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Desecrated ground

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Desecrated Ground
Debuff
Desecrated Ground status icon.png
You are taking Chaos Damage while standing on Desecrated Ground
Desecrated ground

Desecrated Ground is a detrimental ground effect that deals chaos damage over time. The amount of damage per second inflicted by desecrated ground depends on its source. It is similar to caustic ground, which both deal Chaos DOT.

Sources

  • DesecrateDesecrateSpell, AoE, Duration, Chaos
    Mana Cost: (11-26)
    Cast Time: 0.60 sec
    Requires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:
    1% increased Cast Speed
    Base duration is 4 seconds
    Deals (8.2-294) Base Chaos Damage per second
    Spawns 5 corpses
    Spawns corpses up to Level (20-100)
    Maximum of 10 corpses allowed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Desecrate skill icon.png
    (also these bosses use it: Alpha Paradisae, The Brittle Emperor, Fleshrend, Grand Inquisitor and Maligaro, The Inquisitor, etc.)
  • The CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
    Mana Cost: 2
    Cast Time: 1.00 sec
    Attack Speed: 300% of Base
    Effectiveness of Added Damage: (44%-54%)
    Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (44-54)% of Base Attack Damage
    30% less Movement Speed
    First Hit deals 50% less Damage
    Gains 1 Stage every (0.33-0.17) seconds while Channelling
    +1 to radius per Stage
    Lose 1 Stage every 0.33 seconds while not Channelling
    (5-28) to (8-42) Added Attack Physical Damage
    Maximum (3-6) Stages
    8% increased Area of Effect per 1 additional Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cyclone skill icon.png
    skill used by Beheader Ataguchu and Q'ura

Unique items

ItemLvl.Stats
Lightbane RaimentLightbane Raiment
Ornate Ringmail
Quality: +20%
Armour: (621-673)
Energy Shield: (122-132)
Movement Speed: -5%
Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
Desecrated Ground deals 250 Chaos Damage per second (Hidden)
Desecrated Ground has a radius of 16 (Hidden)
Desecrated Ground lasts 8 second (Hidden)
. . . and the Light faded and hope waned
Zahndethus cast aside his faith
and embraced the darkness.
47(120-140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
Desecrated Ground deals 250 Chaos Damage per second (Hidden)
Desecrated Ground has a radius of 16 (Hidden)
Desecrated Ground lasts 8 second (Hidden)
Steppan EardSteppan Eard
Sorcerer Boots
Quality: +20%
Energy Shield: (117-158)
Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
67+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground

Related modifiers

Item mods

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Eldritch68Unaffected by Desecrated Groundboots_elder 800
default 0
Hunter's68Unaffected by Desecrated Groundboots_basilisk 500
default 0

Map and vaal side area mods

Desecrated ground is one of the map mods that can be rolled on maps and vaal side area (known as "secret_area" in spawn weight table):

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Desecration110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Area has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
low_tier_map 250
default 0
of Desecration110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Area has patches of desecrated ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
mid_tier_map 250
default 0
of Desecration110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Area has patches of desecrated ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
top_tier_map 250
default 0
of Desecration6915% increased Quantity of Items found in this Area
Found Items have a (1-3)% chance to drop Corrupted in Area
Area contains 1 additional pack of Corrupted Vaal Monsters
Area has patches of desecrated ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
secret_area 500
default 0

The magnitude of the chaos damage varies depending on the map tier:

Name tag Damage per minute
of Desecration secret_area 12,000
of Desecration low_tier_map 10,000
of Desecration mid_tier_map 12,000
of Desecration top_tier_map 14,000

Legacy map mods

The following map mods can only be find in legacy map item in permanent leagues:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of DesecrationSuffix111% increased Quantity of Items found in this Area
Area has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
secret_area 0
old_map 0
default 0
of DesecrationSuffix112% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
low_tier_map 0
default 0
of DesecrationSuffix112% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of desecrated ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
mid_tier_map 0
default 0
of DesecrationSuffix112% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of desecrated ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
top_tier_map 0
default 0

The magnitude of the chaos damage varies depending on the map tier and which legacy mods:

Name tag Damage per minute
of Desecration old_map 10,000
of Desecration low_tier_map 10,000
of Desecration mid_tier_map 12,000
of Desecration top_tier_map 14,000

Delve area mods

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
MapDesecratedGroundDelve1(5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Area has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
MapDesecratedGroundDelve252(5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Area has patches of desecrated ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
MapDesecratedGroundDelve3_173(5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Area has patches of desecrated ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250

The magnitude of the chaos damage varies depending on depth:

required level Damage per minute
1 10,000
52 12,000
173 14,000

Synthesis area mods

Synthesis map mods can only appear in Synthesis unique maps such as CortexCortex
Relic Chambers Map
Map Level: 83
Map Tier: 9
Item Quantity: +100%
Monster Pack Size: +25%
100% increased Experience gain
Monster Level: 83
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global Modifiers
Though my life is gone, my purpose is not.
My will remains, emboldened and empowered by the righteousness of my cause.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
MapDesecratedGroundSynthesis50Area has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
MapDesecratedGroundSynthesis268Area has patches of desecrated ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
MapDesecratedGroundSynthesis3_79Area has patches of desecrated ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250

Version history

Version Changes
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
1.0.6
  • Desecrated Ground, created by the unique Lightbane Raiment and the new skill Desecrate, now deals flat chaos damage per minute rather than a percentage of life as chaos damage.
0.10.8c
  • Added buff icons for Consecrated and Desecrated ground effects.
0.10.8
  • Added four new Unique items, three of which were designed by our Diamond supporters. There are new general mechanics that first appear on these items: Desecrated Ground is a ground effect that does chaos damage to enemies.