Difference between revisions of "Elemental Hit"

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|critical_strike_chance=
 
|critical_strike_chance=
 
|damage_effectiveness=
 
|damage_effectiveness=
|quality=+4% increased Critical Strike chance
+
|quality=1% increased Elemental Damage
 
|mana_cost=
 
|mana_cost=
|required_level=19
+
|required_level=1
 
|description=A standard attack (with any weapon) that adds damage of a random element.
 
|description=A standard attack (with any weapon) that adds damage of a random element.
 
|modifier1=Can deal x–y base Fire damage
 
|modifier1=Can deal x–y base Fire damage
 
|modifier2=Can deal x–y base Cold damage
 
|modifier2=Can deal x–y base Cold damage
 
|modifier3=Can deal x–y base Lightning damage
 
|modifier3=Can deal x–y base Lightning damage
|modifier4=
+
|modifier4=10% chance to Freeze, Shock and Ignite
 
|modifier5=
 
|modifier5=
 
|modifier6=
 
|modifier6=
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==Gem level progression==
 
==Gem level progression==
  +
{{OOD|section}}
 
{{GemLevelTable
 
{{GemLevelTable
 
| dex = yes
 
| dex = yes
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==Version history==
 
==Version history==
 
{{VersionHistoryTable}}
 
{{VersionHistoryTable}}
  +
{{VersionHistoryRow|2.0.0}}
  +
* Now has a base chance to inflict elemental status ailments.
 
{{VersionHistoryRow|1.3.0}}
 
{{VersionHistoryRow|1.3.0}}
 
* The mana costs of {{sl|Elemental Hit}}, {{sl|Glacial Hammer}}, {{sl|Infernal Blow}} and {{sl|Lightning Strike}} have been reduced.
 
* The mana costs of {{sl|Elemental Hit}}, {{sl|Glacial Hammer}}, {{sl|Infernal Blow}} and {{sl|Lightning Strike}} have been reduced.

Revision as of 13:21, 17 July 2015

Template:Gem Infobox

"Cold steel tends to solve most problems, but sometimes it's not quite enough. With Elemental Hit, a player infuses their weapon with the heat of a furnace, the electricity of a Summer tempest, or the icy chill of the Winter night. The specific element is randomly chosen, but the result is the same: tons of extra damage dealt, often killing the target with a single blow."
— Description on the official Path of Exile website[1]

Elemental Hit is an attack skill, executing a basic attack with added damage of a random element. An Elemental Hit may be performed with any weapon, or with no weapon equipped.

Skill Functions and Interactions

Dual Wielding: Using Elemental Hit while dual wielding will alternate the weapon used for attacking.

Damage Display: The DPS display can't currently account for the random choice of element.

Elemental Damage: Each of the three damage types is increased by "weapon elemental damage" and "elemental damage" passives and item mods. Additionally, fire, cold or lightning damage passives and mods will boost the damage of only that respective type.

Random Damage Type: One and only one of the listed elemental damage types will be applied per attack. There is no way to influence which type is chosen.

Gem level progression

Template:GemLevelTable |- ! 1 | 1 || class="table-na" style="text-align: center; " | N/A || 6 || 4–7 || 3–6 || 1–12 || 70 |- ! 2 | 2 || class="table-na" style="text-align: center; " | N/A || 6 || 4-8 || 3-6 || 1-13 || 308 |- ! 3 | 4 || 16 || 7 || 5-10 || 4-8 || 1-16 || 1,554 |- ! 4 | 7 || 22 || 8 || 7–13 || 6–10 || 1–21 || 6,667 |- ! 5 | 11 || 31 || 8 || 9–17 || 8-14 || 1-28 || 26,047 |- ! 6 | 16 || 41 || 9 || 13-24 || 11-20 || 2-40 || 49,725 |- ! 7 | 37 || 85 || 13 || 40–74 || 33–61 || 7–122 || 554,379 |- ! 8 | 40 || 92 || 15 || 46–85 || 37–69 || 7–139 || 755,049 |- ! 9 | 43 || 98 || 16 || 52-97 || 43-79 || 8-159 || 1,016,533 |- ! 10 | 46 || 104 || 16 || 59-110 || 49-90 || 10-181 || 1,355,511 |- ! 11 | 49 || 111 || 17 || 67-125 || 55-102 || 11-206 || 1,791,769 |- ! 12 | 52 || 117 || 19 || 76-142 || 66-116 || 12-233 || 1,498,138 |- ! 13 | 54 || 121 || 20 || 83-154 || 68-126 || 13-252 || 1,790,934 |- ! 14 | 56 || 125 || 21 || 90-166 || 73-136 || 14-274 || 3,351,223 |- ! 15 | 58 || 130 || 21 || 97–180 || 79–147 || 16–296 || 9,922,564 |- ! 16 | 60 || 134 || 22 || 105-195 || 86-159 || 17-320 || 21,318,990 |- ! 17 | 62 || 138 || 22 || 113-211 || 93-172 || 18-346 || 50,639,372 |- ! 18 | 64 || 142 || 23 || 122-227 || 100-186 || 20-374 || 89,968,595 |- ! 19 | 66 || 146 || 24 || 132-245 || 108-201 || 21-403 || 146,938,899 |- ! 20 | 68 || 151 || 25 || 142-265 || 117-216 || 23-435 || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 151 || 25 || 154-285 || 126-233 || 25-469 || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 151 || 26 || 165-307 || 135-251 || 27-505 || class="table-na" style="text-align: center; " | N/A |- ! 23 | 68 || 151 || 26 || 178-331 || 146-270 || 29-543 || class="table-na" style="text-align: center; " | N/A |- ! 24 | 68 || 151 || 27 || 191-356 || 157-291 || 31-585 || class="table-na" style="text-align: center; " | N/A |- ! 25 | 68 || 151 || 27 || 206-382 || 168-313 || 33-629 || class="table-na" style="text-align: center; " | N/A |- ! 26 | 68 || 151 || 28 || 221-411 || 181-336 || 36-675 || class="table-na" style="text-align: center; " | N/A |- ! 27 | 68 || 151 || 28 || 238-441 || 194-361 || 38-725 || class="table-na" style="text-align: center; " | N/A |- ! 28 | 68 || 151 || 29 || 255-474 || 209-388 || 41-779 || class="table-na" style="text-align: center; " | N/A |}

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
2.0.0
  • Now has a base chance to inflict elemental status ailments.
1.3.0
1.2.0
  • The mana cost of all skills has been revised.
1.0.0
  • Increased the mana cost.
  • Damage progression past level 1 has been reduced.
0.10.0
  • Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
0.9.2
  • Reduced the mana cost.
0.9.1
  • Increased damage at higher levels.

References

  1. Path of Exile. "Dexterity skills". Official Path of Exile website.