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Most of the game data is live. Cleanup of old things & new maps will take a bit.

Desert Map (War for the Atlas)

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Desert MapMap Level: 69
Map Tier: 2
Guild Character: W
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Desert Map (War for the Atlas) inventory icon.png
Acquisition
Level: 69
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsDesert

Desert
Map area
No Waypoint
IdMapWorldsDesert
Act11
Area level69
Area type tagscave, mountain
Tagsmap, einharmaps
The Shaper: Heat. Dust. Wind. These are what forge strong minds and bodies.
Heat. Dust. Wind. These are what forge strong minds and bodies.
Maps loading screen.png

Desert Map (War for the Atlas) is a map area.

Layout

The map is based on the tileset of The Dried Lake and consists of large desert corridors connected with open desert areas. It is mostly linear, but has some dead ends. The boss appears when a special chest surrounded by pillars (similar to the Storm Blade chest in The Vastiri Desert) is activated.

Encounters

Boss

Preethi, Eye pecker seems to be based on Kira from the Oyun fight in Act 9. Melee attacks with a spear, can fire a ranged projectile going in a straight line and calls some stationary tornados doing physical degen damage. Is supported by undead melee fighters rushing the player in waves and golems spawning in the gaps of the pillar circle, throwing rocks at the player.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Earth DrinkerEarth Drinker5Granite FlaskTaste and grow strong. Drink too much and be buried.1
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Beach MapBeach MapMap Level: 68
Map Tier: 1
Guild Character: X
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Iceberg MapIceberg MapMap Level: 70
Map Tier: 3
Guild Character: H
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Desert MapDesert MapMap Level: 69
Map Tier: 2
Guild Character: W
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Desert MapDesert MapMap Level: 70
    Map Tier: 3
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Betrayal.
  • Desert MapDesert MapMap Level: 68
    Map Tier: 1
    Guild Character: N
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Desert MapShaped Desert MapMap Level: 73
    Map Tier: 6
    Guild Character: N
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Desert MapDesert MapMap Level: 68
    Map Tier: 1
    Guild Character: N
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.