Consider helping out in updating the wiki for 3.8.0 - see Path of Exile Wiki:To-do list/3.8.0.


A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

Some pages will need to be updated to include upgraded_from_disabled=true if they are not eligible for the system.

Some further details on what needs to be done can be found on Path of Exile Wiki:To-do list/Automatic upgraded from and issues can be posted on the talk page.

Far Shot

From Path of Exile Wiki
Jump to: navigation, search
Far Shot
Ascendancy Notable Passive Skill
FarShot (DeadEye) passive skill icon.png
Far Shot
30% increased Projectile Speed [1]

Far Shot is a notable Ascendancy passive skill for the Deadeye that grants increased projectile speed and Far Shot, causing projectile attacks to deal more damage the further they travel.


As the projectile begins to move from its point of origin, the attack gains more damage, capped at 30% more damage. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. If the projectile changes direction—as is the case with Spectral ThrowSpectral ThrowAttack, Projectile
Mana Cost: (7-9)
Cast Time: 1.00 sec
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
—distance travelled continues to increase as the projectile returns to its point of origin.

Exact damage scaling yet to be determined. Support for Far Shot was added to Path of Building 1.4.117 on 6 Dec 2018, and shows the following damage scaling:

Distance Travelled Damage Scaling
0 to 35 0%
35 to 70 0% to 30%
70 to 150 30%


Point Blank

The damage multiplier from Point Blank is calculated multiplicatively with that of Far Shot, and thus leads to lower damage at long ranges than Far Shot alone.

In turn, the damage capabilities at close range get the full benefit from Point Blank.

At the maximum travel range a projectile can have, one that is affected by both Far Shot and Point Blank will have only half the damage that a pure Far Shot projectile would have. At close ranges the damage is vastly superior though, and it is worth keeping in mind that during full screen 1920x1080 gameplay, 85 units is the distance from the character to the edge of the screen. The damage multiplier would still be above zero at that point.

On Enemies

Far Shot is also used as a monster modifier. It is used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters.

Presumably, monsters share the same damage mechanics as this passive.

On Items

Assassin Bow
Quality: +20%
Physical Damage: (150-174)(394.8-424.8)
Critical Strike Chance: 6.50%
Attacks per Second: 1.25
Weapon Range: 120
Requires Level 62, 212 DexAdds (95-115) to (240-265) Physical Damage
(60-100)% increased Evasion Rating
Bow Attacks fire 2 additional Arrows
Every 16 seconds you gain Iron Reflexes for 8 seconds
30% more Damage with Arrow Hits at Close Range while you have Iron Reflexes
30% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes
You have Far Shot while you do not have Iron Reflexes
Through droughts, fires, floods and frost,
the ancient giants stand resolute,
while deep in the rich, dark earth,
their grasp stretches ever farther.
Beltimber BladeBeltimber Blade
Eternal Sword
One Handed Sword
Quality: +20%
Physical Damage: (125.05-137.35)(207.4-227.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 11
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
Lioneye's GlareLioneye's Glare
Imperial Bow
Quality: +20%
Physical Damage: (67.5-91.45)(264.6-324.5)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.74)
Weapon Range: 120
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(150-175)% increased Physical Damage
Adds (6-12) to (20-32) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot
"See without doubt, slay without hesitation."
- Marceus Lioneye of Sarn

See Also

Version history

Version Changes
  • Added 30% increased Projectile Speed.
  • Added to the game.