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Dual wielding

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Dual wielding refers to using a one-handed weapon in both hands. It is intended to be an option halfway between the damage output of two-handed weapons and the defensiveness of a shield and weapon combo.

Mechanics

Whenever the player equips two one-handed weapons of any type, dual wielding grants the following stats:

The attack speed bonus is applied multiplicatively with other attack speed modifiers. These bonuses to dual wielding can be increased via passive skills. Weapons do not have to be of the same type to receive dual wielding bonuses.

There are no penalties of any kind to attacks with the player's off-hand weapon. The majority of attack skills in Path of Exile will alternate between equipped weapons for attacks,[1] swinging first with the main hand and then with the off-hand weapon. The resulting attack speed is the average of the two weapons' attack speed, so the total time for a pair of attacks is as if each weapon attacked once.

It is possible to dual-wield wands. However, players cannot wield a wand in one hand and a melee weapon in the other.

Single-weapon attacks

The following attacks only use the player's main hand weapon[1]:

  • Ground SlamGround SlamAttack, AoE, Melee
    Radius: 35
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (90% to 120%)
    The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.Per 1% Quality:
    1.5% increased Stun Duration on enemies
    Deals (90-120.4)% of Base Damage
    25% reduced Enemy Stun Threshold
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ground Slam skill icon.png
    : Mace
  • Leap SlamLeap SlamAttack, AoE, Movement, Melee
    Radius: 15
    Mana Cost: 15
    Cast Time: 1.40 sec
    Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
    0.5% chance to Knock Enemies Back on hit
    Deals (100-122.8)% of Base Damage
    20% chance to Knock Enemies Back on hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
    : Axe, Mace, Sword
  • Ice CrashIce CrashAttack, AoE, Cold, Melee
    Radius: 24
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (170% to 208%)
    Requires Level 28Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed. Cannot be supported by Multistrike.Per 1% Quality:
    1% increased Cold Damage
    Deals (170-208)% of Base Damage
    50% of Physical Damage Converted to Cold Damage
    20% less Attack Speed
    Second Stage deals 10% less Damage
    Third Stage deals 20% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Crash skill icon.png
    : Axe, Mace, Sword
  • SunderSunderAttack, AoE, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (140% to 182%)
    Requires Level 12Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (140-181.8)% of Base Damage
    Shockwaves deal 60% less Damage
    15% less Attack Speed
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    : Axe, Mace
  • Double StrikeDouble StrikeAttack, Melee
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (70% to 97%)
    Performs two fast attacks on target enemy with your main hand melee weapon.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (70-96.6)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Double Strike skill icon.png
    : Any
  • Ancestral WarchiefAncestral WarchiefTotem, Attack, Duration, AoE, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 28Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.Per 1% Quality:
    1% increased Totem Damage
    Deals (100-122.8)% of Base Damage
    Totem lasts 12 seconds
    50% increased Totem Placement speed
    (8-18)% more Melee Damage while Totem is Active
    10% less Attack Speed
    +10 to Melee range
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Warchief skill icon.png
    : Any

These attacks choose a random applicable weapon to attack with:

  • ReckoningReckoningTrigger, Attack, AoE, Melee
    Can store 1 use(s)
    Cooldown Time: 0.40 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (70% to 108%)
    Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (70-108)% of Base Damage
    Trigger this Skill when you Block
    You cannot use this Attack directly
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reckoning skill icon.png
  • Whirling BladesWhirling BladesAttack, Movement, Melee
    Mana Cost: 15
    Cast Time: 2.60 sec
    Damage Effectiveness: (80% to 99%)
    Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (80-99)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Whirling Blades skill icon.png

When the player has two different weapons equipped when using a skill that only works with one of them, only the valid weapon will be used for attacks made with that skill. Skills that fall under this category (apart from the above) include:

  • Glacial HammerGlacial HammerAttack, Melee, Cold
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (140% to 182%)
    Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.Per 1% Quality:
    2% increased Chill Duration on enemies
    1% increased Freeze Duration on enemies
    Deals (140-181.8)% of Base Damage
    50% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Chill Duration on enemies
    (10-29)% increased Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Hammer skill icon.png
    : Mace
  • Heavy StrikeHeavy StrikeAttack, Melee
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (150% to 194%)
    Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
    1% increased Stun Duration on enemies
    Deals (150-193.7)% of Base Damage
    Knocks Enemies Back on Hit
    25% reduced Enemy Stun Threshold
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Heavy Strike skill icon.png
    : Axe, Mace, Sword
  • Infernal BlowInfernal BlowAttack, AoE, Melee, Fire
    Radius: 15
    Mana Cost: 6
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: (130% to 160%)
    Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (130-160.4)% of Base Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 0.5 seconds
    Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon.png
    : Axe, Mace, Sword
  • EarthquakeEarthquakeAttack, AoE, Duration, Melee
    Radius: 18 / 25
    Mana Cost: 10
    Cast Time: 1.00 sec
    Damage Effectiveness: (90% to 109%)
    Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
    1% increased Physical Damage
    Deals (90-109)% of Base Damage
    Base duration is 1.5 seconds
    Aftershock deals 50% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    : Axe, Mace
  • LacerateLacerateAttack, AoE, Melee
    Radius: 38
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (95% to 118%)
    Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (95-117.8)% of Base Damage
    25% less Attack Speed
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lacerate skill icon.png
    : Axe, Sword
  • PuncturePunctureAttack, Duration, Melee, Bow
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 4Punctures the target, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
    1% increased Skill Effect Duration
    Deals (100-122.8)% of Base Damage
    Base duration is 8 seconds
    Causes Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
    : Claw, Dagger, Sword
  • ReaveReaveAttack, AoE, Melee
    Radius: 14
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (100-138)% of Base Damage
    50% more Area of Effect for each stage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reave skill icon.png
    : Claw, Dagger, Sword
  • Viper StrikeViper StrikeAttack, Duration, Melee, Chaos
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (115% to 142%)
    Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (115-141.6)% of Base Damage
    25% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit
    Base duration is 4 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Viper Strike skill icon.png
    : Claw, Dagger, Sword
  • Whirling BladesWhirling BladesAttack, Movement, Melee
    Mana Cost: 15
    Cast Time: 2.60 sec
    Damage Effectiveness: (80% to 99%)
    Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (80-99)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Whirling Blades skill icon.png
    : Claw, Dagger, Sword
  • Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee
    Radius: 14 / 17 / 19
    Mana Cost: 4
    Cast Time: 1.00 sec
    Damage Effectiveness: (45% to 56%)
    Requires Level 28Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (45-56.4)% of Base Damage
    60% more Attack Speed
    20% more Damage with Hits and Ailments for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Flurry skill icon.png
    : Claw, Dagger, Sword


If only one weapon is used, the dual wielding bonuses will still apply; however, the attack rate will be based only on the weapon that is actually used. The tooltip appears to be wrong.

Simultaneous attacks

The following skills attack with both weapons at the same time[1], both need to be of the required weapon type:

Skill gemStr.Dex.Int.Lvl.
CleaveCleaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (110% to 163%)
The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (110-163.2)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon.png
yesyesN/A1
Dual StrikeDual StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (85% to 104%)
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
0.5% increased Attack Speed
Deals (85-104)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dual Strike skill icon.png
yesyesN/A1
RiposteRiposteTrigger, Attack, Melee
Can store 1 use(s)
Cooldown Time: 0.80 sec
Cast Time: 1.00 sec
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
1% increased Damage
Deals (100-138)% of Base Damage
Trigger this Skill when you Block
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon.png
N/AyesN/A4

Unique items

These items contain bonuses which can only be obtained through dual wielding:

ItemLvl.Stats
Ungil's Gauche
Ungil's Gauche
Boot Knife
Daggers
Quality: +20%
Physical Damage: (18 to 19.8)(70 to 77)
Elemental Damage: 3–30
Critical Strike Chance: 6.30%
Attacks per Second: 1.54
Weapon Range: 8
Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance12% additional Block Chance while Dual Wielding
(80-100)% increased Physical Damage
+(10-20) to Dexterity
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Unwieldy and garish became graceful
and deadly in Ungil's nimble hands.
2030% increased Global Critical Strike Chance12% additional Block Chance while Dual Wielding
(80-100)% increased Physical Damage
+(10-20) to Dexterity
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Ewar's Mirage
Ewar's Mirage
Antique Rapier
Thrusting One Hand Swords
Quality: +20%
Physical Damage: 14.455.2
Elemental Damage: 1–(45 to 55)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51 to 1.59)
Weapon Range: 12
Requires Level 26, 89 Dex+25% to Global Critical Strike Multiplier(40-55)% increased Elemental Damage with Attack Skills
Adds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks have an additional Projectile when in Off Hand
A single breeze blows
A hundred blades dance
26+25% to Global Critical Strike Multiplier(40-55)% increased Elemental Damage with Attack Skills
Adds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks have an additional Projectile when in Off Hand
Prismatic Eclipse
Prismatic Eclipse
Twilight Blade
One Hand Swords
Quality: +20%
Physical Damage: (60 to 72)(140.4 to 151.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 53, 91 Str, 91 Dex40% increased Accuracy Rating8% additional Block Chance while Dual Wielding
Adds (20-30) to (31-40) Physical Damage
25% increased Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Weapon Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
5340% increased Accuracy Rating8% additional Block Chance while Dual Wielding
Adds (20-30) to (31-40) Physical Damage
25% increased Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Weapon Range per White Socket
Scaeva
Scaeva
Gladius
One Hand Swords
Quality: +20%
Physical Damage: (154.8 to 175.2)(243.6 to 278.4)
Critical Strike Chance: (5.75% to 6.25%)
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 60, 113 Str, 113 Dex40% increased Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Critical Strike Chance when in Main Hand
8% additional chance to Block when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
6040% increased Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Critical Strike Chance when in Main Hand
8% additional chance to Block when in Off Hand
Wings of Entropy
Wings of Entropy
Sundering Axe
Two Hand Axes
Quality: +20%
Physical Damage: (136.4 to 148.8)(281.6 to 307.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 60, 149 Str, 76 Dex25% of Block Chance applied to Spells
8% additional Block Chance while Dual Wielding
(100-120)% increased Physical Damage
Adds (55-65) to (100-120) Fire Damage in Main Hand
Adds (55-65) to (100-120) Chaos Damage in Off Hand
Counts as Dual Wielding
Fire and Anarchy are the most reliable agents of change.
6025% of Block Chance applied to Spells
8% additional Block Chance while Dual Wielding
(100-120)% increased Physical Damage
Adds (55-65) to (100-120) Fire Damage in Main Hand
Adds (55-65) to (100-120) Chaos Damage in Off Hand
Counts as Dual Wielding
Doon Cuebiyari
Doon Cuebiyari
Vaal Sceptre
Sceptres
Quality: +20%
Physical Damage: 44.484
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 64, 113 Str, 113 Int32% increased Elemental Damage+(50-70) to Strength
(15-18)% increased Cast Speed
+(20-30) to maximum Mana
Socketed Gems are Supported by Level 30 Iron Will
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off Hand
My Iron heart will beat when yours is rust.
I take your Strength, your power, your lust.
By Iron Will alone I set my mind in motion.
Through endless storms of fervent devotion.
6432% increased Elemental Damage+(50-70) to Strength
(15-18)% increased Cast Speed
+(20-30) to maximum Mana
Socketed Gems are Supported by Level 30 Iron Will
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off Hand
Mark of the Doubting Knight
Mark of the Doubting Knight
Platinum Kris
Daggers
Quality: +20%
Physical Damage: (88.8 to 93.6)(351.5 to 370.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.08
Weapon Range: 8
Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance5% additional Block Chance while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
Nothing is pure.
Slice open the Innocent
And spill a thousand Sins.
6450% increased Global Critical Strike Chance5% additional Block Chance while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
Essentia Sanguis
Essentia Sanguis
Vaal Claw
Claws
Quality: +20%
Physical Damage: (75.4 to 87)(197.6 to 228)
Elemental Damage: 1–200
Critical Strike Chance: 6.50%
Attacks per Second: (1.56 to 1.69)
Weapon Range: 9
Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life8% additional Block Chance while Dual Wielding Claws
(140-180)% increased Physical Damage
Adds 1 to 200 Lightning Damage
(20-30)% increased Attack Speed
+(30-40) to maximum Energy Shield
Life Leech is applied to Energy Shield instead
The darkest clouds clashed and coupled,
giving birth to four lightning children of hate.
662% of Physical Attack Damage Leeched as Life8% additional Block Chance while Dual Wielding Claws
(140-180)% increased Physical Damage
Adds 1 to 200 Lightning Damage
(20-30)% increased Attack Speed
+(30-40) to maximum Energy Shield
Life Leech is applied to Energy Shield instead
Rigwald's Savagery
Rigwald's Savagery
Royal Axe
One Hand Axes
Quality: +20%
Physical Damage: (124.8 to 148.8)(282 to 318)
Critical Strike Chance: 5.00%
Attacks per Second: (1.32 to 1.38)
Weapon Range: 9
Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
40% increased Physical Weapon Damage while Dual Wielding
(10-15)% increased Attack Speed
35% increased Attack Speed with Swords
25% chance to cause Bleeding on Hit
Tear the flesh from the bone.
Turn the bone to dust.
Scatter the dust to the wind.
67Adds (50-70) to (135-165) Physical Damage
40% increased Physical Weapon Damage while Dual Wielding
(10-15)% increased Attack Speed
35% increased Attack Speed with Swords
25% chance to cause Bleeding on Hit
Rigwald's Command
Rigwald's Command
Midnight Blade
One Hand Swords
Quality: +20%
Physical Damage: (114 to 138)(298.8 to 334.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 68, 113 Str, 113 Dex40% increased Accuracy Rating10% additional Block Chance while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
80% increased Physical Damage with Axes
+(350-400) to Accuracy Rating
15% chance to gain a Frenzy Charge on Kill
Fear not death. Turn to him, face him.
And smile as he sinks his teeth
into the throats of our oppressors.
6840% increased Accuracy Rating10% additional Block Chance while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
80% increased Physical Damage with Axes
+(350-400) to Accuracy Rating
15% chance to gain a Frenzy Charge on Kill
Dyadus
Dyadus
Infernal Axe
One Hand Axes
Quality: +20%
Physical Damage: 61.2102
Critical Strike Chance: 5.00%
Attacks per Second: (1.43 to 1.49)
Weapon Range: 9
Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
Enemies Chilled by you take 100% increased Burning Damage
25% chance to Ignite when in Main Hand
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
Born of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
Proudly, fiercely
At their mother's side, forever.
69Adds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
Enemies Chilled by you take 100% increased Burning Damage
25% chance to Ignite when in Main Hand
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand

Passive skills

There are passive skills that grant dual wielding bonuses.

Physical damage while dual wielding

These passive skills grant increased physical damage with weapons while dual wielding.

Name Bonuses
Dual Wield Damage
    • 10% increased Physical Weapon Damage while Dual Wielding
    • 12% increased Physical Weapon Damage while Dual Wielding
Dual Wield Damage and Attack Speed
    • 3% increased Attack Speed while Dual Wielding
    • 8% increased Physical Weapon Damage while Dual Wielding
    • 3% increased Attack Speed while Dual Wielding
    • 10% increased Physical Weapon Damage while Dual Wielding
Dual Wield Damage and Block
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Physical Weapon Damage while Dual Wielding
Ambidexterity
  • 26% increased Attack Damage with Main Hand
  • 20% increased Attack Speed with Off Hand
Aspect of the Panther
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
  • +10 to maximum Life
  • 16% increased Physical Weapon Damage while Dual Wielding
Blade Barrier
  • 3% additional Block Chance while Dual Wielding
  • 50% increased Block Recovery
  • 18% increased Physical Weapon Damage while Dual Wielding
Bravado
  • 4% additional Chance to Block while Dual Wielding
  • 12% increased Physical Weapon Damage while Dual Wielding
Dervish
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
  • 24% increased Physical Weapon Damage while Dual Wielding
Duality
  • 24% increased Physical Weapon Damage while Dual Wielding
Gemini
  • 2% additional Block Chance while Dual Wielding
  • 15% increased Accuracy Rating while Dual Wielding
  • 20% increased Physical Weapon Damage while Dual Wielding
Swagger
  • 2% additional Block Chance while Dual Wielding
  • 24% increased Physical Weapon Damage while Dual Wielding

Accuracy while dual wielding

These passive skills grant increased accuracy rating while dual wielding.

Name Bonuses
Dual Wield Accuracy
    • 16% increased Accuracy Rating while Dual Wielding
    • 18% increased Accuracy Rating while Dual Wielding
Gemini
  • 2% additional Block Chance while Dual Wielding
  • 15% increased Accuracy Rating while Dual Wielding
  • 20% increased Physical Weapon Damage while Dual Wielding

Attack speed while dual wielding

These passive skills grant increased attack speed while dual wielding.

Name Bonuses
Dual Wield Attack Speed
  • 4% increased Attack Speed while Dual Wielding
Dual Wield Attack and Cast Speed
  • 4% increased Attack Speed while Dual Wielding
  • 4% increased Cast Speed while Dual Wielding
Dual Wield Damage and Attack Speed
    • 3% increased Attack Speed while Dual Wielding
    • 8% increased Physical Weapon Damage while Dual Wielding
    • 3% increased Attack Speed while Dual Wielding
    • 10% increased Physical Weapon Damage while Dual Wielding
Ambidexterity
  • 26% increased Attack Damage with Main Hand
  • 20% increased Attack Speed with Off Hand
Aspect of the Panther
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
  • +10 to maximum Life
  • 16% increased Physical Weapon Damage while Dual Wielding
Dark Arts
  • 12% increased Attack Speed while Dual Wielding
  • +20 to Dexterity
  • 8% increased Cast Speed while Dual Wielding
Dervish
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
  • 24% increased Physical Weapon Damage while Dual Wielding

Critical strike chance while dual wielding

These passive skills grant increased critical strike chance with weapons while dual wielding.

Name Bonuses
Dual Wield Critical Strike Chance
  • 25% increased Weapon Critical Strike Chance while Dual Wielding
Twin Terrors
  • 75% increased Weapon Critical Strike Chance while Dual Wielding

Chance to block while dual wielding

These passive skills grant additional chance to block while dual wielding.

Name Bonuses
Block
  • 2% additional Block Chance while Dual Wielding or holding a Shield
Dual Wield Block
  • 2% additional Block Chance while Dual Wielding
Dual Wield Damage and Block
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Physical Weapon Damage while Dual Wielding
Aspect of the Panther
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
  • +10 to maximum Life
  • 16% increased Physical Weapon Damage while Dual Wielding
Blade Barrier
  • 3% additional Block Chance while Dual Wielding
  • 50% increased Block Recovery
  • 18% increased Physical Weapon Damage while Dual Wielding
Bravado
  • 4% additional Chance to Block while Dual Wielding
  • 12% increased Physical Weapon Damage while Dual Wielding
Brutal Blade
  • 4% additional Block Chance while Dual Wielding or holding a Shield
  • 16% increased Physical Damage with Swords
  • 8% increased Attack Speed with Swords
  • +20 to Strength
Dervish
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
  • 24% increased Physical Weapon Damage while Dual Wielding
Gemini
  • 2% additional Block Chance while Dual Wielding
  • 15% increased Accuracy Rating while Dual Wielding
  • 20% increased Physical Weapon Damage while Dual Wielding
Weapon Artistry
  • 4% increased Attack Speed
  • 2% additional Block Chance while Dual Wielding or holding a Shield
  • 16% increased Physical Damage with Attacks
  • +10 to Strength and Dexterity
Swagger
  • 2% additional Block Chance while Dual Wielding
  • 24% increased Physical Weapon Damage while Dual Wielding

Ascendancy passive skills

There are Ascendancy passive skills that grant dual wielding bonuses.

Ascendancy Class Name Bonuses
Gladiator
Gladiator avatar.png
One Handed Speed, Block Chance
  • 2% additional Block Chance while Dual Wielding or holding a Shield
  • 5% increased Attack Speed with One Handed Weapons
Gladiator
Gladiator avatar.png
Outmatch and Outlast
  • 25% chance to gain a Frenzy Charge on Kill with Main Hand
  • 25% chance to gain an Endurance Charge on Kill with Off Hand
  • 10% more Physical Damage while at maximum Frenzy Charges
  • 10% reduced Physical Damage taken while at maximum Endurance Charges

Strategy

Blocking

Passive skills

As of 2.1 there are the following passive clusters that provide block chance while Dual Wielding:

All of the dual wield block nodes are located in or near the Dexterity sector of the passive tree, making a critical strike build a natural choice. This is enhanced by the Twin Terrors cluster with its 125% critical strike chance and prime location between Bravado and Dervish.

There is a total of 27% additional block chance on the passive tree for a total of 42% possible block chance without items, or 38% if we discount Slashing Comeback which is gated behind five sword nodes and is thus prohibitively expensive for non-sword builds.

Items

Using a Maraketh dagger (i.e. SaiSaiDaggers
Physical Damage: 2390
Critical Strike Chance: 6.20%
Attacks per Second: 1.30
Weapon Range: 8
Requires Level 70, 121 Dex, 121 Int6% Chance to Block
), corrupting an item with a Vaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack.
, or crafting with Vagan, Weaponmaster can provide some additional block chance. Failing this, or if more flexibility in passives is desired, one or more of the following unique items may work:

  • Wings of EntropyWings of Entropy
    Sundering Axe
    Two Hand Axes
    Quality: +20%
    Physical Damage: (136.4 to 148.8)(281.6 to 307.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 60, 149 Str, 76 Dex25% of Block Chance applied to Spells
    8% additional Block Chance while Dual Wielding
    (100-120)% increased Physical Damage
    Adds (55-65) to (100-120) Fire Damage in Main Hand
    Adds (55-65) to (100-120) Chaos Damage in Off Hand
    Counts as Dual Wielding
    Fire and Anarchy are the most reliable agents of change.
    (10% (Legacy)/8%): A popular choice due to allowing for 100% block chance applied to spells when combined with Stone of LazhwarStone of Lazhwar
    Lapis Amulet
    Requires Level 5+(20-30) to Intelligence50% of Block Chance applied to Spells
    (10-15)% increased Cast Speed
    +(30-50) to maximum Mana
    You are slow, foolish and ignorant.
    I am not.
    and RainbowstrideRainbowstride
    Conjurer Boots
    Quality: +20%
    Energy Shield: (88 to 102)
    Requires Level 53, 94 Int(20-25)% of Block Chance applied to Spells
    +(40-60) to maximum Mana
    (140-180)% increased Energy Shield
    +20% to all Elemental Resistances
    25% increased Movement Speed
    "They say that you should take life's troubles in your stride.
    Some men have a longer stride than others."
    - Gaius Sentari
    .
  • The Bringer of RainThe Bringer of Rain
    Nightmare Bascinet
    Quality: +20%
    Armour: (518 to 680)
    Evasion: (745 to 978)
    Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by level 18 Melee Physical Damage
    Socketed Gems are Supported by level 12 Faster Attacks
    Socketed Gems are supported by level 6 Blind
    Adds 20 to 30 Physical Damage to Attacks
    (200-300)% increased Armour and Evasion
    +(120-160) to maximum Life
    20% chance to gain an Endurance Charge when you Block
    Extra gore
    Can't use Chest armour
    6% Chance to Block
    "What lies beneath your feet?!"
    "Sacred ground, watered with tears of blood!"
    (15% (Legacy)/6%): Helpful for reaching the block cap with Wings of Entropy, leading to the famous "Bringer of WoE" build.
  • The AnvilThe Anvil
    Amber Amulet
    Requires Level 45+(20-30) to Strength10% reduced Attack Speed
    10% reduced Cast Speed
    +(400-500) to Armour
    +(34-48) Life gained when you Block
    +(18-24) Mana gained when you Block
    +3% to maximum Block Chance
    8% Chance to Block
    Reflects 240 to 300 Physical Damage to Attackers on Block
    Forge your Perseverance on the Anvil of Faith.
    (10% (Legacy)/8%, +3% maximum): Precludes Stone of LazhwarStone of Lazhwar
    Lapis Amulet
    Requires Level 5+(20-30) to Intelligence50% of Block Chance applied to Spells
    (10-15)% increased Cast Speed
    +(30-50) to maximum Mana
    You are slow, foolish and ignorant.
    I am not.
    , severely limiting its effectiveness for non-Gladiators.
  • Ungil's GaucheUngil's Gauche
    Boot Knife
    Daggers
    Quality: +20%
    Physical Damage: (18 to 19.8)(70 to 77)
    Elemental Damage: 3–30
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.54
    Weapon Range: 8
    Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance12% additional Block Chance while Dual Wielding
    (80-100)% increased Physical Damage
    +(10-20) to Dexterity
    Adds 3 to 30 Lightning Damage
    10% increased Attack Speed
    50% increased Global Critical Strike Chance
    Unwieldy and garish became graceful
    and deadly in Ungil's nimble hands.
    (20% (Legacy)/12%): A single Ungil's Gauche provides a large amount of block chance rivaling most shields, as well as a strong 90% increased global critical strike chance. However, its direct attack characteristics are not endgame viable, and are subpar even for Cast On Critical Strike SupportCast On Critical Strike SupportSupport, Spell, Trigger
    Icon: &
    Mana Multiplier: 140%
    Can store 1 use(s)
    Cooldown Time: 0.50 sec
    Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.Per 1% Quality:
    Supported Skills have 1% increased Critical Strike Chance
    Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
    Supported Skills deal (20-39)% more Spell Damage
    You cannot Cast Supported Triggerable Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    builds, delivering 10.47% base critical hits per second whereas rare daggers can exceed 18% with top rolls.
  • Advancing FortressAdvancing Fortress
    Gut Ripper
    Claws
    Quality: +20%
    Physical Damage: (44 to 48)(116.6 to 127.2)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 9
    Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by level 12 Fortify
    (100-120)% increased Physical Damage
    +110 to Evasion Rating
    +(30-50) to maximum Life
    +35 to maximum Energy Shield
    Reflects (71-90) Physical Damage to Melee Attackers
    15% Chance to Block
    "A man cowers behind his walls.
    A woman carries her fortress with her.
    In heart, in mind, in hand."
    - Sekhema Deshret
    (15%): Grants the highest block chance of all weapons, nice defensive bonuses, and a free Fortify gem. However, its damage output is subpar.
  • Prismatic EclipsePrismatic Eclipse
    Twilight Blade
    One Hand Swords
    Quality: +20%
    Physical Damage: (60 to 72)(140.4 to 151.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 9
    Requires Level 53, 91 Str, 91 Dex40% increased Accuracy Rating8% additional Block Chance while Dual Wielding
    Adds (20-30) to (31-40) Physical Damage
    25% increased Physical Damage with Weapons per Red Socket
    12% increased Global Attack Speed per Green Socket
    0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
    +2 to Melee Weapon Range per White Socket
    "A raging Solaris seared and contorted the orb's surface.
    A despairing Lunaris filled the scars with her tears.
    Yet Viridi remained, trapped within, forever more."
    - Azmerian Creation Myth
    (10% (Legacy)/8%): In addition to the block chance, Prismatic Eclipse can provide interesting socket bonuses, particularly 36% attack rate for a GGG version. However, it has a low base damage and its critical hit capability is even worse endgame than those of Ungil's Gauche.
  • Essentia SanguisEssentia Sanguis
    Vaal Claw
    Claws
    Quality: +20%
    Physical Damage: (75.4 to 87)(197.6 to 228)
    Elemental Damage: 1–200
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.56 to 1.69)
    Weapon Range: 9
    Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life8% additional Block Chance while Dual Wielding Claws
    (140-180)% increased Physical Damage
    Adds 1 to 200 Lightning Damage
    (20-30)% increased Attack Speed
    +(30-40) to maximum Energy Shield
    Life Leech is applied to Energy Shield instead
    The darkest clouds clashed and coupled,
    giving birth to four lightning children of hate.
    (10% (Legacy)/8% with claws): Without improved critical strike chance, Essentia Sanguis is lacking in direct attack capability lategame.
  • Mark of the Doubting KnightMark of the Doubting Knight
    Platinum Kris
    Daggers
    Quality: +20%
    Physical Damage: (88.8 to 93.6)(351.5 to 370.5)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.08
    Weapon Range: 8
    Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance5% additional Block Chance while Dual Wielding
    (250-270)% increased Physical Damage
    10% reduced Attack Speed
    +(6-10)% to all Elemental Resistances
    50% chance to Cause Bleeding on Critical Strike
    50% chance to Cause Poison on Critical Strike
    Nothing is pure.
    Slice open the Innocent
    And spill a thousand Sins.
    (5%): Without improved critical strike chance, Mark of the Doubting Knight is lacking in direct attack capability lategame. At only 5% additional block chance, reaching the block cap will also likely require corrupted items and/or Master crafting.
  • ScaevaScaeva
    Gladius
    One Hand Swords
    Quality: +20%
    Physical Damage: (154.8 to 175.2)(243.6 to 278.4)
    Critical Strike Chance: (5.75% to 6.25%)
    Attacks per Second: 1.30
    Weapon Range: 9
    Requires Level 60, 113 Str, 113 Dex40% increased Accuracy RatingAdds (75-92) to (125-154) Physical Damage
    (15-25)% increased Critical Strike Chance
    0.3% of Physical Attack Damage Leeched as Life per Red Socket
    +10% to Global Critical Strike Multiplier per Green Socket
    0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
    8% increased Global Defences per White Socket
    (60-80)% increased Critical Strike Chance when in Main Hand
    8% additional chance to Block when in Off Hand
    Even from the back rows,
    the whistling steel was mesmerising.
    They watched the dance in the arena dust, silent as the dead.
    A spell only broken by the spilling of blood.
    (8%): This weapon gains block chance when equipped in the off-hand. Compared to Prismatic Eclipse, while its socket bonuses are not as powerful, its base damage makes it usable for attacking. As a downside, equipping it on the off-hand sacrifices a large amount of potential critical strike chance.
  • Rigwald's CommandRigwald's Command
    Midnight Blade
    One Hand Swords
    Quality: +20%
    Physical Damage: (114 to 138)(298.8 to 334.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 9
    Requires Level 68, 113 Str, 113 Dex40% increased Accuracy Rating10% additional Block Chance while Dual Wielding
    Adds (60-80) to (150-180) Physical Damage
    80% increased Physical Damage with Axes
    +(350-400) to Accuracy Rating
    15% chance to gain a Frenzy Charge on Kill
    Fear not death. Turn to him, face him.
    And smile as he sinks his teeth
    into the throats of our oppressors.
    (10%): While end-game viable for non-crit builds, it is a league-exclusive item and its bonuses are sub-optimal without axes, which lacks uniques that add block chance.

Most of the one-handed uniques above are all lacking in direct attack capability in the lategame, so it's advisable for users to wield them in the offhand and arrange to attack with the main hand only.

Spell block

Since there is no spell block on the passive tree for dual wielding, any spell block will have to come from either Ascendancy passive skills, items, or jewels.

Apart from corrupted items (which add a flat 2-4% to Spell Block only), the only way to get capped spell block is to use Stone of LazhwarStone of Lazhwar
Lapis Amulet
Requires Level 5+(20-30) to Intelligence50% of Block Chance applied to Spells
(10-15)% increased Cast Speed
+(30-50) to maximum Mana
You are slow, foolish and ignorant.
I am not.
, RainbowstrideRainbowstride
Conjurer Boots
Quality: +20%
Energy Shield: (88 to 102)
Requires Level 53, 94 Int(20-25)% of Block Chance applied to Spells
+(40-60) to maximum Mana
(140-180)% increased Energy Shield
+20% to all Elemental Resistances
25% increased Movement Speed
"They say that you should take life's troubles in your stride.
Some men have a longer stride than others."
- Gaius Sentari
, and Wings of EntropyWings of Entropy
Sundering Axe
Two Hand Axes
Quality: +20%
Physical Damage: (136.4 to 148.8)(281.6 to 307.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 60, 149 Str, 76 Dex25% of Block Chance applied to Spells
8% additional Block Chance while Dual Wielding
(100-120)% increased Physical Damage
Adds (55-65) to (100-120) Fire Damage in Main Hand
Adds (55-65) to (100-120) Chaos Damage in Off Hand
Counts as Dual Wielding
Fire and Anarchy are the most reliable agents of change.
. Not using the last can still yield a respectable but not capped amount of spell block.

These Ascendancy passive skills grant bonuses to spell block:

Ascendancy Class Name Bonuses
Gladiator
Gladiator avatar.png
Versatile Combatant
  • 100% of Block Chance applied to Spells
Ascendant
Ascendant avatar.png
Gladiator
  • 30% of Block Chance applied to Spells
  • 5% additional Block Chance
  • Attacks have 20% chance to cause Bleeding
  • 30% increased Damage if you've killed a Bleeding Enemy Recently

References

  1. 1.0 1.1 1.2 Mark_GGG (November 11, 2013 5:28 AM). "Double Strike + Dualwield = worst combo ever?". Path of Exile Forum. Retrieved November 11, 2013.