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|level21_dexterity_requirement = 159 |
|level21_dexterity_requirement = 159 |
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|release_version = 0.6.0 |
|release_version = 0.6.0 |
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+ | |quest_reward1_type = quest |
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+ | |quest_reward1_quest = The Siren's Cadence |
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+ | |quest_reward1_quest_id = a1q3 |
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+ | |quest_reward1_act = 1 |
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+ | |quest_reward1_class_ids = Ranger |
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+ | |quest_reward2_type = vendor |
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+ | |quest_reward2_quest = The Siren's Cadence |
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+ | |quest_reward2_quest_id = a1q3 |
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+ | |quest_reward2_act = 1 |
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+ | |quest_reward2_class_ids = Duelist,Ranger,Scion,Shadow |
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+ | |quest_reward2_npc = Nessa |
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+ | |quest_reward3_type = vendor |
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+ | |quest_reward3_quest = A Fixture of Fate |
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+ | |quest_reward3_quest_id = a3q12 |
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+ | |quest_reward3_act = 3 |
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+ | |quest_reward3_npc = Siosa |
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+ | |quest_reward4_type = vendor |
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+ | |quest_reward4_quest = Fallen from Grace |
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+ | |quest_reward4_quest_id = a6q4 |
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+ | |quest_reward4_act = 6 |
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+ | |quest_reward4_npc = Lilly Roth |
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}} |
}} |
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+ | |||
'''Elemental Hit''' is an [[attack]] [[skill]] which performs a basic attack that deals added damage of a random [[Elemental damage|element]] in an area. It has more damage and [[area of effect]] against enemies affected by the corresponding elemental [[ailment]]. Elemental Hit can be performed with any weapon, or with no weapon equipped. |
'''Elemental Hit''' is an [[attack]] [[skill]] which performs a basic attack that deals added damage of a random [[Elemental damage|element]] in an area. It has more damage and [[area of effect]] against enemies affected by the corresponding elemental [[ailment]]. Elemental Hit can be performed with any weapon, or with no weapon equipped. |
||
==Skill functions and interactions== |
==Skill functions and interactions== |
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− | * |
+ | * '''[[Dual Wielding]]''': Using Elemental Hit while dual wielding will alternate the weapon used for attacking. |
* [[Damage Types|'''Elemental Damage''']]: Each of the three added elemental damage types from the skill is increased by "elemental damage with attacks", "increased elemental damage" and "more Elemental Damage" passives and item mods, and in reverse, affected by any decrease/less elemental damage mods and passives. |
* [[Damage Types|'''Elemental Damage''']]: Each of the three added elemental damage types from the skill is increased by "elemental damage with attacks", "increased elemental damage" and "more Elemental Damage" passives and item mods, and in reverse, affected by any decrease/less elemental damage mods and passives. |
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*'''Random damage type''': Elemental Hit chooses a random [[element]]s each time it is used. That use can only deal damage of the chosen element, and deal no physical and chaos damage as well. The unique [[threshold jewel]]s [[Combat Focus]] can be used to exclude elements from being chosen. |
*'''Random damage type''': Elemental Hit chooses a random [[element]]s each time it is used. That use can only deal damage of the chosen element, and deal no physical and chaos damage as well. The unique [[threshold jewel]]s [[Combat Focus]] can be used to exclude elements from being chosen. |
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*'''Damage conversion''': All three elements are present on the gem when it comes to [[damage conversion]]. The selection of an element happens afterwards and does not retroactively change the results of conversion.<ref name="Conversion"/> |
*'''Damage conversion''': All three elements are present on the gem when it comes to [[damage conversion]]. The selection of an element happens afterwards and does not retroactively change the results of conversion.<ref name="Conversion"/> |
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* {{c|mod|80% more Area Radius against Enemies affected by an Ailment of the chosen Element}} It included [[ignite]] or [[scorch]] (Fire damage), [[chill]], [[freeze]] or [[brittle]] (Cold damage), [[shock]] or [[sap]] (Lightning damage). |
* {{c|mod|80% more Area Radius against Enemies affected by an Ailment of the chosen Element}} It included [[ignite]] or [[scorch]] (Fire damage), [[chill]], [[freeze]] or [[brittle]] (Cold damage), [[shock]] or [[sap]] (Lightning damage). |
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+ | * When linked to {{il|Barrage Support}} it will only pick an element once per barrage; {{il|Multistrike Support}} will pick a new element for each repeat. |
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==Gem level progression== |
==Gem level progression== |
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Line 918: | Line 941: | ||
==Version history== |
==Version history== |
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+ | {{Version history table header}} |
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− | {{VersionHistoryTable}} |
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− | {{ |
+ | {{Version history table row|3.11.0}} |
− | * Fixed a bug which caused {{il|Elemental Hit}} to not increase its [[area of effect]] when hitting enemies afflicted by [[Scorch]], [[Brittle]] or [[Sap]] (despite them being valid [[ |
+ | * Fixed a bug which caused {{il|Elemental Hit}} to not increase its [[area of effect]] when hitting enemies afflicted by [[Scorch]], [[Brittle]] or [[Sap]] (despite them being valid [[ailment]]s). |
* Fixed a bug where melee Elemental Hit attacks that would apply a relevant [[ailment]] to Elemental Hit's bonus would increase the [[area of effect]] for that hit, despite the [[ailment]] not yet being applied. |
* Fixed a bug where melee Elemental Hit attacks that would apply a relevant [[ailment]] to Elemental Hit's bonus would increase the [[area of effect]] for that hit, despite the [[ailment]] not yet being applied. |
||
− | {{ |
+ | {{Version history table row|3.10.0}} |
* Modifiers to Melee Weapon and Unarmed Attack Range are now described as "{{c|mod|+X to Melee Strike Range}}". The functionality hasn't changed. Weapons that describe their range still refer to "Weapon Range". |
* Modifiers to Melee Weapon and Unarmed Attack Range are now described as "{{c|mod|+X to Melee Strike Range}}". The functionality hasn't changed. Weapons that describe their range still refer to "Weapon Range". |
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− | {{ |
+ | {{Version history table row|3.9.0}} |
*Now deals 22 to 40 added Fire Damage at gem level 1 (from 23 to 43), up to 480 to 891 at gem level 20 (from 590 to 1096). |
*Now deals 22 to 40 added Fire Damage at gem level 1 (from 23 to 43), up to 480 to 891 at gem level 20 (from 590 to 1096). |
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*Now deals 18 to 33 added Cold Damage at gem level 1 (from 19 to 35), up to 392 to 729 at gem level 20 (from 483 to 896). |
*Now deals 18 to 33 added Cold Damage at gem level 1 (from 19 to 35), up to 392 to 729 at gem level 20 (from 483 to 896). |
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*Now deals 4 to 67 added Lightning Damage at gem level 1 (from 4 to 70), up to 77 to 1465 at gem level 20 (from 95 to 1802). |
*Now deals 4 to 67 added Lightning Damage at gem level 1 (from 4 to 70), up to 77 to 1465 at gem level 20 (from 95 to 1802). |
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− | {{ |
+ | {{Version history table row|3.4.0}} |
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21) |
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21) |
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− | {{ |
+ | {{Version history table row|3.3.0}} |
* Previously added damage of a random element to an attack against a single target. |
* Previously added damage of a random element to an attack against a single target. |
||
* Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius. |
* Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius. |
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Line 937: | Line 960: | ||
* Now requires level 12. |
* Now requires level 12. |
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*Now actually shows the correct DPS in the tooltip. |
*Now actually shows the correct DPS in the tooltip. |
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− | {{ |
+ | {{Version history table row|2.0.2}} |
* Damage increased by 10%. |
* Damage increased by 10%. |
||
− | {{ |
+ | {{Version history table row|2.0.0}} |
* Now has a base chance to inflict elemental status ailments. |
* Now has a base chance to inflict elemental status ailments. |
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− | {{ |
+ | {{Version history table row|1.3.0}} |
* The mana costs of {{il|Elemental Hit}}, {{il|Glacial Hammer}}, {{il|Infernal Blow}} and {{il|Lightning Strike}} have been reduced. |
* The mana costs of {{il|Elemental Hit}}, {{il|Glacial Hammer}}, {{il|Infernal Blow}} and {{il|Lightning Strike}} have been reduced. |
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− | {{ |
+ | {{Version history table row|1.2.0}} |
* The mana cost of all skills has been revised. |
* The mana cost of all skills has been revised. |
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− | {{ |
+ | {{Version history table row|1.0.0}} |
* Increased the mana cost. |
* Increased the mana cost. |
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* Damage progression past level 1 has been reduced. |
* Damage progression past level 1 has been reduced. |
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− | {{ |
+ | {{Version history table row|0.10.0}} |
* Is now player level 19 (was 2) and has had its damage reduced, especially at high levels. |
* Is now player level 19 (was 2) and has had its damage reduced, especially at high levels. |
||
− | {{ |
+ | {{Version history table row|0.9.2}} |
*Reduced the mana cost. |
*Reduced the mana cost. |
||
− | {{ |
+ | {{Version history table row|0.9.1}} |
* Increased damage at higher levels. |
* Increased damage at higher levels. |
||
− | {{ |
+ | {{Version history table row|0.7.2}} |
* Increased damage of Elemental Hit skill |
* Increased damage of Elemental Hit skill |
||
− | {{ |
+ | {{Version history table row|0.6.9}} |
* Elemental hit skill now has correct gem hover |
* Elemental hit skill now has correct gem hover |
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− | {{ |
+ | {{Version history table row|0.6.0}} |
* Added new skills: Ground Slam, Elemental Hit and Cleave |
* Added new skills: Ground Slam, Elemental Hit and Cleave |
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|} |
|} |
Revision as of 00:23, 15 November 2020
Level: (1-20)
Cost: (7-11) ManaRequires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Area level: 12Vendor Prices
Normal | 1x Orb of Transmutation |
1x Scroll FragmentMetadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemElementalHit
Elemental Hit is an attack skill which performs a basic attack that deals added damage of a random element in an area. It has more damage and area of effect against enemies affected by the corresponding elemental ailment. Elemental Hit can be performed with any weapon, or with no weapon equipped.
Skill functions and interactions
- Dual Wielding: Using Elemental Hit while dual wielding will alternate the weapon used for attacking.
- Elemental Damage: Each of the three added elemental damage types from the skill is increased by "elemental damage with attacks", "increased elemental damage" and "more Elemental Damage" passives and item mods, and in reverse, affected by any decrease/less elemental damage mods and passives.
- Random damage type: Elemental Hit chooses a random elements each time it is used. That use can only deal damage of the chosen element, and deal no physical and chaos damage as well. The unique threshold jewels Combat Focus can be used to exclude elements from being chosen.
- Damage conversion: All three elements are present on the gem when it comes to damage conversion. The selection of an element happens afterwards and does not retroactively change the results of conversion.[1]
- 80% more Area Radius against Enemies affected by an Ailment of the chosen Element It included ignite or scorch (Fire damage), chill, freeze or brittle (Cold damage), shock or sap (Lightning damage).
- When linked to Barrage SupportBarrage SupportBow, Attack, Support, Projectile
Icon: N
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Attack SpeedProjectiles from Supported Skills Pierce 0.1 additional TargetsProjectiles Fired by Supported Skills have 5% increased Projectile spreadSupported Skills fire 3 additional Projectiles
Supported Skills deal (68-62)% less Damage
Supported Skills have 5% more Attack Time per Projectile
Supported Skills have 5% more Trap and Mine Throwing Time per Projectile
Supported Skills Fire Projectiles sequentially
Supported Skills can only be used with Bows or WandsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. it will only pick an element once per barrage; Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, or triggered skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Physical DamageSupported Skills have 1% reduced Attack Speed
Supported Skills have 1% increased Area of Effect per RepeatSupported Skills have 0.5% increased Attack SpeedSupported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Supported Skills deal (30-20)% less Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. will pick a new element for each repeat.
Gem level progression
Level | Mana Cost | Fire Damage | Cold Damage | Lightning Damage | Status Chance | Range | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|---|---|
1 | 12 | 33 | 7 | 22 to 40 | 18 to 33 | 4 to 67 | 30% | N/A | 0 | 0 |
2 | 15 | 39 | 7 | 27 to 51 | 22 to 41 | 4 to 83 | 31% | N/A | 15249 | 15249 |
3 | 19 | 48 | 7 | 36 to 66 | 29 to 54 | 6 to 109 | 32% | N/A | 41517 | 56766 |
4 | 23 | 56 | 8 | 46 to 86 | 38 to 70 | 7 to 141 | 33% | N/A | 81983 | 138749 |
5 | 27 | 64 | 8 | 59 to 109 | 48 to 89 | 9 to 179 | 34% | N/A | 147968 | 286717 |
6 | 31 | 73 | 8 | 73 to 136 | 60 to 112 | 12 to 224 | 35% | N/A | 250557 | 537274 |
7 | 35 | 81 | 8 | 91 to 169 | 75 to 139 | 15 to 279 | 36% | 1 | 405086 | 942360 |
8 | 38 | 88 | 8 | 107 to 198 | 87 to 162 | 17 to 326 | 37% | 1 | 447718 | 1390078 |
9 | 41 | 94 | 9 | 125 to 231 | 102 to 189 | 20 to 380 | 38% | 1 | 615318 | 2005396 |
10 | 44 | 100 | 9 | 145 to 269 | 118 to 220 | 23 to 442 | 39% | 1 | 834639 | 2840035 |
11 | 47 | 106 | 9 | 168 to 311 | 137 to 255 | 27 to 512 | 40% | 1 | 1570760 | 4410795 |
12 | 50 | 113 | 9 | 194 to 360 | 158 to 294 | 31 to 591 | 41% | 1 | 1633987 | 6044782 |
13 | 53 | 119 | 9 | 223 to 414 | 183 to 339 | 36 to 682 | 42% | 1 | 2151030 | 8195812 |
14 | 56 | 125 | 10 | 257 to 476 | 210 to 390 | 41 to 783 | 43% | 2 | 2812189 | 11008001 |
15 | 59 | 132 | 10 | 294 to 547 | 241 to 447 | 47 to 899 | 44% | 2 | 5099360 | 16107361 |
16 | 62 | 138 | 10 | 337 to 626 | 276 to 512 | 54 to 1029 | 45% | 2 | 9400731 | 25508092 |
17 | 64 | 142 | 10 | 369 to 684 | 302 to 560 | 59 to 1125 | 46% | 2 | 15273366 | 40781458 |
18 | 66 | 146 | 10 | 403 to 748 | 329 to 612 | 65 to 1230 | 47% | 2 | 26286582 | 67068040 |
19 | 68 | 151 | 11 | 440 to 816 | 360 to 668 | 71 to 1342 | 48% | 2 | 62890590 | 129958630 |
20 | 70 | 155 | 11 | 480 to 891 | 392 to 729 | 77 to 1465 | 49% | 2 | 212046017 | 342004647 |
21 | 72 | 159 | 11 | 523 to 971 | 428 to 795 | 84 to 1597 | 50% | 3 | N/A | N/A |
22 | 74 | N/A | 11 | 570 to 1059 | 466 to 866 | 92 to 1741 | 51% | 3 | N/A | N/A |
23 | 76 | N/A | 11 | 621 to 1153 | 508 to 943 | 100 to 1896 | 52% | 3 | N/A | N/A |
24 | 78 | N/A | 11 | 676 to 1255 | 553 to 1027 | 109 to 2064 | 53% | 3 | N/A | N/A |
25 | 80 | N/A | 11 | 735 to 1366 | 602 to 1117 | 118 to 2246 | 54% | 3 | N/A | N/A |
26 | 82 | N/A | 12 | 800 to 1485 | 654 to 1215 | 129 to 2442 | 55% | 3 | N/A | N/A |
27 | 84 | N/A | 12 | 869 to 1614 | 711 to 1321 | 140 to 2655 | 56% | 3 | N/A | N/A |
28 | 86 | N/A | 12 | 944 to 1754 | 773 to 1435 | 152 to 2884 | 57% | 4 | N/A | N/A |
29 | 88 | N/A | 12 | 1026 to 1905 | 839 to 1558 | 165 to 3132 | 58% | 4 | N/A | N/A |
30 | 90 | N/A | 12 | 1113 to 2068 | 911 to 1692 | 179 to 3400 | 59% | 4 | N/A | N/A |
31 | 91 | N/A | 13 | 1160 to 2154 | 949 to 1762 | 186 to 3542 | 59% | 4 | N/A | N/A |
32 | 92 | N/A | 13 | 1208 to 2244 | 988 to 1836 | 194 to 3689 | 60% | 4 | N/A | N/A |
33 | 93 | N/A | 13 | 1258 to 2337 | 1030 to 1912 | 202 to 3843 | 60% | 4 | N/A | N/A |
34 | 94 | N/A | 13 | 1311 to 2434 | 1072 to 1991 | 211 to 4002 | 61% | 4 | N/A | N/A |
35 | 95 | N/A | 13 | 1365 to 2534 | 1117 to 2074 | 219 to 4167 | 61% | 5 | N/A | N/A |
36 | 96 | N/A | 14 | 1421 to 2639 | 1163 to 2159 | 228 to 4339 | 62% | 5 | N/A | N/A |
37 | 97 | N/A | 14 | 1479 to 2748 | 1210 to 2248 | 238 to 4518 | 62% | 5 | N/A | N/A |
38 | 98 | N/A | 14 | 1540 to 2860 | 1260 to 2340 | 248 to 4703 | 63% | 5 | N/A | N/A |
39 | 99 | N/A | 14 | 1603 to 2978 | 1312 to 2436 | 258 to 4896 | 63% | 5 | N/A | N/A |
40 | 100 | N/A | 14 | 1669 to 3099 | 1365 to 2536 | 268 to 5096 | 64% | 5 | N/A | N/A |
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | General Notes | Type |
---|---|---|---|
8 | Dying AnguishDying Anguish8Level 19 Gem Alternative Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | random level 19 gem with 19% alternative quality | Automatic |
1 | Gemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item Item drops after killing # monstersQuality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | random superior gem | Automatic |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | random level 20 gem | Automatic |
3 | Gemcutter's PromiseGemcutter's Promise3Superior Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | random superior gem with 20% quality | Automatic |
1 | The VoidThe Void1Reach into the Void and claim your prize. | random divination card set exchange | Automatic |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Elemental Hit:
Item | Limit | Radius | Stats |
---|---|---|---|
Combat FocusCombat Focus Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage with Attack Skills With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch. He observed the lay of the beach, its barricades and rocks, and his men in their canoes, ready to lay their lives down for him. But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (10-15)% increased Elemental Damage with Attack Skills With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage |
Combat FocusCombat Focus Cobalt JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage with Attack Skills With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal 50% less Fire DamageVoll stood at the gates of Sarn, and a nation stood behind him. He thought of the righteousness of his cause, and of the glory he would bring to the empire he would soon lead. But as Chitus and his gemlings advanced, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (10-15)% increased Elemental Damage with Attack Skills With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal 50% less Fire Damage |
Combat FocusCombat Focus Viridian JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage with Attack Skills With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning DamageStanding behind iron bars, Daresso thought of his adoring fans cheering his name, his wife's warm embrace waiting for him, and of the celebrations that would soon be thrown in his name. But when the arena gate lifted, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (10-15)% increased Elemental Damage with Attack Skills With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage |
Related helmet enchantments
The following helmet enchantments affect Elemental Hit.
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Elemental Hit Attack Speed 1 | 66 | 10% increased Elemental Hit Attack Speed | helmet 100 default 0 |
Enchantment Elemental Hit Attack Speed 2 | 75 | 15% increased Elemental Hit Attack Speed | helmet 100 default 0 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 1 | 66 | Elemental Hit has +20% chance to Freeze, Shock and Ignite | helmet 100 default 0 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 2 | 75 | Elemental Hit has +30% chance to Freeze, Shock and Ignite | helmet 100 default 0 |
Enchantment Elemental Hit Damage 1 | 66 | Elemental Hit deals 25% increased Damage | helmet 100 default 0 |
Enchantment Elemental Hit Damage 2 | 75 | Elemental Hit deals 40% increased Damage | helmet 100 default 0 |
Alternate skill effects
Elemental Hit has the following alternate skill effects:
Item | Effect(s) |
---|---|
Shadowstalker Elemental Hit EffectShadowstalker Elemental Hit EffectSkill Gem EffectYour Elemental Hit becomes a Shadowstalker Effect. | Your Elemental Hit becomes a Shadowstalker Effect. |
Version history
Version | Changes |
---|---|
3.11.0 |
|
3.10.0 |
|
3.9.0 |
|
3.4.0 |
|
3.3.0 |
|
2.0.2 |
|
2.0.0 |
|
1.3.0 |
|
1.2.0 |
|
1.0.0 |
|
0.10.0 |
|
0.9.2 |
|
0.9.1 |
|
0.7.2 |
|
0.6.9 |
|
0.6.0 |
|
References
- ↑ Mark_GGG (May 28, 2018). "Re: [Shower Thought] The new Elemental Hit will have the most inaccurate tooltip dps so far.". Reddit. Retrieved June 1, 2018.