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Eclipse Solaris

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Eclipse Solaris
Crystal Wand
Wands
Quality: +20%
Physical Damage: (49.2 to 54)(94.8 to 104.4)
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 45, 146 Int(29-33)% increased Spell DamageAdds (18-22) to (36-44) Physical Damage
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded Enemies
Every decade, Lunaris devours Solaris
Each time, Solaris emerges from Lunaris, born anew.
Eclipse Solaris inventory icon.png
Purchase Costs
Unique5x Chaos Orb
Sell Price
2x Alchemy Shard
14x Alteration Shard
Weapon DPS
Physical: (93.6 to 103.0)

Phys+Chaos: (93.6 to 103.0)

Total: (93.6 to 103.0)

Eclipse Solaris is a unique Crystal WandCrystal WandWands
Physical Damage: 2343
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 45, 146 Int(29-33)% increased Spell Damage
.

Mechanics

Since the Nearby Enemies are Blinded debuff is cast by the item, not by the character, characters modifiers won't have any effect on it.

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
  • 4x The TraitorThe Traitor4Wand
    Corrupted
    Sometimes an apprentice becomes a master through countless hours of hard work and practice.
    Sometimes it happens by force.
    (random corrupted unique wand)
  • 4x Jack in the BoxJack in the Box4ItemTurn the crank,
    close your eyes,
    and pray to the gods
    for a pleasant surprise.
    (random unique item)

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
  • Corona SolarisCorona Solaris
    Crystal Wand
    Wands
    Quality: +20%
    Physical Damage: (49.2 to 54)(94.8 to 104.4)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 63, 146 Int(29-33)% increased Spell DamageTriggers Level 20 Blinding Aura when Equipped
    Adds (18-22) to (36-44) Physical Damage
    +(27-33)% to Global Critical Strike Multiplier
    20% increased Light Radius
    (120-140)% increased Critical Strike Chance against Blinded Enemies
    Increases and Reductions to Light Radius also apply to Accuracy
    Adds 146 to 200 Fire Damage to Hits with this Weapon against Blinded Enemies
    Legend tells of a time when Solaris will burst forth from Lunaris,
    and night will be eternally banished.
    (1x Blinding LightBlinding LightThe light fades from one source but grows in another, blinding those who approach.You will defeat Jorus, Sky's Edge while holding Eclipse SolarisRight-click to add this prophecy to your character.Seal cost:
    1x Silver Coin
    [Prophecy reward], 1x Eclipse SolarisEclipse Solaris
    Crystal Wand
    Wands
    Quality: +20%
    Physical Damage: (49.2 to 54)(94.8 to 104.4)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 45, 146 Int(29-33)% increased Spell DamageAdds (18-22) to (36-44) Physical Damage
    +(27-33)% to Global Critical Strike Multiplier
    20% increased Light Radius
    Nearby Enemies are Blinded
    (120-140)% increased Critical Strike Chance against Blinded Enemies
    Every decade, Lunaris devours Solaris
    Each time, Solaris emerges from Lunaris, born anew.
    )

Legacy variants

Eclipse Solaris has legacy variants.

Version Discontinued Modifiers
2.3.0


(14 to 18)% increased Spell DamageAdds (18–36 to 22–44) Physical Damage
+(27 to 33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120 to 140)% increased Critical Strike Chance against Blinded Enemies
2.2.0


(14 to 18)% increased Spell DamageAdds (18–36 to 22–44) Physical Damage
+(18 to 22)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120 to 140)% increased Critical Strike Chance against Blinded Enemies

Gallery

Version history

Version Changes
2.6.0
  • Base type damage increased to 23-43 (up from 19-35).
  • Base type critical strike chance reduced to 7% (down from 8%).
2.3.0
  • The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
2.2.0
  • All sources of increased Critical Strike Multiplier have been changed to additional Critical Strike Multiplier. This change brings the functionality in line with how most players think it works.
  • Because of this, all items, passives and some skills/support gems that used to have increased Critical Strike Multiplier are now 33% less effective on players, despite having the same value. A number of these have been adjusted in value to maintain similar effectiveness.
  • Divine Orbs are required to update the following to their new values: All craftable Jewel mods which grant Critical Strike Multiplier, Facebreaker, Marylene's Fallacy, Fragment of Eternity (the Descent: Champions Unique), Bino's Kitchen Knife, Romira's Banquet, Shadows and Dust, Ungil's Harmony, Eclipse Solaris, Death's Harp, Mortem Morsu, The Goddess Scorned and Abyssus.
2.1.0
  • Introduced to the game.