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Estuary MapMap Level: 79
Map Tier: 12
Guild Character: s
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Estuary Map (Atlas of Worlds) inventory icon
Acquisition
Area level: 79
DROP DISABLED
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasEstuary

Estuary
Map area
No Waypoint
IdMapAtlasEstuary
Act11
Area level79
BossesSumter the Twisted
Area type tagsbeach
Tagsarea_with_water, map, no_echo, einharmaps, map_area_with_open_water
The Shaper: Where land springs from water, life will shortly follow.
Maps loading screen

Estuary is a map base type. It is an area where lava and sea meet, creating a solid ground. It reminds of a beach with sea on one side and lake of lava on the other side. A quote from Rhys regarding the design of this area. "It's a mashup of generic beach shore tiles and Kaom's Dream mountain tiles, with the lava swapped for water."[1] The area is mostly linear.

Boss Arena[ | ]

The arena is a rectangular open space surrounded by rocks and lava. Entrance seals when the boss is engaged.

Boss[ | ]

Sumter the Twisted, a humanoid mage with the following abilities:

  • Attacks with 4 projectiles, half of which deal Cold damage and the other half Fire damage.
  • Casts a line of Ice Storms across the arena.
  • Casts a line of Firestorms across the arena.
  • At 66% and 33% health summons Flarus and Frosis. Sumter disappears until they are killed.

Flarus, a unique fire golem with the following abilities:

  • Attacks with 3 Fire projectiles.
  • Casts a delayed Fire explosion.

Frosis, a unique ice golem with the following abilities:

  • Attacks with 3 Cold projectiles.
  • Casts a delayed Cold explosion.
  • Casts Cold Snap

Strategy[ | ]

Sumter's damage is reasonable, but it's a good idea to bring protection against being Frozen and Ignited. The ideal strategy is to always be behind him, but all the projectiles he fires stop when they reach target distance, so a single decoy between players and the boss can be enough to avoid most of his damage. The storm lines don't last very long and he seems to use Ice Storm more often. When fighting golems don't stand in one place for too long or watch out for the explosion markers.

Boss video[ | ]

Item acquisition
Questionmark

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Chateau Map (Atlas of Worlds) inventory iconChateau MapChateau MapMap Level: 78
Map Tier: 11
Guild Character: Û
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Chateau Map (Atlas of Worlds) inventory icon
Manual
3Shaped Ramparts Map (Atlas of Worlds) inventory iconShaped Ramparts MapShaped Ramparts MapMap Level: 78
Map Tier: 11
Guild Character: l
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Shaped Ramparts Map (Atlas of Worlds) inventory icon
Manual
3Shaped Wharf Map (Atlas of Worlds) inventory iconShaped Wharf MapShaped Wharf MapMap Level: 78
Map Tier: 11
Guild Character: M
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Shaped Wharf Map (Atlas of Worlds) inventory icon
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Beacon Map (Atlas of Worlds) inventory iconLighthouse MapLighthouse MapMap Level: 80
Map Tier: 13
Guild Character: w
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Beacon Map (Atlas of Worlds) inventory icon
3Estuary Map (Atlas of Worlds) inventory iconEstuary MapEstuary MapMap Level: 79
Map Tier: 12
Guild Character: s
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Estuary Map (Atlas of Worlds) inventory icon
Manual

Divination card[ | ]

The following divination card can drop in this area:

Other versions

  • Estuary Map (Metamorph) inventory iconEstuary MapEstuary MapMap Level: 71
    Map Tier: 4
    Guild Character: s
    Where land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Estuary Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Estuary Map (Blight) inventory iconEstuary MapEstuary MapMap Level: 73
    Map Tier: 6
    Guild Character: s
    Where land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Estuary Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Estuary Map (Legion) inventory iconEstuary MapEstuary MapMap Level: 75
    Map Tier: 8
    Guild Character: s
    Where land springs from water, life will shortly follow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Estuary Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Estuary Map (Synthesis) inventory iconEstuary MapEstuary MapMap Level: 74
    Map Tier: 7
    Guild Character: s
    Where land springs from water, life will shortly follow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Estuary Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Estuary Map (Betrayal) inventory iconEstuary MapEstuary MapMap Level: 77
    Map Tier: 10
    Guild Character: s
    Where land springs from water, life will shortly follow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Estuary Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Estuary Map (Ritual) inventory iconEstuary MapEstuary MapMap Level: 82
    Map Tier: 15
    Guild Character: s
    Where land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Estuary Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Estuary Map (Heist) inventory iconEstuary MapEstuary MapMap Level: 70
    Map Tier: 3
    Guild Character: s
    Where land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Estuary Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Estuary Map (Harvest) inventory iconEstuary MapEstuary MapMap Level: 81
    Map Tier: 14
    Guild Character: s
    Where land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Estuary Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Estuary Map (Delirium) inventory iconEstuary MapEstuary MapMap Level: 71
    Map Tier: 4
    Guild Character: s
    Where land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Estuary Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Estuary Map (War for the Atlas) inventory iconEstuary MapEstuary MapMap Level: 76
    Map Tier: 9
    Guild Character: s
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Estuary Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.


Version history[ | ]

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.


References[ | ]

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