(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
(Fixing class_ids) |
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(25 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{Base item |
{{Base item |
||
− | | |
+ | |rarity_id = normal |
|name = Double Strike |
|name = Double Strike |
||
⚫ | |||
|class_id = Active Skill Gem |
|class_id = Active Skill Gem |
||
|size_x = 1 |
|size_x = 1 |
||
Line 13: | Line 12: | ||
|purchase_cost_normal1_amount = 1 |
|purchase_cost_normal1_amount = 1 |
||
|dexterity_percent = 100 |
|dexterity_percent = 100 |
||
− | |gem_tags = Attack, Melee |
+ | |gem_tags = Attack, Melee, Strike, Physical |
− | |gem_description = Performs two fast |
+ | |gem_description = Performs two fast strikes with a melee weapon. |
|active_skill_name = Double Strike |
|active_skill_name = Double Strike |
||
− | | |
+ | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger |
|skill_id = DoubleStrike |
|skill_id = DoubleStrike |
||
|cast_time = 1.0 |
|cast_time = 1.0 |
||
|required_level = 1 |
|required_level = 1 |
||
+ | |quality_type1_weight = 50 |
||
+ | |quality_type1_stat_text = 0.5% increased Attack Speed |
||
+ | |quality_type1_stat1_id = attack_speed_+% |
||
+ | |quality_type1_stat1_value = 500 |
||
+ | |quality_type2_weight = 100 |
||
+ | |quality_type2_stat_text = 2% increased Elemental Damage |
||
+ | |quality_type2_stat1_id = elemental_damage_+% |
||
+ | |quality_type2_stat1_value = 2000 |
||
+ | |quality_type3_weight = 100 |
||
+ | |quality_type3_stat_text = 1% chance to Maim on Hit |
||
+ | |quality_type3_stat1_id = maim_on_hit_% |
||
+ | |quality_type3_stat1_value = 1000 |
||
|static_mana_cost = 5 |
|static_mana_cost = 5 |
||
+ | |static_attack_speed_multiplier = 80 |
||
− | |static_stat1_id = base_skill_number_of_additional_hits |
||
− | | |
+ | |static_stat1_id = bleed_on_hit_with_attacks_% |
+ | |static_stat1_value = 25 |
||
⚫ | |||
− | | |
+ | |static_stat2_id = base_skill_number_of_additional_hits |
− | | |
+ | |static_stat2_value = 1 |
⚫ | |||
− | |static_quality_stat1_value = 0.5 |
||
|level1 = True |
|level1 = True |
||
|level1_level_requirement = 1 |
|level1_level_requirement = 1 |
||
− | |level1_damage_effectiveness = |
+ | |level1_damage_effectiveness = 91 |
− | |level1_damage_multiplier = |
+ | |level1_damage_multiplier = 91.3 |
|level1_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies |
|level1_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies |
||
|level1_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level1_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
Line 38: | Line 49: | ||
|level2 = True |
|level2 = True |
||
|level2_level_requirement = 2 |
|level2_level_requirement = 2 |
||
− | |level2_damage_effectiveness = |
+ | |level2_damage_effectiveness = 92 |
− | |level2_damage_multiplier = |
+ | |level2_damage_multiplier = 92.4 |
|level2_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies |
|level2_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies |
||
|level2_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level2_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
Line 47: | Line 58: | ||
|level3 = True |
|level3 = True |
||
|level3_level_requirement = 4 |
|level3_level_requirement = 4 |
||
− | |level3_damage_effectiveness = |
+ | |level3_damage_effectiveness = 93 |
− | |level3_damage_multiplier = |
+ | |level3_damage_multiplier = 93.5 |
|level3_stat_text = Adds 4 to 6 Physical Damage against Bleeding Enemies |
|level3_stat_text = Adds 4 to 6 Physical Damage against Bleeding Enemies |
||
|level3_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level3_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
Line 56: | Line 67: | ||
|level4 = True |
|level4 = True |
||
|level4_level_requirement = 7 |
|level4_level_requirement = 7 |
||
− | |level4_damage_effectiveness = |
+ | |level4_damage_effectiveness = 95 |
− | |level4_damage_multiplier = |
+ | |level4_damage_multiplier = 94.5 |
|level4_stat_text = Adds 6 to 8 Physical Damage against Bleeding Enemies |
|level4_stat_text = Adds 6 to 8 Physical Damage against Bleeding Enemies |
||
|level4_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level4_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
Line 65: | Line 76: | ||
|level5 = True |
|level5 = True |
||
|level5_level_requirement = 11 |
|level5_level_requirement = 11 |
||
− | |level5_damage_effectiveness = |
+ | |level5_damage_effectiveness = 96 |
− | |level5_damage_multiplier = |
+ | |level5_damage_multiplier = 95.6 |
|level5_stat_text = Adds 8 to 11 Physical Damage against Bleeding Enemies |
|level5_stat_text = Adds 8 to 11 Physical Damage against Bleeding Enemies |
||
|level5_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level5_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
Line 74: | Line 85: | ||
|level6 = True |
|level6 = True |
||
|level6_level_requirement = 16 |
|level6_level_requirement = 16 |
||
− | |level6_damage_effectiveness = |
+ | |level6_damage_effectiveness = 97 |
− | |level6_damage_multiplier = |
+ | |level6_damage_multiplier = 96.7 |
|level6_stat_text = Adds 10 to 16 Physical Damage against Bleeding Enemies |
|level6_stat_text = Adds 10 to 16 Physical Damage against Bleeding Enemies |
||
|level6_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level6_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
Line 83: | Line 94: | ||
|level7 = True |
|level7 = True |
||
|level7_level_requirement = 20 |
|level7_level_requirement = 20 |
||
− | |level7_damage_effectiveness = |
+ | |level7_damage_effectiveness = 98 |
− | |level7_damage_multiplier = |
+ | |level7_damage_multiplier = 97.8 |
− | |level7_stat_text = Adds 13 to 20 Physical Damage against Bleeding Enemies<br>+1 to Melee |
+ | |level7_stat_text = Adds 13 to 20 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range |
|level7_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level7_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level7_stat1_value = 13 |
|level7_stat1_value = 13 |
||
Line 94: | Line 105: | ||
|level8 = True |
|level8 = True |
||
|level8_level_requirement = 24 |
|level8_level_requirement = 24 |
||
− | |level8_damage_effectiveness = |
+ | |level8_damage_effectiveness = 99 |
− | |level8_damage_multiplier = |
+ | |level8_damage_multiplier = 98.9 |
− | |level8_stat_text = Adds 17 to 25 Physical Damage against Bleeding Enemies<br>+1 to Melee |
+ | |level8_stat_text = Adds 17 to 25 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range |
|level8_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level8_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level8_stat1_value = 17 |
|level8_stat1_value = 17 |
||
Line 105: | Line 116: | ||
|level9 = True |
|level9 = True |
||
|level9_level_requirement = 28 |
|level9_level_requirement = 28 |
||
− | |level9_damage_effectiveness = |
+ | |level9_damage_effectiveness = 100 |
− | |level9_damage_multiplier = |
+ | |level9_damage_multiplier = 100 |
− | |level9_stat_text = Adds 20 to 30 Physical Damage against Bleeding Enemies<br>+1 to Melee |
+ | |level9_stat_text = Adds 20 to 30 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range |
|level9_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level9_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level9_stat1_value = 20 |
|level9_stat1_value = 20 |
||
Line 116: | Line 127: | ||
|level10 = True |
|level10 = True |
||
|level10_level_requirement = 32 |
|level10_level_requirement = 32 |
||
− | |level10_damage_effectiveness = |
+ | |level10_damage_effectiveness = 101 |
− | |level10_damage_multiplier = |
+ | |level10_damage_multiplier = 101.1 |
− | |level10_stat_text = Adds 25 to 37 Physical Damage against Bleeding Enemies<br>+1 to Melee |
+ | |level10_stat_text = Adds 25 to 37 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range |
|level10_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level10_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level10_stat1_value = 25 |
|level10_stat1_value = 25 |
||
Line 127: | Line 138: | ||
|level11 = True |
|level11 = True |
||
|level11_level_requirement = 36 |
|level11_level_requirement = 36 |
||
− | |level11_damage_effectiveness = |
+ | |level11_damage_effectiveness = 102 |
− | |level11_damage_multiplier = |
+ | |level11_damage_multiplier = 102.2 |
− | |level11_stat_text = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>+1 to Melee |
+ | |level11_stat_text = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range |
|level11_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level11_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level11_stat1_value = 30 |
|level11_stat1_value = 30 |
||
Line 138: | Line 149: | ||
|level12 = True |
|level12 = True |
||
|level12_level_requirement = 40 |
|level12_level_requirement = 40 |
||
− | |level12_damage_effectiveness = |
+ | |level12_damage_effectiveness = 103 |
− | |level12_damage_multiplier = |
+ | |level12_damage_multiplier = 103.3 |
− | |level12_stat_text = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>+1 to Melee |
+ | |level12_stat_text = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range |
|level12_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level12_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level12_stat1_value = 35 |
|level12_stat1_value = 35 |
||
Line 149: | Line 160: | ||
|level13 = True |
|level13 = True |
||
|level13_level_requirement = 44 |
|level13_level_requirement = 44 |
||
− | |level13_damage_effectiveness = |
+ | |level13_damage_effectiveness = 104 |
− | |level13_damage_multiplier = |
+ | |level13_damage_multiplier = 104.4 |
− | |level13_stat_text = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>+1 to Melee |
+ | |level13_stat_text = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range |
|level13_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level13_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level13_stat1_value = 42 |
|level13_stat1_value = 42 |
||
Line 160: | Line 171: | ||
|level14 = True |
|level14 = True |
||
|level14_level_requirement = 48 |
|level14_level_requirement = 48 |
||
− | |level14_damage_effectiveness = |
+ | |level14_damage_effectiveness = 105 |
− | |level14_damage_multiplier = |
+ | |level14_damage_multiplier = 105.5 |
− | |level14_stat_text = Adds 49 to 74 Physical Damage against Bleeding Enemies<br>+2 to Melee |
+ | |level14_stat_text = Adds 49 to 74 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range |
|level14_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level14_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level14_stat1_value = 49 |
|level14_stat1_value = 49 |
||
Line 171: | Line 182: | ||
|level15 = True |
|level15 = True |
||
|level15_level_requirement = 52 |
|level15_level_requirement = 52 |
||
− | |level15_damage_effectiveness = |
+ | |level15_damage_effectiveness = 107 |
− | |level15_damage_multiplier = |
+ | |level15_damage_multiplier = 106.5 |
− | |level15_stat_text = Adds 58 to 86 Physical Damage against Bleeding Enemies<br>+2 to Melee |
+ | |level15_stat_text = Adds 58 to 86 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range |
|level15_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level15_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level15_stat1_value = 58 |
|level15_stat1_value = 58 |
||
Line 182: | Line 193: | ||
|level16 = True |
|level16 = True |
||
|level16_level_requirement = 56 |
|level16_level_requirement = 56 |
||
− | |level16_damage_effectiveness = |
+ | |level16_damage_effectiveness = 108 |
− | |level16_damage_multiplier = |
+ | |level16_damage_multiplier = 107.6 |
− | |level16_stat_text = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>+2 to Melee |
+ | |level16_stat_text = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range |
|level16_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level16_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level16_stat1_value = 67 |
|level16_stat1_value = 67 |
||
Line 193: | Line 204: | ||
|level17 = True |
|level17 = True |
||
|level17_level_requirement = 60 |
|level17_level_requirement = 60 |
||
− | |level17_damage_effectiveness = |
+ | |level17_damage_effectiveness = 109 |
− | |level17_damage_multiplier = |
+ | |level17_damage_multiplier = 108.7 |
− | |level17_stat_text = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>+2 to Melee |
+ | |level17_stat_text = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range |
|level17_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level17_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level17_stat1_value = 78 |
|level17_stat1_value = 78 |
||
Line 204: | Line 215: | ||
|level18 = True |
|level18 = True |
||
|level18_level_requirement = 64 |
|level18_level_requirement = 64 |
||
− | |level18_damage_effectiveness = |
+ | |level18_damage_effectiveness = 110 |
− | |level18_damage_multiplier = |
+ | |level18_damage_multiplier = 109.8 |
− | |level18_stat_text = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>+2 to Melee |
+ | |level18_stat_text = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range |
|level18_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level18_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level18_stat1_value = 91 |
|level18_stat1_value = 91 |
||
Line 215: | Line 226: | ||
|level19 = True |
|level19 = True |
||
|level19_level_requirement = 67 |
|level19_level_requirement = 67 |
||
− | |level19_damage_effectiveness = |
+ | |level19_damage_effectiveness = 111 |
− | |level19_damage_multiplier = |
+ | |level19_damage_multiplier = 110.9 |
− | |level19_stat_text = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>+2 to Melee |
+ | |level19_stat_text = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range |
|level19_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level19_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level19_stat1_value = 101 |
|level19_stat1_value = 101 |
||
Line 226: | Line 237: | ||
|level20 = True |
|level20 = True |
||
|level20_level_requirement = 70 |
|level20_level_requirement = 70 |
||
− | |level20_damage_effectiveness = |
+ | |level20_damage_effectiveness = 112 |
− | |level20_damage_multiplier = |
+ | |level20_damage_multiplier = 112 |
− | |level20_stat_text = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>+2 to Melee |
+ | |level20_stat_text = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range |
|level20_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level20_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level20_stat1_value = 113 |
|level20_stat1_value = 113 |
||
Line 237: | Line 248: | ||
|level21 = True |
|level21 = True |
||
|level21_level_requirement = 72 |
|level21_level_requirement = 72 |
||
− | |level21_damage_effectiveness = |
+ | |level21_damage_effectiveness = 113 |
− | |level21_damage_multiplier = |
+ | |level21_damage_multiplier = 113.1 |
− | |level21_stat_text = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>+3 to Melee |
+ | |level21_stat_text = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range |
|level21_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level21_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level21_stat1_value = 121 |
|level21_stat1_value = 121 |
||
Line 248: | Line 259: | ||
|level22 = True |
|level22 = True |
||
|level22_level_requirement = 74 |
|level22_level_requirement = 74 |
||
− | |level22_damage_effectiveness = |
+ | |level22_damage_effectiveness = 114 |
− | |level22_damage_multiplier = |
+ | |level22_damage_multiplier = 114.2 |
− | |level22_stat_text = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>+3 to Melee |
+ | |level22_stat_text = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range |
|level22_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level22_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level22_stat1_value = 130 |
|level22_stat1_value = 130 |
||
Line 259: | Line 270: | ||
|level23 = True |
|level23 = True |
||
|level23_level_requirement = 76 |
|level23_level_requirement = 76 |
||
− | |level23_damage_effectiveness = |
+ | |level23_damage_effectiveness = 115 |
− | |level23_damage_multiplier = |
+ | |level23_damage_multiplier = 115.3 |
− | |level23_stat_text = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>+3 to Melee |
+ | |level23_stat_text = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range |
|level23_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level23_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level23_stat1_value = 139 |
|level23_stat1_value = 139 |
||
Line 270: | Line 281: | ||
|level24 = True |
|level24 = True |
||
|level24_level_requirement = 78 |
|level24_level_requirement = 78 |
||
− | |level24_damage_effectiveness = |
+ | |level24_damage_effectiveness = 116 |
− | |level24_damage_multiplier = |
+ | |level24_damage_multiplier = 116.4 |
− | |level24_stat_text = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>+3 to Melee |
+ | |level24_stat_text = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range |
|level24_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level24_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level24_stat1_value = 149 |
|level24_stat1_value = 149 |
||
Line 281: | Line 292: | ||
|level25 = True |
|level25 = True |
||
|level25_level_requirement = 80 |
|level25_level_requirement = 80 |
||
− | |level25_damage_effectiveness = |
+ | |level25_damage_effectiveness = 117 |
− | |level25_damage_multiplier = |
+ | |level25_damage_multiplier = 117.5 |
− | |level25_stat_text = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>+3 to Melee |
+ | |level25_stat_text = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range |
|level25_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level25_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level25_stat1_value = 160 |
|level25_stat1_value = 160 |
||
Line 292: | Line 303: | ||
|level26 = True |
|level26 = True |
||
|level26_level_requirement = 82 |
|level26_level_requirement = 82 |
||
− | |level26_damage_effectiveness = |
+ | |level26_damage_effectiveness = 119 |
− | |level26_damage_multiplier = |
+ | |level26_damage_multiplier = 118.5 |
− | |level26_stat_text = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>+3 to Melee |
+ | |level26_stat_text = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range |
|level26_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level26_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level26_stat1_value = 171 |
|level26_stat1_value = 171 |
||
Line 303: | Line 314: | ||
|level27 = True |
|level27 = True |
||
|level27_level_requirement = 84 |
|level27_level_requirement = 84 |
||
− | |level27_damage_effectiveness = |
+ | |level27_damage_effectiveness = 120 |
− | |level27_damage_multiplier = |
+ | |level27_damage_multiplier = 119.6 |
− | |level27_stat_text = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>+3 to Melee |
+ | |level27_stat_text = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range |
|level27_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level27_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level27_stat1_value = 183 |
|level27_stat1_value = 183 |
||
Line 314: | Line 325: | ||
|level28 = True |
|level28 = True |
||
|level28_level_requirement = 86 |
|level28_level_requirement = 86 |
||
− | |level28_damage_effectiveness = |
+ | |level28_damage_effectiveness = 121 |
− | |level28_damage_multiplier = |
+ | |level28_damage_multiplier = 120.7 |
− | |level28_stat_text = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>+4 to Melee |
+ | |level28_stat_text = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range |
|level28_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level28_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level28_stat1_value = 196 |
|level28_stat1_value = 196 |
||
Line 325: | Line 336: | ||
|level29 = True |
|level29 = True |
||
|level29_level_requirement = 88 |
|level29_level_requirement = 88 |
||
− | |level29_damage_effectiveness = |
+ | |level29_damage_effectiveness = 122 |
− | |level29_damage_multiplier = |
+ | |level29_damage_multiplier = 121.8 |
− | |level29_stat_text = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>+4 to Melee |
+ | |level29_stat_text = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range |
|level29_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level29_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level29_stat1_value = 209 |
|level29_stat1_value = 209 |
||
Line 336: | Line 347: | ||
|level30 = True |
|level30 = True |
||
|level30_level_requirement = 90 |
|level30_level_requirement = 90 |
||
− | |level30_damage_effectiveness = |
+ | |level30_damage_effectiveness = 123 |
− | |level30_damage_multiplier = |
+ | |level30_damage_multiplier = 122.9 |
− | |level30_stat_text = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>+4 to Melee |
+ | |level30_stat_text = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range |
|level30_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level30_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level30_stat1_value = 223 |
|level30_stat1_value = 223 |
||
Line 347: | Line 358: | ||
|level31 = True |
|level31 = True |
||
|level31_level_requirement = 91 |
|level31_level_requirement = 91 |
||
− | |level31_damage_effectiveness = |
+ | |level31_damage_effectiveness = 123 |
− | |level31_damage_multiplier = |
+ | |level31_damage_multiplier = 123.5 |
− | |level31_stat_text = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>+4 to Melee |
+ | |level31_stat_text = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range |
|level31_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level31_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level31_stat1_value = 231 |
|level31_stat1_value = 231 |
||
Line 358: | Line 369: | ||
|level32 = True |
|level32 = True |
||
|level32_level_requirement = 92 |
|level32_level_requirement = 92 |
||
− | |level32_damage_effectiveness = |
+ | |level32_damage_effectiveness = 124 |
− | |level32_damage_multiplier = |
+ | |level32_damage_multiplier = 124 |
− | |level32_stat_text = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>+4 to Melee |
+ | |level32_stat_text = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range |
|level32_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level32_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level32_stat1_value = 239 |
|level32_stat1_value = 239 |
||
Line 369: | Line 380: | ||
|level33 = True |
|level33 = True |
||
|level33_level_requirement = 93 |
|level33_level_requirement = 93 |
||
− | |level33_damage_effectiveness = |
+ | |level33_damage_effectiveness = 125 |
− | |level33_damage_multiplier = |
+ | |level33_damage_multiplier = 124.5 |
− | |level33_stat_text = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>+4 to Melee |
+ | |level33_stat_text = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range |
|level33_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level33_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level33_stat1_value = 247 |
|level33_stat1_value = 247 |
||
Line 380: | Line 391: | ||
|level34 = True |
|level34 = True |
||
|level34_level_requirement = 94 |
|level34_level_requirement = 94 |
||
− | |level34_damage_effectiveness = |
+ | |level34_damage_effectiveness = 125 |
− | |level34_damage_multiplier = |
+ | |level34_damage_multiplier = 125.1 |
− | |level34_stat_text = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>+4 to Melee |
+ | |level34_stat_text = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range |
|level34_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level34_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level34_stat1_value = 255 |
|level34_stat1_value = 255 |
||
Line 391: | Line 402: | ||
|level35 = True |
|level35 = True |
||
|level35_level_requirement = 95 |
|level35_level_requirement = 95 |
||
− | |level35_damage_effectiveness = |
+ | |level35_damage_effectiveness = 126 |
− | |level35_damage_multiplier = |
+ | |level35_damage_multiplier = 125.6 |
− | |level35_stat_text = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>+5 to Melee |
+ | |level35_stat_text = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range |
|level35_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level35_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level35_stat1_value = 263 |
|level35_stat1_value = 263 |
||
Line 402: | Line 413: | ||
|level36 = True |
|level36 = True |
||
|level36_level_requirement = 96 |
|level36_level_requirement = 96 |
||
− | |level36_damage_effectiveness = |
+ | |level36_damage_effectiveness = 126 |
− | |level36_damage_multiplier = |
+ | |level36_damage_multiplier = 126.2 |
− | |level36_stat_text = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>+5 to Melee |
+ | |level36_stat_text = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range |
|level36_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level36_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level36_stat1_value = 272 |
|level36_stat1_value = 272 |
||
Line 413: | Line 424: | ||
|level37 = True |
|level37 = True |
||
|level37_level_requirement = 97 |
|level37_level_requirement = 97 |
||
− | |level37_damage_effectiveness = |
+ | |level37_damage_effectiveness = 127 |
− | |level37_damage_multiplier = |
+ | |level37_damage_multiplier = 126.7 |
− | |level37_stat_text = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>+5 to Melee |
+ | |level37_stat_text = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range |
|level37_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level37_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level37_stat1_value = 281 |
|level37_stat1_value = 281 |
||
Line 424: | Line 435: | ||
|level38 = True |
|level38 = True |
||
|level38_level_requirement = 98 |
|level38_level_requirement = 98 |
||
− | |level38_damage_effectiveness = |
+ | |level38_damage_effectiveness = 127 |
− | |level38_damage_multiplier = |
+ | |level38_damage_multiplier = 127.3 |
− | |level38_stat_text = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>+5 to Melee |
+ | |level38_stat_text = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range |
|level38_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level38_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level38_stat1_value = 290 |
|level38_stat1_value = 290 |
||
Line 435: | Line 446: | ||
|level39 = True |
|level39 = True |
||
|level39_level_requirement = 99 |
|level39_level_requirement = 99 |
||
− | |level39_damage_effectiveness = |
+ | |level39_damage_effectiveness = 128 |
− | |level39_damage_multiplier = |
+ | |level39_damage_multiplier = 127.8 |
− | |level39_stat_text = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>+5 to Melee |
+ | |level39_stat_text = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range |
|level39_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level39_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level39_stat1_value = 300 |
|level39_stat1_value = 300 |
||
Line 446: | Line 457: | ||
|level40 = True |
|level40 = True |
||
|level40_level_requirement = 100 |
|level40_level_requirement = 100 |
||
− | |level40_damage_effectiveness = |
+ | |level40_damage_effectiveness = 128 |
− | |level40_damage_multiplier = |
+ | |level40_damage_multiplier = 128.4 |
− | |level40_stat_text = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>+5 to Melee |
+ | |level40_stat_text = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range |
|level40_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
|level40_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
||
|level40_stat1_value = 309 |
|level40_stat1_value = 309 |
||
Line 497: | Line 508: | ||
|level21_dexterity_requirement = 159 |
|level21_dexterity_requirement = 159 |
||
|release_version = 0.8.0 |
|release_version = 0.8.0 |
||
+ | |quest_reward1_type = vendor |
||
+ | |quest_reward1_quest = Enemy at the Gate |
||
+ | |quest_reward1_quest_id = a1q1 |
||
+ | |quest_reward1_act = 1 |
||
+ | |quest_reward1_class_ids = Duelist,Marauder,Ranger,Scion,Shadow |
||
+ | |quest_reward1_npc = Nessa |
||
+ | |quest_reward2_type = vendor |
||
+ | |quest_reward2_quest = A Fixture of Fate |
||
+ | |quest_reward2_quest_id = a3q12 |
||
+ | |quest_reward2_act = 3 |
||
+ | |quest_reward2_npc = Siosa |
||
+ | |quest_reward3_type = vendor |
||
+ | |quest_reward3_quest = Fallen from Grace |
||
+ | |quest_reward3_quest_id = a6q4 |
||
+ | |quest_reward3_act = 6 |
||
⚫ | |||
}} |
}} |
||
+ | |||
{{for|the Vaal-themed counterpart|Vaal Double Strike}} |
{{for|the Vaal-themed counterpart|Vaal Double Strike}} |
||
− | '''Double Strike''' is a [[melee]] [[attack]] that performs two fast attacks on a target enemy with the player's |
+ | '''Double Strike''' is a [[melee]] [[attack]] that performs two fast attacks on a target enemy with the player's [[melee]] weapon(s). It deals bonus physical damage against [[bleed]]ing enemies. |
==Skill functions and interactions== |
==Skill functions and interactions== |
||
− | * '''[[Dual Wielding]]''': This skill will only attack with the main hand weapon while dual wielding. |
||
− | |||
* '''Multiple Hits''': This attack hits twice, activating [[gain on hit]] twice, and giving two opportunities to activate chance-based effects such as [[blind]], [[knockback]], [[stun]], and elemental [[status ailments]]. It does not, however, have two chances to [[crit]]. If one hit is a crit, the other will also be a crit. |
* '''Multiple Hits''': This attack hits twice, activating [[gain on hit]] twice, and giving two opportunities to activate chance-based effects such as [[blind]], [[knockback]], [[stun]], and elemental [[status ailments]]. It does not, however, have two chances to [[crit]]. If one hit is a crit, the other will also be a crit. |
||
==Gem level progression== |
==Gem level progression== |
||
{{Skill progression |
{{Skill progression |
||
− | |c1_header = |
+ | | c1_header = Adds 3 to 5 Physical Damage against Bleeding Enemies |
− | |c1_abbr = |
+ | |c1_abbr = Phys dmg<br>against Bleeding |
− | |c1_pattern_extract = %+(%d+) |
+ | |c1_pattern_extract = Adds (%d+) to (%d+) Physical Damage against Bleeding Enemies |
− | |c1_pattern_value = %d |
+ | |c1_pattern_value = %d to %d |
+ | | c2_header = +x to Melee range |
||
+ | |c2_abbr = Range |
||
+ | |c2_pattern_extract = %+(%d+) to Melee Strike Range |
||
+ | |c2_pattern_value = %d |
||
}} |
}} |
||
Line 519: | Line 549: | ||
{{Skill enchantment modifier list}} |
{{Skill enchantment modifier list}} |
||
+ | |||
+ | {{Skill microtransaction list}} |
||
==Version history== |
==Version history== |
||
+ | {{Version history table header}} |
||
− | {{VersionHistoryTable}} |
||
− | {{ |
+ | {{Version history table row|3.7.0}} |
+ | * Now deals base damage equal to, and has an added damage effectiveness of, 91% at gem level 1 (from 70%), up to 112% at gem level 20 (from 94%). |
||
+ | * Now has a 25% chance to cause bleeding. |
||
+ | * Now has an attack speed multiplier of 80%. |
||
+ | {{Version history table row|2.4.0}} |
||
* 13% more damage at gem level 20. |
* 13% more damage at gem level 20. |
||
− | {{ |
+ | {{Version history table row|2.1.0}} |
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. |
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. |
||
− | {{ |
+ | {{Version history table row|1.0.2b}} |
* Fixed a bug introduced in [[Version 1.0.2|1.0.2]] where the skill tooltip damage per second stats displayed incorrect values for {{il|Dual Strike}}, {{il|Double Strike}} and {{il|Cleave}}. |
* Fixed a bug introduced in [[Version 1.0.2|1.0.2]] where the skill tooltip damage per second stats displayed incorrect values for {{il|Dual Strike}}, {{il|Double Strike}} and {{il|Cleave}}. |
||
− | {{ |
+ | {{Version history table row|0.10.2}} |
*Double Strike's physical damage now increases by 4% per level rather than 3%. |
*Double Strike's physical damage now increases by 4% per level rather than 3%. |
||
− | {{ |
+ | {{Version history table row|0.9.12qq}} |
* From 1% attack speed per quality point to 0.35%. |
* From 1% attack speed per quality point to 0.35%. |
||
− | {{ |
+ | {{Version history table row|0.9.9d}} |
* Double Strike has been rebalanced so that the starting level is now level 1 |
* Double Strike has been rebalanced so that the starting level is now level 1 |
||
* It is now pure [[Dexterity]]. |
* It is now pure [[Dexterity]]. |
||
− | {{ |
+ | {{Version history table row|0.9.9c}} |
* Double Strike is now counted as a [[Melee]] gem. |
* Double Strike is now counted as a [[Melee]] gem. |
||
− | {{ |
+ | {{Version history table row|0.9.3}} |
* Double Strike is now disabled on [[Bow]]s (and [[Wand]]s). |
* Double Strike is now disabled on [[Bow]]s (and [[Wand]]s). |
||
− | {{ |
+ | {{Version history table row|0.8.0}} |
* Added new skills: {{il|Frenzy}}, {{il|Blood Rage}}, {{il|Flicker Strike}}, {{il|Sweep}}, {{il|Dual Strike}}, Double Strike |
* Added new skills: {{il|Frenzy}}, {{il|Blood Rage}}, {{il|Flicker Strike}}, {{il|Sweep}}, {{il|Dual Strike}}, Double Strike |
||
|} |
|} |
||
{{Navbox Skills}} |
{{Navbox Skills}} |
||
+ | |||
+ | [[ru:Двойной удар]] |
Revision as of 00:22, 15 November 2020
Double StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-112)% of base
Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Area level: 5Vendor Prices
Vendor Offer
1x Scroll FragmentMetadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemDoubleStrike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-112)% of base
Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Area level: 5Vendor Prices
Normal | 1x Scroll of Wisdom |
1x Scroll FragmentMetadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemDoubleStrike
For the Vaal-themed counterpart, see Vaal Double Strike.
Double Strike is a melee attack that performs two fast attacks on a target enemy with the player's melee weapon(s). It deals bonus physical damage against bleeding enemies.
Skill functions and interactions
- Multiple Hits: This attack hits twice, activating gain on hit twice, and giving two opportunities to activate chance-based effects such as blind, knockback, stun, and elemental status ailments. It does not, however, have two chances to crit. If one hit is a crit, the other will also be a crit.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Phys dmg against Bleeding | Range | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 91% | 91.3% | 3 to 5 | N/A | 0 | 0 |
2 | 2 | 0 | 92% | 92.4% | 3 to 5 | N/A | 70 | 70 |
3 | 4 | 16 | 93% | 93.5% | 4 to 6 | N/A | 308 | 378 |
4 | 7 | 22 | 95% | 94.5% | 6 to 8 | N/A | 1554 | 1932 |
5 | 11 | 31 | 96% | 95.6% | 8 to 11 | N/A | 6667 | 8599 |
6 | 16 | 41 | 97% | 96.7% | 10 to 16 | N/A | 26047 | 34646 |
7 | 20 | 50 | 98% | 97.8% | 13 to 20 | 1 | 49725 | 84371 |
8 | 24 | 58 | 99% | 98.9% | 17 to 25 | 1 | 95714 | 180085 |
9 | 28 | 67 | 100% | 100% | 20 to 30 | 1 | 169595 | 349680 |
10 | 32 | 75 | 101% | 101.1% | 25 to 37 | 1 | 283759 | 633439 |
11 | 36 | 83 | 102% | 102.2% | 30 to 44 | 1 | 453996 | 1087435 |
12 | 40 | 92 | 103% | 103.3% | 35 to 53 | 1 | 703128 | 1790563 |
13 | 44 | 100 | 104% | 104.4% | 42 to 63 | 1 | 1061223 | 2851786 |
14 | 48 | 109 | 105% | 105.5% | 49 to 74 | 2 | 2065870 | 4917656 |
15 | 52 | 117 | 107% | 106.5% | 58 to 86 | 2 | 2507110 | 7424766 |
16 | 56 | 125 | 108% | 107.6% | 67 to 101 | 2 | 5798936 | 13223702 |
17 | 60 | 134 | 109% | 108.7% | 78 to 117 | 2 | 15083919 | 28307621 |
18 | 64 | 142 | 110% | 109.8% | 91 to 136 | 2 | 27792735 | 56100356 |
19 | 67 | 148 | 111% | 110.9% | 101 to 152 | 2 | 43869739 | 99970095 |
20 | 70 | 155 | 112% | 112% | 113 to 169 | 2 | 242081556 | 342051651 |
21 | 72 | 159 | 113% | 113.1% | 121 to 181 | 3 | N/A | N/A |
22 | 74 | N/A | 114% | 114.2% | 130 to 195 | 3 | N/A | N/A |
23 | 76 | N/A | 115% | 115.3% | 139 to 209 | 3 | N/A | N/A |
24 | 78 | N/A | 116% | 116.4% | 149 to 224 | 3 | N/A | N/A |
25 | 80 | N/A | 117% | 117.5% | 160 to 239 | 3 | N/A | N/A |
26 | 82 | N/A | 119% | 118.5% | 171 to 256 | 3 | N/A | N/A |
27 | 84 | N/A | 120% | 119.6% | 183 to 274 | 3 | N/A | N/A |
28 | 86 | N/A | 121% | 120.7% | 196 to 293 | 4 | N/A | N/A |
29 | 88 | N/A | 122% | 121.8% | 209 to 314 | 4 | N/A | N/A |
30 | 90 | N/A | 123% | 122.9% | 223 to 335 | 4 | N/A | N/A |
31 | 91 | N/A | 123% | 123.5% | 231 to 346 | 4 | N/A | N/A |
32 | 92 | N/A | 124% | 124% | 239 to 358 | 4 | N/A | N/A |
33 | 93 | N/A | 125% | 124.5% | 247 to 370 | 4 | N/A | N/A |
34 | 94 | N/A | 125% | 125.1% | 255 to 382 | 4 | N/A | N/A |
35 | 95 | N/A | 126% | 125.6% | 263 to 395 | 5 | N/A | N/A |
36 | 96 | N/A | 126% | 126.2% | 272 to 408 | 5 | N/A | N/A |
37 | 97 | N/A | 127% | 126.7% | 281 to 421 | 5 | N/A | N/A |
38 | 98 | N/A | 127% | 127.3% | 290 to 435 | 5 | N/A | N/A |
39 | 99 | N/A | 128% | 127.8% | 300 to 449 | 5 | N/A | N/A |
40 | 100 | N/A | 128% | 128.4% | 309 to 464 | 5 | N/A | N/A |
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | General Notes | Type |
---|---|---|---|
8 | Dying AnguishDying Anguish8Level 19 Gem Alternative Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | random level 19 gem with 19% alternative quality | Automatic |
1 | Gemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item Item drops after killing # monstersQuality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | random superior gem | Automatic |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | random level 20 gem | Automatic |
3 | Gemcutter's PromiseGemcutter's Promise3Superior Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | random superior gem with 20% quality | Automatic |
1 | The VoidThe Void1Reach into the Void and claim your prize. | random divination card set exchange | Automatic |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Double Strike.
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Double Strike Attack Speed 1 | 66 | 10% increased Double Strike Attack Speed | helmet 75 default 0 |
Enchantment Double Strike Attack Speed 2 | 75 | 15% increased Double Strike Attack Speed | helmet 75 default 0 |
Enchantment Double Strike Critical Strike Chance 1 | 66 | 60% increased Double Strike Critical Strike Chance | helmet 75 default 0 |
Enchantment Double Strike Critical Strike Chance 2 | 75 | 90% increased Double Strike Critical Strike Chance | helmet 75 default 0 |
Enchantment Double Strike Damage 1 | 66 | 25% increased Double Strike Damage | helmet 75 default 0 |
Enchantment Double Strike Damage 2 | 75 | 40% increased Double Strike Damage | helmet 75 default 0 |
Enchantment Double Strike Double Damage Vs Bleeding 1 | 66 | Double Strike has a 10% chance to deal Double Damage to Bleeding Enemies | helmet 75 default 0 |
Enchantment Double Strike Double Damage Vs Bleeding 2 | 75 | Double Strike has a 15% chance to deal Double Damage to Bleeding Enemies | helmet 75 default 0 |
Alternate skill effects
Double Strike has the following alternate skill effects:
Item | Effect(s) |
---|---|
Prismatic Double Strike EffectPrismatic Double Strike EffectSkill Gem EffectYour Double Strike becomes a Prismatic Effect. | Your Double Strike becomes a Prismatic Effect. |
Version history
Version | Changes |
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3.7.0 |
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2.4.0 |
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2.1.0 |
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1.0.2b |
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0.10.2 |
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0.9.12qq |
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0.9.9d |
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0.9.9c |
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0.9.3 | |
0.8.0 |
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