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Evasion

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Evasion is the first layer of defence that increases a character's chance to evade incoming attacks. Evasion is opposed by the attacker's accuracy. Along with armour and energy shield, evasion is one of the three defence types that can implicitly appear on equipment.

All classes start with 53 base evasion rating and gain 3 additional evasion per level. The first level is included in this, so a level 1 character will have 56 base evasion. This gives a base of 353 evasion at level 100.

Dexterity also grants bonuses to evasion. Every 5 points of dexterity provide 1% increased Evasion Rating. Non-multiples of 5 will be rounded up to the nearest multiple of 5 (e.g. 142 dexterity will be rounded to 145).

Mechanics

Evading an attack prevents all damage and other harmful effects including status ailments and stun. Only melee and ranged attacks can be evaded; spells will automatically hit. The chance to evade an attack is based on the defenders evasion rating verses the attacker's accuracy.


 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Chance to Evade} = 1 - {\text{Attacker's Accuracy} \over \text{Attacker's Accuracy} + (\text{Defender's Evasion} \times \frac{1}{4}) ^ {0.8} }
    [1]

Chance to evade hits as a function of attacker's accuracy and defender's evasion rating.

Chance to evade can never be lower than 5%, nor higher than 95%. The exception to this is the modifier Cannot Evade enemy Attacks from for example the Unwavering Stance keystone or Ezomyte PeakEzomyte Peak
Iron Hat
Quality: +20%
Armour: (28 to 40)
Requires 9 Str20% increased Physical Damage
+(15-25) to Armour
+(25-50) to maximum Life
Cannot Evade Enemy Attacks
Centuries of servitude, a day
of glory, an eternity of death.
; this completely removes the character's chance to evade. As an opposite, hits with Hits can't be evaded modifier do not take target's chance to evade into account.

Evasion also gives an implicit chance to not receive critical strikes from attacks.[2] Critical strikes from spells can't be evaded. If an incoming critical strike succeeds its hit roll, a second independent hit roll is performed to determine if the critical is evaded or not. If this roll succeeds, a critical strike is scored. If it fails, the attack still hits, but only for regular damage.

Evasion is not purely based on chance in the sense that each hit is independent. Instead, it uses a system of "entropy" to ensure that enemies won't get long strings of hits or misses by chance.[2] To summarize, these are the calculation steps in each attack:

  1. If it is first time an entity is attacked or if the time between the last attack and this one is larger than 6 seconds, randomise the entropy from 0–99.
  2. Calculate chance to hit of the attacker using the above formula, and add this integer to the entropy counter.
  3. If this is 100 or greater, the check counts as a hit. Subtract 100 from the entropy counter. Otherwise it is a miss and the entropy counter doesn't change.
  4. A critical hit is evaded on a separate random roll and will not affect this entropy value.

This system is designed to evenly spread out hits and misses such that players always evade an average number of times according to their ‘chance’ to evade. It is still based on chance because of the entropy counter's randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy counter.[3] Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.

Interaction with Dodge

Chance to Dodge bonuses granted by sources like Acrobatics function similar to evasion, but are rolled separately and are true random rather than entropy-based. Phase Acrobatics grants a chance to dodge spells.

Assuming a character has a 40% chance to evade and a 20% chance to dodge, a character has a 52% chance to prevent receiving a hit.


 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Chance}_{\text{Prevent Attack} } = 1 - (1 -\text{Chance}_{\text{Evade} }) \times ( 1 - \text{Chance}_{\text{Dodge} })

Modifiers to chance to Hit and chance to Evade

Certain modifiers can be directly applied to the Chance to Hit and Chance to Evade stats, such as blind, and Arrow Dancing. The order in which these take effect are as follows; chance to hit is determined based on the attacker's accuracy and the defender's evasion, then modifiers to the attacker's chance to hit get applied, after which modifiers to the defender's chance to evade are applied to get the final chance to evade/hit.[4]

Examples

Example 1

A player is fighting three monsters, one (A) with a 70% chance to hit and two (B, C) with a 45% chance to hit.

  • A attacks. The player's entropy is a random number between 0-99, in this case 37.
  • A adds 70 to the counter, raising it to 100 or greater, and hits. 100 is subtracted and the counter is now 7.
  • B attacks, adding 45. 52
  • C attacks, adding 45. 97
  • A attacks, adding 70. This hits and the counter becomes 67. It happens to be a critical strike, which means it has a 70% chance to do bonus damage. This roll is independent and doesn't affect entropy.
  • The player runs away for >6 seconds, so a new entropy value will be rolled on the next attack.

Example 2

A player has 5000 evasion, and gets 20% more Chance to Evade from Shade Form, and is attacked by a monster with 500 accuracy who is blinded.

  • Chance to Hit = 500 / ( 500 + (5000/4)^0.8 ) = 62% Chance to Hit.
  • Blind lowers the chance to hit by 50% to 31%, meaning the player has a 69% chance to evade.
  • Shade Form's 20% more Chance to Evade causes the final chance to Evade to be 69% * 1.2 = 82%.

Active skill gems

Related base stats

The following active skill gems have stats related to evasion:

Currently, there are no active skill gems that have stats related to evasion.

Related quality stats

The following active skill gems have quality stats related to evasion:

Currently, there are no active skill gems that have quality stats related to evasion.

Support skill gems

Related base stats

The following support skill gems have stats related to evasion:

Currently, there are no support skill gems that have stats related to evasion.

Related quality stats

The following support skill gems have quality stats related to evasion:

Currently, there are no support skill gems that have quality stats related to evasion.

Mechanics Scaled by Evasion Rating

The following items provide some bonuses that scale with evasion rating.

ItemLvl.Stats
Perseverance
Perseverance
Vanguard Belt
Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify
"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King
78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify
Queen of the Forest
Queen of the Forest
Destiny Leather
Quality: +20%
Evasion: (1923 to 2163)
Requires Level 59, 160 Dex3% reduced Movement Speed (Hidden)(200-240)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 450 Evasion Rating, up to 100%
-(50-40) Physical Damage taken when Hit by Animals
Shedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
593% reduced Movement Speed (Hidden)(200-240)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 450 Evasion Rating, up to 100%
-(50-40) Physical Damage taken when Hit by Animals
Dreamfeather
Dreamfeather
Eternal Sword
One Hand Swords
Quality: +20%
Physical Damage: (85.2 to 109.2)(159.6 to 177.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80 to 1.88)
Weapon Range: 9
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating
She dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing.
66+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating

Related items

Flasks

ItemLvl.DurationUsageCapacityBuff EffectsStats

Unique items

Notable Evasion Rating

Unique items that can potentially grant upwards of 1,000 Evasion rating.

ItemLvl.EV
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: (1283 to 1513)
Evasion: (1283 to 1513)
Energy Shield: (249 to 294)
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(270-340)% increased Armour, Evasion and Energy Shield
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1283 to 1513)
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: (1052 to 1118)
Evasion: (1052 to 1118)
Energy Shield: 76
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(200-220)% increased Armour and Evasion
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1052 to 1118)
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: 394
Evasion: (1052 to 1118)
Energy Shield: (428 to 489)
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(200-220)% increased Evasion and Energy Shield
+(70-80) to maximum Energy Shield
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1052 to 1118)
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: 394
Evasion: (1645 to 1776)
Energy Shield: 76
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(380-420)% increased Evasion Rating
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1645 to 1776)
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: 394
Evasion: (1052 to 1118)
Energy Shield: (204 to 217)
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(200-220)% increased Evasion and Energy Shield
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1052 to 1118)
Bronn's Lithe
Bronn's Lithe
Cutthroat's Garb
Quality: +20%
Evasion: (1696 to 1961)
Requires Level 53, 144 Dex3% reduced Movement Speed (Hidden)+2 to Level of Socketed Movement Gems
10% increased Attack Speed
(35-50)% increased Damage with Movement Skills
(200-250)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
Forget your kite shield. Just put the biggest man
in the field between you and the archers.
53(1696 to 1961)
Carcass Jack
Carcass Jack
Varnished Coat
Quality: +20%
Evasion: (928 to 1044)
Energy Shield: (180 to 202)
Requires Level 62, 96 Dex, 96 Int3% reduced Movement Speed (Hidden)(120-150)% increased Evasion and Energy Shield
+(50-70) to maximum Life
+(9-12)% to all Elemental Resistances
20% increased Area of Effect
(40-50)% increased Area Damage
Extra gore
"...The discomfort shown by the others is amusing, but none
can deny that my work has made quite the splash..."
- Maligaro's Journal
62(928 to 1044)
Cherrubim's Maleficence
Cherrubim's Maleficence
Triumphant Lamellar
Quality: +20%
Armour: (1064 to 1216)
Evasion: (1335 to 1526)
Requires Level 69, 95 Str, 116 Dex3% reduced Movement Speed (Hidden)(50-80)% increased Chaos Damage
(160-200)% increased Armour and Evasion
+(70-100) to maximum Life
100% increased Life Leeched per second
"The Consort of Chaos descended,
swiftly, brutally, artfully, she consumed the living,
leaving naught behind but a Rosemarie bloom,
to celebrate the massacre."
- Blass, explorer, hunter, adventurer
69(1335 to 1526)
Cospri's Will
Cospri's Will
Assassin's Garb
Quality: +20%
Evasion: (1768 to 2063)
Requires Level 68, 183 Dex3% increased Movement Speed(120-160)% increased Evasion Rating
+(17-29)% to Chaos Resistance
Enemies can have 1 additional Curse
Your Curses can apply to Hexproof Enemies
60% chance to Poison on Hit against Cursed Enemies
Curse their vile Council,
They cast me aside as if I am some bastard child.
If they only knew the power I possess.
68(1768 to 2063)
Daresso's Defiance
Daresso's Defiance
Full Dragonscale
Quality: +20%
Armour: (1316 to 1504)
Evasion: (1044 to 1193)
Requires Level 63, 115 Str, 94 Dex3% reduced Movement Speed (Hidden)(160-200)% increased Armour and Evasion
+(40-60) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attacks
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 2 seconds per Endurance Charge when Hit
"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
63(1044 to 1193)
Hyrri's Ire
Hyrri's Ire
Zodiac Leather
Quality: +20%
Evasion: (2220 to 2903)
Requires Level 65, 197 Dex3% reduced Movement Speed (Hidden)+(40-50) to Dexterity
Adds (50-60) to (70-80) Cold Damage to Attacks
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
10% chance to Dodge Attacks
10% chance to Dodge Spell Damage
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
65(2220 to 2903)
Kintsugi
Kintsugi
Exquisite Leather
Quality: +20%
Evasion: (1548 to 1689)
Requires Level 62, 170 Dex3% reduced Movement Speed (Hidden)(100-120)% increased Evasion Rating
+(60-80) to maximum Life
+30% to Fire Resistance
20% less Damage taken if you have not been Hit Recently
50% increased Evasion Rating if you have been Hit Recently
Do not hide your flaws, your cracks,
mend them, and display them proudly.
For it is these that set us apart.
62(1548 to 1689)
Queen of the Forest
Queen of the Forest
Destiny Leather
Quality: +20%
Evasion: (1923 to 2163)
Requires Level 59, 160 Dex3% reduced Movement Speed (Hidden)(200-240)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 450 Evasion Rating, up to 100%
-(50-40) Physical Damage taken when Hit by Animals
Shedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
59(1923 to 2163)
Shroud of the Lightless
Shroud of the Lightless
Carnal Armour
Quality: +20%
Evasion: (988 to 1059)
Energy Shield: (274 to 294)
Requires Level 71, 88 Dex, 122 Int3% reduced Movement Speed (Hidden)
+(20-25) to maximum Mana
Has 1 Abyssal Socket
Socketed Gems are Supported by Level 20 Elemental Penetration
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160-180)% increased Evasion and Energy Shield
(6-10)% increased maximum Life
(9-15)% increased maximum Mana
1% increased Maximum Life per Abyss Jewel affecting you
1% increased Maximum Mana per Abyss Jewel affecting you
Look to the darkness for nourishment and you will never go hungry.
71(988 to 1059)
The Restless Ward
The Restless Ward
Carnal Armour
Quality: +20%
Evasion: (1200 to 1306)
Energy Shield: (333 to 362)
Requires Level 71, 88 Dex, 122 Int3% reduced Movement Speed (Hidden)
+(20-25) to maximum Mana
+(60-80) to maximum Life
(220-250)% increased Evasion and Energy Shield
1% increased Movement Speed per Frenzy Charge
100% increased Endurance, Frenzy and Power Charge Duration
(20-30) Life Regenerated per second per Endurance Charge
Use the dead to stave off death,
An armour of bones and rot.
Hanging on with bated breath,
One lapse and all for naught.
71(1200 to 1306)
Tinkerskin
Tinkerskin
Sadist Garb
Quality: +20%
Evasion: (1110 to 1238)
Energy Shield: (228 to 255)
Requires Level 68, 103 Dex, 109 Int3% reduced Movement Speed (Hidden)(140-170)% increased Evasion and Energy Shield
+(60-90) to maximum Life
(20-30)% increased Cooldown Recovery Speed for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
Thin is the line between mechanical genius and magic.
68(1110 to 1238)
Yriel's Fostering
Yriel's Fostering
Exquisite Leather
Quality: +20%
Evasion: (1760 to 1900)
Requires Level 62, 170 Dex3% reduced Movement Speed (Hidden)Grants Level 20 Summon Bestial Rhoa Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10-15)% increased Attack and Movement Speed while you have a Bestial Minion
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
62(1760 to 1900)
Yriel's Fostering
Yriel's Fostering
Exquisite Leather
Quality: +20%
Evasion: (1760 to 1900)
Requires Level 62, 170 Dex3% reduced Movement Speed (Hidden)Grants Level 20 Summon Bestial Snake Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13-19)-(23-29) Chaos Damage to Attacks while you have a Bestial Minion
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
62(1760 to 1900)
Yriel's Fostering
Yriel's Fostering
Exquisite Leather
Quality: +20%
Evasion: (1760 to 1900)
Requires Level 62, 170 Dex3% reduced Movement Speed (Hidden)Grants Level 20 Summon Bestial Ursa Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11-16)-(21-25) Physical Damage to Attacks while you have a Bestial Minion
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
62(1760 to 1900)

Global Evasion increases

Unique items that grant increased global Evasion rating.

ItemLvl.Stats+% to global Evasion Rating
Three-step Assault
Three-step Assault
Shagreen Boots
Quality: +20%
Evasion: (251 to 288)
Requires Level 55, 97 Dex+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating while you have Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
10% chance to Dodge Spell Damage while Phasing
Move in with haste.
Strike quick, strike hard.
Vanish like smoke in the wind.
55+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating while you have Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
10% chance to Dodge Spell Damage while Phasing
0%
Arborix
Arborix
Assassin Bow
Bows
Quality: +20%
Physical Damage: (108 to 120)(322.8 to 358.8)
Critical Strike Chance: 6.50%
Attacks per Second: 1.25
Weapon Range: 120
Requires Level 62, 212 DexAdds (60-70) to (180-210) Physical Damage
(60-100)% increased Evasion Rating
2 additional Arrows
Every 16 seconds you gain Iron Reflexes for 8 seconds
30% more Damage with Arrow Hits at Close Range while you have Iron Reflexes
30% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes
You have Far Shot while you do not have Iron Reflexes
Through droughts, fires, floods and frost,
the ancient giants stand resolute,
while deep in the rich, dark earth,
their grasp stretches ever farther.
62Adds (60-70) to (180-210) Physical Damage
(60-100)% increased Evasion Rating
2 additional Arrows
Every 16 seconds you gain Iron Reflexes for 8 seconds
30% more Damage with Arrow Hits at Close Range while you have Iron Reflexes
30% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes
You have Far Shot while you do not have Iron Reflexes
0%
Veil of the Night
Veil of the Night
Great Helmet
Quality: +20%
Armour: 73
Energy Shield: 15
Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
22(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
(18 to 22)%
Starkonja's Head
Starkonja's Head
Silken Hood
Quality: +20%
Evasion: (761 to 865)
Requires Level 60, 138 Dex50% reduced Damage when on Low Life
+(50-70) to Dexterity
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
There was no hero made out of Starkonja's death,
but merely a long sleep made eternal.
6050% reduced Damage when on Low Life
+(50-70) to Dexterity
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
0%
Emperor's Mastery
Emperor's Mastery
Prismatic Jewel
Limited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Learn as much as you can,
and surround yourself with people who know the rest.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
5%
Scaeva
Scaeva
Gladius
One Hand Swords
Quality: +20%
Physical Damage: (154.8 to 175.2)(243.6 to 278.4)
Critical Strike Chance: (5.75% to 6.25%)
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 60, 113 Str, 113 Dex40% increased Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
8% additional chance to Block when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
6040% increased Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
8% additional chance to Block when in Off Hand
0%
Beltimber Blade
Beltimber Blade
Eternal Sword
One Hand Swords
Quality: +20%
Physical Damage: (118.9 to 127.1)(197.2 to 210.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72 to 1.80)
Weapon Range: 9
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(170-190)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
66+475 to Accuracy Rating(170-190)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
0%

Global flat Evasion

Unique items that grant a flat bonus to global Evasion rating.

ItemLvl.Stats+ to Evasion rating
The Ignomon
The Ignomon
Gold Amulet
Requires Level 8(12-20)% increased Rarity of Items found+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance
The light that reveals is the glare that blinds.
8(12-20)% increased Rarity of Items found+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance
(100 to 150)
Ascent From Flesh
Ascent From Flesh
Chain Belt
Requires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
6% chance to Dodge Attacks while Phasing
10% increased Movement Speed while Phasing
A single step forward
Snap free from the prison
Reborn into freedom eternal
44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
6% chance to Dodge Attacks while Phasing
10% increased Movement Speed while Phasing
300
Advancing Fortress
Advancing Fortress
Gut Ripper
Claws
Quality: +20%
Physical Damage: (44 to 48)(116.6 to 127.2)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Fortify
(100-120)% increased Physical Damage
+110 to Evasion Rating
+(30-50) to maximum Life
+35 to maximum Energy Shield
Reflects (71-90) Physical Damage to Melee Attackers
15% Chance to Block
"A man cowers behind his walls.
A woman carries her fortress with her.
In heart, in mind, in hand."
- Sekhema Deshret
46+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Fortify
(100-120)% increased Physical Damage
+110 to Evasion Rating
+(30-50) to maximum Life
+35 to maximum Energy Shield
Reflects (71-90) Physical Damage to Melee Attackers
15% Chance to Block
110
White Wind
White Wind
Imperial Skean
Daggers
Quality: +20%
Physical Damage: 22.891.2
Elemental Damage: (160 to 190)–(280 to 320)
Critical Strike Chance: 6.30%
Attacks per Second: (1.59 to 1.67)
Weapon Range: 8
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(300-400) to Evasion Rating
20% chance to Dodge Attacks while your Off Hand is empty
100% increased Cold Damage while your Off Hand is empty
The Maraketh fear very little,
but they dare not whisper the name
of the demon that flies on Winter's gales.
6630% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(300-400) to Evasion Rating
20% chance to Dodge Attacks while your Off Hand is empty
100% increased Cold Damage while your Off Hand is empty
(300 to 400)
Dreamfeather
Dreamfeather
Eternal Sword
One Hand Swords
Quality: +20%
Physical Damage: (85.2 to 109.2)(159.6 to 177.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80 to 1.88)
Weapon Range: 9
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating
She dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing.
66+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating
(180 to 200)
Blackgleam
Blackgleam
Fire Arrow Quiver
Requires Level 22Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
Molten feathers, veiled spark,
Hissing arrows from the dark.
22Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
(80 to 100)
The Signal Fire
The Signal Fire
Fire Arrow Quiver
Requires Level 24Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
Gain (25-35)% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
Fire spreads thick and fast.
The first spark is never the last.
24Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
Gain (25-35)% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
(80 to 100)
Drillneck
Drillneck
Penetrating Arrow Quiver
Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
350
Tasalio's Sign
Tasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
A gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves.
20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
(200 to 300)
The Goddess Bound
The Goddess Bound
Whalebone Rapier
Thrusting One Hand Swords
Quality: +20%
Physical Damage: (14.8 to 16.8)(66.6 to 75.6)
Elemental Damage: 3–7
Critical Strike Chance: 5.50%
Attacks per Second: 1.86
Weapon Range: 12
Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
She paints her offer in wicked hues
An off-white grin, an elegant bruise.
To the nascent scourge she sings the ruse:
"With me in hand, what else need you use?"
7+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
(20 to 40)

Passive skills

There are passive skills that grant evasion bonuses.

Evasion rating

These passive skills grant increased evasion rating or additional base evasion rating.

Name Bonuses
Armour and Evasion
  • +3% to all Elemental Resistances
  • 12% increased Evasion Rating and Armour
Armour, Evasion and Life
  • 4% increased maximum Life
  • 6% increased Evasion Rating and Armour
Evasion
    • 8% increased Evasion Rating
    • 12% increased Evasion Rating
Evasion and Elemental Resistances
  • 12% increased Evasion Rating
  • +3% to all Elemental Resistances
Evasion and Energy Shield
  • 10% increased Evasion Rating
  • 5% increased maximum Energy Shield
Evasion and Life
    • 8% increased Evasion Rating
    • 4% increased maximum Life
    • 10% increased Evasion Rating
    • 4% increased maximum Life
    • 14% increased Evasion Rating
    • 5% increased maximum Life
    • 18% increased Evasion Rating
    • +12 to maximum Life
Melee Damage and Evasion
  • 8% increased Evasion Rating
  • 8% increased Melee Damage
Movement Speed and Evasion
  • 10% increased Evasion Rating
  • 3% increased Movement Speed
Bravery
  • 8% increased maximum Life
  • 24% increased Evasion Rating and Armour
By The Blade
  • 24% increased Physical Damage with Axes
  • 24% increased Physical Damage with Swords
  • 10% increased Accuracy Rating
  • 16% increased Evasion Rating
Celerity
  • 24% increased Evasion Rating
  • 5% increased Attack Speed
  • 5% increased Cast Speed
  • 3% increased Movement Speed
Cloth and Chain
  • +12% to all Elemental Resistances
  • 24% increased Evasion Rating and Armour
Hatchet Master
  • 20% increased Physical Damage with Axes
  • 8% increased Attack Speed with Axes
  • 20% increased Evasion Rating
Nullification
  • 15% increased Evasion Rating
  • 5% increased maximum Life
  • 10% increased maximum Energy Shield
  • +8% to all Elemental Resistances
Reflexes
  • +50 to Evasion Rating
  • 30% increased Evasion Rating
Revenge of the Hunted
  • 12% increased Physical Damage
  • 18% increased Evasion Rating
  • 8% increased maximum Life
Sentinel
  • +10% to all Elemental Resistances
  • 24% increased Evasion Rating and Armour
Survivalist
  • 24% increased Evasion Rating
  • +8% to all Elemental Resistances
  • +1% to maximum Cold Resistance
Void Barrier
  • 15% increased Evasion Rating
  • 10% increased maximum Energy Shield
  • 10% increased Energy Shield Recharge Rate
  • +8% to all Elemental Resistances

Evasion rating per frenzy charge

These passive skills grant increased evasion rating based on the number of frenzy charges the character has.

Name Bonuses
Evasion Per Frenzy Charge
  • 4% increased Evasion Rating per Frenzy Charge

Evasion rating while Onslaught

These passive skills grant increased evasion rating while you have onslaught.

Name Bonuses
Graceful Assault
  • 16% increased Attack Damage
  • 25% increased Evasion Rating while you have Onslaught
  • 10% chance to gain Onslaught for 3 seconds on Kill

Miscellany

These passive skills are related to evasion, but do not fit into any other category.

Name Bonuses
Iron Reflexes
  • Converts all Evasion Rating to Armour.
  • Dexterity provides no bonus to Evasion Rating
Arrow Dancing
  • 40% more chance to Evade Projectile Attacks
  • 20% less chance to Evade Melee Attacks
Unwavering Stance
  • Cannot Evade enemy Attacks
  • Cannot be Stunned

References

  1. Malice (November 14, 2011). "Mechanics thread". Path of Exile Forum. Retrieved October 20, 2013.
  2. 2.0 2.1 Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
  3. Mark_GGG (September 14, 2012). "Mechanics thread". Path of Exile Forum. Retrieved October 20, 2013.
  4. Mark_GGG (August 23, 2013). "Blind + Ondar's Guile Interaction". Official Path of Exile Forums. Retrieved April 25, 2016.