A solution to the Semantic Mediawiki (SMW) problem been found and SMW has been reenabled. SMW is currently rebuilding properties on various pages, until that is done expect to see further "not found" issues or incomplete item lists. Work on porting SMW templates to Cargo continues on as well, potentially causing temporary disruption to pages.

Far Shot

From Path of Exile Wiki
Jump to: navigation, search
Far Shot
Ascendancy notable Passive Skill
Far Shot passive icon.png
  • Projectile Attacks gain damage as they travel farther, dealing up to 30% more Damage to targets

Far Shot is a notable Ascendancy passive skill for the Deadeye that causes projectiles to deal more damage the further it travels.


As the projectile begins to move from its point of origin, the attack gains more damage, capped at 30% more damage. It is important to note that damage scaling is done with respect to the total distance the projectile has traveled, not its current distance from the point of origin. If the projectile changes direction—as is the case with Spectral ThrowSpectral ThrowProjectile, Attack
Mana Cost: (7 to 9)
Cast Time: 1.00 sec
Damage Effectiveness: (54% to 90%)
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (54-90.5)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
—distance traveled continues to increase as the projectile returns to its point of origin.

Exact damage scaling yet to be determined.

It's speculated that the Ascendant's version of "Far Shot" uses the same scaling, only the "More Damage" modifier is replaced with "Increased Damage".

On Enemies

Far Shot is also used as a monster modifier. It is used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters.

Presumably, monsters share the same damage mechanics as this passive.

On Items

  • Lioneye's GlareLioneye's Glare
    Imperial Bow
    Quality: +20%
    Physical Damage: (67.5 to 91.45)(264.6 to 324.5)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.59 to 1.74)
    Weapon Range: 120
    Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(150-175)% increased Physical Damage
    Adds (6-12) to (20-32) Physical Damage
    (10-20)% increased Attack Speed
    +(80-100) to maximum Mana
    Hits can't be Evaded
    Far Shot
    "See without doubt, slay without hesitation."
    - Marceus Lioneye of Sarn

See Also

Version history

Version Changes
  • Added to the game.