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Dual wielding

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Dual wielding refers to using a one-handed weapon in both hands. It is intended to be an option halfway between the damage output of two-handed weapons and the defensiveness of a shield and weapon combo.

Whenever the player equips two one-handed weapons of any type, dual wielding grants the following stats:

The attack speed bonus is applied multiplicatively with other attack speed modifiers. These bonuses to dual wielding can be increased via passive skills. Weapons do not have to be of the same type to receive dual wielding bonuses.

There are no penalties of any kind to attacks with the player's off-hand weapon. The majority of attack skills in Path of Exile will alternate between equipped weapons for attacks,[1] swinging first with the main hand and then with the off-hand weapon. The resulting attack speed is the average of the two weapons' attack speed, so the total time for a pair of attacks is as if each weapon attacked once.

It is possible to dual-wield wands. However, players cannot wield a wand in one hand and a melee weapon in the other.

Single-weapon attacks

The following attacks only use the player's main hand weapon[1]:

  • Ground SlamGround SlamAttack, AoE, Melee
    Radius: 35
    Mana Cost: 6
    Cast Time: 1.00 sec
    The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Only works with Staves, Axes or Maces.Per 1% Quality:
    1.5% increased Stun Duration on enemies
    Deals (100-122.8)% of Base Damage
    25% reduced Enemy Stun Threshold
    Deals up to (40-49)% more Damage to closer targets
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ground Slam skill icon.png
    : Mace
  • Leap SlamLeap SlamAttack, AoE, Movement, Melee
    Radius: 15
    Mana Cost: 15
    Cast Time: 1.40 sec
    Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
    0.5% chance to Knock Enemies Back on hit
    Deals (100-122.8)% of Base Damage
    20% chance to Knock Enemies Back on hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
    : Axe, Mace, Sword
  • Ice CrashIce CrashAttack, AoE, Cold, Melee
    Radius: 24
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (170%-208%)
    Requires Level 28Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed.Per 1% Quality:
    1% increased Cold Damage
    Deals (170-208)% of Base Damage
    50% of Physical Damage Converted to Cold Damage
    20% less Attack Speed
    Second Stage deals 10% less Damage
    Third Stage deals 20% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Crash skill icon.png
    : Axe, Mace, Sword
  • SunderSunderAttack, AoE, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (140%-182%)
    Requires Level 12Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (140-181.8)% of Base Damage
    Shockwaves deal 60% less Damage
    15% less Attack Speed
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    : Axe, Mace
  • Double StrikeDouble StrikeAttack, Melee
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (70%-94%)
    Performs two fast attacks on target enemy with your main hand melee weapon.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (70-93.9)% of Base Damage
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Double Strike skill icon.png
    : Any
  • Ancestral WarchiefAncestral WarchiefTotem, Attack, AoE, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 28Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.Per 1% Quality:
    1% increased Totem Damage
    Deals (100-122.8)% of Base Damage
    Totem lasts 12 seconds
    50% increased Totem Placement speed
    (8-18)% more Melee Damage while Totem is Active
    10% less Attack Speed
    +10 to Melee range
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Warchief skill icon.png
    : Any
  • Tectonic SlamTectonic SlamFire, Attack, AoE, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Damage Effectiveness: (130%-160%)
    Requires Level 28Slam the ground with your main hand weapon, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. If you have Endurance Charges, the number of fissures will be maximised, and one Endurance Charge will be consumed. Requires a Mace, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (130-160.4)% of Base Damage
    Deals 18% more Damage if you have an Endurance Charge
    60% of Physical Damage Converted to Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tectonic Slam skill icon.png
    : Axe, Mace, Sword
  • EarthquakeEarthquakeAttack, AoE, Duration, Melee
    Radius: 18 / 25
    Mana Cost: 10
    Cast Time: 1.00 sec
    Damage Effectiveness: (90%-109%)
    Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
    1% increased Physical Damage
    Deals (90-109)% of Base Damage
    Base duration is 1 seconds
    Aftershock deals 70% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    : Axe, Mace
  • SmiteSmiteLightning, Attack, AoE, Duration, Melee, Aura
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (135%-166%)
    Performs a main-hand melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee attack hits its target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (135-165.8)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Base duration is 4 seconds
    Aura grants (1-12) to (4-220) added Lightning Damage
    (30-20)% less Area Damage
    Aura grants (0-19)% chance to Shock
    +(0-6) to radius
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Smite skill icon.png
    : Axe, Mace, Sword
  • Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (120%-147%)
    Requires Level 28Attacks with your main hand, slamming the ground at a targeted location. If there is an enemy close to the targeted location, you'll teleport to it from a short distance away before performing the slam, and additionally create consecrated ground. Cannot be supported by Multistrike. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (120-147.4)% of Base Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 4 seconds
    Deals up to 20% more Damage to closer targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Consecrated Path skill icon.png
    : Axe, Mace, Sword

When the player has two different weapons equipped when using a skill that only works with one of them, only the valid weapon will be used for attacks made with that skill. The following attacks will alternate between main hand and off hand when both weapons are valid:

  • Glacial HammerGlacial HammerAttack, Melee, Cold
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (140%-182%)
    Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.Per 1% Quality:
    2% increased Chill Duration on enemies
    1% increased Freeze Duration on enemies
    Deals (140-181.8)% of Base Damage
    50% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Chill Duration on enemies
    (10-29)% increased Effect of Chill
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Hammer skill icon.png
    : Mace
  • Heavy StrikeHeavy StrikeAttack, Melee
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (150%-194%)
    Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
    1% increased Stun Duration on enemies
    Deals (150-193.7)% of Base Damage
    Knocks Enemies Back on Hit
    25% reduced Enemy Stun Threshold
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Heavy Strike skill icon.png
    : Axe, Mace, Sword
  • Infernal BlowInfernal BlowAttack, AoE, Melee, Fire, Duration
    Radius: 15
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Hit the target enemy, applying a charged debuff to it, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (100-122.8)% of Base Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 0.8 seconds
    Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
    Debuff deals 66% of Damage per Charge
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon.png
    : Axe, Mace, Sword
  • LacerateLacerateAttack, AoE, Melee
    Radius: 38
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (60%-74%)
    Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (60-73.7)% of Base Damage
    25% chance to cause Bleeding
    25% more Damage with Hits and Ailments against Bleeding enemies
    +(0-9) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lacerate skill icon.png
    : Axe, Sword
  • PuncturePunctureAttack, Projectile, Duration, Melee, Bow
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 4Punctures the target, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
    1% increased Skill Effect Duration
    Deals (100-122.8)% of Base Damage
    Base duration is 8 seconds
    Causes Bleeding
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
    : Claw, Dagger, Sword
  • ReaveReaveAttack, AoE, Melee
    Radius: 20
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (100-138)% of Base Damage
    50% more Area of Effect for each stage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reave skill icon.png
    : Claw, Dagger, Sword
  • Viper StrikeViper StrikeAttack, Duration, Melee, Chaos
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (115%-142%)
    Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (115-141.6)% of Base Damage
    25% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit
    Base duration is 4 seconds
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Viper Strike skill icon.png
    : Claw, Dagger, Sword
  • Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee
    Radius: 14 / 17 / 19
    Mana Cost: 4
    Cast Time: 1.00 sec
    Damage Effectiveness: (45%-56%)
    Requires Level 28Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (45-56.4)% of Base Damage
    60% more Attack Speed
    20% more Damage with Hits and Ailments for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Flurry skill icon.png
    : Claw, Dagger, Sword

These attacks choose a random applicable weapon to attack with when both are valid:

  • Whirling BladesWhirling BladesAttack, Movement, Melee
    Mana Cost: 15
    Cast Time: 2.60 sec
    Damage Effectiveness: (80%-99%)
    Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (80-99)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Whirling Blades skill icon.png
    : Claw, Dagger, Sword

If only one weapon is used, the dual wielding bonuses will still apply; however, the attack rate will be based only on the weapon that is actually used. The tooltip appears to be wrong.

Simultaneous attacks

Skill gemStr.Dex.Int.Lvl.
CleaveCleaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (110%-163%)
The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (110-163.2)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon.png
yesyesN/A1
Dual StrikeDual StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (85%-104%)
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
0.5% increased Attack Speed
Deals (85-104)% of Base Damage
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dual Strike skill icon.png
yesyesN/A1
RiposteRiposteTrigger, Attack, Melee
Can Store 1 Use(s)
Cooldown Time: 0.80 sec
Cast Time: 1.00 sec
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
1% increased Damage
Deals (100-138)% of Base Damage
Trigger this Skill when you Block
You cannot use this Attack directly
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon.png
N/AyesN/A4

Unique items

These items contain bonuses which can only be obtained through dual wielding:

ItemLvl.Stats
Ungil's Gauche
Ungil's Gauche
Boot Knife
Dagger
Quality: +20%
Physical Damage: (18-19.8)(70-77)
Elemental Damage: 3–30
Critical Strike Chance: 6.30%
Attacks per Second: 1.54
Weapon Range: 8
Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding
(80-100)% increased Physical Damage
+(10-20) to Dexterity
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Unwieldy and garish became graceful
and deadly in Ungil's nimble hands.
2030% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding
(80-100)% increased Physical Damage
+(10-20) to Dexterity
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Prismatic Eclipse
Prismatic Eclipse
Twilight Blade
One Handed Sword
Quality: +20%
Physical Damage: (60-72)(140.4-151.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (20-30) to (31-40) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Weapon Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
5340% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (20-30) to (31-40) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Weapon Range per White Socket
Wings of Entropy
Wings of Entropy
Sundering Axe
Two Handed Axe
Quality: +20%
Physical Damage: (136.4-148.8)(281.6-307.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 60, 149 Str, 76 Dex7.5% Chance to Block Spell Damage
+8% Chance to Block Attack Damage while Dual Wielding
(100-120)% increased Physical Damage
Adds (55-65) to (100-120) Fire Damage in Main Hand
Adds (55-65) to (100-120) Chaos Damage in Off Hand
Counts as Dual Wielding
Fire and Anarchy are the most reliable agents of change.
607.5% Chance to Block Spell Damage
+8% Chance to Block Attack Damage while Dual Wielding
(100-120)% increased Physical Damage
Adds (55-65) to (100-120) Fire Damage in Main Hand
Adds (55-65) to (100-120) Chaos Damage in Off Hand
Counts as Dual Wielding
Mark of the Doubting Knight
Mark of the Doubting Knight
Platinum Kris
Dagger
Quality: +20%
Physical Damage: (88.8-93.6)(351.5-370.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.08
Weapon Range: 8
Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
Nothing is pure.
Slice open the Innocent
And spill a thousand Sins.
6450% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
Essentia Sanguis
Essentia Sanguis
Vaal Claw
Claw
Quality: +20%
Physical Damage: (75.4-87)(197.6-228)
Elemental Damage: 1–200
Critical Strike Chance: 6.50%
Attacks per Second: (1.56-1.69)
Weapon Range: 9
Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws
(140-180)% increased Physical Damage
Adds 1 to 200 Lightning Damage
(20-30)% increased Attack Speed
+(30-40) to maximum Energy Shield
Life Leech is applied to Energy Shield instead
The darkest clouds clashed and coupled,
giving birth to four lightning children of hate.
662% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws
(140-180)% increased Physical Damage
Adds 1 to 200 Lightning Damage
(20-30)% increased Attack Speed
+(30-40) to maximum Energy Shield
Life Leech is applied to Energy Shield instead
Rigwald's Savagery
Rigwald's Savagery
Royal Axe
One Handed Axe
Quality: +20%
Physical Damage: (124.8-148.8)(282-318)
Critical Strike Chance: 5.00%
Attacks per Second: (1.32-1.38)
Weapon Range: 9
Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
40% increased Physical Weapon Damage while Dual Wielding
(10-15)% increased Attack Speed
35% increased Attack Speed with Swords
25% chance to cause Bleeding on Hit
Tear the flesh from the bone.
Turn the bone to dust.
Scatter the dust to the wind.
67Adds (50-70) to (135-165) Physical Damage
40% increased Physical Weapon Damage while Dual Wielding
(10-15)% increased Attack Speed
35% increased Attack Speed with Swords
25% chance to cause Bleeding on Hit
Rigwald's Command
Rigwald's Command
Midnight Blade
One Handed Sword
Quality: +20%
Physical Damage: (114-138)(298.8-334.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
80% increased Physical Damage with Axes
+(350-400) to Accuracy Rating
15% chance to gain a Frenzy Charge on Kill
Fear not death. Turn to him, face him.
And smile as he sinks his teeth
into the throats of our oppressors.
6840% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
80% increased Physical Damage with Axes
+(350-400) to Accuracy Rating
15% chance to gain a Frenzy Charge on Kill

Passive skills

There are passive skills that grant dual wielding bonuses.

Physical damage while dual wielding

These passive skills grant increased physical damage with weapons while dual wielding.

NameStats
Dual Wield Damage
Damagedualwield passive skill icon.png
10% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2] [3] [4]

12% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 12% increased Damage with Ailments while Dual Wielding [1] [2] [3] [4]
Dual Wield Damage and Attack Speed
Damagedualwieldgreen passive skill icon.png
3% increased Attack Speed while Dual Wielding
8% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 8% increased Damage with Ailments while Dual Wielding [1] [2]

3% increased Attack Speed while Dual Wielding
10% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2]
Dual Wield Damage and Block
Dualwieldblock passive skill icon.png
6% increased Physical Weapon Damage while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 6% increased Damage with Ailments while Dual Wielding [1] [2]
Aspect of the Panther
Heartofthepanther passive skill icon.png
16% increased Physical Weapon Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
+10 to maximum Life
Attack Skills deal 16% increased Damage with Ailments while Dual Wielding [1]
Blade Barrier
Dualwieldblock passive skill icon.png
+3% Chance to Block Attack Damage while Dual Wielding
18% increased Physical Weapon Damage while Dual Wielding
50% increased Block Recovery
Attack Skills deal 18% increased Damage with Ailments while Dual Wielding [1]
Dervish
Bladebarrier passive skill icon.png
+2% Chance to Block Attack Damage while Dual Wielding
24% increased Physical Weapon Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
Attack Skills deal 24% increased Damage with Ailments while Dual Wielding [1]
Duality
Twinslice passive skill icon.png
24% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 24% increased Damage with Ailments while Dual Wielding [1]
Gemini
Gemini passive skill icon.png
15% increased Accuracy Rating while Dual Wielding
20% increased Physical Weapon Damage while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 20% increased Damage with Ailments while Dual Wielding [1]
Swagger
Swagger passive skill icon.png
24% increased Physical Weapon Damage while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage with Ailments while Dual Wielding [1]

Damage with aliments while dual wielding

These passive skills grant increased aliment damage while dual wielding.

NameStats
Dual Wield Damage
Damagedualwield passive skill icon.png
10% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2] [3] [4]

12% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 12% increased Damage with Ailments while Dual Wielding [1] [2] [3] [4]
Dual Wield Damage and Attack Speed
Damagedualwieldgreen passive skill icon.png
3% increased Attack Speed while Dual Wielding
8% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 8% increased Damage with Ailments while Dual Wielding [1] [2]

3% increased Attack Speed while Dual Wielding
10% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2]
Dual Wield Damage and Block
Dualwieldblock passive skill icon.png
6% increased Physical Weapon Damage while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 6% increased Damage with Ailments while Dual Wielding [1] [2]
Ambidexterity
Ambidexterity passive skill icon.png
26% increased Attack Damage with Main Hand
20% increased Attack Speed with Off Hand
Attack Skills deal 26% increased Damage with Ailments while Dual Wielding [1]
Aspect of the Panther
Heartofthepanther passive skill icon.png
16% increased Physical Weapon Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
+10 to maximum Life
Attack Skills deal 16% increased Damage with Ailments while Dual Wielding [1]
Blade Barrier
Dualwieldblock passive skill icon.png
+3% Chance to Block Attack Damage while Dual Wielding
18% increased Physical Weapon Damage while Dual Wielding
50% increased Block Recovery
Attack Skills deal 18% increased Damage with Ailments while Dual Wielding [1]
Dervish
Bladebarrier passive skill icon.png
+2% Chance to Block Attack Damage while Dual Wielding
24% increased Physical Weapon Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
Attack Skills deal 24% increased Damage with Ailments while Dual Wielding [1]
Duality
Twinslice passive skill icon.png
24% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 24% increased Damage with Ailments while Dual Wielding [1]
Gemini
Gemini passive skill icon.png
15% increased Accuracy Rating while Dual Wielding
20% increased Physical Weapon Damage while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 20% increased Damage with Ailments while Dual Wielding [1]
Swagger
Swagger passive skill icon.png
24% increased Physical Weapon Damage while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage with Ailments while Dual Wielding [1]

Accuracy while dual wielding

These passive skills grant increased accuracy rating while dual wielding.

NameStats
Dual Wield Accuracy
Dualwieldaccuracy passive skill icon.png
16% increased Accuracy Rating while Dual Wielding [1]
18% increased Accuracy Rating while Dual Wielding [1]
Gemini
Gemini passive skill icon.png
15% increased Accuracy Rating while Dual Wielding
20% increased Physical Weapon Damage while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 20% increased Damage with Ailments while Dual Wielding [1]

Attack speed while dual wielding

These passive skills grant increased attack speed while dual wielding.

NameStats
Dual Wield Attack and Cast Speed
Dualwieldspeedint passive skill icon.png
4% increased Attack Speed while Dual Wielding
4% increased Cast Speed while Dual Wielding [1] [2] [3]
Dual Wield Attack Speed
Dualwieldspeedint passive skill icon.png
4% increased Attack Speed while Dual Wielding [1] [2] [3]
Dual Wield Damage and Attack Speed
Damagedualwieldgreen passive skill icon.png
3% increased Attack Speed while Dual Wielding
8% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 8% increased Damage with Ailments while Dual Wielding [1] [2]

3% increased Attack Speed while Dual Wielding
10% increased Physical Weapon Damage while Dual Wielding
Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2]
Aspect of the Panther
Heartofthepanther passive skill icon.png
16% increased Physical Weapon Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
+10 to maximum Life
Attack Skills deal 16% increased Damage with Ailments while Dual Wielding [1]
Dark Arts
Arenalord passive skill icon.png
+20 to Dexterity
12% increased Attack Speed while Dual Wielding
8% increased Cast Speed while Dual Wielding [1]
Dervish
Bladebarrier passive skill icon.png
+2% Chance to Block Attack Damage while Dual Wielding
24% increased Physical Weapon Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
Attack Skills deal 24% increased Damage with Ailments while Dual Wielding [1]

Cast speed while dual wielding

These passive skills grant increased cast speed while dual wielding.

NameStats
Dual Wield Attack and Cast Speed
Dualwieldspeedint passive skill icon.png
4% increased Attack Speed while Dual Wielding
4% increased Cast Speed while Dual Wielding [1] [2] [3]
Dark Arts
Arenalord passive skill icon.png
+20 to Dexterity
12% increased Attack Speed while Dual Wielding
8% increased Cast Speed while Dual Wielding [1]

Critical strike chance while dual wielding

These passive skills grant increased critical strike chance with weapons while dual wielding.

NameStats
Dual Wield Critical Strike Chance
Attackspeeddual passive skill icon.png
25% increased Weapon Critical Strike Chance while Dual Wielding [1] [2]
Twin Terrors
Scissorblades passive skill icon.png
75% increased Weapon Critical Strike Chance while Dual Wielding [1]

Chance to block while dual wielding

These passive skills grant additional chance to block while dual wielding.

NameStats
Block
Shieldblock passive skill icon.png
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1]
Block and Block Recovery
Shieldblock passive skill icon.png
+1% Chance to Block Attack Damage while Dual Wielding or holding a Shield
30% increased Block Recovery [1] [2]
Dual Wield Block
Dualwieldblock passive skill icon.png
+2% Chance to Block Attack Damage while Dual Wielding [1] [2] [3]
Dual Wield Damage and Block
Dualwieldblock passive skill icon.png
6% increased Physical Weapon Damage while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 6% increased Damage with Ailments while Dual Wielding [1] [2]
Aspect of the Panther
Heartofthepanther passive skill icon.png
16% increased Physical Weapon Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
+10 to maximum Life
Attack Skills deal 16% increased Damage with Ailments while Dual Wielding [1]
Blade Barrier
Dualwieldblock passive skill icon.png
+3% Chance to Block Attack Damage while Dual Wielding
18% increased Physical Weapon Damage while Dual Wielding
50% increased Block Recovery
Attack Skills deal 18% increased Damage with Ailments while Dual Wielding [1]
Brutal Blade
Cruelblade passive skill icon.png
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+20 to Strength
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
30% increased Damage with Ailments from Attack Skills while wielding a Sword [1]
Dervish
Bladebarrier passive skill icon.png
+2% Chance to Block Attack Damage while Dual Wielding
24% increased Physical Weapon Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
Attack Skills deal 24% increased Damage with Ailments while Dual Wielding [1]
Gemini
Gemini passive skill icon.png
15% increased Accuracy Rating while Dual Wielding
20% increased Physical Weapon Damage while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 20% increased Damage with Ailments while Dual Wielding [1]
Swagger
Swagger passive skill icon.png
24% increased Physical Weapon Damage while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage with Ailments while Dual Wielding [1]
Weapon Artistry
Blademistress passive skill icon.png
16% increased Attack Physical Damage
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
+10 to Strength and Dexterity
4% increased Attack Speed [1]

Miscellaneous

Those passive skills do not fit into the categories above:

NameStats

Ascendancy passive skills

Ascendancy
Class
NameStats
Gladiator
Gladiator avatar.png
One Handed Speed, Block Chance
GLADBlockChance (Gladiator) passive skill icon.png
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
5% increased Attack Speed with One Handed Weapons [1] [2] [3]
Gladiator
Gladiator avatar.png
Outmatch and Outlast
GLADOutmatchOutlast (Gladiator) passive skill icon.png
25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges [1]

References

  1. 1.0 1.1 Mark_GGG (November 11, 2013 5:28 AM). "Double Strike + Dualwield = worst combo ever?". Path of Exile Forum. Retrieved November 11, 2013.