Consider helping out in updating the wiki for 3.8.0 - see Path of Exile Wiki:To-do list/3.8.0.

Game data updates to the wiki have been started.

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A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

Some pages will need to be updated to include upgraded_from_disabled=true if they are not eligible for the system.

Some further details on what needs to be done can be found on Path of Exile Wiki:To-do list/Automatic upgraded from and issues can be posted on the talk page.

Desert of Dementia

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Desert of Dementia
Map area
No Waypoint
IdMapWorldsElder_Desert
Act11
Area level82
Area type tagsdungeon, temple, urban
Tagsindoors_area, map, no_echo, cannot_be_twinned, map_not_on_atlas
Maps loading screen.png

Desert of Dementia is a area.

Monsters

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Memory VaultMemory Vault
Praetor Crown
Quality: +20%
Armour: 193
Energy Shield: (213-249)
Requires Level 68, 62 Str, 91 Int+(130-160) to maximum Energy Shield
+(150-200) to maximum Mana
(30-40)% increased Mana Regeneration Rate
+(20-30)% to Fire Resistance
10% increased Mana Reserved
Gain Armour equal to your Reserved Mana
Your memories are a bridge to the past. Let no one cross.
68
VulconusVulconus
Demon Dagger
Rune Dagger
Quality: +20%
Physical Damage: (130.8-160.8)(278.4-296.4)
Elemental Damage: (130-160)–(220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
68

Version history

Version Changes
3.1.0
  • Introduced to the game