Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Advertisement
"Park Map" redirects here. For other uses, see Park Map (disambiguation).

Park MapMap Level: 80
Map Tier: 13
Guild Character: ÷
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Park Map (War for the Atlas) inventory icon
Acquisition
Area level: 80
DROP DISABLED
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsPark

Park
Map area
No Waypoint
IdMapWorldsPark
Act11
Area level80
BossesSuncaller Asha
Area type tagsforest, urban
Tagsmap, area_with_water, einharmaps
The Shaper: A brief respite in a sea of obligation and uncertainty.
A brief respite in a sea of obligation and uncertainty.
Maps loading screen

Park Map (War for the Atlas) is a map area.

Layout[ | ]

Four large squares arrange in an 'X' shape, tileset appears to be a night variant on Oriath Square in Act 5.

Encounters[ | ]

Boss[ | ]

Suncaller Asha (Based on Soulmourn)

  • Leap Slam (50% less attack speed)
  • Molten Strike (4 Projectiles, 120% damage)
  • Molten Strike (12 Projectiles, 90% damage)
  • Evasive dash
  • Creates several areas of Consecrated Ground
  • Summons 3 Pillars of light that inflict (physical?) damage over time
  • Summons Beacons that explode after a duration

Boss video[ | ]

Items found in this area

ItemLvl.
Divination card inventory iconThe GamblerThe Gambler card artDivination card frameThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."Divination card inventory icon1
Divination card inventory iconThe Encroaching DarknessThe Encroaching Darkness card artDivination card frameThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
Divination card inventory icon
1
Divination card inventory iconAssassin's FavourAssassin's Favour card artDivination card frameAssassin's Favour9DaggerBy the time their eyes meet,
the dark deal has long since been made,
and his fate long since sealed.
Divination card inventory icon
1
Divination card inventory iconHer MaskHer Mask card artDivination card frameHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
Divination card inventory icon
1
Two-Toned Boots (Fire and Cold Resistance) inventory iconTwo-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
Two-Toned Boots (Fire and Cold Resistance) inventory icon
70
Two-Toned Boots (Fire and Lightning Resistance) inventory iconTwo-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
Two-Toned Boots (Fire and Lightning Resistance) inventory icon
70
Divination card inventory iconLingering RemnantsLingering Remnants card artDivination card frameLingering Remnants16Vaal Temple Map (Ritual) inventory iconVaal Temple MapVaal Temple Map (Ritual) inventory icon
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
Divination card inventory icon
1
Vermillion Ring inventory iconVermillion RingVermillion RingRequires Level 80(5-7)% increased maximum LifeVermillion Ring inventory icon80

Item acquisition
Questionmark

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Villa Map (War for the Atlas) inventory iconVilla MapVilla MapMap Level: 79
Map Tier: 12
Guild Character: ³
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Villa Map (War for the Atlas) inventory icon
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Palace Map (War for the Atlas) inventory iconPalace MapPalace MapMap Level: 81
Map Tier: 14
Guild Character: \
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Palace Map (War for the Atlas) inventory icon
3Park Map (War for the Atlas) inventory iconPark MapPark MapMap Level: 80
Map Tier: 13
Guild Character: ÷
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Park Map (War for the Atlas) inventory icon
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Park Map (Metamorph) inventory iconPark MapPark MapMap Level: 71
    Map Tier: 4
    Guild Character: ÷
    A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Park Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Park Map (Blight) inventory iconPark MapPark MapMap Level: 78
    Map Tier: 11
    Guild Character: ÷
    A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Park Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Park Map (Legion) inventory iconPark MapPark MapMap Level: 79
    Map Tier: 12
    Guild Character: ÷
    A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Park Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Park Map (Synthesis) inventory iconPark MapPark MapMap Level: 80
    Map Tier: 13
    Guild Character: ÷
    A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Park Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Park Map (Betrayal) inventory iconPark MapPark MapMap Level: 78
    Map Tier: 11
    Guild Character: ÷
    A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Park Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Park Map (Ritual) inventory iconPark MapPark MapMap Level: 80
    Map Tier: 13
    Guild Character: ÷
    A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Park Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Park Map (Heist) inventory iconPark MapPark MapMap Level: 68
    Map Tier: 1
    Guild Character: ÷
    A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Park Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Park Map (Harvest) inventory iconPark MapPark MapMap Level: 71
    Map Tier: 4
    Guild Character: ÷
    A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Park Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Park Map (Delirium) inventory iconPark MapPark MapMap Level: 71
    Map Tier: 4
    Guild Character: ÷
    A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Park Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.


Version history[ | ]

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
Advertisement