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Elemental Hit

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Elemental HitAttack, Melee, Fire, Cold, Lightning, AoE, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
1% increased Elemental Damage
Adds (23-590) to (43-1096) Fire Damage to Attacks
Adds (19-483) to (35-896) Cold Damage to Attacks
Adds (4-95) to (70-1802) Lightning Damage to Attacks
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.pngElemental Hit inventory icon.png
Acquisition
Level: 12
Purchase Costs
Normal1x Orb of Transmutation
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemElementalHit

Elemental Hit skill screenshot.jpg

Elemental Hit is an attack skill, executing a basic attack with added damage of a random element. An Elemental Hit may be performed with any weapon, or with no weapon equipped.

Skill Functions and Interactions

Dual Wielding: Using Elemental Hit while dual wielding will alternate the weapon used for attacking.

Elemental Damage: Each of the three damage types is increased by "weapon elemental damage" and "elemental damage" passives and item mods. Additionally, fire, cold or lightning damage passives and mods will boost the damage of only that respective type.

Random Damage Type: The unique threshold jewels Combat Focus can be used to exclude elements from being chosen.

Only Deals Damage of the chosen Element: All three elements are present on the gem when in comes to damage conversion, the selection of an element happens afterwards and does not retroactively change the results of conversion.[1]

Gem level progression

LevelLvl.dexterityMana
Cost
Fire
Damage
Cold
Damage
Lightning
Damage
Status
Chance
Exp.Total Exp.
11233723 to 4319 to 354 to 7030%00
21539729 to 5424 to 445 to 8931%15,24915,249
31948738 to 7131 to 586 to 11832%41,51756,766
42356850 to 9341 to 768 to 15333%81,983138,749
52764864 to 11953 to 9810 to 19634%147,968286,717
63173882 to 15167 to 12413 to 24935%250,557537,274
735818102 to 19084 to 15616 to 31336%405,086942,360
838888121 to 22499 to 18419 to 36937%447,7181,390,078
941949142 to 264116 to 21623 to 43438%615,3182,005,396
10441009166 to 309136 to 25327 to 50839%834,6392,840,035
11471069194 to 361159 to 29531 to 59340%1,570,7604,410,795
12501139226 to 420185 to 34436 to 69041%1,633,9876,044,782
13531199263 to 488215 to 39942 to 80242%2,151,0308,195,812
145612510304 to 565249 to 46249 to 92943%2,812,18911,008,001
155913210352 to 653288 to 53457 to 107444%5,099,36016,107,361
166213810406 to 754332 to 61765 to 124045%9,400,73125,508,092
176414210446 to 829365 to 67872 to 136246%15,273,36640,781,458
186614610490 to 910401 to 74579 to 149647%26,286,58267,068,040
196815111538 to 999440 to 81786 to 164248%62,890,590129,958,630
207015511590 to 1096483 to 89695 to 180249%212,046,017342,004,647
217215911647 to 1201529 to 983104 to 197550%N/AN/A
2274N/A11708 to 1316580 to 1076114 to 216351%N/AN/A
2376N/A11776 to 1441635 to 1179125 to 236952%N/AN/A
2478N/A11849 to 1576694 to 1290136 to 259253%N/AN/A
2580N/A11928 to 1724760 to 1411149 to 283554%N/AN/A
2682N/A121015 to 1885830 to 1542163 to 309955%N/AN/A
2784N/A121109 to 2060907 to 1685178 to 338656%N/AN/A
2886N/A121211 to 2249991 to 1840195 to 369857%N/AN/A
2988N/A121322 to 24561082 to 2009213 to 403858%N/AN/A
3090N/A121443 to 26801180 to 2192232 to 440659%N/AN/A
3191N/A131507 to 27991233 to 2290242 to 460259%N/AN/A
3292N/A131574 to 29231288 to 2391253 to 480660%N/AN/A
3393N/A131644 to 30521345 to 2497264 to 501960%N/AN/A
3494N/A131716 to 31871404 to 2608276 to 524061%N/AN/A
3595N/A131792 to 33271466 to 2722288 to 547161%N/AN/A
3696N/A141871 to 34741530 to 2842301 to 571262%N/AN/A
3797N/A141953 to 36261597 to 2967314 to 596262%N/AN/A
3898N/A142038 to 37851667 to 3097328 to 622363%N/AN/A
3999N/A142127 to 39501740 to 3232342 to 649563%N/AN/A
40100N/A142220 to 41231816 to 3373357 to 677964%N/AN/A

Item acquisition
Questionmark.png

Quest reward

This skill is given as quest reward for the following quests:
Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1

Vendor reward

This skill can be bought at the listed npc vendors after completing the following quests:
Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Elemental Hit:

ItemRadiusStats
Combat Focus
Combat Focus
Cobalt Jewel
Limited to: 2
Radius: Medium (1200)
Elemental Hit deals (10-15)% increased Damage
With 40 total Intelligence and Dexterity in Radius, Elemental Hit cannot choose Fire
Voll stood at the gates of Sarn, and a nation stood behind him.
He thought of the righteousness of his cause,
and of the glory he would bring to the empire he would soon lead.
But as Chitus and his gemlings advanced, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Medium (1200)Elemental Hit deals (10-15)% increased Damage
With 40 total Intelligence and Dexterity in Radius, Elemental Hit cannot choose Fire
Combat Focus
Combat Focus
Crimson Jewel
Limited to: 2
Radius: Medium (1200)
Elemental Hit deals (10-15)% increased Damage
With 40 total Strength and Intelligence in Radius, Elemental Hit cannot choose Cold
Kaom watched the torches patrol the top of the Watch.
He observed the lay of the beach, its barricades and rocks,
and his men in their canoes, ready to lay their lives down for him.
But when his foot hit the sand, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Medium (1200)Elemental Hit deals (10-15)% increased Damage
With 40 total Strength and Intelligence in Radius, Elemental Hit cannot choose Cold
Combat Focus
Combat Focus
Viridian Jewel
Limited to: 2
Radius: Medium (1200)
Elemental Hit deals (10-15)% increased Damage
With 40 total Dexterity and Strength in Radius, Elemental Hit cannot choose Lightning
Standing behind iron bars,
Daresso thought of his adoring fans cheering his name,
his wife's warm embrace waiting for him,
and of the celebrations that would soon be thrown in his name.
But when the arena gate lifted, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Medium (1200)Elemental Hit deals (10-15)% increased Damage
With 40 total Dexterity and Strength in Radius, Elemental Hit cannot choose Lightning

Related helmet enchantments

The following helmet enchantments affect Elemental Hit

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
EnchantmentElementalHitAttackSpeed16610% increased Elemental Hit Attack Speed
EnchantmentElementalHitAttackSpeed27515% increased Elemental Hit Attack Speed
EnchantmentElementalHitChanceToFreezeShockIgnite166Elemental Hit has +20% chance to Freeze, Shock and Ignite
EnchantmentElementalHitChanceToFreezeShockIgnite275Elemental Hit has +30% chance to Freeze, Shock and Ignite
EnchantmentElementalHitDamage166Elemental Hit deals 25% increased Damage
EnchantmentElementalHitDamage275Elemental Hit deals 40% increased Damage

Version history

Version Changes
3.3.0
  • Previously added damage of a random element to an attack against a single target.
  • Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius.
  • Now deals 10% more damage per elemental ailment on enemies.
  • Now has 30% chance to freeze, shock and ignite (up from 10%), which grows as the gem levels, up to 49% at gem level 20.
  • Now requires level 12.
  • Now actually shows the correct DPS in the tooltip.
2.0.2
  • Damage increased by 10%.
2.0.0
  • Now has a base chance to inflict elemental status ailments.
1.3.0
  • The mana costs of Elemental HitElemental HitAttack, Melee, Fire, Cold, Lightning, AoE, Bow
    Mana Cost: (7-11)
    Cast Time: 1.00 sec
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
    1% increased Elemental Damage
    Adds (23-590) to (43-1096) Fire Damage to Attacks
    Adds (19-483) to (35-896) Cold Damage to Attacks
    Adds (4-95) to (70-1802) Lightning Damage to Attacks
    (30-49)% chance to Freeze, Shock and Ignite
    10% more Damage per Elemental Ailment on the Enemy
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Hit skill icon.png
    , Glacial HammerGlacial HammerAttack, Melee, Cold
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (140%-182%)
    Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.Per 1% Quality:
    2% increased Chill Duration on enemies
    1% increased Freeze Duration on enemies
    Deals (140-181.8)% of Base Damage
    50% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Chill Duration on enemies
    (10-29)% increased Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Hammer skill icon.png
    , Infernal BlowInfernal BlowAttack, AoE, Melee, Fire, Duration
    Radius: 15
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Hit the target enemy, applying a charged debuff to it, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (100-122.8)% of Base Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 0.8 seconds
    Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
    Debuff deals 66% of Damage per Charge
    +(0-3) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon.png
    and Lightning StrikeLightning StrikeProjectile, Attack, Melee, Lightning
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (130%-176%)
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
    1% increased Lightning Damage
    Deals (130-175.6)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Fires (4-7) additional Projectiles
    Projectiles deal 25% less Damage
    Damage over time caused by Projectiles deals 25% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike skill icon.png
    have been reduced.
1.2.0
  • The mana cost of all skills has been revised.
1.0.0
  • Increased the mana cost.
  • Damage progression past level 1 has been reduced.
0.10.0
  • Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
0.9.2
  • Reduced the mana cost.
0.9.1
  • Increased damage at higher levels.
0.7.2
  • Increased damage of Elemental Hit skill
0.6.9
  • Elemental hit skill now has correct gem hover
0.6.0
  • Added new skills: Ground Slam, Elemental Hit and Cleave

References

  1. Mark_GGG (May 28, 2018). "Shower Thought: The new Elemental Hit will have the most inaccurate tooltip dps so far.". Reddit. Retrieved June 1, 2018.