Consider helping out in updating the wiki for 3.5.0 - see Path_of_Exile_Wiki:To-do_list/3.5.0.

Most of the game data is live. Cleanup of old things & new maps will take a bit.

Factory Map (Betrayal)

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Factory MapMap Level: 78
Map Tier: 11
Guild Character: Î
Repetition. Convention. Duplication. Creation distilled to perfection.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Factory Map (Betrayal) inventory icon.png
Acquisition
Level: 77
Purchase Costs
Normal5x Orb of Alchemy
Magic5x Orb of Alchemy
Rare6x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Factory
Map area
No Waypoint
IdMapWorldsFactory
Act11
Area level78
Area type tagsurban
Tagsindoors_area, map, einharmaps
The Shaper: Repetition. Convention. Duplication. Creation distilled to perfection.
Repetition. Convention. Duplication. Creation distilled to perfection.
Maps loading screen.png

Factory Map (Betrayal) is a map area.

Layout

Encounters

Boss

Boss video

Items found in this area

ItemLvl.
Three Faces in the DarkThree Faces in the Dark73x Chaos OrbFor every threat you spy in the shadows, there are two others you don't.1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
RatsRats8Rat's NestWhoever said 'more is always better' has obviously never met a rat.1
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(15-20)% to Fire and Cold Resistances
70
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks80
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
3Pier MapPier MapMap Level: 77
Map Tier: 10
Guild Character: z
Man's reach extends into
the ocean, clawing at
its infinite depths.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
3Spider Forest MapSpider Forest MapMap Level: 77
Map Tier: 10
Guild Character: Ã
Each branch, each leaf,
an extension of a web
that spans sanity.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Ivory Temple MapIvory Temple MapMap Level: 79
Map Tier: 12
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Factory MapFactory MapMap Level: 78
Map Tier: 11
Guild Character: Î
Repetition. Convention. Duplication. Creation distilled to perfection.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.