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Excavation Map

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Excavation MapMap Level: 69
Map Tier: 2
Guild Character: S
Two unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Excavation Map (Synthesis) inventory icon.png
Acquisition
Level: 68
Purchase Costs
Normal2x Orb of Chance
Magic3x Orb of Chance
Rare4x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Excavation
Map area
No Waypoint
IdMapWorldsExcavation
Act11
Area level70
Area type tagscave, mountain
Tagsindoors_area, map, einharmaps, mine_area, cave_area
The Shaper: Two unexplored frontiers remain: The skies and the soil.
Two unexplored frontiers remain: The skies and the soil.
Maps loading screen.png

Excavation Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Gift of the Gemling QueenGift of the Gemling Queen9Level 20 Support GemOur Lady Dialla,
as a symbol of our progress,
shines greater than all the gems.
1
Volatile PowerVolatile Power9Superior Vaal Gem
Quality: +20%
Corrupted
Unlimited power is apt to corrupt the minds of those who possess it.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
The EnduranceThe Endurance4Vivid Crimson JewelCrimson rubies, drops of vigour,
flowing through my veins,
flesh like coal, try to crush me,
diamond is what remains.
1
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage70
The CacophonyThe Cacophony83x Deafening EssenceNothing can be heard above the din or seen amongst the turmoil. The senses are shattered. All is left to fate.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
3Alleyways MapAlleyways MapMap Level: 68
Map Tier: 1
Guild Character: a
An unwashed gutter, where wretches cut purses and throats alike.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Maze MapMaze MapMap Level: 70
Map Tier: 3
Guild Character: l
They live trapped forever in darkness and confusion. We are no different.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Excavation MapExcavation MapMap Level: 69
Map Tier: 2
Guild Character: S
Two unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
Desert MapDesert MapMap Level: 70
Map Tier: 3
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Excavation MapExcavation MapMap Level: 69
Map Tier: 2
Guild Character: S
Two unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.2.0
  • Improved the layout of the Excavation map. There should be fewer dead ends and empty spaces now.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.