30% increased Projectile Speed 
Far Shot is a notable Ascendancy passive skill for the Deadeye that grants increased projectile speed and the Far Shot modifier, causing projectile attacks to deal more damage the further they travel.
As the projectile begins to move from its point of origin, the attack gains more damage, capped at 30% more damage. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. If the projectile changes direction—as is the case with Spectral ThrowSpectral ThrowAttack, Projectile
Mana Cost: (7-9)
Cast Time: 1.00 sec
Attack Speed: 110% of Base
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:
0.5% increased Attack SpeedDeals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.—distance travelled continues to increase as the projectile returns to its point of origin.
Exact damage scaling yet to be determined. Support for Far Shot was added to Path of Building 1.4.117 on 6 Dec 2018, and shows the following damage scaling:
Point Blank and Far Shot are multiplied together, and thus helps counteract the damage falloff at distance.
|Distance||Point Blank||Far Shot||PB * FS|
At close ranges the damage is vastly superior though, and it is worth keeping in mind that during full screen 1920x1080 gameplay, 85 units is the distance from the character to the edge of the screen. The damage multiplier would still be above zero at that point.]]
Presumably, monsters share the same damage mechanics as this passive.
Physical Damage: (150-174)–(394.8-424.8)
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierAdds (95-115) to (240-265) Physical Damage
(60-100)% increased Evasion Rating
Bow Attacks fire 2 additional Arrows
Every 16 seconds you gain Iron Reflexes for 8 seconds
30% more Damage with Arrow Hits at Close Range while you have Iron Reflexes
30% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes
You have Far Shot while you do not have Iron ReflexesThrough droughts, fires, floods and frost,
the ancient giants stand resolute,
while deep in the rich, dark earth,
their grasp stretches ever farther.
|Beltimber BladeBeltimber Blade|
Eternal SwordOne Handed Sword
Physical Damage: (125.05-137.35)–(207.4-227.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far ShotBy wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
|Lioneye's GlareLioneye's Glare|
Physical Damage: (67.5-91.45)–(264.6-324.5)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.74)
Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(150-175)% increased Physical Damage
Adds (6-12) to (20-32) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot"See without doubt, slay without hesitation."
- Marceus Lioneye of Sarn