This passive grants elemental damage penetration, increased herald effect, additional golem limit, immunity to reflected elemental damage, and causes shock to always apply increased damage taken at a minimum value.
Now grants Elemental Conflux for 6 seconds when you kill a Rare or Unique Enemy (up from 4 seconds), Damage Penetrates 6% of Enemy Elemental Resistances (up from 5%), +1 to the number of Golems you can have active, and 50% reduced reflected Elemental damage taken.
It no longer grants 30% increased Damage of each Damage Type for which you have a matching Golem, or 4% reduced Elemental damage taken.