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Elemental Overload (often referred to as EO) is a keystone passive skill that grants the player 40% more elemental damage for 8 seconds on critical strike, but removes critical strike multiplier, meaning critical strikes will no longer deal increased damage.
Whenever the player deals a critical strike, the damage bonus from Elemental Overload will apply for 8 seconds. This effect does not count as a buff and is not affected by modifiers to duration. However, the effect can be made to expire more slowly if the player is cursed by Temporal ChainsTemporal ChainsCurse, Spell, AoE, Duration
Mana Cost: (24 to 50)
Cast Time: 0.50 secRequires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
Cursed enemies are 0.5% slowerBase duration is (5-5.95) seconds
Cursed enemies are (20-29)% slower
Other effects on Cursed enemies expire 40% slower
40% reduced Effect of Curse against Players
+(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. The damage bonus does not apply to the critical strike that originally caused Elemental Overload's effect to activate.
Traps and Mines, Minions, and Totems cannot activate Elemental Overload. However, secondary damage, such as from Detonate DeadDetonate DeadCast, AoE, Fire
Mana Cost: (7 to 30)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%Requires Level 4Explodes an unused corpse, dealing fire damage to nearby enemies.Per 1% Quality:
1% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Deals (4-276) to (5-414) Fire Damage
Damage cannot be ReflectedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Explosive ArrowExplosive ArrowFire, Attack, AoE, Duration, Bow
Mana Cost: (18 to 27)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Projectile Speed: 3260Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:
1% chance to Ignite enemiesBase duration is 1 seconds
Explosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Fuse ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., can still activate the effect.
If the keystone passive Resolute Technique is allocated, Elemental Overload cannot activate.
Elemental Overload is best allocated on characters that do not invest in critical strike but still deal critical strikes occasionally. Modifiers to critical strike multiplier no longer have any effect and can be ignored when assessing equipment.
Ideally, when Elemental Overload is allocated, the player will strive to deal at least one critical strike every 8 seconds in order to keep the damage effect active. This can be achieved by balancing critical strike chance and hit rate. An average of one critical strike every 8 seconds is achieved by performing 12.5/(Critical Strike Chance) hits per second. For example, with the minimum critical strike chance of 5%, a character who performs 2.5 hits per second will on average deal a critical strike every 8 seconds (this assumes your accuracy for melee/ranged weapons allows a 100% chance to hit).
Elemental spells supported with Controlled Destruction SupportControlled Destruction SupportSpell, Support
Mana Multiplier: 130%Requires Level 18Supports attack skills, or spell skills that deal damage.Per 1% Quality:
Supported Skills deal 0.5% increased Spell DamageSupported Skills deal (25-44)% more Spell Damage
Supported Skills have 100% reduced Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. can be useful with Elemental Overload since critical strike chance cannot normally be lower than 5%.
For players whose primary damage skill is not suitable for maintaining Elemental Overload, a secondary skill that hits quickly can instead be used. Most notably, it is useful to cast Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining
Mana Cost: (11 to 28)
Can store 1 use(s)
Cooldown Time: 0.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 20%Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Using another lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb. You can only cast this spell yourself, directly.Per 1% Quality:
1% increased Lightning DamageDeals (1-59) to (3-177) Lightning Damage
Base duration is 6 seconds
Beams Split to hit (2-4) extra targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. linked to Increased Critical Strikes SupportIncreased Critical Strikes SupportSupport
Mana Multiplier: 115%Requires Level 8Supports any skill that hits enemies.Per 1% Quality:
Supported Skills have 1% increased Critical Strike ChanceSupported Skills have (50-88)% increased Critical Strike Chance
Supported Skills have +(1-1.9)% to Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket., since the skill will hit nearby enemies over a duration, thereby activating Elemental Overload, while the player can continue using their primary skill.
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