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Desert Map (Atlas of Worlds)

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Desert MapMap Level: 68
Map Tier: 1
Guild Character: N
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Desert Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 58
DROP DISABLED
Purchase Costs
Normal1x Orb of Chance
Magic2x Orb of Chance
Rare3x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasDesert
Desert
Map area
No Waypoint
IdMapAtlasDesert
Act11
Area level68
BossesPreethi, Eye-Pecker
Area type tagscave, mountain
Tagsmap, einharmaps, desert_area, desert_map_area
The Shaper: Heat. Dust. Wind. These are what forge strong minds and bodies.
Maps loading screen.png
Desert t1.png

Desert Map: is a map based on the Dried Lake from Act 4. Since version 3.1.0, the map is a legacy variant of Desert MapDesert MapMap Level: 69
Map Tier: 2
Guild Character: W
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Map Type: Outdoors

Boss Arena

Boss doesn't have an arena. The area around him has more decorations than the rest of the map.

Boss

Name Based On Attributes
Splinter Liege Nightwane Casts Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
Mana Cost: (14-20)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 1.00 sec
Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Per 1% Quality:
1.5% increased Arrow Speed
Base duration is 3 seconds
Minions deal 75% more Damage
Minions deal (0-114)% increased Damage
(0-57)% increased Minion Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blink Arrow skill icon.png

Casts Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow
Mana Cost: (14-20)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 1.00 sec
Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Per 1% Quality:
1.5% increased Arrow Speed
Base duration is 3 seconds
Minions deal 75% more Damage
Minions deal (0-114)% increased Damage
(0-57)% increased Minion Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Mirror Arrow skill icon.png

Casts Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
Radius: 24
Mana Cost: (8-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (30%-36%)
Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Per 1% Quality:
0.5% increased Area of Effect
Deals (30-35.599999999999994)% of Base Attack Damage
100% of Physical Damage Converted to Fire Damage
Fires 5 additional Arrows
Penetrates (15-25)% Fire Resistance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blast Rain skill icon.png

Splinter Liege summons up to 4 copies of himself. Copies don't move, attack the same target as the boss and don't use any skills. Copies last for around 10 seconds and are created with the current boss' life, curses, etc. Killing copies has no effect on the boss.

Determining which of the copies is actually the boss can be done by watching which one walks, or by hitting the copies and identifying which enemy does not spray bones out when hit. Because of the high amount of individual damage from each copy, burst damage resulting from multiple copies hitting the player at once may result in death. Taking cover around the tents and barricades may reduce the amount of copies that fire upon the player.

Additionally, true boss' attacks look and act as if they were Siege Ballista bolts - they always pierce and deal more damage.

Boss Video

Item acquisition
Questionmark.png

This item is drop disabled.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Desert Spring MapDesert Spring MapMap Level: 69
Map Tier: 2
Guild Character: c
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Desert MapDesert MapMap Level: 68
Map Tier: 1
Guild Character: N
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Other versions

  • Desert MapDesert MapMap Level: 69
    Map Tier: 2
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Desert MapDesert MapMap Level: 70
    Map Tier: 3
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Desert MapDesert MapMap Level: 68
    Map Tier: 1
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Desert MapDesert MapMap Level: 70
    Map Tier: 3
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Desert MapDesert MapMap Level: 70
    Map Tier: 3
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Desert MapDesert MapMap Level: 68
    Map Tier: 1
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Harvest.
  • Desert MapDesert MapMap Level: 69
    Map Tier: 2
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.
  • Desert MapDesert MapMap Level: 69
    Map Tier: 2
    Guild Character: W
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Shaped Desert MapShaped Desert MapMap Level: 73
    Map Tier: 6
    Guild Character: N
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Desert MapDesert MapMap Level: 68
    Map Tier: 1
    Guild Character: N
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.