Consider helping out in updating the wiki for 3.10.0 - see Path of Exile Wiki:To-do list/3.10.0.

Updates based on the current game data have begun.

Monster

From Path of Exile Wiki
(Redirected from Enemies)
Jump to: navigation, search

Walking, running, slithering or crawling. If it moves on Wraeclast, it's almost certainly dangerous.

Monsters are hostile creatures that reside in almost all areas, except for towns and hideouts. Slaying monsters is the primary source of gaining experience.

Mechanics

Monsters have life and energy shield, and associated regeneration rates, just like player characters. These can be seen by the monsters health bar. Monsters also have armour and evasion ratings and resistances. Armour and evasion cannot be seen in the interface. The monster's list of skills will indicate if it has positive resistances to specific elements, but not the value of that resistance. Negative resistances will also be listed as vulnerabilities.

Monsters do not have mana and will use special abilities and monster skills at a set rate or randomly according to their AI behaviour.

Monster rarity

Monsters come in four rarities:

  • Normal: The most common, and spawn in large groups.
  • Magic: Increased statistics, and given one monster affix. They appear in smaller groups.
  • Rare: Greatly increased statistics, and given three monster affixes. They spawn by themselves or with a group of normal monsters, but multiple rares may still be close together.
  • Unique: Custom monsters that appear in certain areas. This includes bosses.

The statistics increased by monster rarity are life, damage, experience gained on death, item drop rarity and quantity, and flask charges gained on death. Monsters of higher rarity drop items of higher item level. Magic mobs drop items one ilevel higher than the area's monster level, and Rare and Unique mobs drop items two ilevels higher[1].

Shared stats

The following stats are shared by monsters. Please take note that individual monsters may have different stats.

Base Stats

  • 20% of Energy Shield Recharged per second
  • Base Critical Strike Multiplier: 130
  • Movement Speed is capped at 128
  • Regenerate 1.7% of Mana per second

Charges

  • +15% to all Elemental Resistances per Endurance Charge
  • +3 to Maximum Endurance Charges
  • +3 to Maximum Frenzy Charges
  • +3 to Maximum Power Charges
  • 1% increased Movement Speed per 20 Rampage Stacks
  • 10 additional maximum Blade Flurry stages
  • 15% additional Physical Damage Reduction per Endurance Charge
  • 15% increased Attack Speed per Frenzy Charge
  • 15% increased Cast Speed per Frenzy Charge
  • 2% increased Damage per 10 Rampage Stacks
  • 200% increased Critical Strike Chance per Power Charge
  • 4% more Damage per Frenzy Charge
  • 5% increased Movement Speed per Frenzy Charge
  • Can have up to 1000 Rampage Stacks

Maximums

  • +1 to maximum number of Summoned Totems
  • +10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech
  • +10% of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech
  • +10% of Maximum Life to maximum Recovery per Life Leech
  • +10% of Maximum Mana to maximum Recovery per Mana Leech
  • +20% of Maximum Life to Maximum total Recovery per second from Life Leech
  • +20% of Maximum Mana to maximum total Recovery per second from Mana Leech
  • +200 to maximum Mana
  • +75% to maximum Chance to Block Attack Damage
  • +75% to maximum Chaos Resistance
  • +75% to maximum Cold Resistance
  • +75% to maximum Fire Resistance
  • +75% to maximum Lightning Resistance
  • 75% to maximum Physical Damage Reduction
  • Can have up to 20 Corrupted Blood Rain Stacks
  • Can have up to 20 Corrupted Blood Stacks
  • Can have up to 3 Traps placed at a time
  • Can have up to 4 Viper Strike Orbs
  • Can have up to 5 Explosive Arrow Stacks
  • Can have up to 5 Remote Mines placed at a time
  • Can have up to 75% Dodge Chance
  • Can have up to 75% Spell Dodge Chance
  • Can have up to 8 Fire Beam Stacks

Bosses

There are certain categories of monsters that only spawn in specific locations or situations:

Monster types

Monsters in Wraeclast are divided into types which generally have a common appearance, behaviour and abilities.

Type Category Found
Ape Animal Outdoors in act 2
Bandit Humanoid Outdoors in act 2
Beast Animal Act 2
Birdman Outdoors in all acts
Blackguard Humanoid Act 3
Cannibal Humanoid Outdoors in act 1
Carrion Animal All acts
Chimeral Animal Indoors in act 3
Construct Indoors in act 2
Devourer Animal Outdoors in acts 2 and 3
Elemental
Experimenter Humanoid Act 3
Goatman Humanoid Outdoors in act 1
Ghost Act 1
Hellion Animal Outdoors in act 1
Maw Animal Indoors in act 3
Miscreation Demon Act 3
Necromancer Humanoid Indoors in act 2
Plummeting Ursa Animal Outdoors in act 2
Rhoa Animal Outdoors in act 1
Ribbon Construct Act 3
Rock Golem Construct Act 2
Shield Crab Animal Act 1
Siren's Daughter Demon Indoors in act 1
Skeleton Undead All acts
Snake Animal Acts 2 and 3
Spider Animal Indoors in all acts
Spiker Animal Outdoors in act 3
Spitter Animal Act 1
Statue Construct Act 3
Totem Construct Indoors in acts 2 and 3
Undying Demon Act 3
Voidbearer Animal Act 3
Watcher Demon Indoors in acts 1 and 3
Zombie Undead Acts 1 and 2

Bestiary

Beasts are the capturable wildlife of Wraeclast. They can be hunted down with the help of Einhar Frey. The hunting and collecting progress is kept in the Bestiary.

References