A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

Some pages will need to be updated to include upgraded_from_disabled=true if they are not eligible for the system.

Some further details on what needs to be done can be found on Path of Exile Wiki:To-do list/Automatic upgraded from and issues can be posted on the talk page.

Desert Spring Map

From Path of Exile Wiki
Jump to: navigation, search
Desert Spring MapMap Level: 82
Map Tier: 15
Guild Character: ç
As mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Desert Spring Map (Legion) inventory icon.png
Acquisition
Level: 81
Purchase Costs
Normal5x Chaos Orb
Magic5x Chaos Orb
1x Orb of Chance
Rare5x Chaos Orb
1x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Desert Spring
Map area
No Waypoint
IdMapWorldsDesertSpring
Act11
Area level80
Area type tagsurban
Tagsmap, cannot_be_twinned, einharmaps, desert_area
The Shaper: As mirage becomes reality, hardship is briefly quenched.
As mirage becomes reality, hardship is briefly quenched.
Maps loading screen.png

Desert Spring Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Marble AmuletMarble AmuletRequires Level 74(1.2-1.6)% of Life Regenerated per second74
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage70
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1
Imperial LegacyImperial Legacy22Six-Link Imperial Bow
Item Level: 100
A life lost, A legacy born.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
3Basilica MapBasilica MapMap Level: 81
Map Tier: 14
Guild Character: »
Built so the prayers would echo. A resonance no god could hear.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.Old data

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Type
Lair of the Hydra MapLair of the Hydra MapMap Level: 83
Map Tier: 16
Guild Character: ¢
One of my captors wore many faces, yet kept her true face hidden. Now she cannot escape her true face.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Desert Spring MapDesert Spring MapMap Level: 82
Map Tier: 15
Guild Character: ç
As mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.Old data

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.2.0
  • The boss encounter in the Desert Spring map now has two unique scorpion enemies during the pursuit phase of the encounter. This phase also now has amphoras for players to bust open. Defeating the boss now enables portals into and out of the boss room.
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.