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Elemental Hit is an attack skill, executing a basic attack with added damage of a random element. An Elemental Hit may be performed with any weapon, or with no weapon equipped.

Skill functions and interactions

  • Dual Wielding: Using Elemental Hit while dual wielding will alternate the weapon used for attacking.
  • Elemental Damage: Each of the three damage types is increased by "weapon elemental damage" and "elemental damage" passives and item mods. Additionally, fire, cold or lightning damage passives and mods will boost the damage of only that respective type.
  • Random damage type: The unique threshold jewels Combat Focus can be used to exclude elements from being chosen.
  • Only Deals Damage of the chosen Element: All three elements are present on the gem when it comes to damage conversion, the selection of an element happens afterwards and does not retroactively change the results of conversion.[1]

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Fire
Damage
Cold
Damage
Lightning
Damage
Status
Chance
Exp.Total Exp.
112337N/AN/AN/A30%00
215397N/AN/AN/A31%1524915249
319487N/AN/AN/A32%4151756766
423568N/AN/AN/A33%81983138749
527648N/AN/AN/A34%147968286717
631738N/AN/AN/A35%250557537274
735818N/AN/AN/A36%405086942360
838888N/AN/AN/A37%4477181390078
941949N/AN/AN/A38%6153182005396
10441009N/AN/AN/A39%8346392840035
11471069N/AN/AN/A40%15707604410795
12501139N/AN/AN/A41%16339876044782
13531199N/AN/AN/A42%21510308195812
145612510N/AN/AN/A43%281218911008001
155913210N/AN/AN/A44%509936016107361
166213810N/AN/AN/A45%940073125508092
176414210N/AN/AN/A46%1527336640781458
186614610N/AN/AN/A47%2628658267068040
196815111N/AN/AN/A48%62890590129958630
207015511N/AN/AN/A49%212046017342004647
217215911N/AN/AN/A50%N/AN/A
2274N/A11N/AN/AN/A51%N/AN/A
2376N/A11N/AN/AN/A52%N/AN/A
2478N/A11N/AN/AN/A53%N/AN/A
2580N/A11N/AN/AN/A54%N/AN/A
2682N/A12N/AN/AN/A55%N/AN/A
2784N/A12N/AN/AN/A56%N/AN/A
2886N/A12N/AN/AN/A57%N/AN/A
2988N/A12N/AN/AN/A58%N/AN/A
3090N/A12N/AN/AN/A59%N/AN/A
3191N/A13N/AN/AN/A59%N/AN/A
3292N/A13N/AN/AN/A60%N/AN/A
3393N/A13N/AN/AN/A60%N/AN/A
3494N/A13N/AN/AN/A61%N/AN/A
3595N/A13N/AN/AN/A61%N/AN/A
3696N/A14N/AN/AN/A62%N/AN/A
3797N/A14N/AN/AN/A62%N/AN/A
3898N/A14N/AN/AN/A63%N/AN/A
3999N/A14N/AN/AN/A63%N/AN/A
40100N/A14N/AN/AN/A64%N/AN/A

Item acquisition
Questionmark

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
8Divination card inventory iconDying AnguishDying Anguish card artDivination card frameDying Anguish8Level 19 Gem
Alternative Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Divination card inventory icon
random level 19 gem with 19% alternative qualityAutomatic
1Gemcutter's Incubator inventory iconGemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item
Item drops after killing # monsters
Quality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Gemcutter's Incubator inventory icon
random superior gemAutomatic
6Divination card inventory iconThe FoxThe Fox card artDivination card frameThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Divination card inventory icon
random level 20 gemAutomatic
3Divination card inventory iconGemcutter's PromiseGemcutter's Promise card artDivination card frameGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Divination card inventory icon
random superior gem with 20% qualityAutomatic
1Divination card inventory iconThe VoidThe Void card artDivination card frameThe Void1Reach into the Void and claim your prize.Divination card inventory iconrandom divination card set exchangeAutomatic

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Elemental Hit:

ItemLimitRadiusStats
Combat FocusCombat Focus (Crimson Jewel) inventory iconCombat Focus
Crimson Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage with Attack Skills
With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold
With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage
Kaom watched the torches patrol the top of the Watch.
He observed the lay of the beach, its barricades and rocks,
and his men in their canoes, ready to lay their lives down for him.
But when his foot hit the sand, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Combat Focus (Crimson Jewel) inventory icon
2Medium(10-15)% increased Elemental Damage with Attack Skills
With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold
With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage
Combat FocusCombat Focus (Cobalt Jewel) inventory iconCombat Focus
Cobalt Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage with Attack Skills
With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike cannot choose Fire
With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal 50% less Fire Damage
Voll stood at the gates of Sarn, and a nation stood behind him.
He thought of the righteousness of his cause,
and of the glory he would bring to the empire he would soon lead.
But as Chitus and his gemlings advanced, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Combat Focus (Cobalt Jewel) inventory icon
2Medium(10-15)% increased Elemental Damage with Attack Skills
With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike cannot choose Fire
With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal 50% less Fire Damage
Combat FocusCombat Focus (Viridian Jewel) inventory iconCombat Focus
Viridian Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage with Attack Skills
With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning
With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage
Standing behind iron bars,
Daresso thought of his adoring fans cheering his name,
his wife's warm embrace waiting for him,
and of the celebrations that would soon be thrown in his name.
But when the arena gate lifted, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Combat Focus (Viridian Jewel) inventory icon
2Medium(10-15)% increased Elemental Damage with Attack Skills
With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning
With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage

Related helmet enchantments

The following helmet enchantments affect Elemental Hit.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Elemental Hit Attack Speed 16610% increased Elemental Hit Attack Speedhelmet 100
default 0
Enchantment Elemental Hit Attack Speed 27515% increased Elemental Hit Attack Speedhelmet 100
default 0
Enchantment Elemental Hit Chance To Freeze Shock Ignite 166Elemental Hit has +20% chance to Freeze, Shock and Ignitehelmet 100
default 0
Enchantment Elemental Hit Chance To Freeze Shock Ignite 275Elemental Hit has +30% chance to Freeze, Shock and Ignitehelmet 100
default 0
Enchantment Elemental Hit Damage 166Elemental Hit deals 25% increased Damagehelmet 100
default 0
Enchantment Elemental Hit Damage 275Elemental Hit deals 40% increased Damagehelmet 100
default 0

Version history

Version Changes
3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
3.3.0
  • Previously added damage of a random element to an attack against a single target.
  • Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius.
  • Now deals 10% more damage per elemental ailment on enemies.
  • Now has 30% chance to freeze, shock and ignite (up from 10%), which grows as the gem levels, up to 49% at gem level 20.
  • Now requires level 12.
  • Now actually shows the correct DPS in the tooltip.
2.0.2
  • Damage increased by 10%.
2.0.0
  • Now has a base chance to inflict elemental status ailments.
1.3.0
  • The mana costs of Elemental Hit inventory iconElemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
    (18-392) to (33-729) Added Cold Damage
    (4-77) to (67-1465) Added Lightning Damage
    (30-49)% chance to Freeze, Shock and Ignite
    10% more Damage per Elemental Ailment on the Enemy
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Hit skill icon
    Elemental Hit inventory icon
    , Glacial Hammer inventory iconGlacial HammerGlacial HammerAttack, Melee, Strike, Cold
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (165-215)% of base
    Effectiveness of Added Damage: (165-215)%
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (165-269)% of Base Attack Damage
    60% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Duration of Cold Ailments
    (10-29)% increased Effect of Cold Ailments
    +(2-4) to Melee Strike Range
    Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
    Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Hammer skill icon
    Glacial Hammer inventory icon
    , Infernal Blow inventory iconInfernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (103-133)% of base
    Effectiveness of Added Damage: (104-133)%
    Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
    1% chance to Ignite enemies
    4% increased Skill Effect Duration
    Deals (103.9-133)% of Base Attack Damage
    60% of Physical Damage Converted to Fire Damage
    Base duration is 0.8 seconds
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    Debuff deals 66% of Damage per Charge
    (5-75) to (8-113) Added Fire Damage
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon
    Infernal Blow inventory icon
    and Lightning Strike inventory iconLightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage
    1% increased Projectile Speed
    Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
    Deals (135-225)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Fires (4-7) additional Projectiles
    (1-9) to (13-179) Added Lightning Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike skill icon
    Lightning Strike inventory icon
    have been reduced.
1.2.0
  • The mana cost of all skills has been revised.
1.0.0
  • Increased the mana cost.
  • Damage progression past level 1 has been reduced.
0.10.0
  • Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
0.9.2
  • Reduced the mana cost.
0.9.1
  • Increased damage at higher levels.
0.7.2
  • Increased damage of Elemental Hit skill
0.6.9
  • Elemental hit skill now has correct gem hover
0.6.0
  • Added new skills: Ground Slam, Elemental Hit and Cleave

References

  1. Mark_GGG (May 28, 2018). "Shower Thought: The new Elemental Hit will have the most inaccurate tooltip dps so far.". Reddit. Retrieved June 1, 2018.


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