Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Register
Advertisement

Desert Map (Ritual) inventory iconDesert MapDesert MapMap Level: 71
Map Tier: 4
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Desert Map (Ritual) inventory icon
is the main page for the map.


It may also refer to the following pages:

  • Desert Map (Metamorph) inventory iconDesert MapDesert MapMap Level: 69
    Map Tier: 2
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Desert Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Desert Map (Blight) inventory iconDesert MapDesert MapMap Level: 70
    Map Tier: 3
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Desert Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Desert Map (Legion) inventory iconDesert MapDesert MapMap Level: 68
    Map Tier: 1
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Desert Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Desert Map (Synthesis) inventory iconDesert MapDesert MapMap Level: 70
    Map Tier: 3
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Desert Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Desert Map (Betrayal) inventory iconDesert MapDesert MapMap Level: 70
    Map Tier: 3
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Desert Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Desert Map (Ritual) inventory iconDesert MapDesert MapMap Level: 71
    Map Tier: 4
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Desert Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Desert Map (Heist) inventory iconDesert MapDesert MapMap Level: 78
    Map Tier: 11
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Desert Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Desert Map (Harvest) inventory iconDesert MapDesert MapMap Level: 68
    Map Tier: 1
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Desert Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Desert Map (Delirium) inventory iconDesert MapDesert MapMap Level: 69
    Map Tier: 2
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Desert Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Desert Map (War for the Atlas) inventory iconDesert MapDesert MapMap Level: 69
    Map Tier: 2
    Guild Character: W
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Desert Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.
  • Desert Map (Atlas of Worlds) inventory iconDesert MapDesert MapMap Level: 68
    Map Tier: 1
    Guild Character: N
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Desert Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Desert Map (Atlas of Worlds) inventory iconShaped Desert MapShaped Desert MapMap Level: 73
    Map Tier: 6
    Guild Character: N
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Desert Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Desert Map (The Awakening) inventory iconDesert MapDesert MapMap Level: 68
    Map Tier: 1
    Guild Character: N
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Desert Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.

Version history[ | ]

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.

See also[ | ]

Advertisement