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There are two modifiers that affect drop rates in the game: increased item rarity, and increased item quantity.
There is a penalty to the chance of currency items (scrolls, orbs, etc.) dropping in areas with a monster level more than two levels lower than your character level. For each additional level that you have compared to the area's monster level+2, the chance of a [[Currency|currency item]] drop is reduced by 2.5%.
 
   
 
There are three potential sources of these [[modifier]]s:
So if you are level 30 in a level 20 area, you will see 20% less currency item drops on average:
 
 
2.5*(30-(20+2))=20
 
 
A level 30 character in a level 28 area will see no penalty.
 
 
Currency item drops are not increased or decreased in this way when fighting in areas above your level.
 
 
For the purposes of this penalty, your level is never considered to be higher than 68. Therefore a level 75 character receives no penalty in a level 66 area.[http://www.pathofexile.com/forum/view-thread/11707/page/1 Source]
 
 
There are two modifiers that affect drop rates in the game, increased item rarity, and increased item quantity.
 
 
There are three potential sources of these modifiers:
 
 
* the player (skills, passives, gear etc.)
 
* the player (skills, passives, gear etc.)
 
* monsters (such as bosses and champions)
 
* monsters (such as bosses and champions)
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==Increased Item Rarity==
 
==Increased Item Rarity==
Increased Item Rarity % modifiers increase the chances of an item being magic, rare, or unique. For example with a total of +100% increased item rarity, you'd get twice as many magic items, twice as many rares and twice as many uniques from normal enemies.
+
Increased Item [[Rarity]] % modifiers increase the chances of an item being magic, rare, or unique. For example with a total of +100% increased item rarity, you'd get twice as many magic items, twice as many rares and twice as many uniques from normal enemies.
   
This modifier has no effect on the number or type of currency items, scrolls, or gems that drop.
+
This modifier has no effect on the number or type of currency items, scrolls, or gems that drop since they have no rarity like normal, magic, rare or unique.<ref name="MaliceDropRate" /><ref name="MarkDropRate" />
   
 
==Increased Item Quantity==
When in a [[Partying|party]], only the modifier from the player who lands the killing blow on an enemy is counted.
 
 
This modifier increases the average number of items that drop from monsters. It does not affect the type, quality, or rarity of item dropped, only the chance that something will drop.<ref name="MarkDropRate" /> There is no cap on the usefulness of this modifier, as monsters can drop more than one item at a time.
   
 
The base chance for an item to drop from a normal monster is 16%. This varies between monster types, and special monsters have higher drop chances.
If one of your [[Minions|minions]] gets a kill, the minion's IIR is added to yours and the total is used.
 
   
  +
When in a party, each player in the party after the first gives the equivalent of +?% item quantity modifier on drops. The party bonus as well as the any bonus the monster gives are additive with each other and multiply with the quantity bonus of the player who gets the killing blow.<ref name="MaliceDropRate" />
Magic, rare, and unique monsters have an Increased item rarity modifier for drops.
 
   
  +
==Drop Penalty==
==Increased Item Quantity==
 
 
There is a penalty to the chance of [[Currency|currency item]]s and [[Divination card]]s dropping in areas with a monster level more than two levels lower than your character level. For each additional level that you have compared to the area's monster level+2, the chance of a currency and Divination card item drop is reduced by 2.5%:<ref name="MaliceDropRate" /><ref name="MarkDropRate" />
This modifier increases the average number of items that drop from monsters and chests. It does not affect the type, quality, or rarity of item dropped, only the chance that something will drop. There is no cap on the usefulness of this modifier, as monsters can drop more than one item at a time.
 
  +
{{Math|nr=1|formula=
  +
dropPenalty = 2.5% * (lvl_{char} - (lvl_{monster} + 2))
  +
}}
  +
 
Currency and Divination card drops are not increased or decreased in this way when fighting in areas '''above''' your level.<ref name="MaliceDropRate" /><ref name="MarkDropRate" />
  +
 
For the purposes of this penalty, your character level is never considered to be higher than 68.<ref name="MaliceDropRate" /><ref name="0.10PatchNotes" /><ref name="DivCards" /> Therefore a level 75 character receives no penalty in a level 66 area.
   
  +
===Examples===
The base chance for an item to drop from a normal monster is 16%. This varies between monster types, and special monsters have higher drop chances.
 
 
Using equation {{EquationNote|1}}, if you are level 30 in a level 20 area you will see 20% less currency and Divination card item drops on average:
  +
{{Math|display=block|formula=
 
dropPenalty = 2.5% * (30 - (20 + 2)) = 20%
  +
}}
  +
 
A level 30 character in a level 28 area will see no drop penalty:
  +
{{Math|display=block|formula=
  +
dropPenalty = 2.5% * (30 - (28 + 2)) = 0%
  +
}}
  +
  +
==Chests==
  +
Increased Item Rarity / Quantity mods on gear do not affect drops from chests.<ref name="MFMaps" />
   
  +
==References==
When in a party, each player in the party after the first gives the equivalent of +50% item quantity modifier on drops.
 
  +
{{reflist|refs=
  +
<ref name="MaliceDropRate">{{cite web|author=Malice|date=November 14, 2011 12:02 AM|title=Mechanics thread|url=http://www.pathofexile.com/forum/view-thread/11707/page/1#p216023|publisher=Path of Exile Forum|accessdate=February 15, 2013}}</ref>
  +
<ref name="MarkDropRate">{{cite web|author=Mark_GGG|date=August 2, 2013 4:05 AM|title=Are Orbs Drops effected by Item Quantity|url=http://www.pathofexile.com/forum/view-thread/480808/page/1#p4298503|publisher=Path of Exile Forum|accessdate=August 2, 2013}}</ref>
  +
<ref name="0.10PatchNotes">{{cite web|author=Chris|date=January 23, 2013 1:31 AM|title=0.10.0 Patch Notes|url=http://www.pathofexile.com/forum/view-thread/70479#p856586|publisher=Path of Exile Forum|accessdate=April 09, 2013}}</ref>
  +
<ref name="DivCards">{{cite web|author=Qarl|date=July 29, 2015 2:25 AM|title=Like to farm? Then dont level your char.|url=http://www.pathofexile.com/forum/view-thread/1363158#p11188611|publisher=Path of Exile Forum|accessdate=September 14, 2015}}</ref>
  +
<ref name="MFMaps">{{cite web|author=Rhys|date=August 28, 2012 4:26 AM|title=Vaults of Atziri feedback|url=http://www.pathofexile.com/forum/view-thread/48220/highlight/#p621491|publisher=Path of Exile Forum|accessdate= April 29, 2013‎}}</ref>
  +
}}
  +
[[Category:Item mechanics]]

Revision as of 15:42, 3 May 2020

There are two modifiers that affect drop rates in the game: increased item rarity, and increased item quantity.

There are three potential sources of these modifiers:

  • the player (skills, passives, gear etc.)
  • monsters (such as bosses and champions)
  • Party bonuses

Modifiers from the player stack additively with each other, and are subject to diminishing returns. Modifiers from the party bonus and monsters stack additively with each other, and are not subject to diminishing returns. The total player bonus stacks multiplicatively with the total party & monster bonus.

Increased Item Rarity

Increased Item Rarity % modifiers increase the chances of an item being magic, rare, or unique. For example with a total of +100% increased item rarity, you'd get twice as many magic items, twice as many rares and twice as many uniques from normal enemies.

This modifier has no effect on the number or type of currency items, scrolls, or gems that drop since they have no rarity like normal, magic, rare or unique.[1][2]

Increased Item Quantity

This modifier increases the average number of items that drop from monsters. It does not affect the type, quality, or rarity of item dropped, only the chance that something will drop.[2] There is no cap on the usefulness of this modifier, as monsters can drop more than one item at a time.

The base chance for an item to drop from a normal monster is 16%. This varies between monster types, and special monsters have higher drop chances.

When in a party, each player in the party after the first gives the equivalent of +?% item quantity modifier on drops. The party bonus as well as the any bonus the monster gives are additive with each other and multiply with the quantity bonus of the player who gets the killing blow.[1]

Drop Penalty

There is a penalty to the chance of currency items and Divination cards dropping in areas with a monster level more than two levels lower than your character level. For each additional level that you have compared to the area's monster level+2, the chance of a currency and Divination card item drop is reduced by 2.5%:[1][2]

 

 

 

 

(1)

Currency and Divination card drops are not increased or decreased in this way when fighting in areas above your level.[1][2]

For the purposes of this penalty, your character level is never considered to be higher than 68.[1][3][4] Therefore a level 75 character receives no penalty in a level 66 area.

Examples

Using equation (1), if you are level 30 in a level 20 area you will see 20% less currency and Divination card item drops on average:

A level 30 character in a level 28 area will see no drop penalty:

Chests

Increased Item Rarity / Quantity mods on gear do not affect drops from chests.[5]

References

  1. 1.0 1.1 1.2 1.3 1.4 Malice (November 14, 2011 12:02 AM). "Mechanics thread". Path of Exile Forum. Retrieved February 15, 2013.
  2. 2.0 2.1 2.2 2.3 Mark_GGG (August 2, 2013 4:05 AM). "Are Orbs Drops effected by Item Quantity". Path of Exile Forum. Retrieved August 2, 2013.
  3. Chris (January 23, 2013 1:31 AM). "0.10.0 Patch Notes". Path of Exile Forum. Retrieved April 09, 2013.
  4. Qarl (July 29, 2015 2:25 AM). "Like to farm? Then dont level your char.". Path of Exile Forum. Retrieved September 14, 2015.
  5. Rhys (August 28, 2012 4:26 AM). "Vaults of Atziri feedback". Path of Exile Forum. Retrieved April 29, 2013‎.