Exposure is a debuff that lowers a particular elemental resistance.
Mechanics
Since it is a debuff, multiple applications of the same exposure do not stack, only the largest value is applied.
Exposure from
- Wave of Conviction. Scorching Ray, Frost Bomb: apply -25% resistance to their respective elements.
- Hydrosphere: -10% resistance to cold and lightning
- Modifiers "of the Conquest/Redemption/the Crusade": apply -10% Fire/Cold/Lightning resistance respectively for 4 seconds.[1]
- Eye of MaliceEye of Malice
Callous MaskQuality: +20%
Evasion: (634-756)
Energy Shield: (124-148)Requires Level 45, 51 Dex, 51 Int(400-500)% increased Evasion and Energy Shield
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold ResistancesThrough vision coloured by burning rage and icy hatepeers a visitor from a realm of ill intent...: applies -10% resistance to their respective elements for 4 seconds.[1] - Elemental Army SupportElemental Army SupportSupport, Minion
Icon: r
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports skills which create Minions.Per 1% Quality:1Superior2Anomalous3DivergentMinions from Supported Skills have +0.1% to all maximum Elemental ResistancesMinions have 0.5% increased Area of EffectMinions from Supported Skill Leech 0.02% of Elemental Damage as LifeMinions from Supported Skills have +(19-29)% to all Elemental Resistances
Minions from Supported Skills deal (10-19)% more Elemental Damage
Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy
Minions from Supported Skills have +(0-2)% to all maximum Elemental ResistancesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: applies -10% resistance. - Notable passive: Corrosive Elements apply -10% Fire/Cold/Lightning resistance respectively for 4 seconds.[1]
Active skill gems
The following active skill gems are related to Exposure:
Skill gem | ||||
---|---|---|---|---|
Frost BombFrost BombSpell, AoE, Duration, Cold, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 2.50 sec Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 300%Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and reduces energy shield recharge rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cold Damage0.5% chance to Freeze enemies1% increased Area of Effect1% less Skill Effect Duration 1% increased Cooldown Recovery RateDeals (14-1336) to (21-2003) Cold Damage Base duration is 2 seconds Base secondary duration is 5 seconds Cold Exposure applies -15% to Cold Resistance 75% reduced Life Regeneration rate 75% reduced Energy Shield Regeneration rate 25% reduced Energy Shield Recharge rate +(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 80%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Pulse Frequency0.5% increased Cast Speed0.5% increased Area of EffectBase duration is 8 seconds Deals (37-356) to (56-533) Physical Damage Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped Base secondary duration is 4 seconds Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittlePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 34 | |
Scorching RayScorching RaySpell, Fire, Duration, Channelling Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 secRequires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed 2% less Skill Effect DurationDeals (11.7-439.4) Base Fire Damage per second Base duration is 1.5 seconds Additional Debuff stages add 60% of Damage Burning Debuff can have a maximum of 8 stages Fire Exposure applies -25% to Fire Resistance Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timePer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Cold DamageBase duration is 0.5 seconds Deals (32-972) to (48-1459) Physical Damage 25% of Physical Damage Converted to Fire Damage 25% of Physical Damage Converted to Lightning Damage Base secondary duration is 4 seconds Exposure applies -15% to Elemental Resistance matching highest Damage taken (0-38)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 |
Support skill gems
The following support skill gems are related to Exposure:
Skill gem | ||||
---|---|---|---|---|
Elemental Army SupportElemental Army SupportSupport, Minion Icon: r Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports skills which create Minions.Per 1% Quality:1Superior2Anomalous3DivergentMinions from Supported Skills have +0.1% to all maximum Elemental ResistancesMinions have 0.5% increased Area of EffectMinions from Supported Skill Leech 0.02% of Elemental Damage as LifeMinions from Supported Skills have +(19-29)% to all Elemental Resistances Minions from Supported Skills deal (10-19)% more Elemental Damage Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy Minions from Supported Skills have +(0-2)% to all maximum Elemental ResistancesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | 31 |
Items
Base items
The following base items are related to Exposure:
Item | Stats | |
---|---|---|
Imp CrownImp CrownArmour: 42 Energy Shield: 9Requires Level 15, 20 Str, 20 Int-10% to all Elemental Resistances Socketed Skills apply Fire, Cold and Lightning Exposure on Hit | 15 | -10% to all Elemental Resistances Socketed Skills apply Fire, Cold and Lightning Exposure on Hit |
Demon CrownDemon CrownArmour: 122 Energy Shield: 24Requires Level 45, 51 Str, 51 Int-10% to all Elemental Resistances Socketed Skills apply Fire, Cold and Lightning Exposure on Hit | 45 | -10% to all Elemental Resistances Socketed Skills apply Fire, Cold and Lightning Exposure on Hit |
Archdemon CrownArchdemon CrownArmour: 185 Energy Shield: 36Requires Level 75, 79 Str, 79 Int-10% to all Elemental Resistances Socketed Skills apply Fire, Cold and Lightning Exposure on Hit | 75 | -10% to all Elemental Resistances Socketed Skills apply Fire, Cold and Lightning Exposure on Hit |
Unique items
The following unique items are related to Exposure:
Item | Base Item | Stats | |
---|---|---|---|
Eye of MaliceEye of Malice Callous MaskQuality: +20% Evasion: (634-756) Energy Shield: (124-148)Requires Level 45, 51 Dex, 51 Int(400-500)% increased Evasion and Energy Shield +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold ResistancesThrough vision coloured by burning rage and icy hatepeers a visitor from a realm of ill intent... | Callous Mask | 45 | (400-500)% increased Evasion and Energy Shield +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold Resistances |
Passive skills
Passives
The following passive skills are related to Exposure:
No results found for the given query.
Ascendancy passives
The following Ascendancy passive skills are related to Exposure:
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Elementalist | Exposure you inflict applies an extra -20% to the affected Resistance Shocks from your Hits always increase Damage taken by at least 10% +1 to maximum number of Summoned Golems Cannot take Reflected Elemental Damage [1] |
Elementalist | Mastermind of Discord | Exposure you inflict applies an extra -25% to the affected Resistance Regenerate 1% of Mana per second if you've inflicted Exposure Recently [1] |
Raider | Avatar of the Veil | Immune to Elemental Ailments while Phasing Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances Nearby Enemies have 20% less Accuracy Rating while you have Phasing [1] |
Cluster jewel passives
The following cluster jewel-only passive skills are related to Exposure:
Name | Stats |
---|---|
Corrosive Elements | Fire Skills have a 25% chance to apply Fire Exposure on Hit Cold Skills have a 25% chance to apply Cold Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit 15% increased Elemental Damage [1] |
Heraldry | Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Cold Exposure while you are affected by Herald of Ice Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder [1] |
Master of Fire | Nearby Enemies have Fire Exposure [1] |
Timeless Jewel passives
The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. passives are related to Exposure:
Jewel Type | Icon | Name | Effect |
---|---|---|---|
Templar | Smite the Wicked | 10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion | |
Templar | Smite the Ignorant | 10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion | |
Templar | Smite the Heretical | 10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion |
Modifiers
The following modifiers are related to Exposure:
Name | Generation Type | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|---|
of the Conquest | Suffix | 75 | (11-15)% chance to inflict Fire Exposure on Hit | N/A | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 staff_adjudicator 500 default 0 |
of the Conquest | Suffix | 80 | (16-20)% chance to inflict Fire Exposure on Hit | N/A | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 staff_adjudicator 500 default 0 |
of Redemption | Suffix | 75 | (11-15)% chance to inflict Cold Exposure on Hit | N/A | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 staff_eyrie 500 default 0 |
of Redemption | Suffix | 80 | (16-20)% chance to inflict Cold Exposure on Hit | N/A | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 staff_eyrie 500 default 0 |
of the Crusade | Suffix | 75 | (11-15)% chance to inflict Lightning Exposure on Hit | N/A | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 staff_crusader 500 default 0 |
of the Crusade | Suffix | 80 | (16-20)% chance to inflict Lightning Exposure on Hit | N/A | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 staff_crusader 500 default 0 |
Enchantments
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Wave Of Conviction Additional Enemy Resistance 1 | 66 | Wave of Conviction's Exposure applies -4% Elemental Resistance | helmet 100 default 0 |
Enchantment Wave Of Conviction Additional Enemy Resistance 2 | 75 | Wave of Conviction's Exposure applies -6% Elemental Resistance | helmet 100 default 0 |
Monster versions
The Vaal Omnitect apply a special version of Lightning Exposure, which stackable and have different effects. it use the same graphic as Screech status icon but have different name and status description.
Version history
Version | Changes |
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3.6.0 |
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