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Endurance charge

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Endurance Charge
Charge

Endurance charges are one of the three charge types. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.

The physical damage reduction stacks with the damage reduction from armour, so that they are both applied at the same time.

Active skill gems

Related base stats

The following active skill gems have stats related to endurance charge:

Skill gemStr.Dex.Int.Lvl.
DischargeDischargeSpell, AoE, Fire, Cold, Lightning
Radius: 30
Mana Cost: (24-47)
Cast Time: 1.00 sec
Critical Strike Chance: 7.00%
Damage Effectiveness: 150%
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:
0.5% increased Area of Effect
Deals (4-31) to (77-589) base Lightning Damage per Power Charge
Deals (29-221) to (43-331) base Fire Damage per Endurance Charge
Deals (24-180) to (36-271) base Cold Damage per Frenzy Charge
35% less Damage if Triggered
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Discharge skill icon.png
N/AN/Ayes28
Enduring CryEnduring CryWarcry, AoE, Duration
Radius: 60
Mana Cost: (17-21)
Can store 1 use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.25 sec
Requires Level 16Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
3% increased Area of Effect
(8-36) Endurance Charges granted per one hundred nearby enemies
Base duration is 0.75 seconds
(48-394) Life regenerated per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enduring Cry skill icon.png
yesN/AN/A16
Immortal CallImmortal CallSpell, Duration
Mana Cost: (21-36)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.85 sec
Requires Level 34Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.Per 1% Quality:
2% increased Cast Speed
Base duration is 0.4 seconds
(100-157)% increased Buff Duration per Endurance Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon.png
yesN/AN/A34
Tectonic SlamTectonic SlamFire, Attack, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (130%-160%)
Requires Level 28Slam the ground with your main hand weapon, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. If you have Endurance Charges, the number of fissures will be maximised, and one Endurance Charge will be consumed. Requires a Mace, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (130-160.4)% of Base Damage
Deals 18% more Damage if you have an Endurance Charge
60% of Physical Damage Converted to Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon.png
yesN/AN/A28
Warlord's MarkWarlord's MarkCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24-50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:
Cursed enemies have a 0.5% chance to grant an Endurance Charge when slain
Base duration is (6-9.8) seconds
Cursed enemies have (21-30)% reduced Stun and Block Recovery
Cursed enemies have an additional 10% chance to be Stunned
Cursed enemies grant 2% Life Leech when Hit
Cursed enemies grant 2% Mana Leech when Hit
Cursed enemies have a (21-30)% chance to grant an Endurance Charge when slain
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Warlord's Mark skill icon.png
yesN/AN/A24

Related quality stats

The following active skill gems have quality stats related to endurance charge:

Skill gemStr.Dex.Int.Lvl.
Warlord's MarkWarlord's MarkCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24-50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:
Cursed enemies have a 0.5% chance to grant an Endurance Charge when slain
Base duration is (6-9.8) seconds
Cursed enemies have (21-30)% reduced Stun and Block Recovery
Cursed enemies have an additional 10% chance to be Stunned
Cursed enemies grant 2% Life Leech when Hit
Cursed enemies grant 2% Mana Leech when Hit
Cursed enemies have a (21-30)% chance to grant an Endurance Charge when slain
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Warlord's Mark skill icon.png
yesN/AN/A24

Support skill gems

Related base stats

The following support skill gems have stats related to endurance charge:

Skill gemStr.Dex.Int.Lvl.
Endurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
Icon: e
Mana Multiplier: 110%
Requires Level 18Supports melee attack skills.Per 1% Quality:
Supported Skills have 1% increased Stun Duration on Enemies
4% more Damage per Endurance Charge
Gain an Endurance Charge when you Stun an Enemy with Melee Damage from Supported Skills
Supported Skills have (0-19)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18

Related quality stats

The following support skill gems have quality stats related to endurance charge:

Currently, there are no support skill gems that have quality stats related to endurance charge.

Unique items

Charge generation

Endurance charge on kill

ItemStats
Lochtonial Caress
Lochtonial Caress
Iron Gauntlets
Quality: +20%
Armour: 7
Requires 6 Str(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
+(20-30) to maximum Life
(15-10)% reduced maximum Mana
10% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
Why cling to your sanity? It offers you nothing.
Surrender to me, and I will grant you everything.
(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
+(20-30) to maximum Life
(15-10)% reduced maximum Mana
10% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
The Red Dream
The Red Dream
Crimson Jewel
Limited to: 1
Radius: Large (1500)
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
We flow like blood into Chayula's open mouth,
and spill into the land we have watched forever.

This item can be transformed with a Blessing of Chayula
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
The Red Nightmare
The Red Nightmare
Crimson Jewel
Limited to: 1
Radius: Large (1500)
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 35% of its value
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
We coagulate; a crimson shell
that suffocates the unworthy.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 35% of its value
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
Daresso's Defiance
Daresso's Defiance
Full Dragonscale
Quality: +20%
Armour: (1316-1504)
Evasion: (1044-1193)
Requires Level 63, 115 Str, 94 Dex3% reduced Movement Speed (Hidden)(160-200)% increased Armour and Evasion
+(40-60) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 2 seconds per Endurance Charge when Hit
"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
3% reduced Movement Speed (Hidden)(160-200)% increased Armour and Evasion
+(40-60) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 2 seconds per Endurance Charge when Hit

Endurance charge when hit

ItemStats
Daresso's Defiance
Daresso's Defiance
Full Dragonscale
Quality: +20%
Armour: (1316-1504)
Evasion: (1044-1193)
Requires Level 63, 115 Str, 94 Dex3% reduced Movement Speed (Hidden)(160-200)% increased Armour and Evasion
+(40-60) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 2 seconds per Endurance Charge when Hit
"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
3% reduced Movement Speed (Hidden)(160-200)% increased Armour and Evasion
+(40-60) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 2 seconds per Endurance Charge when Hit

Endurance charge on taking critical hit

ItemStats
Ambu's Charge
Ambu's Charge
Crusader Chainmail
Quality: +20%
Armour: (711-805)
Energy Shield: (141-159)
Requires Level 43, 64 Str, 64 Int5% reduced Movement Speed (Hidden)(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Gain an Endurance Charge when you take a Critical Strike
Share Endurance Charges with nearby party members
2% of Life Regenerated per second if you have been Hit Recently
Nothing stops the pain like a courageous rush into battle.
5% reduced Movement Speed (Hidden)(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Gain an Endurance Charge when you take a Critical Strike
Share Endurance Charges with nearby party members
2% of Life Regenerated per second if you have been Hit Recently

Endurance charge on block

ItemStats
The Bringer of Rain
The Bringer of Rain
Nightmare Bascinet
Quality: +20%
Armour: (518-680)
Evasion: (745-978)
Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 18 Melee Physical Damage
Socketed Gems are Supported by Level 12 Faster Attacks
Socketed Gems are supported by Level 6 Blind
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(120-160) to maximum Life
20% chance to gain an Endurance Charge when you Block
Extra gore
Can't use Chest armour
6% Chance to Block Attack Damage
"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!"
Socketed Gems are Supported by Level 18 Melee Physical Damage
Socketed Gems are Supported by Level 12 Faster Attacks
Socketed Gems are supported by Level 6 Blind
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(120-160) to maximum Life
20% chance to gain an Endurance Charge when you Block
Extra gore
Can't use Chest armour
6% Chance to Block Attack Damage

Endurance charge on charge expiry

ItemStats
Voll's Devotion
Voll's Devotion
Agate Amulet
Requires Level 32+(16-24) to Strength and Intelligence+(30-40) to maximum Life
+(20-30) to maximum Energy Shield
+(15-20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
"We are the soldiers of Faith, armoured in devotion.
Let the sinners come, for we - the Pure - shall endure!"
- Voll of Thebrus, at the Battle of the Bridge
+(16-24) to Strength and Intelligence+(30-40) to maximum Life
+(20-30) to maximum Energy Shield
+(15-20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge

Endurance charge on flask use

Item
Doedre's ElixirDoedre's Elixir
Greater Mana Flask
Recovers 140 Mana over 5.60 seconds
Consumes (26-30) of 32 Charges on use
Requires Level 12Removes 20% of your maximum Energy Shield on use
You take 10% of your maximum Life as Chaos Damage on use
You gain a Power Charge on use
You gain a Frenzy Charge on use
You gain an Endurance Charge on use
(120-150)% increased Charges used
Doedre Darktongue knew the Way of the Thaumaturge.
In order to receive, one must give... without hesitation.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Scaling per endurance charge

Damage per endurance charge

ItemStats
TidebreakerTidebreaker
Imperial Maul
Two Hand Mace
Quality: +20%
Physical Damage: (160.8-172.8)(493.2-553.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 65, 212 Str30% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Adds (60-70) to (300-350) Physical Damage
+40 to Intelligence
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
30% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Adds (60-70) to (300-350) Physical Damage
+40 to Intelligence
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
SurgebindersSurgebinders
Dragonscale Gauntlets
Quality: +20%
Armour: (254-278)
Evasion: (254-278)
Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Spell Damage per Power Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Elemental Damage per Frenzy Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Your lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises!
(90-110)% increased Armour and Evasion
(4-7)% increased Spell Damage per Power Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Elemental Damage per Frenzy Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
NebulochNebuloch
Nightmare Mace
One Handed Mace
Quality: +20%
Physical Damage: (99.6-117.6)(216-240)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage
Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken when Hit per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
They hoped that, trapped in its prison,
the creature would age and perish.
But time would not touch the fiend.
10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage
Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken when Hit per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
Veruso's Battering RamsVeruso's Battering Rams
Titan Gauntlets
Quality: +20%
Armour: (580-726)
Requires Level 69, 98 Str(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
With unending determination and resolve he destroyed first the gates,
then the constructs guarding the tomb on the other side.
(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges

Life regeneration per endurance charge

ItemStats
Kaom's WayKaom's Way
Coral Ring
Requires Level 32+(20-30) to maximum Life+(10-20) to Strength
0.4% of maximum Life Regenerated per second per Endurance Charge
+(2-4) Life gained for each Enemy hit by your Attacks
+1 to Maximum Endurance Charges
Kaom guided his Karui across the sea
and spilled their blood on foreign soil
+(20-30) to maximum Life+(10-20) to Strength
0.4% of maximum Life Regenerated per second per Endurance Charge
+(2-4) Life gained for each Enemy hit by your Attacks
+1 to Maximum Endurance Charges
The Restless WardThe Restless Ward
Carnal Armour
Quality: +20%
Evasion: (1200-1306)
Energy Shield: (333-362)
Requires Level 71, 88 Dex, 122 Int3% reduced Movement Speed (Hidden)
+(20-25) to maximum Mana
+(60-80) to maximum Life
(220-250)% increased Evasion and Energy Shield
1% increased Movement Speed per Frenzy Charge
100% increased Endurance, Frenzy and Power Charge Duration
(20-30) Life Regenerated per second per Endurance Charge
Use the dead to stave off death,
An armour of bones and rot.
Hanging on with bated breath,
One lapse and all for naught.
3% reduced Movement Speed (Hidden)
+(20-25) to maximum Mana+(60-80) to maximum Life
(220-250)% increased Evasion and Energy Shield
1% increased Movement Speed per Frenzy Charge
100% increased Endurance, Frenzy and Power Charge Duration
(20-30) Life Regenerated per second per Endurance Charge

Other effects per endurance charge

ItemStats
WyrmsignWyrmsign
Wyrmscale Gauntlets
Quality: +20%
Armour: (211-246)
Evasion: (211-246)
Requires Level 49, 38 Str, 38 DexSocketed Gems are Supported by Level 5 Concentrated Effect
(120-160)% increased Armour and Evasion
+(50-70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
Those who witness the shimmering scales of the wyrm
know only fear for the rest of their lives.
Fortunately, the rest of their lives
can be measured in seconds.
Socketed Gems are Supported by Level 5 Concentrated Effect
(120-160)% increased Armour and Evasion
+(50-70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
Daresso's DefianceDaresso's Defiance
Full Dragonscale
Quality: +20%
Armour: (1316-1504)
Evasion: (1044-1193)
Requires Level 63, 115 Str, 94 Dex3% reduced Movement Speed (Hidden)(160-200)% increased Armour and Evasion
+(40-60) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 2 seconds per Endurance Charge when Hit
"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
3% reduced Movement Speed (Hidden)(160-200)% increased Armour and Evasion
+(40-60) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 2 seconds per Endurance Charge when Hit

Maximum endurance charges

Item# Charges
FragilityFragility
Crimson Jewel
-1 to Maximum Endurance Charges
Corrupted
"Your flesh will fail you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
-1
Kaom's SignKaom's Sign
Coral Ring
+(20-30) to maximum Life+(10-20) to Strength
+(2-4) Life gained for each Enemy hit by your Attacks
+1 to Maximum Endurance Charges
A token from the sea
A sign for Kaom
to lead his Karui to Wraeclast.
1
Kaom's WayKaom's Way
Coral Ring
Requires Level 32+(20-30) to maximum Life+(10-20) to Strength
0.4% of maximum Life Regenerated per second per Endurance Charge
+(2-4) Life gained for each Enemy hit by your Attacks
+1 to Maximum Endurance Charges
Kaom guided his Karui across the sea
and spilled their blood on foreign soil
1
Death's DoorDeath's Door
Crusader Boots
Quality: +20%
Armour: 387
Energy Shield: 76
Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
To extend your life as long as possible
is to extend all the maladies that come with it.
1
Ahn's HeritageAhn's Heritage
Colossal Tower Shield
Quality: +20%
Chance to Block: 29%
Armour: (1074-1390)
Requires Level 67, 159 Str3% reduced Movement Speed (Hidden)
+(10-20) to maximum Life
(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+3% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
"It's not Karui, Azmeri or even Vaal in origin,
but one thing is certain. It is very, very old."
- Icius Perandus, Antiquities Collection, Item 46
-1

Endurance charge duration

ItemDuration
Voll's DevotionVoll's Devotion
Agate Amulet
Requires Level 32+(16-24) to Strength and Intelligence+(30-40) to maximum Life
+(20-30) to maximum Energy Shield
+(15-20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
"We are the soldiers of Faith, armoured in devotion.
Let the sinners come, for we - the Pure - shall endure!"
- Voll of Thebrus, at the Battle of the Bridge
-30%
KingsguardKingsguard
Conquest Chainmail
Quality: +20%
Armour: (1044-1122)
Energy Shield: (202-217)
Requires Level 61, 96 Str, 96 Int5% reduced Movement Speed (Hidden)(150-170)% increased Armour and Energy Shield
+(60-90) to maximum Life
+(50-70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
The toughest armour is the trust of your people.
30%

Other interactions with endurance charges

ItemStats
Mao Kun
Mao Kun
Shore Map
Map Level: 75
Map Tier: 8
Guild Character: À
Item Quantity: (+100%-+120%)
Monsters deal (175-190)% extra Damage as Lightning
(60-100)% increased Experience gain
Monsters gain an Endurance Charge on Hit
Monsters gain a Power Charge on Hit
The Treasures of the Tides wait
in agony at the End of the World.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Monsters deal (175-190)% extra Damage as Lightning
(60-100)% increased Experience gain
Monsters gain an Endurance Charge on Hit
Monsters gain a Power Charge on Hit
Rapid Expansion
Rapid Expansion
Crimson Jewel
Limited to: 2
Radius: Medium (1200)
(8-12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
Chitus began to aggressively expand his empire
into neighbouring nations at great human cost.
But for absolute power, there is no price
that a Perandus won't pay.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
(8-12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
The Eternal Apple
The Eternal Apple
Chiming Spirit Shield
Quality: +20%
Chance to Block: 23%
Energy Shield: 46
Requires Level 49, 118 Int3% reduced Movement Speed (Hidden)
(10-15)% increased Spell Damage
Trigger a Socketed Warcry Skill when you lose Endurance Charges
+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
You lose all Endurance Charges at maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Speed
The empire is both the tree and the fruit.
It provides safe harbour as ideas grow within, and when the time is right, the apple is picked.
The idea, and our ideals, take root.
3% reduced Movement Speed (Hidden)
(10-15)% increased Spell DamageTrigger a Socketed Warcry Skill when you lose Endurance Charges
+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
You lose all Endurance Charges at maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Speed
Wyrmsign
Wyrmsign
Wyrmscale Gauntlets
Quality: +20%
Armour: (211-246)
Evasion: (211-246)
Requires Level 49, 38 Str, 38 DexSocketed Gems are Supported by Level 5 Concentrated Effect
(120-160)% increased Armour and Evasion
+(50-70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
Those who witness the shimmering scales of the wyrm
know only fear for the rest of their lives.
Fortunately, the rest of their lives
can be measured in seconds.
Socketed Gems are Supported by Level 5 Concentrated Effect
(120-160)% increased Armour and Evasion
+(50-70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
Kingsguard
Kingsguard
Conquest Chainmail
Quality: +20%
Armour: (1044-1122)
Energy Shield: (202-217)
Requires Level 61, 96 Str, 96 Int5% reduced Movement Speed (Hidden)(150-170)% increased Armour and Energy Shield
+(60-90) to maximum Life
+(50-70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
The toughest armour is the trust of your people.
5% reduced Movement Speed (Hidden)(150-170)% increased Armour and Energy Shield
+(60-90) to maximum Life
+(50-70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
Tidebreaker
Tidebreaker
Imperial Maul
Two Hand Mace
Quality: +20%
Physical Damage: (160.8-172.8)(493.2-553.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 65, 212 Str30% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Adds (60-70) to (300-350) Physical Damage
+40 to Intelligence
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
30% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Adds (60-70) to (300-350) Physical Damage
+40 to Intelligence
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
Ahn's Heritage
Ahn's Heritage
Colossal Tower Shield
Quality: +20%
Chance to Block: 29%
Armour: (1074-1390)
Requires Level 67, 159 Str3% reduced Movement Speed (Hidden)
+(10-20) to maximum Life
(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+3% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
"It's not Karui, Azmeri or even Vaal in origin,
but one thing is certain. It is very, very old."
- Icius Perandus, Antiquities Collection, Item 46
3% reduced Movement Speed (Hidden)
+(10-20) to maximum Life(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+3% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
Surgebinders
Surgebinders
Dragonscale Gauntlets
Quality: +20%
Armour: (254-278)
Evasion: (254-278)
Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Spell Damage per Power Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Elemental Damage per Frenzy Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Your lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises!
(90-110)% increased Armour and Evasion
(4-7)% increased Spell Damage per Power Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Elemental Damage per Frenzy Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Veruso's Battering Rams
Veruso's Battering Rams
Titan Gauntlets
Quality: +20%
Armour: (580-726)
Requires Level 69, 98 Str(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
With unending determination and resolve he destroyed first the gates,
then the constructs guarding the tomb on the other side.
(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges

Modifiers

Items

Corrupted

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
V2ChanceToGainEnduranceChargeOnStunCorrupted_CorruptedGainEnduranceChargeOnStunChance1(5-7)% chance to gain an Endurance Charge when you Stun an Enemysceptre 1000
staff 1000
mace 1000
default 0
V2MaximumEnduranceChargesCorruptionCorruptedMaximumEnduranceCharges60+1 to Maximum Endurance Chargesboots 1000
default 0

Shaper

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of ShapingSuffixPowerFrenzyOrEnduranceChargeOnKill68(3-6)% chance to gain a Power, Frenzy or Endurance Charge on Killamulet_shaper 800
default 0
of ShapingSuffixPowerFrenzyOrEnduranceChargeOnKill75(7-10)% chance to gain a Power, Frenzy or Endurance Charge on Killamulet_shaper 800
default 0
of ShapingSuffixMaximumEnduranceCharges84+1 to Maximum Endurance Charges2h_mace_shaper 1000
2h_sword_shaper 1000
2h_axe_shaper 1000
staff_shaper 1000
default 0
of ShapingSuffixGainEnduranceChargeOnCrit68(5-10)% chance to gain an Endurance Charge on Critical Strike
(15-20)% increased Critical Strike Chance
2h_axe_shaper 1000
axe_shaper 1000
default 0
of ShapingSuffixGainEnduranceChargeOnTauntingEnemies68(15-30)% chance to gain an Endurance Charge when you Taunt an Enemy2h_axe_shaper 1000
default 0

Elder

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
EldritchPrefixEnduranceChargeOnKillChance68(4-6)% chance to gain an Endurance Charge on Kill2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
staff_elder 500
boots_elder 500
default 0
EldritchPrefixEnduranceChargeOnKillChance83(7-10)% chance to gain an Endurance Charge on Kill2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
staff_elder 500
boots_elder 500
default 0
EldritchPrefixLocalPhysicalDamagePercent68(101-115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Endurance Charge on Melee Stun
no_physical_damage_mods 0
no_attack_mods 0
2h_sword_elder 400
2h_axe_elder 400
staff_elder 400
default 0
EldritchPrefixLocalPhysicalDamagePercent75(116-126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Endurance Charge on Melee Stun
no_physical_damage_mods 0
no_attack_mods 0
2h_sword_elder 200
2h_axe_elder 200
staff_elder 200
default 0
EldritchPrefixLocalPhysicalDamagePercent80(127-134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
no_physical_damage_mods 0
no_attack_mods 0
2h_sword_elder 100
2h_axe_elder 100
staff_elder 100
default 0
of the ElderSuffixAdditionalBlockChancePerEnduranceCharge68+1% Chance to Block Attack Damage per Endurance Charge
(20-25)% chance to gain an Endurance Charge when you Block
sword_elder 1000
default 0
of the ElderSuffixGainEnduranceChargeWhileStationary68Gain an Endurance Charge every 4 seconds while Stationary2h_sword_elder 1000
sword_elder 1000
default 0
of the ElderSuffixGainEnduranceChargeOnHittingBleedingEnemy68(5-10)% chance to gain an Endurance Charge when you Hit a Bleeding Enemyaxe_elder 1000
default 0
of the ElderSuffixAreaOfEffectPerEnduranceCharge685% increased Area of Effect per Endurance Charge2h_mace_elder 1000
default 0

Areas

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of EnduranceSuffixMapMonstersEnduranceChargeOnHit113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
+5% Monster pack size
Monsters gain an Endurance Charge on Hit
secret_area 0
unique_map 0
default 800

Monsters

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of EnduranceSuffixMonsterGrantsCharges150% chance to gain an Endurance Charge on Hitnot_str 0
default 1000
Thief's GripTormentTorment1Steal Power, Frenzy, and Endurance Charges on Hit (Hidden)
Has a 100% Chance to remove Flask Effects on Hit (Hidden)
Removes 20% of Mana on Hit (Hidden)
Monster drops (5-10) additional Rings or Amulets (Hidden)
default 1000

Passives

Base passive skills

There are passive skill nodes that provide bonuses to endurance charges.

NameStats
Charge on Kill
Innerforce passive skill icon.png
2% chance to gain a Power, Frenzy or Endurance Charge on Kill [1] [2]
Endurance Charge Duration
Chargestr passive skill icon.png
18% increased Endurance Charge Duration [1] [2] [3] [4] [5]
Life Regeneration per Endurance Charge
Chargestr passive skill icon.png
0.2% of maximum Life Regenerated per second per Endurance Charge [1]
Claws of the Magpie
Eagletalons passive skill icon.png
20% increased Physical Damage with Claws
15% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
20% increased Damage with Ailments from Attack Skills while wielding a Claw [1]
Endurance
Chargestr passive skill icon.png
+1 to Maximum Endurance Charges [1]
Overcharged
Innerforce passive skill icon.png
8% chance to gain a Power, Frenzy or Endurance Charge on Kill [1]
Smashing Strikes
Stunstaff passive skill icon.png
30% increased Physical Damage with Staves
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Damage with Ailments from Attack Skills while wielding a Staff [1]
Stamina
Chargestr passive skill icon.png
+1 to Maximum Endurance Charges [1]
Vigour
Chargestr passive skill icon.png
+1 to Maximum Endurance Charges [1]

Ascendancy passive skills

There are Ascendancy passive skills that affect endurance charges.

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Juggernaut
Juggernaut passive skill icon.png
Gain an Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]
Chieftain
Chieftain avatar.png
Life Regeneration, Endurance Charge Duration
LifeRegenStrength passive skill icon.png
0.5% of Life Regenerated per second
15% increased Endurance Charge Duration [1] [2]
Chieftain
Chieftain avatar.png
Tawhoa, Forest's Strength
TawhoaForestsStrength passive skill icon.png
When you or your Totems Kill a Burning Enemy, 20% chance for you
and your Totems to each gain an Endurance Charge
0.5% of maximum Life Regenerated per second per Endurance Charge
6% increased Fire Damage per Endurance Charge [1]
Gladiator
Gladiator avatar.png
Outmatch and Outlast
GLADOutmatchOutlast passive skill icon.png
25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges [1]
Hierophant
Hierophant avatar.png
Mana Regeneration, Power and Endurance Charge Duration
ManaRegen passive skill icon.png
20% increased Mana Regeneration Rate
20% increased Power Charge Duration
20% increased Endurance Charge Duration [1]
Hierophant
Hierophant avatar.png
Conviction of Power
DiscipleOfRuin passive skill icon.png
25% chance to gain an Endurance Charge when you gain a Power Charge
15% chance to gain a Power Charge if you or your Totems kill an Enemy
Damage Penetrates 5% Elemental Resistances while you have a Power Charge
5% reduced Elemental Damage taken while you have an Endurance Charge
50% chance to gain a Power Charge when you place a Totem [1]
Juggernaut
Juggernaut avatar.png
Armour, Endurance Charge Duration
IncreasedArmourAttackDamage passive skill icon.png
15% increased Armour
18% increased Endurance Charge Duration [1] [2]
Juggernaut
Juggernaut avatar.png
Unflinching
Unflinching passive skill icon.png
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
Gain an Endurance Charge every second if you've been Hit Recently [1]
Juggernaut
Juggernaut avatar.png
Unrelenting
Unrelenting passive skill icon.png
8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge [1]
Juggernaut
Juggernaut avatar.png
Unyielding
Unyielding passive skill icon.png
5% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
5% increased Area of Effect per Endurance Charge [1]

Effects on monsters and minions

The effects of endurance charges are much more significant on monsters and minions. Player totems can also gain these effects from endurance charges, which are the only charges they can have on themselves.

See also