Essence
An essence is part of a complex group of currency items used for crafting equipment. All essences can be used to upgrade a piece of normal rarity equipment to rare and apply one guaranteed affix. Some essences can also be used to reforge the affixes of rare equipment.
WARNING: Despite the similar wording to Chaos Orbs, using an essence on an item with a meta-crafting mod (Prefixes Cannot Be Changed or Cannot roll Caster Modifiers) will ignore that mod and overwrite existing prefixes and suffixes ignoring any restrictions.
Contents
Nomenclature
The name of an essence consists of 3 parts: the level of the essence as a prefix, the word 'Essence', and the type of the essence as a suffix. For example, Whispering Essence of WoeWhispering Essence of WoeStack Size: 9
Essence Level: 1Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below
One Handed Weapon: (10-19)% increased Spell Damage
Two Handed Weapon: (15-29)% increased Spell Damage
Armour: +(3-5) to maximum Energy Shield
Quiver: (11-15)% increased Elemental Damage with Attack Skills
Amulet: (2-4)% increased maximum Energy Shield
Ring: +(1-3) to maximum Energy Shield
Belt: +(1-3) to maximum Energy ShieldRight click this item then left click a normal item to apply it.
Shift click to unstack. has the prefix 'Whispering' and the suffix 'of Woe'.
The essence type determines the modifiers that an essence can imbue, while the essence level determines the magnitude of bonuses granted by those modifiers.
Essence levels
There are seven essence levels distinguished by a prefix word. The level of an essence can also be recognized by counting the lines in its 2D art icon.
Level | Prefix | Obtainable through | Crafting max. level | Item reforge |
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1 | Whispering | Lv. 1+ drop | 35 | ✗
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2 | Muttering | Lv. 12+ drop | 45 | ✗
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3 | Weeping | Lv. 30+ drop | 60 | ✗
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4 | Wailing | Lv. 48+ drop | 75 | ✗
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5 | Screaming | Lv. 68+ drop | N/A | ✗
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6 | Shrieking | Upgrading or corrupting level 5 essences | N/A | ✓
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7 | Deafening | Upgrading level 6 essences | N/A | ✓
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Essence types
The type of the essence can be recognized by the suffix in the name.
There are 25 different types of essences; not all types of essences are available at lower levels, and the 4 corrupted essences do not have any level.
Lowest Tier | Essences | Notes |
---|---|---|
1 | Hatred, Woe, Greed, Contempt | |
2 | Sorrow, Anger, Torment, Fear | |
3 | Suffering, Rage, Wrath, Doubt | |
4 | Anguish, Loathing, Spite, Zeal | |
5 | Misery, Dread, Scorn, Envy | |
N/A | ![]() Essence Level: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: 10% chance to Cast Level 20 Fire Burst on Hit Gloves: Socketed Gems deal 175 to 225 additional Fire Damage Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 1 second Body Armour: 10% increased Area of Effect Helmet: Socketed Gems have 50% chance to Ignite Shield: Adds 40 to 80 Fire Damage if you've Blocked Recently Quiver: Gain 10% of Physical Damage as Extra Fire Damage Amulet: 40% increased total Recovery per second from Life Leech Ring: Gain 10% of Physical Damage as Extra Fire Damage Belt: Damage Penetrates 5% Elemental Resistances during any Flask EffectRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() ![]() Essence Level: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: Triggers Level 20 Spectral Spirits when Equipped Gloves: Socketed Gems have 16% more Attack and Cast Speed Boots: 12% increased Movement speed while on Burning, Chilled or Shocked ground Body Armour: Gain Onslaught for 3 seconds when Hit Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage Shield: 10% chance to gain a Power Charge when you Block Quiver: You and your Minions take 10% reduced Reflected Damage Amulet: 10% chance to Recover 10% of Mana when you use a Skill Ring: You and your Minions take 10% reduced Reflected Damage Belt: 10% increased Movement Speed during any Flask EffectRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() ![]() Essence Level: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots: 5% reduced Elemental Damage Taken while stationary Body Armour: 15% of Physical Damage from Hits taken as Cold Damage Helmet: Socketed Gems deal 30% more Elemental Damage Shield: Chill Nearby Enemies when you Block Quiver: 4 to 7 Cold Damage per Frenzy Charge Amulet: 15% increased Effect of Fortify on you Ring: 4 to 7 Cold Damage per Frenzy Charge Belt: 5% additional Physical Damage Reduction during any Flask EffectRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() ![]() Essence Level: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds Gloves: Socketed Gems deal 30% more Damage over Time Boots: Cannot be Poisoned Body Armour: 25% reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: Recover 2% of your maximum Mana when you Block Quiver: 40% increased Damage with Poison Amulet: 0.5% of Chaos Damage Leeched as Life Ring: 40% increased Damage with Poison Belt: +50% to Chaos Resistance during any Flask EffectRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
Obtained through corruption of Scorn, Envy, Misery, Dread |
N/A | ![]() Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again. Shift click to unstack. ![]() |
Rare spawn in place of essence |
Mechanics
Obtaining essences
Monsters trapped in essence crystals can occasionally be encountered in most areas. Activating the center essence crystal three times will break the crystals, freeing the trapped monsters. The essence item can be obtained by killing these monsters, which are also enhanced by special monster modifiers on the essence.
Some essence types only occur at higher essence levels. This forms a tiered progression in which more essence types become available in areas with higher monster level.
Level 6, 'Shrieking' essences can be obtained only by corrupting level 5 essences using a Remnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
Shift click to unstack. or upgrading lower level essences through the vendor recipe system. Level 7, 'Deafening' essences can be obtained only by upgrading lower level essences through the vendor recipe system.
Corruption
Essences can be corrupted by using a Remnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
Shift click to unstack. on a monster trapped by Essence before releasing it.
This will result in one of the following outcomes chosen at random:
- Mobs are broken free with empowered stats.
- All contained Essences have their levels increased by 1 (e.g. "Screaming" upgraded to "Shrieking"). Note that the base Essence type won't change, and this can't occur with "Deafening" Essences.
- Monster may gain one additional Essence.
- Upgrade the Essence type in the tiered progression.
- Note that this can also increase the level of the Essence if the original is at a lower level than the minimum for the next tier.
Essence of HysteriaEssence of HysteriaStack Size: 9
Essence Level: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: 10% chance to Cast Level 20 Fire Burst on Hit
Gloves: Socketed Gems deal 175 to 225 additional Fire Damage
Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 1 second
Body Armour: 10% increased Area of Effect
Helmet: Socketed Gems have 50% chance to Ignite
Shield: Adds 40 to 80 Fire Damage if you've Blocked Recently
Quiver: Gain 10% of Physical Damage as Extra Fire Damage
Amulet: 40% increased total Recovery per second from Life Leech
Ring: Gain 10% of Physical Damage as Extra Fire Damage
Belt: Damage Penetrates 5% Elemental Resistances during any Flask EffectRight click this item then left click a normal or rare item to apply it.
Shift click to unstack.,
Essence of InsanityEssence of InsanityStack Size: 9
Essence Level: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: Triggers Level 20 Spectral Spirits when Equipped
Gloves: Socketed Gems have 16% more Attack and Cast Speed
Boots: 12% increased Movement speed while on Burning, Chilled or Shocked ground
Body Armour: Gain Onslaught for 3 seconds when Hit
Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
Shield: 10% chance to gain a Power Charge when you Block
Quiver: You and your Minions take 10% reduced Reflected Damage
Amulet: 10% chance to Recover 10% of Mana when you use a Skill
Ring: You and your Minions take 10% reduced Reflected Damage
Belt: 10% increased Movement Speed during any Flask EffectRight click this item then left click a normal or rare item to apply it.
Shift click to unstack.,
Essence of HorrorEssence of HorrorStack Size: 9
Essence Level: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Boots: 5% reduced Elemental Damage Taken while stationary
Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
Helmet: Socketed Gems deal 30% more Elemental Damage
Shield: Chill Nearby Enemies when you Block
Quiver: 4 to 7 Cold Damage per Frenzy Charge
Amulet: 15% increased Effect of Fortify on you
Ring: 4 to 7 Cold Damage per Frenzy Charge
Belt: 5% additional Physical Damage Reduction during any Flask EffectRight click this item then left click a normal or rare item to apply it.
Shift click to unstack., and
Essence of DeliriumEssence of DeliriumStack Size: 9
Essence Level: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds
Gloves: Socketed Gems deal 30% more Damage over Time
Boots: Cannot be Poisoned
Body Armour: 25% reduced Chaos Damage taken over time
Helmet: +2 to Level of Socketed Aura Gems
Shield: Recover 2% of your maximum Mana when you Block
Quiver: 40% increased Damage with Poison
Amulet: 0.5% of Chaos Damage Leeched as Life
Ring: 40% increased Damage with Poison
Belt: +50% to Chaos Resistance during any Flask EffectRight click this item then left click a normal or rare item to apply it.
Shift click to unstack.can only be obtained by corrupting monsters with an Essence of tier 5 (MEDS: Misery, Envy, Dread, Scorn).
The "Remnant of Corruption"-possessed monster has a monster aura that deals physical damage over time as well as slow the player character.
The player character cannot leech life from the "Remnant of Corruption"-possessed monster.
On slaying the "Remnant of Corruption"-possessed monster, the remnant is dropped just like normal Essences. Additionally two Fleshmonsters spawn on the drop location.
These possessing effects were in fact due to the essence adding the mods RemnantOfCorruptionMonsterAuraRemnantOfCorruptionMonsterAura
Essence
30% reduced Movement Speed
Takes 6 of Maximum Life as Physical Damage per second (Hidden), Remnant of CorruptionRemnant of Corruption
Essence
Enemies Cannot Leech Life From you to the monster.
Crafting
All essences can be used to upgrade a piece of normal rarity equipment to rare—similar to an Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.—and apply one guaranteed affix. Level 6 and 7 essences and corruption-only essences can also be used to reforge the affixes of rare equipment, which is similar to a
Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.; however, in addition to applying one guaranteed affix, using an essence this way will ignore and override any meta-crafting modifiers.[1]
Essence possession effects
Essences are encountered in the wild as a monster 'possessed' by an Essence, mechanically similar to possession by a talisman or tormented spirit. Essence can only appear on a rare monster and the monster can have more than one essences possessed. When the monster is killed, the essences will drop as an item.
Essences | Possession effect | |
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Hatred |
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Woe |
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Greed |
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Contempt |
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Sorrow |
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Anger |
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Torment |
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Fear |
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Suffering |
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Rage |
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Wrath |
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Doubt |
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Anguish |
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Loathing |
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Spite |
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Zeal |
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Misery |
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Dread |
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Scorn |
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Envy |
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Hysteria |
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Insanity |
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Horror |
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Delirium |
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Remnant of Corruption |
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Vendor recipes
Upgrading essences to the next essence level is possible through a vendor recipe:
Result | Recipe |
---|---|
1x essence of the same type one level higher | 3x essences of the same type and level |
The Essence Stash Tab can upgrade essences directly from the tab.
Table of essences
Tiers 1–5
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |||||||||||||||||||
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Level | mLvl | Reforge | Greed | Contempt | Hatred | Woe | Fear | Anger | Torment | Sorrow | Rage | Suffering | Wrath | Doubt | Loathing | Zeal | Anguish | Spite | Scorn | Envy | Misery | Dread | |
Whispering | 1 | 1+ | ✗
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![]() Essence Level: 1Upgrades a normal item to rare with one guaranteed property Properties restricted to level 35 and below Weapon: (0.5-0.7)% of Physical Attack Damage Leeched as Life Armour: +(5-14) to maximum Life Quiver: (0.5-0.7)% of Physical Attack Damage Leeched as Life Belt: (8-11)% increased Flask Life Recovery rate Other Jewellery: Regenerate (1-2) Life per secondRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 1Upgrades a normal item to rare with one guaranteed property Properties restricted to level 35 and below One Handed Weapon: Adds 1 to (2-3) Physical Damage Two Handed Weapon: Adds 2 to (4-5) Physical Damage Gloves: Adds 1 to 2 Physical Damage to Attacks Other Armour: Reflects (1-4) Physical Damage to Melee Attackers Quiver: Adds 1 to 2 Physical Damage to Attacks Belt: Reflects (1-4) Physical Damage to Melee Attackers Other Jewellery: Adds 1 to 2 Physical Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 1Upgrades a normal item to rare with one guaranteed property Properties restricted to level 35 and below Two Handed Melee Weapon: Adds (2-3) to (6-7) Cold Damage Other Weapon: Adds (1-2) to (3-4) Cold Damage Armour: +(6-11)% to Cold Resistance Quiver: +(6-11)% to Cold Resistance Belt: +(6-11)% to Cold Resistance Other Jewellery: (6-10)% increased Cold DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 1Upgrades a normal item to rare with one guaranteed property Properties restricted to level 35 and below One Handed Weapon: (10-19)% increased Spell Damage Two Handed Weapon: (15-29)% increased Spell Damage Armour: +(3-5) to maximum Energy Shield Quiver: (11-15)% increased Elemental Damage with Attack Skills Amulet: (2-4)% increased maximum Energy Shield Ring: +(1-3) to maximum Energy Shield Belt: +(1-3) to maximum Energy ShieldRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Muttering | 2 | 12+ | ✗
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![]() Essence Level: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Weapon: (0.6-0.8)% of Physical Attack Damage Leeched as Life Armour: +(15-30) to maximum Life Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Life Belt: (12-15)% increased Flask Life Recovery rate Other Jewellery: Regenerate (2-5) Life per secondRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below One Handed Weapon: Adds (4-5) to (8-9) Physical Damage Two Handed Weapon: Adds (6-8) to (13-14) Physical Damage Gloves: Adds (2-3) to (4-5) Physical Damage to Attacks Other Armour: Reflects (5-10) Physical Damage to Melee Attackers Quiver: Adds (2-3) to (4-5) Physical Damage to Attacks Belt: Reflects (5-10) Physical Damage to Melee Attackers Other Jewellery: Adds (2-3) to (4-5) Physical Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Two Handed Melee Weapon: Adds (13-16) to (26-30) Cold Damage Other Weapon: Adds (7-9) to (14-16) Cold Damage Armour: +(12-17)% to Cold Resistance Quiver: +(12-17)% to Cold Resistance Belt: +(12-17)% to Cold Resistance Other Jewellery: (11-14)% increased Cold DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below One Handed Weapon: (20-29)% increased Spell Damage Two Handed Weapon: (30-44)% increased Spell Damage Armour: +(6-11) to maximum Energy Shield Quiver: (16-20)% increased Elemental Damage with Attack Skills Amulet: (5-7)% increased maximum Energy Shield Ring: +(4-8) to maximum Energy Shield Belt: +(4-8) to maximum Energy ShieldRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below One Handed Weapon: Minions deal (20-29)% increased Damage Two Handed Weapon: Minions deal (30-44)% increased Damage Armour: Minions have (7-10)% increased maximum Life Quiver: Minions have (7-10)% increased Movement Speed Belt: Minions have (7-10)% increased maximum Life Other Jewellery: Minions have (7-10)% increased Movement SpeedRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Bow: Adds (8-10) to (15-18) Fire Damage Two Handed Melee Weapon: Adds (15-19) to (28-34) Fire Damage Other Weapon: Adds (8-10) to (15-18) Fire Damage Armour: +(12-17)% to Fire Resistance Quiver: +(12-17)% to Fire Resistance Belt: +(12-17)% to Fire Resistance Other Jewellery: (11-14)% increased Fire DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below One Handed Weapon: Adds (1-2) to (21-22) Lightning Damage to Spells Two Handed Weapon: Adds (1-3) to (32-34) Lightning Damage to Spells Gloves: Adds 1 to (14-15) Lightning Damage to Attacks Body Armour: (4-5)% chance to Avoid Lightning Damage from Hits Shield: (4-5)% chance to Avoid Lightning Damage from Hits Other Armour: (11-14)% chance to Avoid being Shocked Quiver: Adds 1 to (14-15) Lightning Damage to Attacks Belt: (11-14)% chance to Avoid being Shocked Other Jewellery: Adds 1 to (14-15) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below One Handed Weapon: Damage Penetrates 3% Cold Resistance Two Handed Weapon: Damage Penetrates (5-6)% Cold Resistance Other Items: +(13-17) to DexterityRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Weeping | 3 | 30+ | ✗
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![]() Essence Level: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Weapon: (0.7-0.9)% of Physical Attack Damage Leeched as Life Armour: +(31-45) to maximum Life Quiver: (0.7-0.9)% of Physical Attack Damage Leeched as Life Belt: (16-19)% increased Flask Life Recovery rate Other Jewellery: Regenerate (5-10) Life per secondRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Adds (6-8) to (13-15) Physical Damage Two Handed Weapon: Adds (10-13) to (21-24) Physical Damage Gloves: Adds (3-4) to (6-7) Physical Damage to Attacks Other Armour: Reflects (11-24) Physical Damage to Melee Attackers Quiver: Adds (3-4) to (6-7) Physical Damage to Attacks Belt: Reflects (11-24) Physical Damage to Melee Attackers Other Jewellery: Adds (4-6) to (9-10) Physical Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Two Handed Melee Weapon: Adds (28-37) to (56-65) Cold Damage Other Weapon: Adds (15-20) to (30-35) Cold Damage Armour: +(18-23)% to Cold Resistance Quiver: +(18-23)% to Cold Resistance Belt: +(18-23)% to Cold Resistance Other Jewellery: (15-18)% increased Cold DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: (30-39)% increased Spell Damage Two Handed Weapon: (45-59)% increased Spell Damage Armour: +(17-23) to maximum Energy Shield Quiver: (21-25)% increased Elemental Damage with Attack Skills Amulet: (8-10)% increased maximum Energy Shield Ring: +(16-19) to maximum Energy Shield Belt: +(16-19) to maximum Energy ShieldRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Minions deal (30-39)% increased Damage Two Handed Weapon: Minions deal (45-59)% increased Damage Armour: Minions have (11-14)% increased maximum Life Quiver: Minions have (11-14)% increased Movement Speed Belt: Minions have (11-14)% increased maximum Life Other Jewellery: Minions have (11-14)% increased Movement SpeedRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Bow: Adds (17-22) to (33-39) Fire Damage Two Handed Melee Weapon: Adds (31-41) to (61-72) Fire Damage Other Weapon: Adds (17-22) to (33-39) Fire Damage Armour: +(18-23)% to Fire Resistance Quiver: +(18-23)% to Fire Resistance Belt: +(18-23)% to Fire Resistance Other Jewellery: (15-18)% increased Fire DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Adds (1-4) to (46-49) Lightning Damage to Spells Two Handed Weapon: Adds (2-6) to (69-73) Lightning Damage to Spells Gloves: Adds (1-2) to (21-22) Lightning Damage to Attacks Body Armour: (5-6)% chance to Avoid Lightning Damage from Hits Shield: (5-6)% chance to Avoid Lightning Damage from Hits Other Armour: (15-18)% chance to Avoid being Shocked Quiver: Adds (1-2) to (21-22) Lightning Damage to Attacks Belt: (15-18)% chance to Avoid being Shocked Other Jewellery: Adds (1-2) to (27-28) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Damage Penetrates 4% Cold Resistance Two Handed Weapon: Damage Penetrates (7-8)% Cold Resistance Other Items: +(18-22) to DexterityRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Damage Penetrates 4% Fire Resistance Two Handed Weapon: Damage Penetrates (7-8)% Fire Resistance Other Items: +(18-22) to StrengthRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Adds (11-15) to (22-25) Cold Damage to Spells Two Handed Weapon: Adds (16-22) to (33-38) Cold Damage to Spells Gloves: Adds (5-7) to (10-12) Cold Damage to Attacks Body Armour: (5-6)% chance to Avoid Cold Damage from Hits Shield: (5-6)% chance to Avoid Cold Damage from Hits Other Armour: (15-18)% chance to Avoid being Frozen Quiver: Adds (5-7) to (10-12) Cold Damage to Attacks Belt: (15-18)% chance to Avoid being Frozen Other Jewellery: Adds (6-9) to (13-16) Cold Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Adds (2-5) to (55-63) Lightning Damage Bow: Adds (2-5) to (55-63) Lightning Damage Two Handed Melee Weapon: Adds (3-9) to (102-117) Lightning Damage Other Weapon: Adds (2-5) to (55-63) Lightning Damage Armour: +(18-23)% to Lightning Resistance Quiver: +(18-23)% to Lightning Resistance Belt: +(18-23)% to Lightning Resistance Other Jewellery: (8-12)% increased Lightning DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Weapon: +(131-215) to Accuracy Rating Gloves: +(21-25) to Evasion Rating Boots: +(21-25) to Evasion Rating Other Armour: +(36-60) to Evasion Rating Quiver: +(100-165) to Accuracy Rating Amulet: (8-10)% increased Evasion Rating Other Jewellery: +(36-60) to Evasion RatingRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Wailing | 4 | 48+ | ✗
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![]() Essence Level: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Weapon: (0.8-1)% of Physical Attack Damage Leeched as Life Gloves: +(60-69) to maximum Life Boots: +(60-69) to maximum Life Other Armour: +(70-79) to maximum Life Quiver: (0.8-1)% of Physical Attack Damage Leeched as Life Belt: (20-23)% increased Flask Life Recovery rate Other Jewellery: Regenerate (10-15) Life per secondRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (7-11) to (16-19) Physical Damage Two Handed Weapon: Adds (11-18) to (26-30) Physical Damage Gloves: Adds (3-5) to (7-8) Physical Damage to Attacks Other Armour: Reflects (25-50) Physical Damage to Melee Attackers Quiver: Adds (3-5) to (7-8) Physical Damage to Attacks Amulet: Adds (6-9) to (13-15) Physical Damage to Attacks Ring: Adds (5-7) to (11-12) Physical Damage to Attacks Belt: Reflects (25-50) Physical Damage to Melee AttackersRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Two Handed Melee Weapon: Adds (43-59) to (89-102) Cold Damage Other Weapon: Adds (23-32) to (48-55) Cold Damage Armour: +(24-29)% to Cold Resistance Quiver: +(24-29)% to Cold Resistance Belt: +(24-29)% to Cold Resistance Other Jewellery: (19-22)% increased Cold DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: (40-49)% increased Spell Damage Two Handed Weapon: (60-84)% increased Spell Damage Gloves: +(18-26) to maximum Energy Shield Boots: +(18-26) to maximum Energy Shield Shield: +(39-49) to maximum Energy Shield Other Armour: +(31-38) to maximum Energy Shield Quiver: (26-29)% increased Elemental Damage with Attack Skills Amulet: (11-13)% increased maximum Energy Shield Ring: +(23-26) to maximum Energy Shield Belt: +(23-26) to maximum Energy ShieldRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Minions deal (40-49)% increased Damage Two Handed Weapon: Minions deal (60-74)% increased Damage Armour: Minions have (15-18)% increased maximum Life Quiver: Minions have (15-18)% increased Movement Speed Belt: Minions have (15-18)% increased maximum Life Other Jewellery: Minions have (15-18)% increased Movement SpeedRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Bow: Adds (26-35) to (53-61) Fire Damage Two Handed Melee Weapon: Adds (49-65) to (99-114) Fire Damage Other Weapon: Adds (26-35) to (53-61) Fire Damage Armour: +(24-29)% to Fire Resistance Quiver: +(24-29)% to Fire Resistance Belt: +(24-29)% to Fire Resistance Other Jewellery: (19-22)% increased Fire DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (2-6) to (73-77) Lightning Damage to Spells Two Handed Weapon: Adds (3-9) to (109-115) Lightning Damage to Spells Gloves: Adds (1-2) to (23-24) Lightning Damage to Attacks Body Armour: (6-7)% chance to Avoid Lightning Damage from Hits Shield: (6-7)% chance to Avoid Lightning Damage from Hits Other Armour: (19-22)% chance to Avoid being Shocked Quiver: Adds (1-2) to (23-24) Lightning Damage to Attacks Belt: (19-22)% chance to Avoid being Shocked Other Jewellery: Adds (1-4) to (40-43) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Damage Penetrates 5% Cold Resistance Two Handed Weapon: Damage Penetrates (9-10)% Cold Resistance Other Items: +(28-32) to DexterityRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Damage Penetrates 5% Fire Resistance Two Handed Weapon: Damage Penetrates (9-10)% Fire Resistance Other Items: +(28-32) to StrengthRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (17-23) to (34-40) Cold Damage to Spells Two Handed Weapon: Adds (26-34) to (52-60) Cold Damage to Spells Gloves: Adds (6-7) to (11-14) Cold Damage to Attacks Body Armour: (6-7)% chance to Avoid Cold Damage from Hits Shield: (6-7)% chance to Avoid Cold Damage from Hits Other Armour: (19-22)% chance to Avoid being Frozen Quiver: Adds (6-7) to (11-14) Cold Damage to Attacks Belt: (19-22)% chance to Avoid being Frozen Other Jewellery: Adds (10-13) to (20-24) Cold Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (3-8) to (89-99) Lightning Damage Bow: Adds (3-8) to (89-99) Lightning Damage Two Handed Melee Weapon: Adds (6-15) to (165-183) Lightning Damage Other Weapon: Adds (3-8) to (89-99) Lightning Damage Armour: +(24-29)% to Lightning Resistance Quiver: +(24-29)% to Lightning Resistance Belt: +(24-29)% to Lightning Resistance Other Jewellery: (13-17)% increased Lightning DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Weapon: +(216-325) to Accuracy Rating Body Armour: +(61-138) to Evasion Rating Helmet: +(40-49) to Evasion Rating Shield: +(61-138) to Evasion Rating Other Armour: +(26-29) to Evasion Rating Quiver: +(166-250) to Accuracy Rating Amulet: (11-13)% increased Evasion Rating Other Jewellery: +(61-80) to Evasion RatingRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Weapon: (20-24)% increased Critical Strike Chance Gloves: (15-17)% increased Global Critical Strike Chance Helmet: 2% reduced Mana Reserved Shield: +(1-2)% Chance to Block Other Armour: (3-4)% chance to Dodge Attack Hits Quiver: (25-29)% increased Global Critical Strike Chance Amulet: (25-29)% increased Global Critical Strike Chance Ring: (15-17)% increased Global Critical Strike Chance Belt: (21-25)% increased Stun Duration on EnemiesRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Melee Weapon: (20-22)% increased Attack Speed Ranged Weapon: (11-12)% increased Attack Speed Gloves: (8-10)% increased Attack Speed Boots: 20% increased Movement Speed Other Armour: (20-22)% increased Stun and Block Recovery Quiver: (6-7)% increased Attack Speed Belt: (7-10)% increased Trap and Mine Throwing Speed Other Jewellery: (4-5)% increased Attack SpeedRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (21-28) to (42-49) Fire Damage to Spells Two Handed Weapon: Adds (28-38) to (57-66) Fire Damage to Spells Gloves: Adds (5-7) to (11-14) Fire Damage to Attacks Body Armour: (6-7)% chance to Avoid Fire Damage from Hits Shield: (6-7)% chance to Avoid Fire Damage from Hits Other Armour: (19-22)% chance to Avoid being Ignited Quiver: Adds (5-7) to (11-14) Fire Damage to Attacks Belt: (19-22)% chance to Avoid being Ignited Other Jewellery: Adds (11-15) to (23-27) Fire Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Damage Penetrates 5% Lightning Resistance Two Handed Weapon: Damage Penetrates (9-10)% Lightning Resistance Other Items: +(28-32) to IntelligenceRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
N/A | N/A | N/A | N/A |
Screaming | 5 | Maps | ✗
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![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property Weapon: (0.9-1.1)% of Physical Attack Damage Leeched as Life Body Armour: +(90-99) to maximum Life Helmet: +(80-89) to maximum Life Shield: +(90-99) to maximum Life Other Armour: +(70-79) to maximum Life Quiver: (0.9-1.1)% of Physical Attack Damage Leeched as Life Belt: (24-27)% increased Flask Life Recovery rate Other Jewellery: Regenerate (15-22) Life per secondRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property One Handed Weapon: Adds (13-17) to (26-30) Physical Damage Two Handed Weapon: Adds (21-27) to (42-48) Physical Damage Gloves: Adds (4-5) to (8-9) Physical Damage to Attacks Other Armour: Reflects (51-100) Physical Damage to Melee Attackers Quiver: Adds (4-5) to (8-9) Physical Damage to Attacks Amulet: Adds (9-12) to (19-22) Physical Damage to Attacks Ring: Adds (6-8) to (12-13) Physical Damage to Attacks Belt: Reflects (51-100) Physical Damage to Melee AttackersRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property Two Handed Melee Weapon: Adds (68-94) to (140-164) Cold Damage Other Weapon: Adds (37-51) to (76-88) Cold Damage Armour: +(36-41)% to Cold Resistance Quiver: +(36-41)% to Cold Resistance Belt: +(36-41)% to Cold Resistance Other Jewellery: (23-26)% increased Cold DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property One Handed Weapon: (50-66)% increased Spell Damage Two Handed Weapon: (85-106)% increased Spell Damage Body Armour: +(50-61) to maximum Energy Shield Helmet: +(39-45) to maximum Energy Shield Shield: +(50-59) to maximum Energy Shield Other Armour: +(27-32) to maximum Energy Shield Quiver: (30-34)% increased Elemental Damage with Attack Skills Amulet: (14-16)% increased maximum Energy Shield Ring: +(27-31) to maximum Energy Shield Belt: +(27-31) to maximum Energy ShieldRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property One Handed Weapon: Minions deal (50-56)% increased Damage Two Handed Weapon: Minions deal (75-84)% increased Damage Armour: Minions have (19-22)% increased maximum Life Quiver: Minions have (19-22)% increased Movement Speed Belt: Minions have (19-22)% increased maximum Life Other Jewellery: Minions have (19-22)% increased Movement SpeedRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property Bow: Adds (42-56) to (85-98) Fire Damage Two Handed Melee Weapon: Adds (78-104) to (157-181) Fire Damage Other Weapon: Adds (42-56) to (85-98) Fire Damage Armour: +(36-41)% to Fire Resistance Quiver: +(36-41)% to Fire Resistance Belt: +(36-41)% to Fire Resistance Other Jewellery: (23-26)% increased Fire DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property One Handed Weapon: Adds (3-9) to (106-112) Lightning Damage to Spells Two Handed Weapon: Adds (4-13) to (159-168) Lightning Damage to Spells Gloves: Adds (1-2) to (25-26) Lightning Damage to Attacks Body Armour: (7-8)% chance to Avoid Lightning Damage from Hits Shield: (7-8)% chance to Avoid Lightning Damage from Hits Other Armour: (23-26)% chance to Avoid being Shocked Quiver: Adds (1-2) to (25-26) Lightning Damage to Attacks Belt: (23-26)% chance to Avoid being Shocked Other Jewellery: Adds (3-6) to (57-61) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property One Handed Weapon: Damage Penetrates 6% Cold Resistance Two Handed Weapon: Damage Penetrates (11-12)% Cold Resistance Other Items: +(33-37) to DexterityRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property One Handed Weapon: Damage Penetrates 6% Fire Resistance Two Handed Weapon: Damage Penetrates (11-12)% Fire Resistance Other Items: +(33-37) to StrengthRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property One Handed Weapon: Adds (25-33) to (50-58) Cold Damage to Spells Two Handed Weapon: Adds (38-50) to (75-88) Cold Damage to Spells Gloves: Adds (6-8) to (12-15) Cold Damage to Attacks Body Armour: (7-8)% chance to Avoid Cold Damage from Hits Shield: (7-8)% chance to Avoid Cold Damage from Hits Other Armour: (23-26)% chance to Avoid being Frozen Quiver: Adds (6-8) to (12-15) Cold Damage to Attacks Belt: (23-26)% chance to Avoid being Frozen Other Jewellery: Adds (12-16) to (24-28) Cold Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property One Handed Weapon: Adds (4-12) to (142-158) Lightning Damage Bow: Adds (4-12) to (142-158) Lightning Damage Two Handed Melee Weapon: Adds (8-23) to (263-293) Lightning Damage Other Weapon: Adds (4-12) to (142-158) Lightning Damage Armour: +(36-41)% to Lightning Resistance Quiver: +(36-41)% to Lightning Resistance Belt: +(36-41)% to Lightning Resistance Other Jewellery: (23-26)% increased Lightning DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property Weapon: +(326-455) to Accuracy Rating Body Armour: +(139-322) to Evasion Rating Helmet: +(50-60) to Evasion Rating Shield: +(139-322) to Evasion Rating Other Armour: +(30-35) to Evasion Rating Quiver: +(251-350) to Accuracy Rating Amulet: (14-16)% increased Evasion Rating Other Jewellery: +(81-120) to Evasion RatingRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property Weapon: (25-29)% increased Critical Strike Chance Gloves: (18-20)% increased Global Critical Strike Chance Helmet: 3% reduced Mana Reserved Shield: +(3-4)% Chance to Block Other Armour: (5-6)% chance to Dodge Attack Hits Quiver: (30-34)% increased Global Critical Strike Chance Amulet: (30-34)% increased Global Critical Strike Chance Ring: (18-20)% increased Global Critical Strike Chance Belt: (26-30)% increased Stun Duration on EnemiesRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property Melee Weapon: (23-25)% increased Attack Speed Ranged Weapon: (13-14)% increased Attack Speed Gloves: (11-13)% increased Attack Speed Boots: 25% increased Movement Speed Other Armour: (23-25)% increased Stun and Block Recovery Quiver: (7-8)% increased Attack Speed Belt: (11-13)% increased Trap and Mine Throwing Speed Other Jewellery: (5-6)% increased Attack SpeedRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property One Handed Weapon: Adds (31-41) to (61-71) Fire Damage to Spells Two Handed Weapon: Adds (41-55) to (83-96) Fire Damage to Spells Gloves: Adds (6-8) to (13-17) Fire Damage to Attacks Body Armour: (7-8)% chance to Avoid Fire Damage from Hits Shield: (7-8)% chance to Avoid Fire Damage from Hits Other Armour: (23-26)% chance to Avoid being Ignited Quiver: Adds (6-8) to (13-17) Fire Damage to Attacks Belt: (23-26)% chance to Avoid being Ignited Other Jewellery: Adds (16-22) to (32-38) Fire Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property One Handed Weapon: Damage Penetrates 6% Lightning Resistance Two Handed Weapon: Damage Penetrates (11-12)% Lightning Resistance Other Items: +(33-37) to IntelligenceRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property Weapon: (80-99)% increased Critical Strike Chance for Spells Gloves: (23-26)% chance to Avoid being Stunned Helmet: (23-26)% chance to Avoid being Stunned Shield: (80-99)% increased Critical Strike Chance for Spells Other Armour: (3-4)% chance to Dodge Spell Hits Quiver: +(25-29)% to Global Critical Strike Multiplier Amulet: +(25-29)% to Global Critical Strike Multiplier Ring: +(15-17)% to Global Critical Strike Multiplier Belt: (12-13)% reduced Enemy Stun ThresholdRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property Weapon: (0.2-0.4)% of Physical Attack Damage Leeched as Mana Armour: +(21-25)% to Chaos Resistance Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana Belt: +(21-25)% to Chaos Resistance Other Jewellery: (23-26)% increased Chaos DamageRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property One Handed Weapon: (17-19)% increased Cast Speed Two Handed Weapon: (26-29)% increased Cast Speed Shield: (50-59)% increased Mana Regeneration Rate Other Armour: +(55-59) to maximum Mana Quiver: Projectiles Pierce an additional Target Belt: (11-15)% increased Flask Mana Recovery rate Other Jewellery: (50-59)% increased Mana Regeneration RateRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 5Upgrades a normal item to rare with one guaranteed property Melee Weapon: +1 to Weapon Range Wand: (34-41)% increased Projectile Speed Bow: +1 to Level of Socketed Bow Gems Body Armour: +(139-322) to Armour Helmet: +(50-90) to Armour Shield: +(139-322) to Armour Other Armour: +(30-45) to Armour Quiver: (34-41)% increased Projectile Speed Amulet: (17-19)% increased Armour Ring: +(80-120) to Armour Belt: +(139-322) to ArmourRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() |
Shrieking | 6 | N/A | ✓
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![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (1-1.2)% of Physical Attack Damage Leeched as Life Body Armour: +(110-119) to maximum Life Helmet: +(90-99) to maximum Life Shield: +(100-109) to maximum Life Other Armour: +(80-89) to maximum Life Quiver: (1-1.2)% of Physical Attack Damage Leeched as Life Belt: (28-31)% increased Flask Life Recovery rate Other Jewellery: Regenerate (22-30) Life per secondRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (14-19) to (29-35) Physical Damage Two Handed Weapon: Adds (22-30) to (46-56) Physical Damage Gloves: Adds (5-6) to (9-10) Physical Damage to Attacks Other Armour: Reflects (101-150) Physical Damage to Melee Attackers Quiver: Adds (5-6) to (9-10) Physical Damage to Attacks Amulet: Adds (11-15) to (22-26) Physical Damage to Attacks Ring: Adds (7-9) to (13-15) Physical Damage to Attacks Belt: Reflects (101-150) Physical Damage to Melee AttackersRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Two Handed Melee Weapon: Adds (100-132) to (197-230) Cold Damage Other Weapon: Adds (53-72) to (107-124) Cold Damage Armour: +(42-45)% to Cold Resistance Quiver: +(42-45)% to Cold Resistance Belt: +(42-45)% to Cold Resistance Other Jewellery: (27-30)% increased Cold DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (67-82)% increased Spell Damage Two Handed Weapon: (107-122)% increased Spell Damage Body Armour: +(73-82) to maximum Energy Shield Helmet: +(46-51) to maximum Energy Shield Shield: +(60-69) to maximum Energy Shield Other Armour: +(28-35) to maximum Energy Shield Quiver: (35-38)% increased Elemental Damage with Attack Skills Amulet: (17-18)% increased maximum Energy Shield Ring: +(38-43) to maximum Energy Shield Belt: +(32-37) to maximum Energy ShieldRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Minions deal (57-62)% increased Damage Two Handed Weapon: Minions deal (85-94)% increased Damage Armour: Minions have (23-26)% increased maximum Life Quiver: Minions have (23-26)% increased Movement Speed Belt: Minions have (23-26)% increased maximum Life Other Jewellery: Minions have (23-26)% increased Movement SpeedRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Bow: Adds (59-79) to (118-138) Fire Damage Two Handed Melee Weapon: Adds (109-147) to (220-256) Fire Damage Other Weapon: Adds (59-79) to (118-138) Fire Damage Armour: +(42-45)% to Fire Resistance Quiver: +(42-45)% to Fire Resistance Belt: +(42-45)% to Fire Resistance Other Jewellery: (27-30)% increased Fire DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (3-10) to (126-133) Lightning Damage to Spells Two Handed Weapon: Adds (5-15) to (189-200) Lightning Damage to Spells Gloves: Adds (1-2) to (27-28) Lightning Damage to Attacks Body Armour: (8-9)% chance to Avoid Lightning Damage from Hits Shield: (8-9)% chance to Avoid Lightning Damage from Hits Other Armour: (27-30)% chance to Avoid being Shocked Quiver: Adds (1-2) to (27-28) Lightning Damage to Attacks Belt: (27-30)% chance to Avoid being Shocked Other Jewellery: Adds (3-7) to (68-72) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 7% Cold Resistance Two Handed Weapon: Damage Penetrates (13-14)% Cold Resistance Other Items: +(43-50) to DexterityRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 7% Fire Resistance Two Handed Weapon: Damage Penetrates (13-14)% Fire Resistance Other Items: +(43-50) to StrengthRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (30-40) to (60-69) Cold Damage to Spells Two Handed Weapon: Adds (45-60) to (89-104) Cold Damage to Spells Gloves: Adds (7-9) to (13-16) Cold Damage to Attacks Body Armour: (8-9)% chance to Avoid Cold Damage from Hits Shield: (8-9)% chance to Avoid Cold Damage from Hits Other Armour: (27-30)% chance to Avoid being Frozen Quiver: Adds (7-9) to (13-16) Cold Damage to Attacks Belt: (27-30)% chance to Avoid being Frozen Other Jewellery: Adds (17-22) to (34-40) Cold Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (7-17) to (198-224) Lightning Damage Bow: Adds (7-17) to (198-224) Lightning Damage Two Handed Melee Weapon: Adds (12-31) to (367-415) Lightning Damage Other Weapon: Adds (7-17) to (198-224) Lightning Damage Armour: +(42-45)% to Lightning Resistance Quiver: +(42-45)% to Lightning Resistance Belt: +(42-45)% to Lightning Resistance Other Jewellery: (27-30)% increased Lightning DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: +(456-624) to Accuracy Rating Body Armour: +(323-400) to Evasion Rating Helmet: +(61-138) to Evasion Rating Shield: +(323-400) to Evasion Rating Other Armour: +(36-60) to Evasion Rating Quiver: +(351-480) to Accuracy Rating Amulet: (20-22)% increased Evasion Rating Other Jewellery: +(121-150) to Evasion RatingRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (30-34)% increased Critical Strike Chance Gloves: (21-23)% increased Global Critical Strike Chance Helmet: 4% reduced Mana Reserved Shield: +(5-6)% Chance to Block Other Armour: (7-8)% chance to Dodge Attack Hits Quiver: (35-38)% increased Global Critical Strike Chance Amulet: (35-38)% increased Global Critical Strike Chance Ring: (21-23)% increased Global Critical Strike Chance Belt: (31-35)% increased Stun Duration on EnemiesRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Melee Weapon: (26-27)% increased Attack Speed Ranged Weapon: (15-16)% increased Attack Speed Gloves: (14-16)% increased Attack Speed Boots: 30% increased Movement Speed Other Armour: (26-28)% increased Stun and Block Recovery Quiver: (9-10)% increased Attack Speed Belt: (14-17)% increased Trap and Mine Throwing Speed Other Jewellery: (6-7)% increased Attack SpeedRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (36-49) to (73-85) Fire Damage to Spells Two Handed Weapon: Adds (49-65) to (98-115) Fire Damage to Spells Gloves: Adds (8-10) to (16-18) Fire Damage to Attacks Body Armour: (8-9)% chance to Avoid Fire Damage from Hits Shield: (8-9)% chance to Avoid Fire Damage from Hits Other Armour: (27-30)% chance to Avoid being Ignited Quiver: Adds (8-10) to (16-18) Fire Damage to Attacks Belt: (27-30)% chance to Avoid being Ignited Other Jewellery: Adds (19-25) to (39-45) Fire Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 7% Lightning Resistance Two Handed Weapon: Damage Penetrates (13-14)% Lightning Resistance Other Items: +(43-50) to IntelligenceRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (100-109)% increased Critical Strike Chance for Spells Gloves: (27-30)% chance to Avoid being Stunned Helmet: (27-30)% chance to Avoid being Stunned Shield: (100-109)% increased Critical Strike Chance for Spells Other Armour: (5-6)% chance to Dodge Spell Hits Quiver: +(30-34)% to Global Critical Strike Multiplier Amulet: +(30-34)% to Global Critical Strike Multiplier Ring: +(18-20)% to Global Critical Strike Multiplier Belt: (14-15)% reduced Enemy Stun ThresholdRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (0.6-0.8)% of Physical Attack Damage Leeched as Mana Armour: +(26-30)% to Chaos Resistance Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana Belt: +(26-30)% to Chaos Resistance Other Jewellery: (27-30)% increased Chaos DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (20-22)% increased Cast Speed Two Handed Weapon: (30-33)% increased Cast Speed Shield: (60-69)% increased Mana Regeneration Rate Other Armour: +(65-68) to maximum Mana Quiver: Projectiles Pierce an additional Target Belt: (16-20)% increased Flask Mana Recovery rate Other Jewellery: (60-69)% increased Mana Regeneration RateRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Melee Weapon: +2 to Weapon Range Wand: (42-46)% increased Projectile Speed Bow: +2 to Level of Socketed Bow Gems Body Armour: +(323-400) to Armour Helmet: +(91-138) to Armour Shield: +(323-400) to Armour Other Armour: +(46-60) to Armour Quiver: (42-46)% increased Projectile Speed Amulet: (20-22)% increased Armour Ring: +(121-200) to Armour Belt: +(323-400) to ArmourRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
Deafening | 7 | N/A | ✓
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![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (1.1-1.3)% of Physical Attack Damage Leeched as Life Body Armour: +(120-126) to maximum Life Helmet: +(100-106) to maximum Life Shield: +(110-116) to maximum Life Other Armour: +(90-96) to maximum Life Quiver: (1.1-1.3)% of Physical Attack Damage Leeched as Life Belt: (32-35)% increased Flask Life Recovery rate Other Jewellery: Regenerate (30-40) Life per secondRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (17-24) to (36-41) Physical Damage Two Handed Weapon: Adds (27-38) to (58-66) Physical Damage Gloves: Adds (6-7) to (10-11) Physical Damage to Attacks Other Armour: Reflects (151-200) Physical Damage to Melee Attackers Quiver: Adds (6-7) to (10-11) Physical Damage to Attacks Amulet: Adds (16-18) to (27-30) Physical Damage to Attacks Ring: Adds (10-11) to (16-17) Physical Damage to Attacks Belt: Reflects (151-200) Physical Damage to Melee AttackersRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Bow: Adds (70-91) to (138-158) Cold Damage Two Handed Melee Weapon: Adds (128-169) to (252-292) Cold Damage Other Weapon: Adds (70-91) to (138-158) Cold Damage Armour: +(46-48)% to Cold Resistance Quiver: +(46-48)% to Cold Resistance Belt: +(46-48)% to Cold Resistance Other Jewellery: (31-34)% increased Cold DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (83-94)% increased Spell Damage Two Handed Weapon: (123-144)% increased Spell Damage Body Armour: +(83-92) to maximum Energy Shield Helmet: +(52-58) to maximum Energy Shield Shield: +(70-80) to maximum Energy Shield Other Armour: +(36-42) to maximum Energy Shield Quiver: (39-42)% increased Elemental Damage with Attack Skills Amulet: (18-19)% increased maximum Energy Shield Ring: +(44-47) to maximum Energy Shield Belt: +(38-43) to maximum Energy ShieldRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Minions deal (63-69)% increased Damage Two Handed Weapon: Minions deal (95-104)% increased Damage Armour: Minions have (27-30)% increased maximum Life Quiver: Minions have (27-30)% increased Movement Speed Belt: Minions have (27-30)% increased maximum Life Other Jewellery: Minions have (27-30)% increased Movement SpeedRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Bow: Adds (75-101) to (151-176) Fire Damage Two Handed Melee Weapon: Adds (139-189) to (281-327) Fire Damage Other Weapon: Adds (75-101) to (151-176) Fire Damage Armour: +(46-48)% to Fire Resistance Quiver: +(46-48)% to Fire Resistance Belt: +(46-48)% to Fire Resistance Other Jewellery: (31-34)% increased Fire DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (4-11) to (134-144) Lightning Damage to Spells Two Handed Weapon: Adds (6-16) to (201-216) Lightning Damage to Spells Gloves: Adds (1-3) to (29-30) Lightning Damage to Attacks Body Armour: (9-10)% chance to Avoid Lightning Damage from Hits Shield: (9-10)% chance to Avoid Lightning Damage from Hits Other Armour: (31-44)% chance to Avoid being Shocked Quiver: Adds (1-3) to (29-30) Lightning Damage to Attacks Belt: (31-44)% chance to Avoid being Shocked Other Jewellery: Adds (4-8) to (71-76) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 8% Cold Resistance Two Handed Weapon: Damage Penetrates (15-16)% Cold Resistance Other Items: +(51-58) to DexterityRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 8% Fire Resistance Two Handed Weapon: Damage Penetrates (15-16)% Fire Resistance Other Items: +(51-58) to StrengthRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (35-45) to (66-74) Cold Damage to Spells Two Handed Weapon: Adds (57-66) to (100-111) Cold Damage to Spells Gloves: Adds (8-10) to (14-17) Cold Damage to Attacks Body Armour: (9-10)% chance to Avoid Cold Damage from Hits Shield: (9-10)% chance to Avoid Cold Damage from Hits Other Armour: (31-44)% chance to Avoid being Frozen Quiver: Adds (8-10) to (14-17) Cold Damage to Attacks Belt: (31-44)% chance to Avoid being Frozen Other Jewellery: Adds (20-24) to (38-44) Cold Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (8-22) to (252-286) Lightning Damage Bow: Adds (8-22) to (252-286) Lightning Damage Two Handed Melee Weapon: Adds (15-41) to (467-530) Lightning Damage Other Weapon: Adds (8-22) to (252-286) Lightning Damage Armour: +(46-48)% to Lightning Resistance Quiver: +(46-48)% to Lightning Resistance Belt: +(46-48)% to Lightning Resistance Other Jewellery: (31-34)% increased Lightning DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: +(625-780) to Accuracy Rating Body Armour: +(401-430) to Evasion Rating Helmet: +(139-155) to Evasion Rating Shield: +(401-430) to Evasion Rating Other Armour: +(61-70) to Evasion Rating Quiver: +(481-600) to Accuracy Rating Amulet: (23-24)% increased Evasion Rating Other Jewellery: +(151-180) to Evasion RatingRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (35-38)% increased Critical Strike Chance Gloves: (24-26)% increased Global Critical Strike Chance Helmet: 5% reduced Mana Reserved Shield: +(7-8)% Chance to Block Other Armour: (9-10)% chance to Dodge Attack Hits Quiver: (39-42)% increased Global Critical Strike Chance Amulet: (39-42)% increased Global Critical Strike Chance Ring: (24-26)% increased Global Critical Strike Chance Belt: (36-39)% increased Stun Duration on EnemiesRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Melee Weapon: (28-30)% increased Attack Speed Ranged Weapon: (17-18)% increased Attack Speed Gloves: (17-18)% increased Attack Speed Boots: 32% increased Movement Speed Other Armour: (29-34)% increased Stun and Block Recovery Quiver: (11-12)% increased Attack Speed Belt: (18-21)% increased Trap and Mine Throwing Speed Other Jewellery: (7-8)% increased Attack SpeedRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (45-54) to (80-90) Fire Damage to Spells Two Handed Weapon: Adds (67-81) to (120-135) Fire Damage to Spells Gloves: Adds (9-11) to (17-21) Fire Damage to Attacks Body Armour: (9-10)% chance to Avoid Fire Damage from Hits Shield: (9-10)% chance to Avoid Fire Damage from Hits Other Armour: (31-34)% chance to Avoid being Ignited Quiver: Adds (9-11) to (17-21) Fire Damage to Attacks Belt: (31-34)% chance to Avoid being Ignited Other Jewellery: Adds (23-27) to (43-48) Fire Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 8% Lightning Resistance Two Handed Weapon: Damage Penetrates (15-16)% Lightning Resistance Other Items: +(51-58) to IntelligenceRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (110-119)% increased Critical Strike Chance for Spells Gloves: (31-34)% chance to Avoid being Stunned Helmet: (31-34)% chance to Avoid being Stunned Shield: (110-119)% increased Critical Strike Chance for Spells Other Armour: (7-8)% chance to Dodge Spell Hits Quiver: +(35-41)% to Global Critical Strike Multiplier Amulet: +(35-41)% to Global Critical Strike Multiplier Ring: +(21-25)% to Global Critical Strike Multiplier Belt: (16-17)% reduced Enemy Stun ThresholdRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (0.9-1)% of Physical Attack Damage Leeched as Mana Armour: +(31-35)% to Chaos Resistance Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana Belt: +(31-35)% to Chaos Resistance Other Jewellery: (31-34)% increased Chaos DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (26-28)% increased Cast Speed Two Handed Weapon: (39-42)% increased Cast Speed Shield: (70-76)% increased Mana Regeneration Rate Other Armour: +(69-77) to maximum Mana Quiver: Projectiles Pierce 2 additional Targets Belt: (21-25)% increased Flask Mana Recovery rate Other Jewellery: (70-76)% increased Mana Regeneration RateRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Melee Weapon: +3 to Weapon Range Wand: (47-52)% increased Projectile Speed Bow: +2 to Level of Socketed Bow Gems Body Armour: +(401-440) to Armour Helmet: +(139-180) to Armour Shield: +(401-440) to Armour Other Armour: +(61-75) to Armour Quiver: (47-52)% increased Projectile Speed Amulet: (23-24)% increased Armour Ring: +(201-300) to Armour Belt: +(420-480) to ArmourRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
Tier 6
Tier 6 | ||||||
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Level | mLvl | Reforge | Insanity | Horror | Delirium | Hysteria |
8 | N/A | ✓
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![]() Essence Level: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: Triggers Level 20 Spectral Spirits when Equipped Gloves: Socketed Gems have 16% more Attack and Cast Speed Boots: 12% increased Movement speed while on Burning, Chilled or Shocked ground Body Armour: Gain Onslaught for 3 seconds when Hit Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage Shield: 10% chance to gain a Power Charge when you Block Quiver: You and your Minions take 10% reduced Reflected Damage Amulet: 10% chance to Recover 10% of Mana when you use a Skill Ring: You and your Minions take 10% reduced Reflected Damage Belt: 10% increased Movement Speed during any Flask EffectRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots: 5% reduced Elemental Damage Taken while stationary Body Armour: 15% of Physical Damage from Hits taken as Cold Damage Helmet: Socketed Gems deal 30% more Elemental Damage Shield: Chill Nearby Enemies when you Block Quiver: 4 to 7 Cold Damage per Frenzy Charge Amulet: 15% increased Effect of Fortify on you Ring: 4 to 7 Cold Damage per Frenzy Charge Belt: 5% additional Physical Damage Reduction during any Flask EffectRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds Gloves: Socketed Gems deal 30% more Damage over Time Boots: Cannot be Poisoned Body Armour: 25% reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: Recover 2% of your maximum Mana when you Block Quiver: 40% increased Damage with Poison Amulet: 0.5% of Chaos Damage Leeched as Life Ring: 40% increased Damage with Poison Belt: +50% to Chaos Resistance during any Flask EffectRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
![]() Essence Level: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: 10% chance to Cast Level 20 Fire Burst on Hit Gloves: Socketed Gems deal 175 to 225 additional Fire Damage Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 1 second Body Armour: 10% increased Area of Effect Helmet: Socketed Gems have 50% chance to Ignite Shield: Adds 40 to 80 Fire Damage if you've Blocked Recently Quiver: Gain 10% of Physical Damage as Extra Fire Damage Amulet: 40% increased total Recovery per second from Life Leech Ring: Gain 10% of Physical Damage as Extra Fire Damage Belt: Damage Penetrates 5% Elemental Resistances during any Flask EffectRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() |
Version history
Version | Changes |
---|---|
2.4.0g |
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2.4.0e |
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2.4.0c |
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2.4.0 |
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References
- ↑ Chris (August 22, 2016). "Essence Metamod Crafting". Path of Exile Forums. Retrieved January 12, 2021.