Consider helping out in updating the wiki for 3.12.0 - see Path of Exile Wiki:To-do list/3.12.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

As part of the Unified Community Platform project, your wiki will be migrated to the new platform in the next few weeks. Read more here.

Fields Map (disambiguation)

From Path of Exile Wiki
Jump to: navigation, search

Fields MapFields MapMap Level: 69
Map Tier: 2
Guild Character: Ñ
They pleaded for the gods to bless their land. Now they lie under the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
is the main page for the map.


It may also refer to the following pages:

  • Fields MapFields MapMap Level: 69
    Map Tier: 2
    Guild Character: Ñ
    They pleaded for the gods to bless their land. Now they lie under the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Fields MapFields MapMap Level: 71
    Map Tier: 4
    Guild Character: Ñ
    They pleaded for the gods to bless their land. Now they lie under the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Fields MapFields MapMap Level: 71
    Map Tier: 4
    Guild Character: Ñ
    They pleaded for the gods to bless their land. Now they lie under the soil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Fields MapFields MapMap Level: 74
    Map Tier: 7
    Guild Character: Ñ
    They pleaded for the gods to bless their land. Now they lie under the soil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Fields MapFields MapMap Level: 73
    Map Tier: 6
    Guild Character: Ñ
    They pleaded for the gods to bless their land. Now they lie under the soil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Fields MapFields MapMap Level: 69
    Map Tier: 2
    Guild Character: Ñ
    They pleaded for the gods to bless their land. Now they lie under the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Heist.
  • Fields MapFields MapMap Level: 69
    Map Tier: 2
    Guild Character: Ñ
    They pleaded for the gods to bless their land. Now they lie under the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Harvest.
  • Fields MapFields MapMap Level: 69
    Map Tier: 2
    Guild Character: Ñ
    They pleaded for the gods to bless their land. Now they lie under the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.
  • Fields MapFields MapMap Level: 73
    Map Tier: 6
    Guild Character: Ñ
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.

Version history

Version Changes
3.11.0
  • Fixed a bug which caused the many-faced totem in the Fields map boss room to become transparent if slain while under the effects of Delirium.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.