Consider helping out in updating the wiki for 3.12.0 - see Path of Exile Wiki:To-do list/3.12.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

As part of the Unified Community Platform project, your wiki will be migrated to the new platform in the next few weeks. Read more here.

Far Shot

From Path of Exile Wiki
Jump to: navigation, search
Far Shot
Ascendancy Notable Passive Skill
FarShot (DeadEye) passive skill icon.png
Far Shot
30% increased Projectile Speed [1]

Far Shot is a notable Ascendancy passive skill for the Deadeye that grants increased projectile speed and the Far Shot modifier, causing projectile attacks to deal more damage the further they travel.

There are other source of Far Shot such as from the unique items.

Mechanics

As the projectile begins to move from its point of origin, the attack gains more damage, capped at 30% more damage. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. If the projectile changes direction—as is the case with Spectral ThrowSpectral ThrowAttack, Projectile
Mana Cost: (7-9)
Cast Time: 1.00 sec
Attack Speed: 110% of Base
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
—distance travelled continues to increase as the projectile returns to its point of origin.

Exact damage scaling yet to be determined. Support for Far Shot was added to Path of Building 1.4.117 on 6 Dec 2018, and shows the following damage scaling:

Distance Multiplier
0 1
35 1
70 1.3
150 1.3

Interactions

Point Blank

Point Blank and Far Shot are multiplied together, and thus helps counteract the damage falloff at distance.

Distance Point Blank Far Shot PB * FS
0 1.3 1 1.3
10 1.3 1 1.3
35 1 1 1
70 0.90869565217391 1.3 1.1813043478261
150 0.7 1.3 0.91

At close ranges the damage is vastly superior though, and it is worth keeping in mind that during full screen 1920x1080 gameplay, 85 units is the distance from the character to the edge of the screen. The damage multiplier would still be above zero at that point.

On Enemies

Far Shot is also used as a monster modifier. It is used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters.

Presumably, monsters share the same damage mechanics as this passive.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
MonsterGreaterFarShot1Far Shot
40% increased Projectile Damage (Hidden)
Deals up to -80% less Damage at minimum Range (Hidden)
MonsterLesserFarShot1Far Shot
20% increased Projectile Damage (Hidden)
Deals up to -60% less Damage at minimum Range (Hidden)
MonsterFarShotPenaltyOnly1Deals up to -30% less Damage at minimum Range (Hidden)
MonsterFarShotDisplay1Far Shot
MonsterFarShotPenaltyOnly601Far Shot
Deals up to -60% less Damage at minimum Range (Hidden)
BetrayalUpgradeMonsterFarShot_1Far Shot
30% increased Projectile Damage (Hidden)
Deals up to -30% less Damage at minimum Range (Hidden)
MonsterFarShotPenaltyOnly801Deals up to -80% less Damage at minimum Range (Hidden)

Related unique items

The following unique items are related to Far Shot:

ItemBase ItemLvl.Stats
Beltimber BladeBeltimber Blade
Eternal Sword
One Handed Sword
Quality: +20%
Physical Damage: (125.05-137.35)(207.4-227.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 11
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
Eternal Sword66+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
Lioneye's GlareLioneye's Glare
Imperial Bow
Bow
Quality: +20%
Physical Damage: (67.5-91.45)(264.6-324.5)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.74)
Weapon Range: 120
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(150-175)% increased Physical Damage
Adds (6-12) to (20-32) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot
"See without doubt, slay without hesitation."
- Marceus Lioneye of Sarn
Imperial Bow66(20-24)% increased Elemental Damage with Attack Skills(150-175)% increased Physical Damage
Adds (6-12) to (20-32) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot

See Also

Version history

Version Changes
3.2.0
  • All 19 Ascendancies have been reviewed and undergone extensive changes. As a result of these changes, many existing Ascendancy and Passive Skill trees will be reset.
    • Far Shot: Now grants 30% increased Projectile Speed.
2.2.0
  • Added to the game as Ascendancy passive skill.
1.0.0
  • Some monsters now have "Far Shot" causing them to do less damage to closer targets and more damage to farther away targets.