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Elementalist

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Elementalist
Elementalist ascendancy class.png
Feed a storm with savage intent and not even the strongest walls will hold it back.

The Elementalist is an Ascendancy class for Witches.

Overviews

Elementalists deal in all things elemental. A powerful caster-summoner hybrid, they have access to conditional but powerful element damage bonuses, some granted periodically or with a skill requirement. They can also specialize in elemental ailments, elemental Herald skills, and golems. Some passive skills can be mixed and matched to accommodate multiple damage types, even physical and chaos. The Elementalist is the strongest of the classes at enhancing direct-damage spells to their maximum, and rapidly applying elemental damage to a target the very instant they see it. They also get VERY powerful Golems and very powerful buffs from them; while the buff from multiple Golems of the same type does not stack the Elementalist has two very powerful passives that greatly enhance the effect of the buff for every Golem out, as well as increasing the maximum number allowed.

As a brief overview, a high level Elementalist built from a Witch that focused her build on combat spells of a single element can have MANY, possibly ALL, of the following attributes:

  • Exceptionally powerful and fast-firing combat spells, through both her direct spells and Totems, that easily inflict Ailments
  • Complete immunity to Reflection damage from her spells
  • Multiple very powerful and surprisingly resilient Golems that are immune to elemental damage, and who are permanently on fire burning everything that gets near them
  • Strong elemental damage resistances, and even some Physical damage resistance if she puts out a Chaos Golem
  • Strong resists to every Elemental Ailment
  • Health regeneration as strong as if she has a high-grade Life Flask in effect on her permanently.

For reference:

Skill gemStr.Dex.Int.Lvl.
Summon Ice GolemSummon Ice GolemCold, Minion, Spell, Golem
Mana Cost: (30-54)
Can Store 1 Use(s)
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Requires Level 34Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.Per 1% Quality:
1% increased Minion Maximum Life
Minions deal 1% increased Damage
Maximum 1 Summoned Golem
Golems Grant (20-30)% increased Critical Strike Chance
Golems Grant (20-30)% increased Accuracy
(30-68)% increased Minion Maximum Life
(0-10)% increased Character Size
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Ice Golem skill icon.png
N/Ayesyes34
Summon Carrion GolemSummon Carrion GolemPhysical, Minion, Spell, Golem
Mana Cost: (30-54)
Can Store 1 Use(s)
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Requires Level 34Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.Per 1% Quality:
1% increased Minion Maximum Life
Minions deal 1% increased Damage
Maximum 1 Summoned Golem
Golems grant (7-27) to (11-41) additional Physical Damage for Non-Golem Minions
Golems deal 5% more Damage per Non-Golem Minion near them, up to 50%
(30-68)% increased Minion Maximum Life
(0-10)% increased Character Size
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Carrion Golem skill icon.png
N/AN/Ayes34
Summon Chaos GolemSummon Chaos GolemChaos, Minion, Spell, Golem
Mana Cost: (30-54)
Can Store 1 Use(s)
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Requires Level 34Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Per 1% Quality:
1% increased Minion Maximum Life
Minions deal 1% increased Damage
Maximum 1 Summoned Golem
Golems grant (3-4)% additional Physical Damage Reduction
(30-68)% increased Minion Maximum Life
(0-10)% increased Character Size
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Chaos Golem skill icon.png
N/AN/Ayes34
Summon Lightning GolemSummon Lightning GolemLightning, Minion, Spell, Golem
Mana Cost: (30-54)
Can Store 1 Use(s)
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Requires Level 34Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Per 1% Quality:
1% increased Minion Maximum Life
Minions deal 1% increased Damage
Maximum 1 Summoned Golem
Golems grant (6-9)% increased Attack and Cast Speed
(30-68)% increased Minion Maximum Life
(0-19)% increased Character Size
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Lightning Golem skill icon.png
N/Ayesyes34
Summon Flame GolemSummon Flame GolemFire, Minion, Spell, Golem
Mana Cost: (30-54)
Can Store 1 Use(s)
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Requires Level 34Summons a Flame Golem that grants you increased Damage. The Flame Golem can use a fire spray, a wave of fire damage, and an explosive arcing projectile.Per 1% Quality:
1% increased Minion Maximum Life
Minions deal 1% increased Damage
Maximum 1 Summoned Golem
Golems Grant (15-20)% increased Damage
(30-68)% increased Minion Maximum Life
(0-10)% increased Character Size
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Flame Golem skill icon.png
yesN/Ayes34
Summon Stone GolemSummon Stone GolemMinion, Spell, Golem, Physical
Mana Cost: (30-54)
Can Store 1 Use(s)
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Requires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Per 1% Quality:
1% increased Minion Maximum Life
Minions deal 1% increased Damage
Maximum 1 Summoned Golem
(30-68)% increased Minion Maximum Life
Golems grant (33-105) Life Regenerated per second
(0-10)% increased Character Size
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Stone Golem skill icon.png
yesyesN/A34

Some additional notes:

  • The Carrion Golem is easily the most useless of the Golem types for an Elementalist. Its buff has no effect on her or her other Golems; it is intended for a Necromancer instead.
  • There are Golems of all three gem colors, needing all three baseline stats to get to strong levels, and all three have useful buffs. While you won't have any problems with Blue ones, focusing in both other colors and therefore needing high levels in both Strength (for Red) and Dexterity (for Green) to get the Golems to high levels is a risky, unfocused spread of your passive points. It is more effective to heavily focus in just one; of the two, Strength for Red skills is generally considered more useful for an Elementalist for both the sizeable damage boost from a Fire Golem (which also affects spell damage), the sizeable health regeneration gained from a Stone Golem, the Spell Totem Support and Multiple Totems Support gems for your Totem turrets, the natural increase in Life Points and the improved options for potentially wearing one or more decent Armour boosting items to help close your one and only defense gap against Physical attacks. Dexterity on the other hand lets you boost the Ice Golem where only half of its buff helps (Combat spells do not depend on Accuracy which also nullifies the Accuracy boost from Dexterity points, so only the Critical Strike Chance will help), a couple of the support gems that boost projectile counts and don't need to be a very high level to be useful, the natural boost to Evasion to help avoid physical attacks (which is less effective than the damage drop from Strength-based Armour) and not much else.
  • If you have the "baseline" 4 golems available from Liege of the Primordial, Elemancer, and Golem Commander (plus its two prerequisite Golem Life and Buff Effect) passives, the Golem buffs will be at 370% effectiveness.
  • Given the very sizeable number of active attack, Golem summon and buff skills you will end up using, don't forget about the 5 hidden skill hotkeys; the Q W E R T hotkeys have a second hidden set that is accessible while holding down the CTRL key by default, letting you set and quickly use 5 more skills. You will need them.
  • The Herald skills that give a flat damage to spells, such as Herald of Ice or Herald of Thunder, have their damage boosts also affected by a summoned Fire Golem which means you can effectively get a double-buff from the Golem with the herald active, both from its raw damage boost to everything and the increased effect of the Herald which also boosts the damage of everything of the corresponding element.
  • If you get the Liege of the Primordial passive your Golems become immune to the self-burning effect of Infernal Legion Support, allowing them to become permanent walking firestorms.
  • Getting Zealot's Oath does successfully switch the Stone Golem's powerful life regeneration buff into a constant Energy Shield regeneration buff of equal strength. This, combined with all Golem-specific passives and the correct choice of equipment can make an Elementalist one of the very few classes that can successfully use the Chaos Inoculation passive without becoming too fragile.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Elemental Damage and Resistances
ElementalDamageElementalResistances (Elementalist) passive skill icon.png
10% increased Elemental Damage
+6% to all Elemental Resistances [1] [2] [3]
Elemental Damage, Attack and Cast Speed
ElementalDamageAttackCasteSpeed (Elementalist) passive skill icon.png
10% increased Elemental Damage
4% increased Attack and Cast Speed [1] [2]
Elemental Damage, Status Ailment Chance
ElementalDamageFreezeShockIgnite (Elementalist) passive skill icon.png
10% increased Elemental Damage
5% chance to Freeze, Shock and Ignite [1] [2]

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
LiegeOfThePrimordial (Elementalist) passive skill icon.pngLiege of the Primordial Summoned Golems are Immune to Elemental Damage
+1 to maximum number of Golems
20% increased Damage per Summoned Golem
25% increased Effect of Buffs granted by your Golems per Summoned Golem
Elemental Damage and Resistances
ElemancerIcon (Elementalist) passive skill icon.pngElemancer +1 to maximum number of Golems
20% increased Golem Damage per Summoned Golem
35% chance to Avoid Elemental Ailments per Summoned Golem
25% increased Effect of Buffs granted by your Golems per Summoned Golem
Liege of the Primordial Elemental Damage and Resistances
ElementalEnlightenment (Elementalist) passive skill icon.pngShaper of Desolation Every 14 seconds:
Gain Chilling Conflux for 4 seconds
Gain Shocking Conflux for 4 seconds
Gain Igniting Conflux for 4 seconds
Gain Chilling, Shocking and Igniting Conflux for 2 seconds
Elemental Damage, Status Ailment Chance
MaliciousInspiration (Elementalist) passive skill icon.pngBeacon of Ruin Chills from your Hits always reduce Action Speed by at least 10%
Shocks from your Hits always increase Damage taken by at least 15%
20% more Damage with Ignite
30% increased Effect of Non-Damaging Ailments
Shaper of Desolation Elemental Damage, Status Ailment Chance
IridescentFlesh (Elementalist) passive skill icon.pngParagon of Calamity For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element
For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element
Cannot take Reflected Elemental Damage
0.5% of Elemental Damage Leeched as Life
Elemental Damage and Resistances
PendulumOfDestruction (Elementalist) passive skill icon.pngPendulum of Destruction Gain 75% increased Elemental Damage for 5 seconds
Gain 75% increased Area of Effect for 5 seconds
Elemental Damage, Attack and Cast Speed
PrimevalForce (Elementalist) passive skill icon.pngMastermind of Discord 25% reduced Mana Reservation of Herald Skills
25% increased Effect of Herald Buffs on you
Damage penetrates 25% Fire Resistance while affected by Herald of Ash
Damage penetrates 25% Cold Resistance while affected by Herald of Ice
Damage penetrates 25% Lightning Resistance while affected by Herald of Thunder
Pendulum of Destruction Elemental Damage, Attack and Cast Speed

Version History

Version Changes
3.2.0