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Elemental (monster type)

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Bestiary water elemental.jpg

Any who lived in Carian, both before and after the city's fall, have heard the tragic tale of Merveil, the maiden. She was Carian's shining beauty, the envy of women, the conquest of men. Alas, her fate was a dark one. The lady was corrupted by a mysterious gemstone, which drove her insane before it twisted her body as much as her mind. Merveil was married to one of Wraeclast's most famed swordsmen, Daresso, who won her hand with the unwitting present of the jewel that ultimately destroyed her. When his bride had become hopelessly ruined by the cursed stone, and when her growing madness threatened his own life, Daresso abandoned her.

In her grief, that pathetic girl exiled herself to the coast, where she remained for years, growing ever more disfigured and powerful. She hid from the sun by day, but at night she would stand in the surf, weeping and singing to the waves, beseeching her lost husband to return to her. Merveil's tears mixed with the waters of the sea, producing a dark alchemy of rage and magical corruption. The taint of her grief imbues the briny waves with life, filling them with a deadly energy and purpose. Anyone foolhardy enough to venture into Wraeclast's countless swamps and bogs may well find themselves beset by the dreaded Water Elementals, born of Merveil's sorrow. They appear as rippling columns of animated, brackish water that slide over the earth, bent on destruction.

Merveil's tears can manifest as an Elemental in any body of water on Wraeclast. From a small pond, to a waterfall, to the ocean itself, nothing is free from her wrath and corruption. The Elementals appear out of nowhere, bursting up in a violent spray. They attack with makeshift appendages fashioned from the scavenged bodies of dead sea creatures, and they are extremely difficult to defeat.

Abilities

All varieties:

  • Can Burrow
  • Energy shield

Variations

Name Location Special Attributes
Tide Strider The Tidal Island, The Mud Flats, The Submerged Passage Resists Fire - Deal cold damage
Seething Brine The Ship Graveyard, The Ship Graveyard Cave, The Cavern of Anger, The Warehouse Sewers Casts Cold SnapCold SnapSpell, AoE, Cold, Duration
Radius: 16
Mana Cost: (8-20)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 140%
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
0.5% increased Area of Effect
Deals (24-668) to (35-1002) Cold Damage
Base duration is 5 seconds
Deals (19.6-997) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cold Snap skill icon.png
- Resists Fire - Deal cold damage
Boiling Ambusher The Wetlands
Pure Water The Solaris Temple Level 2, Forgotten Conduit Resists Fire - Summoned by The Goddess of Purity and Torrent of Fear
Holy Water The Solaris Temple Level 2 Casts Ice NovaIce NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 70%
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:
0.5% increased Area of Effect
Deals (15-486) to (21-715) Cold Damage
40% more Damage when Cast on Frostbolt
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png
- Resists Fire - Deal cold damage
Blood Elemental The Lunaris Temple Level 2 Resists Fire
Congealing Blood Summoned by monsters with Living Blood Bloodlines mod Resists Fire - Casts DesecrateDesecrateSpell, AoE, Duration, Chaos
Mana Cost: (8-20)
Can Store 3 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.80 sec
Requires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:
1% increased Cast Speed
Base duration is 5 seconds
Deals (8.2-294) Base Chaos Damage per second
Creates 5 Corpses
Creates Corpses up to Level (20-100)
Maximum of 15 Corpses allowed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Desecrate skill icon.png
- Flesh OfferingFlesh OfferingMinion, Spell, Duration
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Skill Effect Duration
Base duration is 3 seconds
Grants Minions (20-30)% increased Attack Speed
Grants Minions (20-29)% increased Movement Speed
Grants Minions (20-30)% increased Cast Speed
Additional 0.5 seconds Base Duration per extra Corpse consumed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh Offering skill icon.png
- Ground SlamGround SlamAttack, AoE, Melee
Radius: 35
Mana Cost: 6
Cast Time: 1.00 sec
The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Only works with Staves, Axes or Maces.Per 1% Quality:
1.5% increased Stun Duration on enemies
Deals (100-122.8)% of Base Damage
25% reduced Enemy Stun Threshold
Deals up to (40-49)% more Damage to closer targets
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam skill icon.png
Blood of Haast Spawn as Beyond Demons Resists Cold, Extra Cold Damage, casts Ice NovaIce NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 70%
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:
0.5% increased Area of Effect
Deals (15-486) to (21-715) Cold Damage
40% more Damage when Cast on Frostbolt
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png
Aggravated Wound The Harvest

Uniques

Version history

Version Changes
2.3.0
  • Some of the Water Elemental packs in Maps now contain ones that use Module Error: Item link: No results found for search parameter "Vortex"..
0.9.12k
  • Reduced the size of packs of Water Elementals and changed them to not spam Cold SnapCold SnapSpell, AoE, Cold, Duration
    Radius: 16
    Mana Cost: (8-20)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 140%
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (24-668) to (35-1002) Cold Damage
    Base duration is 5 seconds
    Deals (19.6-997) Base Cold Damage per second
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    as much.
0.9.9c
  • Reduced the damage of Ice NovaIce NovaSpell, AoE, Cold
    Radius: 30
    Mana Cost: (10-31)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 70%
    Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (15-486) to (21-715) Cold Damage
    40% more Damage when Cast on Frostbolt
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
    for Merveil and Water Elementals.
  • Reduced chill and freeze duration of Cold Snap for Merveil and Water Elementals.
  • Reduced the distance that Merveil and Water Elementals can Cold Snap you from.
0.9.9
  • Water Elementals (which now deal mostly cold damage) have been added to the Tidal Island. Water Elementals in other areas have a variety of skills available such as Cold Snap, Ice Nova and some Curses, which they use in correct situations.
0.9.7
  • Many monsters have new skills - [...] and Water Elementals use Ice Nova.
0.9.5b
  • Fixed the volume of the Water Elemental emerge sound.
0.8.5
  • Disable corpse-usability on Water Elementals