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Desert Spring Map (War for the Atlas)

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Desert Spring MapMap Level: 80
Map Tier: 13
Guild Character: ç
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Desert Spring Map (War for the Atlas) inventory icon.png
Acquisition
Level: 80
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsDesertSpring
Desert Spring
Map area
No Waypoint
IdMapWorldsDesertSpring
Act11
Area level80
Area type tagsurban
Tagsmap, cannot_be_twinned
The Shaper: As mirage becomes reality, hardship is briefly quenched.
As mirage becomes reality, hardship is briefly quenched.
Maps loading screen.png

Desert Spring Map (War for the Atlas) is a map area.

Layout

The map tileset is based on The Oasis in Act 9. The layout is open, with a small body of water in the middle surrounded by trees. There are some leftover campgrounds acting as obstacles. The boss arena is located at the far end of the map in relative position to the start.

Encounters

Boss

The Terror of the Infinite Drifts, based on the Shakari, Queen of the Sands fight in Act 9. After reducing the boss's HP to about 2/3rd's, she burrows under the sand, forcing the player to follow her in a narrow walkway filled with quicksand and spawning scorpions while her tail attacks you with Sunder, ultimately leading her to the new boss arena, which is also filled with quicksand.

Her attacks include:

  • Burrowing under the ground and unburrowing shortly afterwards
  • charging and unleashing a large AoE attack that deals massive damage
  • swiping her tail in large cleave around her, granting a debuff to the player that creates purple poison clouds around the player

In Phase Two she can also:

  • Perform multiple burrows and unburrows in a row
  • Burrow and become untargetable while her tail uses Sunder

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield79

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Overgrown Shrine MapOvergrown Shrine MapMap Level: 79
Map Tier: 12
Guild Character: ¾
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Crimson Temple MapCrimson Temple MapMap Level: 81
Map Tier: 14
Guild Character: ©
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Desert Spring MapDesert Spring MapMap Level: 80
Map Tier: 13
Guild Character: ç
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Desert Spring MapDesert Spring MapMap Level: 69
    Map Tier: 2
    Guild Character: c
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Desert Spring MapShaped Desert Spring MapMap Level: 74
    Map Tier: 7
    Guild Character: c
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.

Version history

Version Changes
3.2.0
  • The boss encounter in the Desert Spring map now has two unique scorpion enemies during the pursuit phase of the encounter. This phase also now has amphoras for players to bust open. Defeating the boss now enables portals into and out of the boss room.
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.