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Dungeon Map (War for the Atlas)

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Dungeon MapMap Level: 68
Map Tier: 1
Guild Character: 3
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Dungeon Map (War for the Atlas) inventory icon.png
Acquisition
Level: 58
Purchase Costs
Normal1x Orb of Chance
Magic2x Orb of Chance
Rare3x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsDungeon
Dungeon
Map area
No Waypoint
IdMapWorldsDungeon
Act11
Area level68
Area type tagsdungeon
Tagsindoors_area, map
The Shaper: A penitentiary for those who are not penitent is nothing more than an inn for the evil.
A penitentiary for those who are not penitent is nothing more than an inn for the evil.
Maps loading screen.png

Dungeon Map (War for the Atlas) is a map area.

Layout

Dungeon Map uses the Prison tileset.

Encounters

Boss

Penitentiary Incarcerator, based on Brutus, Lord Incarcerator.

Boss video

Items found in this area

ItemLvl.
HopeHope5Prismatic Ring
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
1
The SummonerThe Summoner6Superior Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
1
The WardenThe Warden4Amulet
Corrupted
Brutus' first innovation as Lord Incarcerator was a weighted chain around every neck so that his prisoners would forever bow to him.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
The WretchedThe Wretched6BeltNecromancers, believe me, are more terrifying than their thralls.1

Item acquisition
Questionmark.png

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Flooded Mine MapFlooded Mine MapMap Level: 69
Map Tier: 2
Guild Character: ?
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Dungeon MapDungeon MapMap Level: 68
Map Tier: 1
Guild Character: 3
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Quest reward

This skill is given as quest reward for the following quests:
Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
From Nightmare into Dream
Act 11
iLvl 68, Magic

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Dungeon MapDungeon MapMap Level: 71
    Map Tier: 4
    Guild Character: E
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Dungeon MapShaped Dungeon MapMap Level: 76
    Map Tier: 9
    Guild Character: E
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Dungeon MapDungeon MapMap Level: 68
    Map Tier: 1
    Guild Character: E
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Dungeon MapDungeon MapMap Level: 66
    Map Tier: 1
    Guild Character: E
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.