    Belt: (24-27)% increased Flask Life Recovery rate
    Other Jewellery: (5-6) Life Regenerated per second
    Right click this item then left click a normal item to apply it.
    Shift click to unstack.
    : (24-27)% increased Flask Life Recovery rate
  • Shrieking Essence of GreedShrieking Essence of GreedStack Size: 9
    Essence Tier: 6
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: (1-1.2)% of Physical Attack Damage Leeched as Life
    Body Armour: (110-119) to maximum Life
    Helmet: (90-99) to maximum Life
    Shield: (100-109) to maximum Life
    Other Armour: (80-89) to maximum Life
    Quiver: (1-1.2)% of Physical Attack Damage Leeched as Life
    Belt: (28-31)% increased Flask Life Recovery rate
    Other Jewellery: (6-7) Life Regenerated per second
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    : (28-31)% increased Flask Life Recovery rate
  • Deafening Essence of GreedDeafening Essence of GreedStack Size: 9
    Essence Tier: 7
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: (1.1-1.3)% of Physical Attack Damage Leeched as Life
    Body Armour: (120-126) to maximum Life
    Helmet: (100-106) to maximum Life
    Other Armour: (90-96) to maximum Life
    Shield: (110-116) to maximum Life
    Quiver: (1.1-1.3)% of Physical Attack Damage Leeched as Life
    Belt: (32-35)% increased Flask Life Recovery rate
    Other Jewellery: (7-8.7) Life Regenerated per second
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    : (32-35)% increased Flask Life Recovery rate
  • Screaming Essence of MiseryScreaming Essence of MiseryStack Size: 9
    Essence Tier: 5
    Upgrades a normal item to rare with one guaranteed property

    One Handed Weapon: (17-19)% increased Cast Speed
    Two Handed Weapon: (26-29)% increased Cast Speed
    Shield: (50-59)% increased Mana Regeneration Rate
    Other Armour: (55-59) to maximum Mana
    Quiver: Projectiles Pierce an additional Target
    Belt: (11-15)% increased Flask Mana Recovery rate
    Other Jewellery: (50-59)% increased Mana Regeneration Rate
    Right click this item then left click a normal item to apply it.
    Shift click to unstack.
    : (11-15)% increased Flask Mana Recovery rate
  • Shrieking Essence of MiseryShrieking Essence of MiseryStack Size: 9
    Essence Tier: 6
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    One Handed Weapon: (20-22)% increased Cast Speed
    Two Handed Weapon: (30-33)% increased Cast Speed
    Armour: (65-68) to maximum Mana
    Shield: (60-69)% increased Mana Regeneration Rate
    Quiver: Projectiles Pierce an additional Target
    Belt: (16-20)% increased Flask Mana Recovery rate
    Other Jewellery: (60-69)% increased Mana Regeneration Rate
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    : (16-20)% increased Flask Mana Recovery rate
  • Deafening Essence of MiseryDeafening Essence of MiseryStack Size: 9
    Essence Tier: 7
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    One Handed Weapon: (26-28)% increased Cast Speed
    Two Handed Weapon: (39-42)% increased Cast Speed
    Armour: (69-77) to maximum Mana
    Shield: (70-76)% increased Mana Regeneration Rate
    Quiver: Projectiles Pierce 2 additional Targets
    Belt: (21-25)% increased Flask Mana Recovery rate
    Other Jewellery: (70-76)% increased Mana Regeneration Rate
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    : (21-25)% increased Flask Mana Recovery rate
  • Essence of DeliriumEssence of DeliriumStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds
    Gloves: Socketed Gems deal 30% more Damage over Time
    Boots: Cannot be Poisoned
    Body Armour: 25% reduced Chaos Damage taken over time
    Helmet: +2 to Level of Socketed Aura Gems
    Shield: Recover 2% of your maximum Mana when you Block
    Quiver: 40% increased Damage with Poison
    Amulet: 0.5% of Chaos Damage Leeched as Life
    Ring: 40% increased Damage with Poison
    Belt: +50% to Chaos Resistance while using a Flask
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    : +50% to Chaos Resistance while using a Flask
  • Essence of HorrorEssence of HorrorStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
    Gloves: Socketed Gems have +3.5% Critical Strike Chance
    Boots: 5% reduced elemental Damage Taken while not moving
    Body Armour: 15% of Physical Damage taken as Cold Damage
    Helmet: Socketed Gems deal 30% more Elemental Damage
    Shield: Chill nearby Enemies for 1 second on Block
    Quiver: Adds 4 to 7 Cold Damage per Frenzy Charge
    Amulet: 15% increased effect of Fortify on You
    Ring: Adds 4 to 7 Cold Damage per Frenzy Charge
    Belt: 5% additional Physical Damage Reduction while using a Flask
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    : 5% additional Physical Damage Reduction while using a Flask
  • Essence of HysteriaEssence of HysteriaStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: 10% chance to Cast Level 20 Fire Burst on Hit
    Gloves: Socketed Gems deal 175 to 225 additional Fire Damage
    Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second
    Body Armour: 10% increased Area of Effect of Area Skills
    Helmet: Socketed Gems have 50% chance to Ignite
    Shield: Adds 40 to 80 Fire Damage if you've Blocked Recently
    Quiver: Gain 10% of Physical Damage as Extra Fire Damage
    Amulet: 40% increased Life Leeched per second
    Ring: Gain 10% of Physical Damage as Extra Fire Damage
    Belt: Damage Penetrates 5% Elemental Resistances while using a Flask
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    : Damage Penetrates 5% Elemental Resistances while using a Flask
  • Essence of InsanityEssence of InsanityStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: Casts level 20 Spectral Spirits when equipped
    Gloves: Socketed Gems have 16% more Attack and Cast Speed
    Boots: 12% increased Movement speed while on Burning, Chilled or Shocked ground
    Body Armour: Gain Onslaught for 3 seconds when Hit
    Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
    Shield: 10% chance to gain a Power Charge on Block
    Quiver: 10% reduced Reflected Damage taken
    Amulet: 10% chance to Recover 10% of Maximum Mana when you use a Skill
    Ring: 10% reduced Reflected Damage taken
    Belt: 10% increased Movement Speed while using a Flask
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    : 5% increased Movement Speed while using a Flask

Unique items

The table below shows unique non-flask items that affects flasks.

ItemLvl.Stats
Conqueror's Longevity
Conqueror's Longevity
Viridian Jewel
Limited to: 13% chance to Avoid Elemental Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attacks
Victory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
13% chance to Avoid Elemental Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attacks
Conqueror's Potency
Conqueror's Potency
Cobalt Jewel
Limited to: 18% increased effect of Flasks on You
3% increased effect of Non-Curse Auras you Cast
4% increased Effect of your Curses
What you earn is almost as important as what you take.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
18% increased effect of Flasks on You
3% increased effect of Non-Curse Auras you Cast
4% increased Effect of your Curses
Hallowed Ground
Hallowed Ground
Graveyard Map
Map Tier: 1
Item Quantity: +100%
Item Rarity: +100%
Unique Boss drops 3 additional Maps
Unique Boss gives 2000% increased Experience
0.5 Flask Charges recovered every 3 seconds
Monster Level: (70-79)
Some dead have long envied the living.
When given the chance, they take from us what they can.
So we offer our suffrage.
In return, they give only suffering.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1Unique Boss drops 3 additional Maps
Unique Boss gives 2000% increased Experience
0.5 Flask Charges recovered every 3 seconds
Monster Level: (70-79)
Meginord's Girdle
Meginord's Girdle
Heavy Belt
Requires Level 8+(25-35) to StrengthAdds 5 to 15 Physical Damage to Attacks
+25 to Strength
10% increased maximum Life
+(10-20)% to Cold Resistance
25% increased Flask Life Recovery rate
Kaom's strength was rivaled only by
the great Meginord of the north.
8+(25-35) to StrengthAdds 5 to 15 Physical Damage to Attacks
+25 to Strength
10% increased maximum Life
+(10-20)% to Cold Resistance
25% increased Flask Life Recovery rate
Briskwrap
Briskwrap
Strapped Leather
Quality: +20%
Evasion: (261 to 333)
Requires Level 9, 32 Dex3% reduced Movement Speed (Hidden)10% increased Attack Speed
+(120-180) to Evasion Rating
+(30-40)% to Cold Resistance
5% increased Movement Speed
(20-25)% increased Mana Recovery from Flasks
15% increased Dexterity
"I carry neither food nor drink. I rely on the charity
of my fellow wayfarers. Dead men are generous men."
- Taruk of the Wildmen
93% reduced Movement Speed (Hidden)10% increased Attack Speed
+(120-180) to Evasion Rating
+(30-40)% to Cold Resistance
5% increased Movement Speed
(20-25)% increased Mana Recovery from Flasks
15% increased Dexterity
Faminebind
Faminebind
Rustic Sash
Requires Level 11(12-24)% increased Physical Damage+(20-30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask effect duration
Deals 50 Chaos Damage per second to nearby Enemies
After the Great Fire, the land lay barren
and our forefathers grew weak.
Mother Gull took pity on them
and gave them grain and water.
11(12-24)% increased Physical Damage+(20-30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask effect duration
Deals 50 Chaos Damage per second to nearby Enemies
Feastbind
Feastbind
Rustic Sash
Requires Level 11(12-24)% increased Physical DamageAdds 5 to 10 Physical Damage to Attacks
+(20-40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
Our forefathers danced and drank and ate their fill
and did not honour the First Ones for their gifts.
So the First Ones filled the sky with fire.
11(12-24)% increased Physical DamageAdds 5 to 10 Physical Damage to Attacks
+(20-40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
Perandus Blazon
Perandus Blazon
Cloth Belt
Requires Level 16(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
(6-8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask effect duration
-2 Physical Damage taken from Attacks
A large enough debt turns even a friend
into an enemy, and the Perandus family
had more debtors than anyone.
16(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
(6-8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask effect duration
-2 Physical Damage taken from Attacks
Dusktoe
Dusktoe
Ironscale Boots
Quality: +20%
Armour: (54 to 61)
Evasion: (54 to 61)
Requires Level 18, 19 Str, 19 Dex(40-60)% increased Armour and Evasion
+(20-30) to maximum Life
15% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (15-20) to (25-30) Chaos Damage to Spells and Attacks during any Flask Effect
"A lick of shadow may ease
the petty frictions of one's life."
- Inquisitor Maligaro
18(40-60)% increased Armour and Evasion
+(20-30) to maximum Life
15% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (15-20) to (25-30) Chaos Damage to Spells and Attacks during any Flask Effect
Prismweave
Prismweave
Rustic Sash
Requires Level 25(12-24)% increased Physical Damage10% increased Elemental Damage with Attack Skills
Adds (7-8) to (15-16) Fire Damage to Attacks
Adds (5-6) to (12-14) Cold Damage to Attacks
Adds 1 to (30-34) Lightning Damage to Attacks
+(6-8)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
Nothing is as vivid as the rage of battle
25(12-24)% increased Physical Damage10% increased Elemental Damage with Attack Skills
Adds (7-8) to (15-16) Fire Damage to Attacks
Adds (5-6) to (12-14) Cold Damage to Attacks
Adds 1 to (30-34) Lightning Damage to Attacks
+(6-8)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
Umbilicus Immortalis
Umbilicus Immortalis
Leather Belt
Requires Level 30+(25-40) to maximum Life(8-12)% increased maximum Life
2% of Life Regenerated per second
Flasks do not apply to You
Flasks apply to your Zombies and Spectres
"The power of rebirth rivals that of immortality."
- Icius Perandus, Antiquities Collection, Item 3
30+(25-40) to maximum Life(8-12)% increased maximum Life
2% of Life Regenerated per second
Flasks do not apply to You
Flasks apply to your Zombies and Spectres
The Harvest
The Harvest
Jasper Chopper
Two Hand Axes
Quality: +20%
Physical Damage: (120 to 130)(187.2 to 202.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
Let it grow and gather inside them,
Let it flow through their veins.
Don't waste a drop.
37(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
The Retch
The Retch
Rustic Sash
Requires Level 44(12-24)% increased Physical Damage+(60-80) to maximum Life
+(30-40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask effect duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
But the grain grew twisted and the water turned dark
and those who partook of Mother Gull's gift
birthed monsters that fed
on the flesh of one another.
44(12-24)% increased Physical Damage+(60-80) to maximum Life
+(30-40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask effect duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
Soulthirst
Soulthirst
Cloth Belt
Requires Level 45(15-25)% increased Stun and Block Recovery+(60-80) to maximum Life
+15% to all Elemental Resistances
(20-30)% increased Mana Recovery from Flasks
(30-20)% reduced Flask effect duration
Gain Soul Eater during any Flask Effect
Lose Souls gained from Soul Eater when you use a Flask
"They say a draught of fine spirits will ward off
the elements and promote a longer, merrier life.
I have found this to be true on all counts."
- Zerphi of the Vaal
45(15-25)% increased Stun and Block Recovery+(60-80) to maximum Life
+15% to all Elemental Resistances
(20-30)% increased Mana Recovery from Flasks
(30-20)% reduced Flask effect duration
Gain Soul Eater during any Flask Effect
Lose Souls gained from Soul Eater when you use a Flask
Belly of the Beast
Belly of the Beast
Full Wyrmscale
Quality: +20%
Armour: (685 to 812)
Evasion: 304
Requires Level 46, 68 Str, 68 Dex3% reduced Movement Speed (Hidden)(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
There is no safer place
Than the Belly of the Beast
463% reduced Movement Speed (Hidden)(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
Blasphemer's Grasp
Blasphemer's Grasp
Assassin's Mitts
Quality: +20%
Evasion: (280 to 332)
Energy Shield: (54 to 64)
Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
15% increased Damage with Ailments per Elder Item Equipped
+6 to Maximum Life per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Reaching nature's limits,
many sought power in the unnatural.
58+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
15% increased Damage with Ailments per Elder Item Equipped
+6 to Maximum Life per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Doryani's Invitation
Doryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Fire Damage
+(300-350) to Armour
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.2% of Fire Damage Leeched as Life
10% chance to Ignite during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
68+(25-35) to Strength(20-30)% increased Fire Damage
+(300-350) to Armour
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.2% of Fire Damage Leeched as Life
10% chance to Ignite during any Flask Effect
Doryani's Invitation
Doryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Physical Damage
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.2% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
68+(25-35) to Strength(20-30)% increased Physical Damage
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.2% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
Doryani's Invitation
Doryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Cold Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Lightning Resistance
0.2% of Cold Damage Leeched as Life
10% chance to Freeze during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
68+(25-35) to Strength(20-30)% increased Cold Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Lightning Resistance
0.2% of Cold Damage Leeched as Life
10% chance to Freeze during any Flask Effect
Doryani's Invitation
Doryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Lightning Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
0.2% of Lightning Damage Leeched as Life
10% chance to Shock during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
68+(25-35) to Strength(20-30)% increased Lightning Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
0.2% of Lightning Damage Leeched as Life
10% chance to Shock during any Flask Effect
Bloodgrip
Bloodgrip
Marble Amulet
Requires Level 74(1.2-1.6)% of Life Regenerated per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
(8-12) Life Regenerated per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
Combat is simple.
Keep your blood in.
Take theirs out.
74(1.2-1.6)% of Life Regenerated per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
(8-12) Life Regenerated per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage

Version history

Version Changes
3.0.0
  • Basalt Flasks now grant 15% additional Physical Damage Reduction (down from 20%) and last for 4.5 seconds (down from 5 seconds).
2.5.0
  • A character can now only receive one flask charge per Critical Strike every 200ms. This is shared across all flasks.
  • The Harvest and Master Surgeon now follow this rule. Instead of giving a charge to each of your flasks, they will only grant it to one.
2.4.0
  • Flask buff icons have been remade in a consistent way.
2.3.1
  • Flasks will now correctly show as unusable if their level requirement is too high for the character.
2.2.0
  • Resistance Flasks have been reduced to +6% maximum resistance. They all now last for 4 seconds (increased from 3.5). It's getting easier to dramatically increase maximum resistances, so this change is designed to partially counteract the new tools such as the Flask Effect mod and new Ascendancy options.
  • Quartz Flasks, now lasts for 4 seconds (down from 5 seconds) and consume 30 of 60 charges (down from 40 of 60). They now provide 10% Dodge and Spell Dodge, as well as Phasing.
  • Jade Flasks now lasts 4 seconds (down from 5 seconds) and consume 30 of 60 charges (down from 40 of 60).
  • Diamond Flasks now last for 4 seconds (increased from 3.5 seconds) and consume 20 of 40 charges (down from 80 of 80).
  • Quicksilver Flasks now last for 4 seconds (down from 5 seconds).
  • These changes affect existing Utility Flasks that your characters have. No legacy versions are created.
  • Added a new Flask mod - of Curing: Poison Removal and Immunity
  • Added a new Flask mod - Chemist's: Reduced number of Charged Used
  • Added a new Utility Flask mod - Experimenter's: Increased Duration
  • Added a new Utility Flask mod - Alchemist's: Increased Effect and Reduced Duration
2.1.0
  • Surgeon's Flasks now have a chance to gain a charge on critical strike, rather than being unconditional. Old flasks are unmodified.
2.0.0
  • Mana flasks now consume fewer charges per use and restore less mana per use. Players needed more control over how and when they restored mana (and how often they gained the benefits of flask effects). Giving mana flasks more uses gives players more control.
  • Life flasks now restore more life.
  • Flasks have had their level requirements adjusted. Life and mana flasks can generally be equipped earlier.
1.3.0g
  • Fixed a bug where your Flasks would not refill if respawning in the same arena during FFA Arena Tournaments.
1.2.3
  • Flasks will now refill when equipped in a hideout.
1.2.0
  • New tiers of life and mana flasks (Divine and Eternal) have been added at levels 65 and 70.
  • The Sapping mod on flasks now only increases life recovered by 40% (down from 60%).
  • Flasks now refill when entering a PvP area, unless you're in a Famine league.
1.1.4b
  • Added a buff icon for the new Forbidden Taste unique flask.
1.1.3
  • Changed Life, Mana and Hybrid flasks to no longer be usable when they would have no function. That is, when there is no life and/or mana to recover and there is no on-use effect.
1.1.0
  • Sanctified Life Flasks and Sanctified Mana Flasks can now drop in all leagues.
  • Jade Flasks and Quartz Flasks can now drop in all leagues.
1.0.3
  • Fixed a bug where the the wrong flask could be used if you moved the mouse with the button down.
1.0.2
  • Fixing a bug where flask-use sounds wouldn't play if you had reduced flask charges used.
1.0.1
  • Effects have been added for when a Jade Flask or Quartz Flask is used.
1.0.0g
  • Fixed a bug introduced in 1.0.0f where some flask effects would not work.
1.0.0f
  • Fixed an issue with the Blood of the Karui unique item and interactions with other life recovery stats.
1.0.0
  • The new challenge leagues have introduced five new base types of items - four new Flasks and a Ring.
0.11.6
  • Fixed a display error with Flask Charges Used in the Character panel.
0.11.5
  • Using flasks now breaks the grace period of invulnerability you gain upon entering an area.
0.11.4
  • Fixed a bug where minions would grant you flask charges when they time out.
0.11.2
  • Increased Flask Charges now increases charges gained from all sources, not just monster kills.
  • Fixed a bug where most Life and Mana Flasks were not recovering the full amount.
0.11.1
  • Diamond Utility Flasks have returned! They make your Critical Strike Chance "Lucky" for 3.5 seconds (that is, your Critical Strike Chance is rolled twice, with the best result taken).
  • Increased Flask drop rate slightly.
0.11.0
  • Granite Flasks have been reduced to providing 3000 armour.
  • The drop rate of Life, Mana and Hybrid flasks has been reduced due to the addition of flask-upgrade vendor recipes in a previous patch.
  • The amount of mana recovered by high level flasks has been increased. For mana flasks this includes Giant and above. For hybrid flasks, Sacred and Hallowed.
0.10.7
  • Added a new Flask Mod - "of Staunching": Removes Bleeding.
  • Added a new Flask Mod - "of Grounding": Dispels Shocked.
0.10.6b
  • Monsters no longer grant experience, flask charges and other on-kill benefits if they detonate themselves. This does not apply to Undying Incinerators that can explode when very low on life.
0.10.5
  • Fixed a bug where increased flask duration wasn't applied to utility flasks.
0.10.2
  • Flasks will no longer be consumed when typing in chat if you have rebound the keys for those flasks.
0.10.0g
  • Fixed a bug where sometimes flasks would not work for a tiny period of time after gaining a flask charge.
0.10.0
  • Added Quicksilver Flasks, a type of utility flask that increases movement speed by 40% for five seconds. A Quicksilver Flask is now available as a reward from the Medicine Chest quest.
  • Added Amethyst Flasks, a type of utility flask that increases chaos resistance by 35% for 3.5 seconds.
  • Flasks with movement speed mods (and the Quicksilver flask itself) now display an effect on the character to show that you're accelerated.
  • Disabled Diamond flasks until we've rebalanced them properly.
  • Granite Flasks now grant 4000 armour on use, not 10000.
  • Medium Life and Mana Flasks have had their drop level reduced to 4.
  • The Adrenaline flask mod has been moved to level 5.
  • Fixed a bug where scouring a flask would remove its level requirement.
0.9.13h
  • Fixed a bug where Flasks could be traded without losing their charges. Thanks [BSM]neovile and [BSM]Sayt.
0.9.13c
  • Fixed a bug where Flasks of Warding could remove Map curses.
0.9.13b
  • Diamond, Granite, Ruby, Sapphire and Topaz flasks now display an effect on your character when being used.
  • Added a new flask mod - "of Warding" which cancels all curses currently on you and prevents you being cursed while that flask's recovery is in effect. This also puts a visual effect on your character.
0.9.13
  • Utility Flasks now have new art. This only affects flasks found after this patch.
  • Flasks are replenished by a few charges between PvP rounds. It's important to manage flasks properly - if you use them all too fast then you'll be at a big disadvantage in later rounds.
  • Flasks can't be used in town now.
  • Flasks which heal minions no longer apply to totems, traps and mines.
  • Fixed a bug where the mod that reduces flask charges used would not apply to the flask UI correctly.
0.9.12qq
  • Resistance flasks now last 3.5 seconds rather than 2.0 seconds by default.
0.9.12b
  • Flasks hovers now display how many charges they currently have.
0.9.11j
  • "While healing" effects from flask mods can no longer be indefinitely extended by using more flasks.
0.9.11
  • Fixed a bad interaction between on-drink flask effects and the Puncture skill.
0.9.10c
  • Added a new item progression for Life, Mana and Hybrid flasks.
0.9.9c
  • Undead revived by a necromancer can now grant flask charges.
0.9.9
  • Increased the number of charges needed for a Diamond Flask to refill.
  • Halved the life lost by use of a Caustic Flask.
0.9.7
  • Improved the progression of flasks so that higher levels are never downgrades.
0.9.6
  • Added a variety of Utility Flask base types that do effects other than healing your life or mana.
  • Reduced the size of the Perpetual flask mods.
0.9.5h
  • Fixed instant recovery flasks giving "while healing" effects permanently.
0.9.5g
  • Fixed a bug with the calculation of how much life recovery from flasks to apply to minions.
0.9.5d
  • Improved the "Seething" flask prefix by reducing its penalty.
  • Reduced the price of flasks at vendors.
0.9.5
  • We've changed how flasks heal your life and mana so that they are slower than before but heal substantially more in total. They also take more monster kills to refill. This change should make your life and mana totals more relevant than just the speed your flasks recover at. There are more (drastic) flask changes scheduled for 0.9.6 but we're interested in feedback on these ones first.
  • Most flasks in the vendors don't generate with quality now.
  • Rebalanced most of the mods on flasks around the new behavioural changes.
  • "Low Life" on Cautious flasks is now defined as 35% rather than 50%, to be consistent with other uses of the term.
0.9.4
  • The knockback from a Flask of Fending now only applies to melee attacks.
  • Caustic flasks no longer interrupt energy shield recharge.
0.9.3g
  • Reduced the Vendor costs of Flasks and hid some invalid high level items.
0.9.3f
  • Increased the drop rate of flasks.
0.9.3d
  • Rebalanced the flask charge ratios on vials so that they aren't so crazily overpowered.
0.9.3b
  • Made early flasks use slightly less charges per drink so that it's easier to fill them.
  • Reduced the amount of Mana recovered from Flasks and Vials by 15%.
0.9.3
  • Moving belt flasks around is now allowed again if the inventory is open.
  • New flask graphics have been added for each base type.
  • Removed some incompatible flask mods from hybrid flasks.
  • Fixed a bug where flasks would appear unverified when linked on the website if the number of charges had changed.
0.9.2f
  • Fixed a bug related to instant-use flasks that heal your minions.
0.9.2
  • Disabled the ability to lift flasks in the HUD version of the belt. Now you won't accidentally drop them while playing. Either mouse button can be used to drink from them now.
  • Fixed a bug where players would receive the "Surgeon's" Flask bonus more than once per action.
  • Reduced the number of flasks charges gained on Critical Strike for both Surgeon's and Avenger's mods.
0.9.1
  • Increased the rate of experience gain and Flask charge recovery to +75% per additional party member.
  • Changed the two Flask mods that deal with critical strikes to only refill a certain number of charges (rather than the entire flask). Old versions of these flasks will only refill 1 charge for now. In a later patch we will reroll the value on these to make it correct.
0.9.0
  • Nerfed the life recovered from life flasks by 33%.
0.8.8
  • Increased recovery from all flasks by 50% and made them refill slightly faster (reduced max charges and charges per use).
  • Re-enabled the "replenish on critical strike" flask mod.
0.8.7
  • Flasks now have substantially higher numbers of charges and require a lot more charges per use. When a monster is killed, all flasks gain a charge (rather than one at random).
  • Flask charges are biased so that mana is harder to come by at the start of the game (to help with progression).
  • Flasks now heal faster. Vials are substantially faster.

References

  1. 1.0 1.1 Malice (October 7, 2013). "Mechanics thread". Official Path of Exile Forums. Retrieved March 13, 2014.
  2. Mark_GGG (March 10, 2014). "Flask charges in party". Official Path of Exile Forums. Retrieved March 12, 2014.
  3. Mark_GGG (December 2, 2013). "10% increased effect of flasks". Official Path of Exile Forums. Retrieved January 05, 2016.
  4. SirPorcoflic (March 2, 2015). "Life Flask Recovery Rate doesn't increase total amount recovered". Path of Exile Reddit. Retrieved January 05, 2016.
  5. Mark_GGG (October 5, 2015). "Why flasks aren't considered as buffs ?". Official Path of Exile Forums. Retrieved November 17, 2015.
  6. Rory_GGG (June 28, 2012). "Surgeon's Diamond Flask". Official Path of Exile Forums. Retrieved January 05, 2016.
  7. Henry_GGG (September 27, 2014). ""Vendoring 3 Divine flasks dosent give 1 eternal flask?"". Official Path of Exile Forums. Retrieved January 16, 2016.