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As the projectile begins to move from its point of origin, the attack gains more damage, capped at 30% more damage. It is important to note that damage scaling is done with respect to the total distance the projectile has traveled, not its current distance from the point of origin. If the projectile changes direction—as is the case with Spectral ThrowSpectral ThrowProjectile, Attack
Mana Cost: (7 to 9)
Cast Time: 1.00 sec
Damage Effectiveness: (54% to 90%)
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack SpeedDeals (54-90.5)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.—distance traveled continues to increase as the projectile returns to its point of origin.
Exact damage scaling yet to be determined.
Presumably, monsters share the same damage mechanics as this passive.
- Lioneye's GlareLioneye's Glare
Physical Damage: (67.5 to 91.45)–(264.6 to 324.5)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59 to 1.74)
Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(150-175)% increased Physical Damage
Adds (6-12) to (20-32) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot"See without doubt, slay without hesitation."
- Marceus Lioneye of Sarn