Desecrated Ground is a detrimental ground effect that deals chaos damage over time. The amount of damage per second inflicted by desecrated ground depends on its source. It is similar to caustic ground, which both deal Chaos DOT.
Sources[ | ]
- DesecrateDesecrateSpell, AoE, Duration, Chaos
Level: (1-20)
Cost: (11-26) Mana
Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed10% increased Chaos Damage3% chance to spawn an additional CorpseEach Corpse spawned has 1% chance to be a Forgotten CorpseBase duration is 4 seconds
Deals (8.2-294) Base Chaos Damage per second
Spawns 5 corpses
Spawns corpses up to Level (20-100)
Maximum of 10 corpses allowedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (also these bosses use it: Alpha Paradisae, The Brittle Emperor, Fleshrend, Grand Inquisitor and Maligaro, The Inquisitor, etc.) - The CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-54)% of base
Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill used by Beheader Ataguchu and Q'ura
Unique items[ | ]
Item | Stats | |
---|---|---|
Lightbane RaimentLightbane Raiment Ornate RingmailQuality: +20% Armour: (621-673) Energy Shield: (122-132) Movement Speed: -5%Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block Desecrated Ground deals 250 Chaos Damage per second (Hidden) Desecrated Ground has a radius of 16 (Hidden). . . and the Light faded and hope waned Zahndethus cast aside his faith and embraced the darkness. | 47 | (120-140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block Desecrated Ground deals 250 Chaos Damage per second (Hidden) Desecrated Ground has a radius of 16 (Hidden) |
Steppan EardSteppan Eard Sorcerer BootsQuality: +20% Energy Shield: (117-158)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield (50-80)% increased Energy Shield 30% increased Movement Speed 20% increased Movement Speed on Shocked Ground 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground Unaffected by Desecrated GroundTo fight an enemy on their lands is a tactical mistake. Make those lands your own, and the mistake becomes theirs. | 67 | +(20-30) to maximum Energy Shield (50-80)% increased Energy Shield 30% increased Movement Speed 20% increased Movement Speed on Shocked Ground 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground Unaffected by Desecrated Ground |
Related modifiers[ | ]
Item mods[ | ]
Name | Stats | Spawn Weighting | |
---|---|---|---|
Eldritch | 68 | Unaffected by Desecrated Ground | boots_elder 800 default 0 |
Hunter's | 68 | Unaffected by Desecrated Ground | boots_basilisk 500 default 0 |
Map and vaal side area mods[ | ]
Desecrated ground is one of the map mods that can be rolled on maps and vaal side area (known as "secret_area" in spawn weight table):
Name | Stats | Spawn Weighting | |
---|---|---|---|
of Desecration | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | low_tier_map 250 default 0 |
of Desecration | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | mid_tier_map 250 default 0 |
of Desecration | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Area has patches of desecrated ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | top_tier_map 250 default 0 |
of Desecration | 69 | 15% increased Quantity of Items found in this Area Found Items have a (1-3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | secret_area 500 default 0 |
The magnitude of the chaos damage varies depending on the map tier:
Name | tag | Damage per minute |
---|---|---|
of Desecration | secret_area | 12,000 |
of Desecration | low_tier_map | 10,000 |
of Desecration | mid_tier_map | 12,000 |
of Desecration | top_tier_map | 14,000 |
Legacy map mods[ | ]
The following map mods can only be find in legacy map item in permanent leagues:
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of Desecration | Suffix | 1 | 11% increased Quantity of Items found in this Area Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | secret_area 0 old_map 0 default 0 |
of Desecration | Suffix | 1 | 12% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | low_tier_map 0 default 0 |
of Desecration | Suffix | 1 | 12% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | mid_tier_map 0 default 0 |
of Desecration | Suffix | 1 | 12% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of desecrated ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | top_tier_map 0 default 0 |
The magnitude of the chaos damage varies depending on the map tier and which legacy mods:
Name | tag | Damage per minute |
---|---|---|
of Desecration | old_map | 10,000 |
of Desecration | low_tier_map | 10,000 |
of Desecration | mid_tier_map | 12,000 |
of Desecration | top_tier_map | 14,000 |
Delve area mods[ | ]
Name | Stats | Spawn Weighting | |
---|---|---|---|
MapDesecratedGroundDelve | 1 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | default 250 |
MapDesecratedGroundDelve2 | 52 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | default 250 |
MapDesecratedGroundDelve3_ | 173 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Area has patches of desecrated ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | default 250 |
The magnitude of the chaos damage varies depending on depth:
required level | Damage per minute |
---|---|
1 | 10,000 |
52 | 12,000 |
173 | 14,000 |
Synthesis area mods[ | ]
Synthesis map mods can only appear in Synthesis-related areas
Name | Stats | Spawn Weighting | |
---|---|---|---|
MapDesecratedGroundSynthesis | 50 | Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | default 250 |
MapDesecratedGroundSynthesis2 | 68 | Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | default 250 |
MapDesecratedGroundSynthesis3_ | 79 | Area has patches of desecrated ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | default 250 |
Version history[ | ]
Version | Changes |
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2.1.0 |
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1.0.6 |
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0.10.8c |
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0.10.8 |
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