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First to Strike, Last to Fall

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First to Strike, Last to Fall
Ascendancy notable Passive Skill
First to Strike, Last to Fall passive icon.png
  • Your Hits permanently Intimidate Enemies that are on Full Life
  • Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline
  • Remove all Ailments and Burning when you gain Adrenaline

First to Strike, Last to Fall is an Ascendancy passive skill for the Champion that causes attacks to apply Intimidate against enemies on full life, causing them to take increased attack damage. It also grants Adrenaline whenever your life is brought to low life, which grants a large bonus to damage, speed, and physical damage reduction, while also removing ailments and burning damage.

Mechanics

Adrenaline grants the following:

  • 100% increased Damage
  • 25% increased Attack, Cast, and Movement Speed
  • 10% additional Physical Damage Reduction

Adrenaline is only gained when the player goes from not being on low life to going to low life. In other words, it won't activate if you are already at low life.

Version history

Version Changes
3.2.0
  • No longer grants 40% increased Damage and 200% increased Armour and Evasion while at Low Life. Now applies Adrenaline for 20 seconds when you reach Low Life instead.
    • Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage reduction.
  • Now removes ailments and burning when you gain Adrenaline (from removing ailments at reaching Low Life).
2.3.0
  • Now only removes elemental status ailments when you reach Low Life.
  • Added Your Hits permanently Intimidate Enemies that are on Full Life
2.2.0
  • Added to the game.