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Divine Ire

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Divine IreLightning, Spell, AoE, Channelling, Physical
Mana Cost: (3-5)
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:
0.5% increased Area of Effect
Deals (17-140) to (25-210) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Beam deals 100% more Damage with Hits per Stage after the first
Damages 5 nearby Enemies when you gain Stages
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Beam deals 70% more Damage with Ailments per Stage after the first
Gains an additional Stage when Hitting a Rare or Unique Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Divine Ire skill icon.pngDivine Ire inventory icon.png
Acquisition
Level: 28
Purchase Costs
Normal1x Orb of Chance
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemDivineTempest

Divine Ire is a channelling active skill gem that repeatedly damages nearby enemies while channeling to build up its charge quicker. Releasing the channel fires a beam of energy in front of the character, dealing physical damage converted to lightning damage.

Skill functions and interactions

  • Area of Effect: Divine Ire's beam has a fixed length and width, though area damage modifiers from all sources still apply. The range of the zap while channelling can be affected by area modifiers (these zaps, though visually reminiscent of Arc, cannot Chain). In addition to the beam, a small bubble of area damage also expands from the player upon skill release; this bubble is affected by AoE increases and decreases as normal.
  • Damage penalty: The "50% less damage while channelling" effect of the skill applies only to damage dealt by the skill itself; skills cast while channeling (such as Cast While Channelling or anything else otherwise triggered) still apply damage as normal. By the same token, the 50% less effect removes itself immediately upon key release; it will not affect the beam, much in the way that Charged Dash functions.
  • Chance to gain additional stages: This chance is rolled independently per enemy hit. Hitting two rare/unique enemies at a time will generate two additional charges. On average, casting with 5 nearby normal or magic enemies will generate 2 additional charges per cast repetition.
  • Stages: 10 stacks for maximum width, 20 for maximum damage.
  • Totems: When used by totems via Spell Totem Support, the totems will fully charge up to 20 stages before firing. They will continue doing so even if there are no more valid targets within range, if they began channeling while the targets were still in range.

Gem level progression

LevelLvl.strengthintelligenceMana
Cost
Physical
Damage
Exp.Total Exp.
1282942317 to 2500
2313246320 to 30199,345199,345
3343550324 to 35285,815485,160
4373754328 to 42401,344886,504
5404058333 to 49554,3791,440,883
6424260336 to 54477,4371,918,320
7444463340 to 60583,7862,502,106
8464666345 to 67710,3593,212,465
9484868449 to 741,355,5114,567,976
10504971454 to 821,138,8775,706,853
11525174460 to 901,368,2337,075,086
12545376466 to 991,638,3388,713,424
13565579473 to 1091,956,64810,670,072
14585782480 to 1203,655,18414,325,256
15605984488 to 1323,017,32717,342,583
16626087497 to 1457,759,99525,102,578
176462904106 to 16015,138,19340,240,771
186664924117 to 17526,083,82566,324,596
196866955128 to 19262,620,247128,944,843
207068985140 to 210211,708,088340,652,931
2172701005153 to 230N/AN/A
2274N/AN/A5168 to 252N/AN/A
2376N/AN/A5184 to 275N/AN/A
2478N/AN/A5201 to 301N/AN/A
2580N/AN/A5219 to 329N/AN/A
2682N/AN/A5239 to 359N/AN/A
2784N/AN/A5261 to 391N/AN/A
2886N/AN/A6285 to 427N/AN/A
2988N/AN/A6310 to 465N/AN/A
3090N/AN/A6338 to 507N/AN/A
3191N/AN/A6353 to 529N/AN/A
3292N/AN/A6368 to 553N/AN/A
3393N/AN/A6384 to 577N/AN/A
3494N/AN/A6401 to 602N/AN/A
3595N/AN/A6418 to 628N/AN/A
3696N/AN/A6437 to 655N/AN/A
3797N/AN/A6455 to 683N/AN/A
3898N/AN/A6475 to 713N/AN/A
3999N/AN/A6495 to 743N/AN/A
40100N/AN/A6517 to 775N/AN/A

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
random corrupted level 21 Spell gemAutomatic
3Gemcutter's PromiseGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
random superior gem (Q20)Automatic
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
random level 20 gemAutomatic

Quest reward

This item is given as quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Sever the Right Hand
Act 3

Vendor reward

This item can be bought at the listed npc vendors after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Sever the Right Hand
Act 3
Clarissa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Divine Ire:

ItemLimitRadiusStats

Related helmet enchantments

The following helmet enchantments affect Divine Ire.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Divine Ire Damage 166Divine Ire deals 25% increased Damagehelmet 100
default 0
Enchantment Divine Ire Damage 275Divine Ire deals 40% increased Damagehelmet 100
default 0
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 166Divine Ire Damages an additional nearby Enemy when gaining Stageshelmet 100
default 0
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 275Divine Ire Damages 2 additional nearby Enemies when gaining Stageshelmet 100
default 0

Version history

Version Changes
3.6.0
  • Divine Ire has been added to the game.

References

https://www.reddit.com/r/pathofexile/comments/ay564f/synthesis_gem_information/ehykn2k Stages