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Evasion

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Evasion is the first layer of defence that increases a character's chance to evade incoming attacks. Evasion is opposed by the attacker's accuracy. Along with armour and energy shield, evasion is one of the three defence types that can implicitly appear on equipment.

All classes start with 53 base evasion rating and gain 3 additional evasion per level. The first level is included in this, so a level 1 character will have 56 base evasion. This gives a base of 353 evasion at level 100.

Dexterity also grants bonuses to evasion. Every 5 points of dexterity provide 1% increased Evasion Rating. Non-multiples of 5 will be rounded up to the nearest multiple of 5 (e.g. 142 dexterity will be rounded to 145).

Mechanics

Evading an attack prevents all damage and other harmful effects including status ailments and stun. Only melee and ranged attacks can be evaded; spells will automatically hit. The chance to evade an attack is based on the defender's evasion rating compared to the attacker's accuracy.


 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Chance to Evade} = 1 - {\text{Attacker's Accuracy} \over \text{Attacker's Accuracy} + (\text{Defender's Evasion} \times \frac{1}{4}) ^ {0.8} }
    [1]

Chance to evade hits as a function of attacker's accuracy and defender's evasion rating.

Chance to evade can never be lower than 5%, nor higher than 95%. The exception to this is the modifier Cannot Evade enemy Attacks from for example the Unwavering Stance keystone or Ezomyte PeakEzomyte Peak
Iron Hat
Quality: +20%
Armour: (28-40)
20% increased Global Physical Damage
+(15-25) to Armour
+(25-50) to maximum Life
Cannot Evade Enemy Attacks
Centuries of servitude, a day
of glory, an eternity of death.
, which completely removes the defender's ability to evade. Similarly, attackers with a Hits can't be evaded modifier will also bypass the defender's evasion.

Evasion also gives an implicit chance to not receive critical strikes from attacks.[2] If an incoming critical strike hit succeeds the initial hit/miss roll, a secondary check is performed to determine critical hit or normal hit. If the first rolls succeeds but the second roll fails, only a normal damage hit is applied. Since spells cannot be evaded, spell criticals also cannot be evaded.

Evasion is not purely based on chance in the sense that each hit is independent. Instead, it uses a system of "entropy" to ensure that enemies won't get long strings of hits or misses by chance.[2] To summarize, these are the calculation steps in each attack:

  1. If it is the first time an entity is attacked, or if the time between the last attack and this one is larger than 6 seconds, randomise the entropy from 0–99.
    Evade chance as a function of Evasion Rating and Attacker Accuracy.  Monsters at level 84 (Tier 16 Maps) have been highlighted.
    Evade chance as a function of Evasion Rating and Attacker Accuracy.  Monsters at level 84 (Tier 16 Maps) have 707 accuracy.
  2. Calculate chance to hit of the attacker using the above formula, and add this integer to the entropy counter.
  3. If this is 100 or greater, the check counts as a hit. Subtract 100 from the entropy counter. Otherwise it is a miss and the entropy counter doesn't change.
  4. A critical hit is evaded on a separate random roll and will not affect this entropy value.

This system is designed to evenly spread out hits and misses such that players always evade an average number of times according to their ‘chance’ to evade. It is still based on chance because of the entropy counter's randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy counter.[3] Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.

Interaction with Dodge

Chance to Dodge bonuses granted by sources like Acrobatics function similar to evasion, but are rolled separately and are true random rather than entropy-based. Phase Acrobatics grants a chance to dodge spells.

Assuming a character has a 40% chance to evade and a 20% chance to dodge, a character has a 52% chance to prevent receiving a hit.


 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Chance}_{\text{Prevent Attack} } = 1 - (1 -\text{Chance}_{\text{Evade} }) \times ( 1 - \text{Chance}_{\text{Dodge} })

Modifiers to chance to Hit and chance to Evade

Certain modifiers can be directly applied to the Chance to Hit and Chance to Evade stats, such as blind, Arrow Dancing, and Garukhan's Pantheon power. The order in which these take effect are as follows; chance to hit is determined based on the attacker's accuracy and the defender's evasion, then modifiers to the attacker's chance to hit get applied, after which modifiers to the defender's chance to evade are applied to get the final chance to evade/hit.[4]

Examples

Example 1

A player is fighting three monsters, one (A) with a 70% chance to hit and two (B, C) with a 45% chance to hit.

  • A attacks. The player's entropy is a random number between 0-99, in this case 37.
  • A adds 70 to the counter, raising it to 100 or greater, and hits. 100 is subtracted and the counter is now 7.
  • B attacks, adding 45. 52
  • C attacks, adding 45. 97
  • A attacks, adding 70. This hits and the counter becomes 67. It happens to be a critical strike, which means it has a 70% chance to do bonus damage. This roll is independent and doesn't affect entropy.
  • The player runs away for >6 seconds, so a new entropy value will be rolled on the next attack.

Example 2

A player has 5000 evasion, and gets 20% more Chance to Evade from Ghost Dance, and is attacked by a monster with 500 accuracy who is blinded.

  • Chance to Hit = 500 / ( 500 + (5000/4)^0.8 ) = 62% Chance to Hit.
  • Blind lowers the chance to hit by 50% to 31%, meaning the player has a 69% chance to evade.
  • Shade Form's 20% more Chance to Evade causes the final chance to Evade to be 69% * 1.2 = 82%.

Active skill gems

Related base stats

The following active skill gems have stats related to evasion:

Skill gemStr.Dex.Int.Lvl.
GraceGraceAura, Spell, AoE
Radius: 36
Mana Reserved: 50%
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Requires Level 24Casts an aura that grants evasion to you and your allies.Per 1% Quality:
1% increased Area of Effect
You and nearby allies gain (227-2575) additional Evasion Rating
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Grace skill icon.png
N/AyesN/A24
Poacher's MarkPoacher's MarkCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24-50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.Per 1% Quality:
Cursed enemies have a 0.5% chance to grant a Frenzy Charge when slain
Base duration is (6-9.8) seconds
Cursed enemies have (30-49)% less Evasion
Cursed enemies grant 100% increased Flask Charges
Cursed enemies grant (5-24) Life when Hit by Attacks
Cursed enemies grant (5-12) Mana when Hit by Attacks
Cursed enemies have a (21-30)% chance to grant a Frenzy Charge when slain
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poacher's Mark skill icon.png
N/AyesN/A24
Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile
Mana Cost: (7-10)
Cast Time: 1.00 sec
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:
1% increased Projectile Damage
(13-132) to (19-198) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 8 additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.61) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png
yesyesN/A12

Related quality stats

The following active skill gems have quality stats related to evasion:

Currently, there are no active skill gems that have quality stats related to evasion.

Support skill gems

Related base stats

The following support skill gems have stats related to evasion:

Currently, there are no support skill gems that have stats related to evasion.

Related quality stats

The following support skill gems have quality stats related to evasion:

Currently, there are no support skill gems that have quality stats related to evasion.

Mechanics Scaled by Evasion Rating

The following items provide some bonuses that scale with evasion rating.

ItemLvl.Stats
Cerberus Limb
Cerberus Limb
Blood Sceptre
One Handed Mace
Quality: +20%
Physical Damage: 3666
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
The greatest of guardians make the greatest of sacrifices.
4724% increased Elemental Damage(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
Queen of the Forest
Queen of the Forest
Destiny Leather
Quality: +20%
Evasion: (1923-2163)
Requires Level 59, 160 Dex3% reduced Movement Speed (Hidden)(200-240)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
-(50-40) Physical Damage taken when Hit by Animals
Shedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
593% reduced Movement Speed (Hidden)(200-240)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
-(50-40) Physical Damage taken when Hit by Animals
Dreamfeather
Dreamfeather
Eternal Sword
One Handed Sword
Quality: +20%
Physical Damage: (85.2-109.2)(159.6-177.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 9
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating
She dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing.
66+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating
Perseverance
Perseverance
Vanguard Belt
Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify
"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King
78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify

Related items

Flasks

ItemLvl.DurationUsageCapacityBuff EffectsStats
Stibnite Flask
Stibnite FlaskLasts 5.00 Seconds
Consumes 10 of 30 Charges on use
100% increased Evasion Rating
Requires Level 14Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
145.001030100% increased Evasion RatingCreates a Smoke Cloud on Use
Jade Flask
Jade FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+3000 to Evasion Rating
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
274.003060+3000 to Evasion RatingN/A

Unique items

Notable Evasion Rating

Unique items that can potentially grant upwards of 1,000 Evasion rating.

ItemLvl.EV
Bronn's Lithe
Bronn's Lithe
Cutthroat's Garb
Quality: +20%
Evasion: (1696-1961)
Requires Level 53, 144 Dex3% reduced Movement Speed (Hidden)+2 to Level of Socketed Movement Gems
10% increased Attack Speed
(35-50)% increased Damage with Movement Skills
(200-250)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
Forget your kite shield. Just put the biggest man
in the field between you and the archers.
53(1696-1961)
Fox's Fortune
Fox's Fortune
Wild Leather
Quality: +20%
Evasion: (1572-2038)
Requires Level 54, 73 Dex3% reduced Movement Speed (Hidden)Adds 5 to 12 Physical Damage to Attacks
+(20-30) to Dexterity
+1500 to Evasion Rating while on Full Life
+(400-500) to Evasion Rating
(120-150)% increased Evasion Rating
10% increased Movement Speed
Damage from Enemies Hitting you is Unlucky while you are on Full Life
Follow your most basic instincts.
The rest will come naturally.
54(1572-2038)
The Rat Cage
The Rat Cage
Sharkskin Tunic
Quality: +20%
Evasion: (1229-1341)
Requires Level 56, 152 Dex3% reduced Movement Speed (Hidden)(100-120)% increased Evasion Rating
+(160-200) to maximum Life
-50% to Fire Resistance
15% increased Movement Speed
20% increased Fire Damage taken
10% of Fire Damage from Hits taken as Physical Damage
The truth lies inside every man, if you dig around.
Many a confession was found in the bowels of Axiom.
56(1229-1341)
Queen of the Forest
Queen of the Forest
Destiny Leather
Quality: +20%
Evasion: (1923-2163)
Requires Level 59, 160 Dex3% reduced Movement Speed (Hidden)(200-240)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
-(50-40) Physical Damage taken when Hit by Animals
Shedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
59(1923-2163)
Carcass Jack
Carcass Jack
Varnished Coat
Quality: +20%
Evasion: (928-1044)
Energy Shield: (180-202)
Requires Level 62, 96 Dex, 96 Int3% reduced Movement Speed (Hidden)(120-150)% increased Evasion and Energy Shield
+(50-70) to maximum Life
+(9-12)% to all Elemental Resistances
(40-50)% increased Area of Effect
(40-50)% increased Area Damage
Extra gore
"...The discomfort shown by the others is amusing, but none
can deny that my work has made quite the splash..."
- Maligaro's Journal
62(928-1044)
Kintsugi
Kintsugi
Exquisite Leather
Quality: +20%
Evasion: (1548-1689)
Requires Level 62, 170 Dex3% reduced Movement Speed (Hidden)(100-120)% increased Evasion Rating
+(60-80) to maximum Life
+30% to Fire Resistance
20% less Damage taken if you have not been Hit Recently
50% increased Evasion Rating if you have been Hit Recently
Do not hide your flaws, your cracks,
mend them, and display them proudly.
For it is these that set us apart.
62(1548-1689)
Yriel's Fostering
Yriel's Fostering
Exquisite Leather
Quality: +20%
Evasion: (1760-1900)
Requires Level 62, 170 Dex3% reduced Movement Speed (Hidden)Grants Level 20 Summon Bestial Rhoa Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10-15)% increased Attack and Movement Speed while you have a Bestial Minion
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
62(1760-1900)
Yriel's Fostering
Yriel's Fostering
Exquisite Leather
Quality: +20%
Evasion: (1760-1900)
Requires Level 62, 170 Dex3% reduced Movement Speed (Hidden)Grants Level 20 Summon Bestial Snake Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13-19)-(23-29) Chaos Damage to Attacks while you have a Bestial Minion
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
62(1760-1900)
Yriel's Fostering
Yriel's Fostering
Exquisite Leather
Quality: +20%
Evasion: (1760-1900)
Requires Level 62, 170 Dex3% reduced Movement Speed (Hidden)Grants Level 20 Summon Bestial Ursa Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11-16)-(21-25) Physical Damage to Attacks while you have a Bestial Minion
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
62(1760-1900)
Daresso's Defiance
Daresso's Defiance
Full Dragonscale
Quality: +20%
Armour: (1316-1504)
Evasion: (1044-1193)
Requires Level 63, 115 Str, 94 Dex3% reduced Movement Speed (Hidden)(160-200)% increased Armour and Evasion
+(60-90) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(60-100)% increased Onslaught Effect
"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
63(1044-1193)
Hyrri's Ire
Hyrri's Ire
Zodiac Leather
Quality: +20%
Evasion: (2220-2903)
Requires Level 65, 197 Dex3% reduced Movement Speed (Hidden)+(40-50) to Dexterity
Adds (50-60) to (70-80) Cold Damage to Attacks
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
10% chance to Dodge Attack Hits
10% chance to Dodge Spell Hits
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
65(2220-2903)
The Perfect Form
The Perfect Form
Zodiac Leather
Quality: +20%
Evasion: (1281-1451)
Requires Level 65, 197 Dex3% reduced Movement Speed (Hidden)(30-50)% increased Evasion Rating
+(50-80) to maximum Life
-30% to Cold Resistance
(5-10)% increased Dexterity
100% reduced Arctic Armour Mana Reservation
Evasion Rating is increased by Uncapped Cold Resistance
Phase Acrobatics
We share one space,
speak one voice,
act through one body.
A flawless crystal.
Brittle.
65(1281-1451)
Cospri's Will
Cospri's Will
Assassin's Garb
Quality: +20%
Evasion: (1768-2063)
Requires Level 68, 183 Dex3% increased Movement Speed(120-160)% increased Evasion Rating
+(17-29)% to Chaos Resistance
Enemies can have 1 additional Curse
Your Curses can apply to Hexproof Enemies
60% chance to Poison on Hit against Cursed Enemies
Curse their vile Council,
They cast me aside as if I am some bastard child.
If they only knew the power I possess.
68(1768-2063)
Tinkerskin
Tinkerskin
Sadist Garb
Quality: +20%
Evasion: (1110-1238)
Energy Shield: (228-255)
Requires Level 68, 103 Dex, 109 Int3% reduced Movement Speed (Hidden)(140-170)% increased Evasion and Energy Shield
+(60-90) to maximum Life
(10-15)% increased Cooldown Recovery Speed for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
Thin is the line between mechanical genius and magic.
68(1110-1238)
Cherrubim's Maleficence
Cherrubim's Maleficence
Triumphant Lamellar
Quality: +20%
Armour: (1064-1216)
Evasion: (1335-1526)
Requires Level 69, 95 Str, 116 Dex3% reduced Movement Speed (Hidden)(50-80)% increased Chaos Damage
(160-200)% increased Armour and Evasion
+(70-100) to maximum Life
100% increased Life Leeched per second
"The Consort of Chaos descended,
swiftly, brutally, artfully, she consumed the living,
leaving naught behind but a Rosemarie bloom,
to celebrate the massacre."
- Blass, explorer, hunter, adventurer
69(1335-1526)
Farrul's Fur
Farrul's Fur
Triumphant Lamellar
Quality: +20%
Armour: (836-1026)
Evasion: (1049-1287)
Requires Level 69, 95 Str, 116 Dex3% reduced Movement Speed (Hidden)(100-150)% increased Armour and Evasion
+(80-100) to maximum Life
Aspect of the Cat Reserves no Mana
+2 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
The First of the Plains was the First of the Hunt
It was she who showed us that there is honour in waiting in the shadows and picking your moment.
69(1049-1287)
Shroud of the Lightless
Shroud of the Lightless
Carnal Armour
Quality: +20%
Evasion: (988-1059)
Energy Shield: (274-294)
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana
3% reduced Movement Speed (Hidden)
Has 1 Abyssal Socket
Socketed Gems are Supported by Level 20 Elemental Penetration
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160-180)% increased Evasion and Energy Shield
(6-10)% increased maximum Life
(9-15)% increased maximum Mana
1% increased Maximum Life per Abyss Jewel affecting you
1% increased Maximum Mana per Abyss Jewel affecting you
Look to the darkness for nourishment and you will never go hungry.
71(988-1059)
The Restless Ward
The Restless Ward
Carnal Armour
Quality: +20%
Evasion: (1200-1306)
Energy Shield: (333-362)
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana
3% reduced Movement Speed (Hidden)
+(60-80) to maximum Life
(220-250)% increased Evasion and Energy Shield
1% increased Movement Speed per Frenzy Charge
100% increased Endurance, Frenzy and Power Charge Duration
(20-30) Life Regenerated per second per Endurance Charge
Use the dead to stave off death,
An armour of bones and rot.
Hanging on with bated breath,
One lapse and all for naught.
71(1200-1306)
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: (1283-1513)
Evasion: (1283-1513)
Energy Shield: (249-294)
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(270-340)% increased Armour, Evasion and Energy Shield
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1283-1513)
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: (1052-1118)
Evasion: (1052-1118)
Energy Shield: 76
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(200-220)% increased Armour and Evasion
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1052-1118)
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: 394
Evasion: (1052-1118)
Energy Shield: (428-489)
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(200-220)% increased Evasion and Energy Shield
+(70-80) to maximum Energy Shield
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1052-1118)
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: 394
Evasion: (1645-1776)
Energy Shield: 76
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(380-420)% increased Evasion Rating
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1645-1776)
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: 394
Evasion: (1052-1118)
Energy Shield: (204-217)
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(200-220)% increased Evasion and Energy Shield
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1052-1118)

Global Evasion increases

Unique items that grant increased global Evasion rating.

ItemLvl.Stats+% to global Evasion Rating
Emperor's Mastery
Emperor's Mastery
Prismatic Jewel
Limited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Learn as much as you can,
and surround yourself with people who know the rest.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
5%
Skin of the Lords
Skin of the Lords
Simple Robe
Quality: +20%3% reduced Movement Speed (Hidden)Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
<Random Keystone>
Item has 6 Sockets and is fully linked (Hidden)
Corrupted
The Lords are chosen so carefully.
Only they may grace His flesh.
13% reduced Movement Speed (Hidden)Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
<Random Keystone>
Item has 6 Sockets and is fully linked (Hidden)
Corrupted
100%
Skin of the Loyal
Skin of the Loyal
Simple Robe
Quality: +20%3% reduced Movement Speed (Hidden)Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Item has 6 Sockets and is fully linked (Hidden)
We happily give our limbs.
A net woven to keep safe the bones of the Lords.

This item can be transformed with a Blessing of Chayula
13% reduced Movement Speed (Hidden)Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Item has 6 Sockets and is fully linked (Hidden)
100%
Veil of the Night
Veil of the Night
Great Helmet
Quality: +20%
Armour: 73
Energy Shield: 15
Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
22(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
(18-22)%
Blightwell
Blightwell
Clutching Talisman
Talisman Tier: 2Requires Level 28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
30% slower start of Energy Shield Recharge during any Flask Effect
400% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
Long ago, the ocean was a puddle where a golden fish dwelt,
who lit the ocean from within and kept the water fresh.
When the sky burned, the fish dived deep,
never to return, and the waters turned sour.
28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
30% slower start of Energy Shield Recharge during any Flask Effect
400% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
(15-25)%
Precursor's Emblem
Precursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances+20 to Strength and Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
49+(12-16)% to Fire and Cold Resistances+20 to Strength and Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
0.3% of Life Regenerated per second per Frenzy Charge
0.3% of maximum Life Regenerated per second per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain an Endurance Charge every second if you've been Hit Recently
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Precursor's Emblem
Precursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
0.3% of Life Regenerated per second per Frenzy Charge
0.3% of maximum Life Regenerated per second per Endurance Charge
0.3% of maximum Life Regenerated per second per Power Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain an Endurance Charge every second if you've been Hit Recently
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
You can apply an additional Curse to Enemies while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Precursor's Emblem
Precursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Cold and Lightning Resistances+20 to Strength and Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
History teaches humility.
49+(12-16)% to Cold and Lightning Resistances+20 to Strength and Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
0.3% of Life Regenerated per second per Frenzy Charge
0.3% of maximum Life Regenerated per second per Power Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
You can apply an additional Curse to Enemies while at maximum Power Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
0%
Precursor's Emblem
Precursor's Emblem
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
History teaches humility.
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Frenzy Charge
0.3% of Life Regenerated per second per Frenzy Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Frenzy Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
You have Iron Reflexes while at maximum Frenzy Charges
0%
Eyes of the Greatwolf
Eyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4Requires Level 52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
2% of Life Regenerated per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
I am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
2% of Life Regenerated per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
(15-25)%
Aul's Uprising
Aul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Dexterity
(15-20)% increased Evasion Rating
+(50-70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
Monster gives 25% increased Flask Charges on death (Hidden)
<Random Dexterity aura> Reserves no Mana
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
55+(10-16) to all Attributes+(20-30) to Dexterity
(15-20)% increased Evasion Rating
+(50-70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
Monster gives 25% increased Flask Charges on death (Hidden)
<Random Dexterity aura> Reserves no Mana
0%
Aul's Uprising
Aul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy Reserves no Mana
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy Reserves no Mana
(15-20)%
Three-step Assault
Three-step Assault
Shagreen Boots
Quality: +20%
Evasion: (251-288)
Requires Level 55, 97 Dex+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
10% chance to Dodge Spell Hits while Phasing
Move in with haste.
Strike quick, strike hard.
Vanish like smoke in the wind.
55+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
10% chance to Dodge Spell Hits while Phasing
0%
Scaeva
Scaeva
Gladius
One Handed Sword
Quality: +20%
Physical Damage: (154.8-175.2)(243.6-278.4)
Critical Strike Chance: (5.75%-6.25%)
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
6040% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
0%
Starkonja's Head
Starkonja's Head
Silken Hood
Quality: +20%
Evasion: (761-865)
Requires Level 60, 138 Dex50% reduced Damage when on Low Life
+(50-70) to Dexterity
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
There was no hero made out of Starkonja's death,
but merely a long sleep made eternal.
6050% reduced Damage when on Low Life
+(50-70) to Dexterity
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
0%
Arborix
Arborix
Assassin Bow
Bow
Quality: +20%
Physical Damage: (108-120)(322.8-358.8)
Critical Strike Chance: 6.50%
Attacks per Second: 1.25
Weapon Range: 120
Requires Level 62, 212 DexAdds (60-70) to (180-210) Physical Damage
(60-100)% increased Evasion Rating
Bow Attacks fire 2 additional Arrows
Every 16 seconds you gain Iron Reflexes for 8 seconds
30% more Damage with Arrow Hits at Close Range while you have Iron Reflexes
30% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes
You have Far Shot while you do not have Iron Reflexes
Through droughts, fires, floods and frost,
the ancient giants stand resolute,
while deep in the rich, dark earth,
their grasp stretches ever farther.
62Adds (60-70) to (180-210) Physical Damage
(60-100)% increased Evasion Rating
Bow Attacks fire 2 additional Arrows
Every 16 seconds you gain Iron Reflexes for 8 seconds
30% more Damage with Arrow Hits at Close Range while you have Iron Reflexes
30% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes
You have Far Shot while you do not have Iron Reflexes
0%
Beltimber Blade
Beltimber Blade
Eternal Sword
One Handed Sword
Quality: +20%
Physical Damage: (118.9-127.1)(197.2-210.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 9
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(170-190)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
66+475 to Accuracy Rating(170-190)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
0%

Global flat Evasion

Unique items that grant a flat bonus to global Evasion rating.

ItemLvl.Stats+ to Evasion rating
The Goddess Bound
The Goddess Bound
Whalebone Rapier
One Handed Sword
Quality: +20%
Physical Damage: (14.8-16.8)(66.6-75.6)
Elemental Damage: 3–7
Critical Strike Chance: 5.50%
Attacks per Second: 1.86
Weapon Range: 12
Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
She paints her offer in wicked hues
An off-white grin, an elegant bruise.
To the nascent scourge she sings the ruse:
"With me in hand, what else need you use?"
7+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
(20-40)
The Ignomon
The Ignomon
Gold Amulet
Requires Level 8(12-20)% increased Rarity of Items found+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance
The light that reveals is the glare that blinds.
8(12-20)% increased Rarity of Items found+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance
(100-150)
Tasalio's Sign
Tasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
A gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves.
20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
(200-300)
Blackgleam
Blackgleam
Fire Arrow Quiver
Requires Level 22Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
Molten feathers, veiled spark,
Hissing arrows from the dark.
22Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
(80-100)
The Signal Fire
The Signal Fire
Fire Arrow Quiver
Requires Level 24Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
Gain (25-35)% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
Fire spreads thick and fast.
The first spark is never the last.
24Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
Gain (25-35)% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
(80-100)
Drillneck
Drillneck
Penetrating Arrow Quiver
Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
350
Marylene's Fallacy
Marylene's Fallacy
Lapis Amulet
Requires Level 40+(20-30) to Intelligence+(80-120) to Accuracy Rating
+(210-240)% to Global Critical Strike Multiplier
+(80-100) to Evasion Rating
(10-15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
"Marylene stroked the medallion at her breast before every duel and every cast of the die."
- Victario, the People's Poet
40+(20-30) to Intelligence+(80-120) to Accuracy Rating
+(210-240)% to Global Critical Strike Multiplier
+(80-100) to Evasion Rating
(10-15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
(80-100)
Ascent From Flesh
Ascent From Flesh
Chain Belt
Requires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
6% chance to Dodge Attack Hits while Phasing
10% increased Movement Speed while Phasing
A single step forward
Snap free from the prison
Reborn into freedom eternal
44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
6% chance to Dodge Attack Hits while Phasing
10% increased Movement Speed while Phasing
300
Advancing Fortress
Advancing Fortress
Gut Ripper
Claw
Quality: +20%
Physical Damage: (44-48)(116.6-127.2)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Fortify
(100-120)% increased Physical Damage
+110 to Evasion Rating
+(30-50) to maximum Life
+35 to maximum Energy Shield
Reflects (71-90) Physical Damage to Melee Attackers
15% Chance to Block Attack Damage
"A man cowers behind his walls.
A woman carries her fortress with her.
In heart, in mind, in hand."
- Sekhema Deshret
46+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Fortify
(100-120)% increased Physical Damage
+110 to Evasion Rating
+(30-50) to maximum Life
+35 to maximum Energy Shield
Reflects (71-90) Physical Damage to Melee Attackers
15% Chance to Block Attack Damage
110
The Effigon
The Effigon
Gold Amulet
Requires Level 57(12-20)% increased Rarity of Items found+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+(20-30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
The light that reveals is the glare that blinds.
57(12-20)% increased Rarity of Items found+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+(20-30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
(100-150)
Dreamfeather
Dreamfeather
Eternal Sword
One Handed Sword
Quality: +20%
Physical Damage: (85.2-109.2)(159.6-177.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 9
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating
She dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing.
66+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating
(180-200)
White Wind
White Wind
Imperial Skean
Dagger
Quality: +20%
Physical Damage: 22.891.2
Elemental Damage: (160-190)–(280-320)
Critical Strike Chance: 6.30%
Attacks per Second: (1.59-1.67)
Weapon Range: 8
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(300-400) to Evasion Rating
20% chance to Dodge Attack Hits while your Off Hand is empty
100% increased Cold Damage while your Off Hand is empty
The Maraketh fear very little,
but they dare not whisper the name
of the demon that flies on Winter's gales.
6630% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(300-400) to Evasion Rating
20% chance to Dodge Attack Hits while your Off Hand is empty
100% increased Cold Damage while your Off Hand is empty
(300-400)

Passive skills

There are passive skills that grant evasion bonuses.

Evasion rating

These passive skills grant increased evasion rating or additional base evasion rating.

NameStats
Evasion
Evade passive skill icon.png
12% increased Evasion Rating [1] [2] [3] [4] [5] [6] [7] [8] [9]
8% increased Evasion Rating [1] [2]
Evasion and Elemental Resistances
Evadepercentage passive skill icon.png
12% increased Evasion Rating
+3% to all Elemental Resistances [1] [2]
Evasion and Energy Shield
Evadepercentage passive skill icon.png
10% increased Evasion Rating
5% increased maximum Energy Shield [1] [2] [3] [4] [5] [6]
Evasion and Life
Evade passive skill icon.png
14% increased Evasion Rating
5% increased maximum Life [1]

10% increased Evasion Rating
4% increased maximum Life [1] [2] [3]

18% increased Evasion Rating
+12 to maximum Life [1]

8% increased Evasion Rating
4% increased maximum Life [1] [2] [3] [4]
Melee Damage and Evasion
AttackDamangeAndEvasionNotableNode passive skill icon.png
8% increased Melee Damage
8% increased Evasion Rating [1] [2]
Movement Speed and Evasion
MovementSpeedandEvasionPassive passive skill icon.png
3% increased Movement Speed
10% increased Evasion Rating [1] [2]
By The Blade
ByTheBlade passive skill icon.png
24% increased Physical Damage with Axes
24% increased Physical Damage with Swords
16% increased Evasion Rating
10% increased Global Accuracy Rating
24% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon [1]
Celerity
MovementSpeedandEvasion passive skill icon.png
3% increased Movement Speed
24% increased Evasion Rating
5% increased Attack and Cast Speed [1]
Hatchet Master
Hatchetmaster passive skill icon.png
20% increased Physical Damage with Axes
8% increased Attack Speed with Axes
20% increased Evasion Rating
20% increased Damage with Ailments from Attack Skills while wielding an Axe [1]
Nullification
Newenergyshield passive skill icon.png
5% increased maximum Life
10% increased maximum Energy Shield
15% increased Evasion Rating
+8% to all Elemental Resistances [1]
Reflexes
Evasion passive skill icon.png
30% increased Evasion Rating
+50 to Evasion Rating [1]
Revenge of the Hunted
Revengeofthehunted passive skill icon.png
18% increased Evasion Rating
8% increased maximum Life
12% increased Global Physical Damage [1]
Survivalist
Survivalist passive skill icon.png
24% increased Evasion Rating
+8% to all Elemental Resistances
+1% to maximum Cold Resistance [1]
Void Barrier
Newenergyshield passive skill icon.png
10% increased maximum Energy Shield
15% increased Evasion Rating
+8% to all Elemental Resistances
10% increased Energy Shield Recharge Rate [1]

Evasion rating and armour

NameStats
Armour and Evasion
Evadepercentage passive skill icon.png
12% increased Evasion Rating and Armour
+3% to all Elemental Resistances [1] [2]
Armour, Evasion and Life
LifeArmourAndEvasion passive skill icon.png
6% increased Evasion Rating and Armour
4% increased maximum Life [1] [2] [3]
Bravery
LifeArmourAndEvasion passive skill icon.png
24% increased Evasion Rating and Armour
8% increased maximum Life [1]
Cloth and Chain
Newevadepercentage passive skill icon.png
24% increased Evasion Rating and Armour
+12% to all Elemental Resistances [1]
Sentinel
Sentinel passive skill icon.png
24% increased Evasion Rating and Armour
+10% to all Elemental Resistances [1]

Miscellany

These passive skills are related to evasion, but do not fit into any other category.

NameStats
Evasion Per Frenzy Charge
Chargedex passive skill icon.png
4% increased Evasion Rating per Frenzy Charge [1]
Graceful Assault
AttackDamangeAndEvasionNotableIcon passive skill icon.png
16% increased Attack Damage
25% increased Evasion Rating during Onslaught
10% chance to gain Onslaught for 4 seconds on Kill [1]
Reflexes
Evasion passive skill icon.png
30% increased Evasion Rating
+50 to Evasion Rating [1]

Keystones

NameStats
Arrow Dancing
KeystoneArrowDodging passive skill icon.png
40% more chance to Evade Projectile Attacks
20% less chance to Evade Melee Attacks [1]
Iron Reflexes
KeystoneIronReflexes passive skill icon.png
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating [1]
Resolute Technique
KeystoneResoluteTechnique passive skill icon.png
Your hits can't be Evaded
Never deal Critical Strikes [1]
Unwavering Stance
KeystoneUnwaveringStance passive skill icon.png
Cannot Evade enemy Attacks
Cannot be Stunned [1]

Ascendancy passive skills

Ascendancy
Class
NameStats
Champion
Champion avatar.png
Armour and Evasion, Aura Effect
AnEAura (Champion) passive skill icon.png
15% increased Evasion Rating and Armour
5% increased effect of Non-Curse Auras from your Skills [1]
Champion
Champion avatar.png
Armour and Evasion, Impale Effect
ImpalePassive (Champion) passive skill icon.png
15% increased Evasion Rating and Armour
8% increased Impale Effect [1]
Champion
Champion avatar.png
Armour and Evasion, Melee Damage
AnEFortify (Champion) passive skill icon.png
15% increased Evasion Rating and Armour
14% increased Melee Damage
14% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon [1] [2] [3]
Champion
Champion avatar.png
Armour and Evasion, Taunt Duration
AnETaunt (Champion) passive skill icon.png
15% increased Evasion Rating and Armour
20% increased Taunt Duration [1] [2]
Champion
Champion avatar.png
Unstoppable Hero
Unstopable (Champion) passive skill icon.png
10% increased Attack Speed while you have Fortify
30% increased Melee Damage while you have Fortify
Cannot be Stunned while you have Fortify
+1000 to Armour and Evasion Rating while you have Fortify [1]
Champion
Champion avatar.png
Worthy Foe
WorthyFoe (Champion) passive skill icon.png
Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks [1]
Deadeye
Deadeye avatar.png
Gathering Winds
GatherWinds (DeadEye) passive skill icon.png
If you've used a Skill Recently, you and nearby Allies have Tailwind
+1000 Evasion Rating while you have Tailwind
10% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100% [1]
Necromancer
Necromancer avatar.png
Bone Sculptor
VileOfferings (Necromancer) passive skill icon.png
Summoned Skeletons' hits can't be Evaded
+2 to Maximum number of Skeletons
100% increased Skeleton Movement Speed
Summon 2 additional Skeleton Warriors with Summon Skeleton
Skeletons deal 40% increased Damage [1]
Raider
Raider avatar.png
Evasion, Frenzy Charge Duration
IncreasedFrenzyChargeDuration (Raider) passive skill icon.png
15% increased Evasion Rating
18% increased Frenzy Charge Duration [1] [2]
Raider
Raider avatar.png
Evasion, Movement Speed
IncreasedMovementSpeed (Raider) passive skill icon.png
15% increased Evasion Rating
3% increased Movement Speed [1] [2]
Raider
Raider avatar.png
Evasion, Onslaught Duration
IncreasedAttackSpeed (Raider) passive skill icon.png
15% increased Evasion Rating
20% increased Onslaught duration [1] [2]
Raider
Raider avatar.png
Avatar of the Chase
RapidAssault (Raider) passive skill icon.png
100% increased Onslaught Effect
25% more chance to Evade Melee Attacks during Onslaught
25% more chance to Evade Projectile Attacks during Onslaught
20% increased Attack Damage during Onslaught [1]
Trickster
Trickster avatar.png
Attack and Cast Speed, Evasion and Energy Shield
IncreasedEvasionEnergyShield (Trickster) passive skill icon.png
4% increased Attack and Cast Speed
8% increased Evasion Rating
8% increased maximum Energy Shield [1] [2] [3]
Trickster
Trickster avatar.png
Escape Artist
HeedfulRecovery (Trickster) passive skill icon.png
8% reduced Damage taken if you haven't been Hit Recently
Cannot be Stunned if you haven't been Hit Recently
+5 to Evasion Rating per 1 Maximum Energy Shield on Helmet
+1 to maximum Energy Shield per 6 Evasion Rating on Body Armour [1]
Trickster
Trickster avatar.png
Ghost Dance
AcrobaticWillpower (Trickster) passive skill icon.png
20% more Evasion Rating while on full Energy Shield
40% increased Attack and Cast Speed if Energy
Shield Recharge has started Recently
10% increased Movement Speed while you have Energy Shield
10% chance to Dodge Attack and Spell Hits while you have Energy Shield [1]

References

  1. Malice (November 14, 2011). "Mechanics thread". Path of Exile Forum. Retrieved October 20, 2013.
  2. 2.0 2.1 Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
  3. Mark_GGG (September 14, 2012). "Mechanics thread". Path of Exile Forum. Retrieved October 20, 2013.
  4. Mark_GGG (August 23, 2013). "Blind + Ondar's Guile Interaction". Official Path of Exile Forums. Retrieved April 25, 2016.