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Excavation Map (War for the Atlas)

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Excavation MapMap Level: 70
Map Tier: 3
Guild Character: S
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Excavation Map (War for the Atlas) inventory icon.png
Acquisition
Level: 70
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsExcavation

Excavation
Map area
No Waypoint
IdMapWorldsExcavation
Act11
Area level70
Area type tagscave, mountain
Tagsindoors_area, map, einharmaps, mine_area, cave_area
The Shaper: Two unexplored frontiers remain: The skies and the soil.
Two unexplored frontiers remain: The skies and the soil.
Maps loading screen.png

Excavation Map (War for the Atlas) is a map area based on the tileset from The Mines Level 1.

Layout

Like the act zone it is based on, the layout of this map consists of long, winding tunnels, branching off frequently and leading to dead ends. The map contains two separate boss arenas with separate entries that have to be found.

Encounters

Boss

Breaker Toruul, based on Hammerstorm.

Shrieker Eihal, based on Voidscream.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Gift of the Gemling QueenGift of the Gemling Queen9Level 20 Support GemOur Lady Dialla,
as a symbol of our progress,
shines greater than all the gems.
1
Volatile PowerVolatile Power9Superior Vaal Gem
Quality: +20%
Corrupted
Unlimited power is apt to corrupt the minds of those who possess it.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
The EnduranceThe Endurance4VividVivid
Prefix
(5-7)% increased maximum Life
Crimson Jewel
Crimson rubies, drops of vigour,
flowing through my veins,
flesh like coal, try to crush me,
diamond is what remains.
1
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage70
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage70
The CacophonyThe Cacophony83x Deafening EssenceNothing can be heard above the din or seen amongst the turmoil. The senses are shattered. All is left to fate.1
Buried TreasureBuried Treasure3Sulphite ScarabYou can't seek riches without getting your hands dirty.1

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Flooded Mine MapFlooded Mine MapMap Level: 69
Map Tier: 2
Guild Character: ?
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Glacier MapGlacier MapMap Level: 71
Map Tier: 4
Guild Character: U
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Excavation MapExcavation MapMap Level: 70
Map Tier: 3
Guild Character: S
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Excavation MapExcavation MapMap Level: 69
    Map Tier: 2
    Guild Character: S
    Two unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Excavation MapExcavation MapMap Level: 71
    Map Tier: 4
    Guild Character: S
    Two unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Excavation MapExcavation MapMap Level: 69
    Map Tier: 2
    Guild Character: S
    Two unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Excavation MapExcavation MapMap Level: 70
    Map Tier: 3
    Guild Character: S
    Two unexplored frontiers remain: The skies and the soil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Excavation MapExcavation MapMap Level: 78
    Map Tier: 11
    Guild Character: {
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Excavation MapExcavation MapMap Level: 80
    Map Tier: 13
    Guild Character: {
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.

See also

  • Crystal Ore MapCrystal Ore MapMap Level: 68
    Map Tier: 1
    Guild Character: X
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , where the current bosses were located in the past


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.2.0
  • Improved the layout of the Excavation map. There should be fewer dead ends and empty spaces now.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.